Adventurer
#15
31 июля 2004 |
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News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.
i wasn't born for you scene... elfh/CyberPunks Unity i wasn't born for you... elfh/cpu hello. what are the reasons to wri- te this text? don't even know. you are looking here to get something new about scene projects, but i'll turn it another way. after receiving a lot of letters with replies to my request of news for this adventurer, i became a bit upset. no, no one wrote nothing sad, but there were no scene news as it intended to be. everyone was caught by life, the same for all, different for eve- ryone. and at the early morning, when bright summer sun has risen at the sky, i just felt that right now, at that moment, everyo- ne of us lives and feels the same lust for life, forcing us to move forward, perceive the world, share discoveries and experiences with close friends. that is why we wish mikezt success in his exams, to slavka kalinin - never get into hospital; luck and good fortune to the whole spectre's family; ellvis, of course, will find a good work; sq, kq, nq will write beautifull books, set insane per- formances and meet live at party, at last; diver will find his for- tune in family life, and all 4d+tbk will spend a lot of great summer days and nights at cyber- jack's residence; slip will repair speccy and publish his novels; ay-riders will have a lot of per- formances and no borders would prevent them to do this together, live; and at least all we will be happy with the release of this is- sue of adventurer. that's right scene, i wasn't born for you. our life is infinitely deep and diffe- rent periods of it are bringing a lot of new things, that capture our attention, thus we have no strength to concentrate on so- mething, important and needfull, but illusory and demanding a lot of efforts to be released. that is why you not have to wait for this chapter in future issues of adventurer. visit www.sce- nergy.natm.ru, www.zx.da.ru, www.raww.org, www.ojuice.net, www.pouet.net to have on-the-fly news, and we will continue our explorations in various not time critical directions. but for now i have something to tell you about projects, that are ready to splash out in the forese- eable future. back from the dead research@volgasoft.org as i had already expected, an old teams, that were known a lot time ago, are starting to reestablish their activity. this process will grow slowly, but inevitable. and now research/volgasoft is repor- ting very good news - he has re- commenced the work on famous game 'Land of Dragons', for now - 'In Utero'. work is not going fast, but 50% line is already over. the main problem is absence of designer, because renko - the former speccy grafician is profes- sionally working in 'Mill' studio, which is known for film 'Cuckoo' and 'Midget Nose' cartoon. so, he have no free time, for the speccy activities. it is possible, to see demo version of game at cc04. pa- rallel to that he reworked FLN uti- lities - a set of tools to work with the sprites, of course it is used to make the game creation ea- sier. i'll remind, that previous version of this packet you could find in addition to adventurer11, for now it is possible to use RLE compression on sprites and do the screen output almost without per- formance loss. look some screen- shots (1, 2, 3) and do not forget to contact volgasoft, if you can help in production. also, research is planning to release a music disk, containing all released and unreleased works of volgasoft for AY, and may be a demo for CC04. hardworks Arhon <arholet@mail.ru> despite not so good state of affa- irs in GreenBitGroup - practi- cally, not one of the started pro- jects is not completed and there is only little hope to see it rele- ased, a hardware man - arc, amazed everyone with his new develop- ments. arhon> he has elaborated and relea- sed in hardware a Slot-1 construc- tion. it consists of 3 boards, including: AY+SoundDrive/NemoHDD/Kempston mouse ps/2 + Kempston joystick + Cmos. those boards assembled, using slot technology. it is con- nected to transfer-slot, which is put into processor socket on motherboard. that leads to compa- tibility with almost all speccy clones. the author has full docu- mentation to produce this device. everything is accurate and harmo- nious. so, write to the author, i have all the more hope to rejoice you with new hardware discoveries in nearest future. riding the envelopes Matthew Westcott <gasman@raww.org> i think, you understand, that ay-riders are not planning to stop on one successfull performance. according to yerz and gasman, the next concert is planned to be in Zurich, but there are no specific dates still. gasman himself conti- nues his experiments on field of new sounding of AY chip, using on- ly programming techniques. sour- ces and documentation of his 6 channel player and editor used in 'apology' intro could be found at http://www.west.co.tt/matt/spec cy/apology/. further developments of this idea we will hear at as- sembly04, where he will be presen- ted at oldschool music compo, and maybe at cc04, where he is also planning to be. unfortunately, h-prg is not doing a demo for asm this year, but someone will pre- sent speccy there at oldschool de- mocompo. music disk with general sound modules is also sheduled this year. trust in chip Denis <snipe@tut.by> as fatal snipe/fenomen said to me practically, he is the only one, who is doing something on speccy. long time ago announced demo pro- ject 'Oxygene' was given up, beca- use all coders are being busy in commercial game making. but snipe himself is continuing to create, using available technologies of sound processing. his album 'Suxi- nesex'n'sience' being composed on AY and then carried to completion on pc. release is planned at cc04, where fatal snipe is coming alone, probably bringing a pc demo by fenomen. updating your vision sq76 <sq76@yandex.ru> i will not write any concrete in- formation about skrju - what facts and words could be said after their last work - 'Idiot'? answe- ring my question 'what plans do you have, concerning speccy?', sq answered 'love people and do demos'. that is all, i can finish here, but in refutation of ru- mours, hovering in the scene, about total submersion of skrju in [v]arga, i assure you - this is not true. kq, sq and nq are spend their time, perceiving the world through music, literature and love. rise from the slumber 6y/'deaz(TH)er zxtime@torba.com long-suffering AWAKEN (huge 3D more_than_elite game with filled graphics) sources, consisting of 6 disks of assembler texts in vari- ous formats, can't rest in peace. it is known, that 4-5 groups held it in their hands, but no one ne- ver spoke about any developments in this direction. and now, after a few years it turns out, that Kar- lo Computers Software + Sty Deth Crew had also touched the unknown, and they have the courage to con- tinue work on this project. i don't know more, but hope, that nearest issue of zx-time will save us from the burden of ignorance. anyway, we wish them successful completion of this project. walking in the mist Slava Kalinin <newart@hotbox.ru> dizzy has experienced a lot of ad- ventures in his time. fate presen- ting him another one - work on the sequel of this game, started by the team, who created 'fire and ice', have gone into dead end. for some resaons (it seems to be internal discrepancy) graphician Kirill Kagan stopped his work on the project. but this doesn't stops newart, who nevertheless founds a man, able to continue work at a desired level. but, nea- rest dizzy's reincarnation on speccy remains in a fog. more exactly i can say about upcoming release of 'fire and ice' final version. there would be corrected bugs, extra levels and final cut. the happy moment of speccy scene music site realisation is also co- ming closer and closer. strike me down again elphecy@softhome.net i have reasons to assume, that sud- den directional leap in development of speccy demoscene, seen at cafe03, will initiate appearance of more interesting works this year. for now, i know that placebo, 4th di- mension+triebkraft, skrju, cpu, in- ward and volgasoft will try to do their chaos constructions works in time. that is why, if everything will go as it should be, democompo pro- mises to be very solid. more to say, analysing splash of gamemaker's ac- tivities, we can wait a lot of game compo entries. i have very optimis- tic thoughts about forthcoming party. we'll be there. there will be a lot of us. come. 30.07.04
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