Adventurer
#15
31 июля 2004 |
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Tutorials - hewle splines.
hewle splines... alff/cyberpunks unity hewle splines... I want to speak in this article about spline usage. It would be desirable to note, that the purpose of this ar- ticle not to explain what is spline and how can you build them. You can receive this kind of information from rush 02, but it would hard for you because it was russian langua- ge magazine... Why should we use splines? In spite of the fact that it is very slow to build spline, even if will completely rewrite routine from rush02, all the same you will not achieve very high speed. So it seems, that this thing is hardly applicable in modern demomaking or something like that. But it is useful there a lot. I think, that all of you frequently used tables of sine for construction of different kinds of effects, all lo- oks good, smoothly and cheerfully. and if we try to use spline table instead of sine, all become even mo- re funny... (by the way in rush02 priest/em has offered such kind of routine, it builds 256 bytes long table, and there were 8 control po- ints, actually you can find it in the attachment, with hewle spline studio) It is not necessary to mention that there is an opportunity of construction of tables for move- ment of different kind of objects and etc. But i didn't find any kind of conveni- ent software for modelling splines, well and i decided to write my own. I urgently advise you to read help. There all is simple and clear. That's all. alff/cpu
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