Adventurer #13
31 марта 2002

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

<b>Chaos Construction 2001</b> - an interview with Stingrey and Steep from Izhevsk.
Elf> Well, introduce yourself to begin with.

Steep> My name is Steep, our group XTeam said.

Stingrey> Stingrey, Insanity Org.

Elf> You've come out quite yet
far.

Steep> Yes, Izhevsk.

Elf> So, first I'm wondering - you do
virtually organizers, ASCII party?

Steep> It is, in general.

Elf> Will it go in the future?

Steep> Yes, at least in 2002 -
is because desire to have the participants.

Elf> You were on her demo, well, that is, in principle, you do 
not have time or what? 

Steep> Yes.

Elf> And here you have something to do?

Steep> It is not.

Elf> Actually in some kind of compo at MOP
put?

Steep> At MOP nothing at all from us.
That's from them was (pointing to Stingrey).

Elf> Now, wait, let's talk with him
too. So, while I generally interested in your
Plans are still some things? Will
any releases or do something else?

Steep> Well, while yes, there are plans for us.

Elf> Here's a little tell about them. Well, you
Can not call out any time,
so no one could hit you, that something
when something did not work, although it was promised.
Just tell me what are you going to do.

Steep> Well, currently we are not that going, we started 
writing commander. 

Elf> Yes, interesting.

Steep> Actually, commander'ov, in principle,
a lot of good, but specifically to one was all that was 
necessary was to us, at At least, this is not. Ie in one

this is something good in another - it is. But in
It is not so-and-order it.

Elf> You who codes? You do than
doing?

Steep> I do that? The main coder, I believe that. We were four 
people. I Alex, Slider,

Slayter. Alex - y
We - the schedule, the first place to ASCII won, too
coder. Slider -
He came to us in
group after ASCII. He took
second place there.
Because He is not with us
was, he also exhibited separately
work. Slayter
the same schedule. Well
Slider coder. Here
such a group. Was a musician, but left
us. Said that we do not do anything.

Elf> Well, basically, if you encode quality, or do something, 
then music is something you find - so that nothing

terrible.

Steep> Well, basically, no problem. That
same Mitchell - acquaintances. But at the expense of ASCII 
myself saw the work - after all the horror. 

Elf> Well, yes, in general, there was good
small.

Steep> 92nd year on the force level.

Elf> Yeah, yeah, yeah. Well, as I understand it, in
mainly in Izhevsk, there were some people
I think that actually were not well known for its some kind of 
work. 

Steep> Yes, the only - Power Of Sound.

Elf> Well, yes, it's understandable. But it can serve the 
development of the local scene. For this cost to do something. 

Steep> Simply complete our users, in Izhevsk. That even a tape 
recorder yuzayut. Shouting: "spectrum rules!" We have a local

companions, there, do, do. Here, the
They sit and everything. So life still goes on
yet. So life goes on, spektrumistov
fully with us there.

Elf> So you mean, commander collect
do, but still can do something?

Steep> Well, not guessing early.

Elf> On the demo account something from you can be anything 
should we expect? In the future. 

Steep> Well, in ASCII will be on us demuha
required.

Elf> Well, of course.

Steep> Well, then let's see, you know, study, work. But the 
spec does not throw going so far.


Elf> That's good. It pleases.

Steep> Because we live. Well, obviously, I think not
confine ourselves to these two works. Because
that it is necessary to raise the level of coding, something
write, too. Well Gift mainly stuff out there writing. Ie we 
have three coders. 

Elf> each other every write?

Steep> Yes, everyone writes three. Here,
Alex'u wrote. In May. For his birthday.
Slider'u soon, I have a day in September
birthday. I do not know, can write, can
no. We'll see. One Gift already written
we are pleased to still receive the Gift.

Elf> Clearly, it is understandable.

Steep> Well, it's on the little things.

Elf> And, you, incidentally, the magazine still doing this?

Steep> magazine. We Alex'om, sitting, thinking, and whether its 
general release, ie listalku create something you can.


Elf> Well, you stuff something in general have?

Steep> info, that's it, the information. Shell we have already 
prepared. Everything is fine. Ie We have no information that 
will be of interest to anyone. 

Elf> Uh-huh.

Steep> Well, maybe a little there, but you
you know, a little - the magazine was not released.

Elf> Do you do in the media have Izhnews, then another
magazine like?

Steep> Well, one thing that we actually live yet - it Izhnews. 
True, there in principle, and there was nothing to read, of 
course. 

Elf> I am now, incidentally, the last number and
've seen so far. Well, I know that he had recently
left.

Steep> What was the last? Eleventh?
Eleventh I last saw.

Elf> There is no next, just recently appeared.

Steep> Yes, generally. Yes, yes, yes. I have not yet
saw him. I month in Izhevsk was not,
so I do ...

Elf> Where are you located?

Steep> I lived in the suburbs with my grandmother.
Now ...

Elf> Ah.

Steep> I come from there now. Well,
Basically, Izhnews in terms of coding
- Horror.

Elf> Well, of course, yes.

Steep> Compared to Insanity for example.
Also the newspaper. But Insanity, it's more volume on the 
media. Indeed, in Izhnews nothing to read easily. 

Elf> Last issue, Pix wrote me an email, and he said that there, 
like, will All very interesting and good. But I

have not seen yet.

Steep> Well, they promised, too, and eleventh
so.

Elf> yes!

