Adventurer #13
31 марта 2002

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

<b>Chaos Construction 2001</b> - intevyu with Vivid, Megus, Tiggr of Brain-Wave.
Elf> Well, for starters, although I have all of you
know, introduce yourself to the interview.

Megus> Roman Petrov aka Megus.

Vivid> Alexey Malov aka Vivid.

X-Cyber> Sergei Bazhin aka X-Cyber.

Elf> Firstly, I want to ask you. In
Last time I interviewed, and you promised that igruhu will do. 
On the date you said nothing, but I'm wondering, you

at least started to do it? And as far as she
progressed.

Megus> She did not moved. We
its not even started to do ...

Elf> Damn! Come on, get away from them ...

Next to us suddenly appeared cops and Unbeliever just started 
to explain that all can easily stay the night right

on the party place, just need to purchase a
can be more beer now, since then
entrance / exit of the theater may close ...
Although, in general, the problem with this is no
was not ...

Vivid> Tiger! Come here soon ...

Elf> Well, here you are now all in full, since Tigrr also came 
... Will continue .... Explain to me the situation with the 
game. 

Vivid> Here's an organizer, he will tell you everything.

Megus> Here's organizer now say that
nothing we have not started because
as we have the biggest problem with the graphics and remained 
not solved. 

Elf> Do you in fact, in my opinion, there's an artist?

Tigrr> Our artists just do not.

Megus> Yea, artists just do not. Just
this is a game, and there must nemerenoe number of graphics. 
Just no graphics, ie, until we do not have an artist who could 
draw a number of graphs, no sense to start writing game.


Elf> And on whom you counted on when I
talked about this?

Megus> hoped, in my opinion, this is what
Tigrr be able to draw something.

Vivid> A couple of pictures he seems to draw on
paper.

Megus> Yes, that is, Tigrr, sort of like on paper as early as 
this style of painting, in principle, to adapt himself. But on 
a kompyutere it turns out, unfortunately, not very

well. We have a second artist, but he
paints a very rare, unfortunately. And he did not
great respect for this style of graphics that we wanted to do. 
It is therefore very a pity that all the so-bummer.


Elf> Actually, in addition to demos, which, of course,
Most importantly, some were Releases
for the year? I have something like this, especially noticed 
nothing. 

Megus> And was not it.

Elf> clear. A expected?

Megus> I hope so. I, of course, no matter how it happened that 
that's said about the project, and then suddenly it will not 
... 

Elf> No, well, I did not impose anything.
Just interested.

Megus> Just how would not want to get the glory of Digital 
Reality, who bequeathed a bunch of projects ... 

Elf> Exactly. I say, do not tell
about any timeline. Just, well, what you
It will be interesting to do.

Megus> Well, actually, here I am now eager to do after the 
party music disc. This phenomenon on the Spectrum not yet.


Elf> And, it really is. Somehow, in
We still nobody did ...

Megus> Here. I want to make your own
music disk. The music will be written by a new,
original. That is not my old releases
but something new. I will specifically write
music disk. Naturally, he will be released in the shell, where 
all the graphics, design, interface. Here is here I want to do.


Elf> Well, you can add that?

Vivid> We have a general idea was to release
DeMouy this here is the SS, yes, and as if in the future, it is 
the demo making on the Spectrum score. 

Elf> This is bad ...

Vivid> Not because we are hammering on the Spectrum, at the 
Spectrum, we are not sacrificed, because that here in this 
Deme, I personally, as a coder Chief, personally I have 
reached, at least I think their limits.

Released a second demy exactly the same, may be a bit better, 
ie, when there is no progress ... 

Elf> himself is not interested in making simple, eh?

Vivid> Yes, that, compared with Tryptomine
dream, where progress is obvious.

Elf> I have not seen. Bye.

Vivid> You'll see!

Tigrr> It has not been seen. Incidentally.
Even the organizer.

Vivid> Yes, here it has not been seen,
it will see tomorrow.

Megus> Besides us, it is tested on demo
computer, but it still has not been seen.

Vivid> Here, that is, no matter how
it will treat the audience will like - not like I am, of 
course, 100% do not speak, that more demos from us should not 
be expected, but the deme will be only in the case, if there is 
something fundamentally new. Radical ideas on the Spectrum. Ie, 
y we have here is a pair of these effects, which

on the Spectrum was not.

Elf> intriguing is right.

Megus> Well, intriguing, there are technologies that have never 
not on the Spectrum was ...


Vivid> There's one ...

