Adventurer #13
31 марта 2002
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Presentation - ASCII graphics editor for directories in the TR-DOS.

<b>Presentation</b> - ASCII graphics editor for directories in the TR-DOS.
     (C) o6.o4.o2 faster of tnl insys +

       phantasy + triumph + hoodlum!


      CATALOGUE DESIGNER V0.000 DEMO

- [Some lyricz ]--------------------------------------------- -

     Hello! Here is finally over
year after I thought of all this (more precisely, I thought of 
a full-fledged editor, not simply convert ascii2cat), I wrote a 
converter, which is actually only part of what will be the full 
version. And there will be much more interesting! And most 
importantly - a full editor with all modes of conversion: 
import / export ascii + ... In short, wait for the thread may 
Fill ... probably. 

- [Some keyz + other shit ]------------------------------------

     Well, like you can load the ascii with
any extension, but necessarily have to write down all the 9 
characters. When writing filename can click 'esq' or 'edit'

to display the directory (if you suddenly forgot
file name with the correct ascii). Drive name may be 0-11 
characters. So, like here everything. Now about how to properly 
draw ascii, so the whole thing right afterwards skonvertilos. 
Type "is" :) We need to do so:


1. Use only:

    ,, Characters!
2. For any text needed to comply with the following
   following condition, namely that the symbol

   started from the beginning of familiarity, or

   Simply put, with odd values ​​of col

   in Word!
3. All lines must be

   64 characters long!

Failure to observe these rules program
may behave unpredictably!

4. Copy files to ready disc can be
Real Commander'om ...

p.s. The main block of code is written in
basic'e - roxx! :) The ride was from coding in it! The truth is 
all the same still settling language, anyway,

Though simple to assholes! ..

- [Greetz forever ]--------------------------------------------

     Hello to all my friends from # z80,
# Z80.rus, # phantasy, # hoodlum, # psu,
# Amigarus, # speccyelite, TNL, PHT, 3MF,
HLM, CPU, DR, PHF, STALL, IG, XTM, SG,
RA, MHM, PCB, HWC, BTX, CC, AF, CF, FTL,
EXCESS, ATS, CTL, 3SC, ZT, SBM, you ...

- [Contactz ]---------------------------------------------- ----
 7 [8422] 376 885 (ask Sasha)
 faster@hotbox.ru
 faster@email.is

ircnet: # z80, # speccyelite, # phantasy,

        # Psu
forestnet: # z80.rus, # amigarus
efnet: # hoodlum

> Seen faster [or compatiblez:)]


- [Eof ]---------------------------------------------- ---------





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From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   9 May