Adventurer #13
31 марта 2002

Chaos Construction 2001 - an interview with Raid.

<b>Chaos Construction 2001</b> - an interview with Raid.
Elf> You mean, Ra! D, in general, tell
us, because you have a base like the Thule?

Ra! D> Well, yes, in principle, the backbone,
ie, the headquarters of the Thule, and I'm from Novomoskovsk - 
it is next to the Tula region. Well, near where a 60 km. 

Elf> Well, that is part of what now?

Ra! D> Composition ... Yesterday I was, incidentally, learned
that there is a new member. Literally,
internet, he had a schedule to participate. Whether on the 
Amiga, whether on the PC. A so the composition - it Fyrex, 
well, that is, the organizer, coder, Kael - artist. Then there 
More DjInn, is ... 

Elf> Here it is already, in my opinion, I do not remember.

Ra! D> He is still
participated in the
chaos constructions'99. Occupied, it seems
third place in the
handdrawn graphics and music, too chegoto he won.
There. And another new artist,
but it can and
Kael is because it is not clear. Here
so, basically, right now
people wrote on the PC.

Elf> A most interesting - at Spectrum we can expect some 
releases, or not? 

Ra! D> I tried to unscrew Fyrex'a
this is the case, he said that he has a lot of
pending release, but generally Mayhem,
initially gamemaker'skaya team. For
me it was all so ... I am very
surprised by this.

Elf> So, what was released from a game, mud, only Klademiner?

Ra! D> Nothing. He has a lot, a lot of unfinished projects that 
do real projects, but do not know because of what then Whether 
because of the reluctance, well-y ... I do not know because 
Why, he did not complete. 

Elf> But what is missing him?

Ra! D> Desire is probably not enough. A
so, in principle, there are projects and three-dimensional 
games. That is, at this, Free Escape engine, it driller'ovsky, 
he dug it is optimized.


Elf> So in intruhah and demah he used?

Ra! D> Yes, yes.

Elf> I suspected it, but did not think ...


Ra! D>, because he used to climb very well ...

Elf> It is, of course, there is a better, faster ...

Ra! D> Of course, yes. In principle, he tried to
Metalgear write such a toy for MSX
there.

Elf> I do not know. I've heard of it
only the effects vydernutye in MSX-oh by
Klav ...

Ra! D> It is seems to be on some consoles and PC, here is a new 
left Metalgear. 

Elf> What plan?

Ra! D> Well, the tactic is, in principle, one little man run, 
something like that, the counter similar. But only when the 
task. There. Logic were toys. 

Elf> And the Amiga what do you do?

Ra! D> On Amiga - music, graphics. And they
Now, at last chaos constructions like more intrushki. But not 
yet. 

Elf> And here is what is exposed?

Ra! D> Graphics only. Schedule, it seems
on the PC or Amiga. Maybe in the music. Did not really know 
what will happen. 

Elf> Today, we can expect all the other
your people?

Ra! D> They have been declared. Ie declared
were all, and Furex and Kael were claimed, and
DjInn was declared. Who among them will come
unknown. Fyrex wrote that he would rather
just will not come if the money does not find it?
as always.

Elf> clear.

Ra! D> But someone has to come from them. I
'm not sure we had not been coordinated because I have the 
modem broke down did not broke, but now it Th is not working ...


Elf> I honestly thought he had
nothing at all. Well, I've seen from you
there's some stuff on the internet, and
everything. That's nothing more is heard.

Ra! D> Well, here's the latter, then, that the latter, what is 
written Mayhem - it was intrushka to Voyager, the 4 th. Here, 
it's the latter, then what they did. 

Elf> Voyager, however, got me somewhere in almost a year after 
he left, but still in the intro done well ... 

Ra! D> Fourth, by the way, Voyager, it would have to bring 
almost to cc99, he '99 Year is considered. Nextstop - is that

Organizer Dio-Gen, it something it all
shook, shook, And, behold, then, only Mitchell
it began to spread, along with Mayhem.

Elf> And you, in general, to date, in Tula, or at
you are in someone to do something?

Ra! D> Actually in the city we used to be
many users, then they are somewhere
disappeared, and now again began to appear, it is unclear why. 
But, basically, nick, and so too have zhelezyachniki and

coder'ov couple. The people were to appear. In
Thule, well, in Tula, I do not know whether there are any
these teams, but remained, at least
Dio-Gen. ONLY do not know how many and where they are now. Then 
there was a team - Olive Branch. Well, they produced almost 
nothing. There BBS'ka one. 

Elf> Well, that is, I just watch this
area in general has not seen any releases
recently. So, I wonder,
who live there or not.

Ra! D> No, I do not know. Except me no one
writes nothing, at least.

Elf> clear.

Ra! D> Well, you can expect from me ASCII
editor, I will finish.

Elf> Yes, you're doing it.

Ra! D> That, Can See, has not seen?

Elf> No, I'm asked to send Triumph
I ...

Ra! D> I'm with you, in principle, there is. I
rewrite.