Megus> Silence! Do not tell secrets, Alex.

Vivid> Wait, I say - there is an effect
there. I'm over it now, puffed month.

Tigrr> manually write all, incidentally.

Vivid> Yes, yes. There are some sources in 1990
KB in Zasm'ovskom format.

Megus> By the way, we are very much afraid that her
take over the animation. This is not animation.

Elf> Ie, you can generally tell u
you there is an animation, a Deme?

Megus> No, not a single effect!

Elf> Well, everything.

Megus> And by the way, in rebuttal was
said in the journal Sinclair Club 4, bylo
published an interview after a SS'000
Sair00s'om. Tam, of course, has not been named
No specific names were not link specific, accurate, but, in 
general, of his words was clear that he alludes

our DeMouy and says that she is
for the most part of the animation.

Elf> Well, it was, in principle, and in their newspaper. A 
small article. In Kosme # 0, you've read, I guess. 

Megus> Yes, we do a retraction. There's no
frame animation! In the same way. There, all clean code. All 
the effects, it is CODE IS MADE! 

Vivid> That is, no offense will Sair00s'u
said there had words were these:
"Well, if Deme pret multicolor 50 fps,
this is clearly pure animation. "It's almost
quote.

Megus> This quote is.

Elf> Well, yes, yes, I remember, I remember.

Vivid> Here. First, the Sair00s'a, not
insult to him will be said, a little freymometr shot down. 
Well, there are 50 fps only 2 effect. 

Elf> Well, yes, yes, I agree.

Vivid> And the rest look like 50 fps for the most part just 
because they are made in multicolor, people somehow got used to 
that Everything that is done in multicolor - 50

fps. But even those effects that are 50 fps
rod, there is calculation, Behold, it is parallel.

Elf> Well, of course.

Vivid> ie, no advance precalculating,
Well, a couple of tables designed, but it is
said ...

Elf> It always does.

Vivid> Yes, it's always done.

Megus> just becomes so much progress that people are taking 
effect for animation. That is, they think that such a

done at the Spectrum can not be!

Elf> That is, now that's a problem arose.

Megus> Yes, that's ...

Vivid> Kstati, last year, then I
thinking that the effect which I implemented, which occupies 90 
Kbytes of source code, to implement in real time is impossible 
in principle. I thought so, approximately, before the winter. I 
started writing it, somewhere Now, in early February, somewhere 
in the middle March, I finished it ...


Elf> impressive.

Vivid> Well, this is the only effect that so long occupied.

Megus> Yes, it is the first in the Deme.

Vivid> Other effects which are so
proud of Placebo, in writing of such effects was spent 
literally days 2-3. 

Megus> That is, it may take 2-3 days. But
this is - this is the month code.

Elf> Okay, okay.

Vivid> And the big distorted. Very.

Elf> Wait a minute, as well as you now
interesting in terms of coding to do?

Vivid> I do not know. I'm here, for all his
life is not a single worthwhile game was not released. What we 
do - it was a Brainwave Here, Megus did.


Megus> The two games they all are, well, a
completely, my second we did with MAV'om.
Also from our group people. Ie, two
Games have done Brainwave, and in creating
both participated myself. Want to still develop the game 
maker'skuyu activities. 

Vivid> Here's the first game did more or less
so I'm still at school, on the tape was still. Wild Gunman.

Elf> Something I do not know, honestly.

Vivid> And its no one saw!

Megus> No one saw her. It is beyond our city is gone.

Vivid> There che, cheldobrek out how here
on dendy, hover, shoot,
Yes. But there were funny animated inserts, there are only 2 
levels. The first level - goes ninja on it you get, his head 
explodes, the second - it turns out there Chapaev to shoot him, 
the his pants fall down. There. The only

What we had done for 2, 5 weeks. On
cassette. Then another did in the gens.

Tigrr> Then, still no Brainwave not
was.

Vivid> Since I only play for any
not undertake, and the deadly race, ie, wanted to make 
something like micro-machines ... 

Megus> You know a game on the PC micro machines?

Elf> No, nifiga.

Megus> Fun toy.

Elf> Well, like, Iron Man, or not?

Vivid> Yes. There, everything moves, 50 fps,
here.

Elf> This is one of my favorite games is simple!

Megus> But there on one screen,
ie, he's huge!

Elf> scrolling, right?

Megus> Yes, there is a map all the scrolls.

Vivid> Map 4 pages served.

Elf> Ah, here it would be nice. And why
you will not finish? And even any demos we saw.