Stingrey> They're great intro done.

Elf> Who did?

Stingrey> They do - brutalovtsy. True
there is an animation.

Elf> Well, for the intro to the newspaper can be, and animation.

Steep> Well, no, I understand they kodit,
if you honestly do not know how. They have a
demuhe saw an animation.

Elf> Yes, yes.

Steep> Well, that's for Izhevsk I just felt ashamed. But as 
said Cusick - better something than nothing, right? Better 
frank lame, than nothing at all. That is, for example, a group 
of discipline, you in fact did not even know that such a group

there. I did not know that.

Elf> At least, maybe they will grow in the future from them can 
be something to expect.


Steep> Thirteen years on the force, guys.

Elf> Normal. In principle, it pleases
that some younger generation is growing up.

Steep> Young will be here in Izhevsk,
generation, at least one of the
us. Because thirteen guys
already in iron sharyat. Radiokruzhki attend.
Profi all the solder, etc.

Elf> you a good life. Already, the count, zhelezyachniki ready 
to eat. 

Steep> Well, how much more they will grow.

Elf> So, now I want to know, to account
Insanity. It was promised that it will predstavlena CC.

Stingrey> was promised ...

Elf> I actually rode, and thought: "Behold, Scream
get, Insanity will get. "Come and do not have anything at all.

Stingrey> Number
tenth, he is ready. It simply
not collected.
Ie material
music, all
is simply to
especially, for purely personal
reasons Surv
it is not collected.

Elf> For personal
reasons? Ie
had some
problem?

Stingrey> Yes.

Elf> This is just the same as I was told that
He even passed his ticket, he was going to go
this is me very upset.

Stingrey> No, the number ... number will be released in
During the week, can the two after the SS.

Elf> Okay.

Stingrey> And, perhaps, immediately after the eleventh month, 
the number will be devoted to mainly CC.


Elf> Uh-huh.

Stingrey> What's new? In the tenth issue
will support General sound. Driver
already written.

Elf> A good idea. You there someone bought general sound?

Stingrey> I'm worth it, since 1998.

Elf> what, 512 th?

Stingrey> Well, yes, and I spoke with EA, it
mod'y promised to send. Quad,
specifically for Insanity. And if so - in
I have a large collection of mod'ov something is true
mostly western.

Elf> And your group is aimed purely at
edition of Insanity. Or are you something else vsetaki going to 
do? 

Stingrey> Under the label Insanity.org published only Insanity.

Elf> Well, this is understandable, and you're somewhere else is?

Stingrey> There is a record label - GPC, Galactica
Plus Corporation, which is a 94-year
exists, but widely known until
did not. Ie purely local such things.

Elf> Who do you have there is?

Stingrey> I, well, more people were involved,
Stigma. Right now he is an artist. And the rest right now
at Speke no. Stigma is now sitting in the emulator draws.

Elf> He has exhibited here and now?

Stingrey> No, there's pictures of Survivor'a and from 
Psychotron'a - too Glazov. It is as if no one group is not a 
member, but you can reckon to both. Ie I am, here,

under leybom GPC write a 98-year well-known game of Worms, or 
rather we can say that two years she did not write.


Elf> Wait a moment, even like any demo-version does not go or 
come out? 

Stingrey> No, demo-version did not and probably will not 
fundamentally. Will soon complete version. 

Elf> And how many percent you can
say that it is now written by you.

Stingrey> Ready to virtually the entire schedule
- Sprites and animation.

Elf> And the code?

Stingrey> The main engine is ready, has already been written. 
Basic algorithms, say already, as it were, calculated, but not 
yet written. Now just need to sit down and a brick for brick 
stack. Just take time patience.


Elf> Well, that, in general, not too bad, because that is one 
worms'ov and not finish, though it all really.


Stingrey> Yes, I have to estimations goal
immediately put such as what to do
can be more affordable analogue that
is on the PC and Amiga. The only thing
will, of course - it background'a
graphic, just very bremsstrahlung obtained. And so, there is 
almost complete screen, and scroll.


Elf> The best let there be no background'a,
but let it be all as quickly as possible.

Stingrey> Color all.

Elf> One frame or not?

Stingrey> No, 34 fps - 34 fps. In turbo mode, fit into frame.

Elf> Not bad. There, I suppose, too general
sound will be in full?

Stingrey> sure, but under the AY if
Toy conclude otsifrovok, then everything will slow down.

Elf> Yes, there really that normal sounds, but
This, of course, very difficult to do properly.

Stingrey> Yes, but GS will be fully supported. The game was 
originally designed for it. Can then be done separately

version is for AY, but initially it will be voiced by GS.

Elf> No, because somehow, I think it's possible
done under AY, normal effects, but
it is difficult. In general it is necessary for people to
zaparivalis over this very seriously.

Stingrey> Well, then, about the animation - we
painted more than 300 sprites, I do not remember exactly, only 
one projection. If they are deployed in a different direction, 
then definitely will be more than 500 sprites.

Stigma tried, he make rubbings of them
RS 'shnoy version. No envelopes, and hand-
drew.

Elf> Ie you can say now kakienibud time, or will not?

Stingrey> On the spectrum of terms to talk
- You know ... Ie I can say this:
at least 10 months, maximum - 2, 3.
After the session will start writing it - the problems
have no technical no.

Elf> Do you own something from Glazov, too?

Stingrey> Yes.

Elf> clear. Well. You have to take a picture.






Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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