Adventurer #13
31 марта 2002 |
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Promotion - description of the game "Talisman" - RPG with elements of arcade.
(C) 1985, Games Workshop Ltd. (C) 2000, Jam / XPJ TALISMAN And 'tis told that Dark Jam the wizard took the crown of comand and placed it 'pon his head ... Games Workshop Ltd ... You the name of something said? An association with Hasbro Bradley Inc. ? Yes, you no mistake: these two firms have enriched the treasury of classic Spectrum games "Hero Quest" and "Space Crusade". But it turns out, and alone "Games Workshop" produced hit toy. Today we have and go about one of them, and namely - the game "Talisman". By genre affiliation game can be attributed to the RPG with elements of arcade. Here is observed the same principle as in "Hero Quest": each player controls His character, which is very cool, so how to be happy to play several players simultaneously. However, in the "Talisman" no such competition, (As well as mutual assistance), but the spirit of competition still exists: the winner in theory, is the one who will produce the first major artifact - a crown of supremacy. However, in order to succeed, you have to overcome many obstacles, which and will be discussed further. Start Menu Primarily you will be asked to indicate whether there are new players. The point that is, in principle, you can turn on "trial" - the computer would be getting a few players himself, and he himself will manage, you can watch it actions. And if you still want to take an active part, then press "Y". The following paragraph is a selection of players. Just enter the number from 1 4. Then you will be asked to specify who will be playing for a character: a man or a computer. Independent character "Y" - This means that this character will manage the ZX-Spectrum. The last question "Laid back, moderate, or speedy?" means a request to choose speed of the game. Speed only affects the quick movement of your heroes. CHARACTERS Total characters ten. Differ they (except for appearance) the number of points of mana and physical strength. Yes, perhaps, a penchant for good or evil. The first two parameters are constant, the third is given randomly. In addition, the roles affect ability to progress in the magic and military skill. 1. The Elf (Elf) - power 3, Mana 4. 2. The Priest (priest) - power 3, Mana 4. 3. The Assassin (Assassin) - power 3, Mana 3. 4. The Warrior (Warrior) - Power 5, Mana 3. 5. The Thief (Thief) - power 3, Mana 4. 6. The Sorceress (Witch) - power 3, Mana 5. 7. The Wizard (wizard) - power 3, Mana 5. 8. The Ghoul (Ghoul) - Power 4, Mana 4. 9. The Druid (Druid) - power 3, Mana 5. 10. The Troll (Troll) - Power 5, Mana 3. In addition, each character gets four life and four purse with gold. Whom play better? In fact, the game can be pass any hero, so choose, Who cares roles more to their liking. At that affect the parameters? The point is this nothing. As the game progresses you will meet enemies, so here they are divided into two groups: normal and magical creatures. To combat the commonly used power but with magic - Mana. Time The game is like in real-time, so check out the hourglass: As soon as the sand ended, for automatically "inspection" of the current location and then transmission of the next player. Play space It is divided into two-dimensional location, move which, however, can be four directions: north, south, west and east. If you come to the edge locations, and from She has several "exits", then you will be prompted to specify the direction. The card is some strange zamorochki: if you let's go to the north, and then try to return to the south, then you will get into most likely not there ... Fortunately, the game space is not as extensive, and play a little, you can easily target areas. At each location there is a certain Encounter, even if it is not displayed graphically. This may be a castle, temple, village, altar of, well, cemetery, etc. Click "Enter", and you will "inspect" Encounter. But note: after this move goes further, and instead of Encounter can jump monster ... In locations may lie items. Most often, when examining these locations run out the monsters, and then the stock goes to you only after the victory over them. If all is quiet, peaceful, then things will automatically become yours after "Inspection" of location. Many Encounter "tied up" under a certain type of character: for example, if your hero is evil, (evil) when you attempt to pray at the church he has instead to add life, rob it. On the other hand, the corpses in the cemetery will be to you are more supportive. During the game your character can changed without your desire. For example, angel come down from heaven and will pay you to good. Or come out from hell Mephistopheles and seduce you into sin (scratch-cat will do). Magic Magic in "Talisman" is realized, but somehow, I would say, obscure. Spells disposable, they can receive, visiting magicians in towns, villages, or somewhere else. You can just randomly find. Names available to you in the presence of casting write letters, respectively, apply them by clicking on these buttons. K Unfortunately, there are no descriptions, so that Experiment for yourself. I advise you to do it in combat. Inventory Your hero can carry weapons: sword, shield, armor, helmet, etc. They can be found, and something to buy. In addition to This is another skill set (and can it is not skill at all) is displayed in the graphical form in the menu "Options." Of course, what their (skills) the more the best for you. Fight The battle is rather primitive. As soon as the enemy approached, the push on some key and tarahtite on cursor buttons ... In general play a major canons of the genre and is quite simple. Obviously, that's why there are not implemented Load / Save - the most powerful magic in video games. Well, perhaps that's all. Enjoy the "Talisman" and thanked the sponsors disk version of the game ... Finally on the control keys. Them a little: Cursor left, right - move left / right Enter - to explore location Space - to convey the course of the next character P - the transition to the 'Options' menu
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