Vivid> Yes, there was, here, incidentally, a cool case, we, 
first, conducted Conference - the school computer ...


Megus> In the city with us ...

Vivid> ... I'm on it, and it represented,
it asked, "Well, by that time was
ready only map editor, so we asked the question, by the way, 
you and asked to support: "Do you color something is, 
generally, in the game are planned? ". I was a catchphrase he 
said, still we laugh over it, I said: "Yes, black and white." 
Well, was not released. I do not know, that ended the 
conference, to make it to the conference, we will not managed, 
and scored. 

Elf> Not if such igruhu do to
one frame all the work - this has not
There was nothing.

Megus> By the way, in addition. Both here
These toys, which we did, they both
exhibited at the conference, and now Chopper Duel, a well-known 
toy, took second place and won the first Scorched Earth place.


Elf> Normal. And what there is still work
were?

Megus> Given the fact that it is in fact the only Spectrum 
games were. The rest - it was RS'shnye game, ie

Students make a game. Ie, we can
imagine how Spectrum can
udelat PC 'shku. In terms of playability.

Megus> Here we have a new staff -
young coder Vortex, he intro here 4K
presents ...

Elf> Wait a minute, looked like?

Megus> The first 4k intro, with the music.

Vivid> It was the third in a row. She Chaos
called.

Elf> Ah, well, relatively well ...

Vivid> Here is a man this year completed Grade 9. He was at the 
conference 2 times have participated. Last year he won

there the first place. Made, the next version of color lines, 
then he has experience koderstva was 6.5 months. 

Elf> He is now with you not come, as I
understand?

Vivid> No, no. He did not come. Well,
his parents did not let go, even with fininsami problem.

Elf> Well, understandable.

Vivid> Here, this year he wanted to do
game port these, Heroes 2 or 3. On the Spectrum.

Elf> For how many people try it
do?

Megus> He even hodilo something.

Vivid> Well, the sprites he, of course, for a conference ripped 
from the "Black Crow". Well, rider out there. Landscape he 
painted. Here, there ran cheldobrechek like even full of 
simulation mode of battle was unfinished. In short, this toy 
has won first place, well there too, along with MS 'shnymi

works when assessed.

Elf> So you have every year it takes place?

Megus> Yes, yes. Annual Conference.

Elf> This is where, exactly, all met, probably, or not?

Vivid> Yes, with him we met there.

Megus> I exhibited Chopper Duel, a he
svoego Wild Gunman.

Vivid> And Igor, Igor then what did?

Tigrr> I do not remember.

Megus> Whether the "Coast of Death" ...

Vivid> He, he, he.

Megus> All there is met. In general.

Elf> And what's "Coast of Death"?

Megus> Oh, it's the same thing. Unreleased
work. Never completed yet.

Tigrr> It is even at this conference has not been completed 
yet. There's only boat sailed, and everything.


Elf> clear.

Vivid> So now scored in demo making, until a radically new
ideas, a radically new engines, and do the release, such is not 
particularly large projects, such as in Fatality were toys ...


Elf> clear. But in-jokes that play on ...

Megus> Just as a little game maker'ov. Here at this party has 
brought new people dizzy. 

Elf> promised two, by the way, someone told me.

Megus> Gogin.

Elf> Yes, we had also taken an interview.

Megus> He brought a new Dizzy. I just
have not seen this game. I do not know how she
done. He handed me personally diskette
a copy of this game. If a person made a game, he should be 
rewarded. I did not regretted. I gave him $ 100 for this game. 
Suppose it works, wrote another play. I did not even know what 
this game. But I do not mind the money ...


Elf> He himself wrote the music and graphics, are considered. 
The one that is not torn it. Well, the code in the Basically, 
normal. He is currently still writing on the same igruhu.


Megus> Great. Let wrote. This
cool.

Elf> Yes.

Vivid> Well, here we have a project hacked. Here realtime 
strategy was for 256 Kbytes. Here, we have our artist just

sorry. He probably then interest
to draw on the Spectrum lost .. That is not
this and the fact that we have stayed in the city. So he 
painted alone sprite characters is 100 kilobytes.


Elf> And what was the reason that you have it
hacked?

Megus> Just somehow everything turned down quietly.

Elf> Who was the main coder'om?

Vivid> I was coder'om ...

Elf> So it completed yet, since you want igruhu
do now.

Megus> Just he ...

Vivid> And now, as it were, is not the time
and such a big project ...

Megus> Do not pull up.

X-Cyber> Yes.

