Adventurer #13
31 марта 2002

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

<b>Chaos Construction 2001</b> - an interview with Gogin (Hacker Smir).
Elf> Tell me, what's your name?

Gogin> My name is Sergey Smirnov Gogin.

Elf> You are, in general, from where?

Gogin> I have, in general, from Cherepovets, but HorrorSoft I 
did not get, and do not intend to. 

Elf> And why do we
never about you
have you heard?

Gogin> Well, because
that, firstly,
if the demo version
let's play
issue, it
more ... In general,
demo version of the game
was and never will be.

Elf> Well, that is,
here before this igruhi something
doing?

Gogin> I for myself
did, say,
listalovku did
list of programs
who was on my floppy. Any small utility did.

Elf> Oh, you really did with the '97-year,
to 2001?

Gogin> No, the '97-year-only scenario
appears, then, so he was somewhat
once more revised. A proper game then
began writing in the year '99-th.

Elf> Who did together?

Gogin> brother suggested the idea. Did everything
himself. Music, too, he wrote. That 3D render
my friend did, Incanus, in the outro pictures there. What else? 
Well, anything like that. 

Elf> Listen, since you, like in any
group is not, right? .. I do not understand, why do you we do 
not know (Even though we live like a pretty close)? Until

that, in general, anything up to? You
say, small programs that let you
of them anything?

Gogin> No, let out only for themselves.

Elf> clear. Are you currently working with someone or not?

Gogin> Anyway, the only one.

Elf> Are you alone? .. and in Cherepovets you live.

Gogin> Yes.

Elf> I wonder ..! Listen, and what are
your plans for the future?

Gogin> Future plans?

Kurleson> I've seen.

Gogin> Here, Lech saw a frame-Mario. Well, as conversion to 
Dendy. 

Kurleson> Well, as a game boy.

Elf> Did you see Well, let's say, the version that came before 
it? 

Gogin> From Omega hackers group. Seen.

Elf> There was another, but it really was
too unfinished.

Gogin> Here's the whole trick is that there will be a 
full-screen scroll up pixel in a frame, a black and white. You 
will then be like so ... How does it play something called? 
I'll tell you, from the Fatality ... 

Elf> Kolobok zoom?

Gogin> Yes. Here, there is little sprites zip.

Elf> Hi resolution.

Elf> It is used, right?

Gogin> Yes.

Elf> Normal. Already on the percentage
Th something done?

Gogin> Scroll was written, and Mario is almost run.

Elf> So it fullscreen?

Gogin> Full Screen.

Kurleson> Absolutely.

Elf> Not bad.

Gogin> And all in one frame.

Elf> Not bad, not bad. Do not, do you think any time you can 
release approximate name?


Gogin> None.

Elf> Well, right in principle.

Gogin> Work for pleasure, for no
call.

Elf> Well, of course, understandable, interesting, and
music you write everything myself, as I understand?

Gogin> Yes, the finished musical school, and
in general, the AY is a very long time writing music.

Kurleson> Modest, well.

Gogin> By the way, we can say in the dizzy, there, about 6-7 
tracks. It's 2-3 in intro, 1 in the epilogue, and 3 to play. 
But the game You can change the music ...


Elf> I had something to read, in part.

Gogin> rename files, and there's music is the one recorded on 
the disc. 

Elf> Interesting.

Gogin> I can still say that in this game
is something that was not in others. Say?

Elf> of course.

Gogin> That's just under 16 KB animation ...

Elf> You own it all done?

Gogin> FEATURES kinds, explosions, and gurgling
others. There. Then, an indicator of progress in
game. That is, any place, there
so ...

Elf> Well, the record I have noticed.

Gogin> Recording, yes.

Elf> That is important.

Gogin> Very useful feature. Immortality
made in advance. So that did not break, but by the way, break, 
there. Here, and still in the game there are hidden bonus'y, or 
how their secrets called.


Elf> ie they are under any circumstances, well, not
specifically, just about that
for it to do, what to take.

Gogin> In general, this should complete the game. Read the 
epilogue. Well, there may be, if you're lucky, something 
readable. 

Elf> Okay, okay. The only thing that
I want it that you had not disappeared anywhere.
And what we've seen from you, kakieto other products. And so, 
unexpectedly, appeared everything in general, not bad at first 
glance. Another play, naturally. 







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Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

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Interface - Overview of Windows like shells and systems for ZX Spectrum.

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Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

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Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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