Adventurer #13
31 марта 2002 |
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Presentation - new game from Studio Stall - opener.
(C) Stanly / Studio Stall . I.n.t.r.o. I wanted to do something. I'm attracted to this people, and together we have made game. What was intended at first, and then that was the result - two different things. But I do not regret it. Turned even better. But the game itself is not sufficient information, so I doskazhu missing. So read it ... . O.t.k.r.y.v.a.sh.k.a. It is a pity that the diary of the game was lost somewhere in the middle of the process, so exactly how I wanted to give him, instead of text. In his diary reflected the many interesting facts. Were ... I will not retell the contents of diary. I will not describe what happened during the writing of the game that slowed time. Why? I'll tell you what remains to this day. Yes, the game was written as a mockery contemporary scene. Not demoscene, and Spectrum scene in general. We specifically did so that the game no one would play. Zero information. Zero sense. Null ideas. And many small but annoying chips, which are constantly thwarted, distracted, nervous. We did not write the game impassable, no. All levels have been covered by me personally. At the level I am reckoning on the basis of its own success. We have written a game that nobody would play. The sequence of the plot limps on both legs, both arms and one head (mine). Looking intro, reading the info, playing in game and looking outro, you can absolutely do not see any connection between them. The impression that the authors simply took the word 'can opener', and hung on him All that came to mind. I hasten to dispel such an opinion - about the way it was. We tried ... We did not want anyone to know what we are doing the game. We do not want to call terms, since these terms all the time shifted. We were not even sure that the game be done. Creating a game depended only on us. Why talk about creating the game and hope for the support, if we know that the support would not be? The only motivation was our desire to do so we have not promised anything. Because desire could abyss. A break off people waiting game, we do not want. Him without have broken off, and not once. Generally, this game - sort of statement 'bird in the hand is better than a pig under my pillow. " If no one wants to do normal game, scoring on their design, you'll get here is. Obtain and sign it. This does not apply to those who still makes the game until the end, no matter how They have not received, not hoping for a reward. We made a game for yourself. In the first all for himself. Just to make. The game served as a kind of experiment. And we did we need the conclusions that you know is not necessary. Based on the findings of etoh, or we will not will do the next project. But in any case, no one will know what we're working. And what about work at all, despite my optimistic statements, our activity is at issue. But our problems. So what to expect from us More projects are probably not worth it, though it your business, you want to - wait, you want - no. I promise nothing will. E-mail me, and we will discuss the feasibility of our further action. Or better still, nothing Do not write and leave it at our discretion. I do not care ... . K.o.d.o.n. And in conclusion, I wish to say that our game is not without its hidden parts, passwords and other things. For the sake of Inters can dig it. Although, of course, if you do not like the game, and it does not delve into worth it. I also want to thank CyberPunks Unity. Yo, guys, Decl Loh, and your Journal - rulez. Okay, it's time to round out and this text. However, I bid you farewell ... Happy End!
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