Elf> And that's good.

Ra! D> In principle, there exists a version of ... Well,
however, the possibility until it is small, but
engine has already been written. The engine is approximately
as Acid Draw on the PC. This type. Well, of course, going to a 
lot of things I do but I'll make a lot - I do not know.


Elf> And on your website it is at all?

Ra! D> None. I did send out regularly to
sites on Scenergy throw.

Elf> I have not seen him, although I visit regularly Scenergy.

Ra! D> He and Raww.org there, and Rower
of sound. That is, well, a media project Turtles Dreams see?

Elf> I did, of course.

Ra! D> I brought straight from the tin.

Elf> Here I am, basically, its only seen by you.

Ra! D> Here Turtles dreams, the new version, there are more 
pretty. Upgrading a lot. Another added ASCII compo round 
digital music. 

Elf> How much is a kilo is?

Ra! D> 90 kilobytes, or what?

Elf> And, well, well ..

Ra! D> A, and Paradox has results too. I
Now, in principle, made it to the next
day after the Paradox, but since my modem poherilsya, I have 
not been able to throw, I only one version Kristoph'u sent. Not

I know, for some reason he did not put on the power of
sound. In principle, there is, in short, such a media project, 
called the Tula RE (li) GION, it will be the site of, well, 
that is is, it will be a history of Tula teams. Not only of 
Tula, Tula region. Because we have in the Tula region were 
quite strong, such guys type Dreams of fire. He even once to

Magic'am applies here. There was such an editor, the very first 
multicolor'ny ... 

Elf> The first was multicolor'ny Megascreen, there Krutko.

Ra! D> Here Krutko, it is. He lives
there.

Elf> Ah, so you have it live, it turns out!

Ra! D> Yes, he lives in the Hub, it is next to
Novomoskovsk, in the Tula region. Here
Krutko - he wrote a lot of things.

Elf> There has been a cataloger, I think,
boot, esche something ...

Ra! D> Yes, and then again under the scanner software and a 
couple out there playing, he has there ... 

Elf> Well, he had long since disappeared, I think?

Ra! D> He has everything he scored. Now the programmer is 
working. Somewhere on the PC. Of the teams, in principle, 
probably no longer have any. Well, was AY-Group. 

Elf> Yeah, yeah, yeah. Such releases interesting delali.

Ra! D> AY-Group, just this, DjInn and
is of the AY-group.

Elf> This music is still kind of was,
not bad.

Ra! D> Yes, in Baze like from 3SC. Here
he is now, I do not know at the Spectrum, is unlikely
wrote something, but on the amiga and RS'yuke
he wrote.

Elf> here that has exposed something?

Ra! D> No, I do nothing relizhu.

Elf> No, he is mean.

Ra! D> A, it .. and behold, something I have not looked. I know 
for sure, the schedule will be. 

Elf> That's good.

Ra! D> But whose do not know. Because,
Basically, DjInn, he and a timetable. Well, I say, that was 
such a work BJORK, say, in '99-m CC - third place

hand drawn graphics. Here is his schedule was.

Elf> Well, well, well, remember. By the way, say, at this 
year's Spectrum to be Bjork job, too bad.


Ra! D> Yes?

Elf> That's interesting to me .. I do not remember,
how it looks on the PC, but will have to look at.

Ra! D> Here, and in principle has been generally
this idea, I do not know, need it or not
need to do a three-dimensional editor ...
Generally, the first editor wanted to do, just to drive the 
coordinates were convenient. Embedded objects.


Elf> And you have not seen from Belarus ...

Ra! D> Yes, saw, saw. Rage, yes, well it
You see, he wrote, especially under the Free Escape engine .. 
And I wanted to make him was arbitrary, ie, to be

programming process.

Elf> And for what purpose? What can be
do?

Ra! D> For demos. Create objects. The principle is - do you 
draw the object, and can be would choose, ie if the object is 
simple, just the coordinates are entered, and if the object is 
complex, it is possible to splines do. Spline surfaces. And to

he program itself generated. And overthrown
code.

Elf> Interestingly, it's interesting, yes.

Ra! D> Here as well, well, there are a lot of things I
wanted to do, but I do not write not write. And, there is still 
such a project, called Virtual ASM. There is this guy living in 
Izhevsk, Voron. In the internet recently appeared, and, behold, 
I now until the job especially did not go out there on him, but 
the project will, ie, it will be a visual hull, and under this 
shell, you can write programs. This will be a graphical shell 
with memory allocation, with all this.


Elf> Understood. Well, were, in principle, attempts something 
.. windows, that's all these. 

Ra! D> No, this is not an operating system, it will simply be a 
shell that the disc will be loaded, and software

possible, having to drive a single shell, the program can use 
it. 

Elf> For any version that is?

Ra! D> He has, before people began to write together, were the 
first version, in principle, it looks very nice, a lot of 
things be. Yet, here I write, Logic of

Triumph he did. Until now, only the structure was invented.

Elf> Well, then, come on, if Che
still continue.







Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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