Elf> Well, understandable. And then so long delayed, that 
interest is already on this can you themselves abyss ...


X-Cyber> The project is mainly bent because of the fact that 
the demos were writing. 

Megus> Less and less time was devoted to the game, and so she 
slowly bent. 

Elf> A pity.
Megus> We did it in '98, decided to do. And she was good was 
done. 

Vivid> The engine is more powerful Mednonogovskogo
was.

Megus> What is the "Black Maria" first.

Vivid> poshustree.

Megus> About the second can not say anything
I can not.

Vivid> More and color.

Megus> I mean, the sprites, too colorful.

Vivid> Sprites background color were, and
This is also faster than Mednonogova.

Elf> Normal. Yeah.

Tigrr> It is also optimized to horror
was.

Vivid> Yes, if I still like vneglasnoe nickname was 
"manic-optimizer." 

Elf> And say, if the same
Jackals compare? Well, there are also color
schedule. The latter was demo version.

Megus> You should see a demo version.

Vivid> I, I did not break Jackals.

Elf> There encoder core rewrote it, there
generally, the full program.

Vivid> Now, I never looked at the code, but the Jackals had 
more to do. We further O card and something else there ...


Tigrr> Sprites you ran it on the map, and
everything.

Vivid> running, yes. And nothing, nothing there
management, no such thing else.

Elf> Well, of course. Basically, you have more or less 
optimistic views on the future of something? 

Megus> Yes.

Vivid> Yes.

Elf> It is very pleasing.

Vivid> Even though this fellow and said: "zabem, zabem all 
generally leave on the PC" (Pointing to Tigrr'a). On a PC? Y

We now just have potential.

Megus> This is wrong. We have nobody on the PC to work properly 
can not, except perhaps that I write music.


Vivid> PC you only still a young
coder'a still our one.

Megus> Yes, the rest are on Spectrum'ah
real sit.

Elf> That's good.

Vivid> True, we Spectrum'y powerful.
Now I have 1024 KB.

Elf> What is this? Pentagon, Scorpion?

Megus> Scorpion.

Vivid> A Scorpion, memory is set to
Pentagon'ovskomu standard, rom flashed back, and now RAM-DISK 
to 896 Kbytes. Just here DeMouy collect - just

a RAM-DISK, you can use all the pages, ie, the assembler does 
not flogged and All this, just gather here this DeMouy

ours, on the 128-meter, I would simply not physically
smog. Yes I 256 KB is unlikely to be enough.

Tigrr> Campiglio least half a day.

Elf> Well, of course.

Vivid> In the turbo it to 30 seconds. With RAMDISK'a. On the 
drive they were compiled for 4 minutes, probably. Well, because 
the large size of the source, there is 256 bytes, the buffer 
size for the cache. 

Elf> Here you now is X-Project.
Tam general who now is, and who
these people do anything?

Vivid> Well, you know, the situation before there was any. We 
X-Project served as a starting point ...


Megus> In short, I explain it. Previously Brain
Wave, the name of the group, did not say
absolutely nobody and nothing, and X-Project
it's telling everyone and everything. Now, X-Project
hardly spoke to anyone and anything, and
Brain wave - the name says it all and everything.

Elf> And you after all this time in music and in
pc and exhibited at the Spectrum? What
your opinion of current music
stage?

Megus> My opinion about the music in
many demah that recent years
party put up - there is practically write fairly monotonous 
music ... 

Elf> And you do not like such things tehnovye, huh?

Megus> So much aggression, they're all the same! There are 
similar passages, one tone, plus a half tone negative tone of 
the floor, there, the standard used by such moves.

I was just sick of it, frankly! I
something else more interesting.

Vivid> Yes. Here in this here, in our Deme,
in the new, you have something of such ideas here ...

Megus> In fact, sound track of our
Deme is not so good. We would like.

Vivid> Well, just you, first there was one
style, and then you saw Pheel '-native images and ...

Elf> And you Pheel painted?

Megus> Yes.

Vivid> Yes, Pheel drew three pictures.

Elf> Cool! What did you think to take place?

Vivid> Well, we have not seen the other works.
Behold, I specifically did not look that
Placebo write there.

Megus> Yes, me too. I do not want to know the demo compo.

Vivid> We sincerely hope that after all
they dopishut. Because I know for myself,
Now, how difficult DeMouy collect. In addition,
on this here razdolbayskom Kae ...

Elf> Why, there's generally a nightmare. So. Well
Okay, I wish you success in your work ...






Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   9 May