Adventurer #13
31 марта 2002

From the authors - the contents of the new magazine.

<b>From the authors</b> - the contents of the new magazine.
     (C) elph ^ cpu


     Hello readers.

Despite all
greater desire to fully sink in
work for
All the same creativity we have released this
room, albeit with a noticeable separation from the terms of 
which I spoke a lot ... Time was not in vain, and now you can 
get what I wanted in the last few months our hands on the most 
- Adventurer 13.


     One of the largest in the calving
this time was that our favorite coder -
Xn0byS left us early in the process - left to live indefinitely 
in a village near Rostov-on-Don,

where even Ineta not at all. As usual
all rescued Veka, who did all the work Xn0byS'a better himself, 
but much more slowly and therefore the output Log virtually 
confined to the birthday of our usheltsa ... In addition to all 
my favorite 5.25 "floppy disk (verbatim teflon

protected security disk, sent by sometime Player'om of the 
Great Onion), on which I am the last five years are kept in the 
source code (intros, cracktros), nevertheless gradually began 
to die, but let me attempt to pull the data than

I, of course, took advantage of ...

     No matter what we do at this time
quite a few different nishtyakov, namely:

     Backgound screens. Two killers - Paracels ^ PCB and Diver 
^ 4D continue to destroy us with their pixels. All chip in that 
they are almost simultaneously received the intro to the 
magazine, and his works have displayed their personal vision of 
the apocalypse, which many have had to endure in your mind 
repeatedly on Throughout life's journey. We appreciate, love, 
worship ... "Whirlpool" and "Soul Implant ", respectively.


     Music. Temi who infiltrate your
consciousness with the help of the envelope will be:

     Siril - his experiments with sound
always fascinated me;

     Fatal Snipe - one of the most prolific composers of today 
continues an impressive stream of energy, emanating from his 
mind through ProTracker2.1;


     Nik-O - undoubtedly the best writer
mixes AY, moreover, many things
which I hardly would be interested in
reality, I am happy to listen to
its execution;

     Davos - is practically no longer writes
to sinter, but all that
ki tried a little bit for the magazine - and enjoy a couple of
his nostalgic
Tracks;

     Moran - again
try to immerse
you into the depths of his
consciousness, because each track has its
deep emotional overtones. Try to understand what
his music comes from
In your head.


     Well, of course, our new
musician Ahim,
heard you,
what are the things he
worked on Wham48
+ Reel tape recorder + broken TV ...
And it was only
3 years ago. The very first thing he
creation in all PT
've heard on the
CC1, were then
a couple of things to
Phat1, and now you can
feel his development of all its
body, if you make the volume +
bottoms of the amplifier to the maximum. Ahim sends greetings 
to Fatal Snipe, SERGant and Siril - these are the people, after 
listening to Tracks that he realized that all the same

you can do in PT, will add only that
pentagon128 him until just only a year,
and you'll hear it on the forthcoming music compos.

     Yes, the articles have
us at this time, too
quite good at
my opinion. Firstly, it is necessary
say that since
with this issue, we
very closely with Jam / X-Project, which almost became one
of the editors, so
All the same you will read some texts
which were prepared
for the ZX-Power # 5,
but ... In general, read the article from him, everything in 
detail written.


     The presentation will please us novymm
cool stuff, like 'Opener' - from the classroom igruha
Studio Stall, which I give great
thanks for what they wait for
our journal, and therefore the release of the game
deposited on a fairly long period of time.
Just a new version Hewly Font Editor'a
there appeared quite a lot of useful chips. A full-featured 
help you can behold in the appendix. New MMcM player - finally 
appeared to work with Hrip archives that are not can not but 
rejoice, Bards Tale Merger - program for fans of this powerful 
igruhi. 

     The interface of several interesting
articles, which I think will induce the reader
food for thought. I want to note the article
Nuts'a - Spectrum in Dzerzhinsk - wanted
would continue to receive material of such a plan, it's our 
history, people leave, events are forgotten, as if they 
occurred at that time had not yet been developed press scene, 
it is possible that very few people remember now ...


     Exchange of experiences in this time is very versatile. 
For those who have already cut one in coding, I think, will be 
interested to read the article about 3D - this, along with 
published kpuke two sources should raise the overall level of 
code on the stage and give us in the future, new high-quality 
releases. Yes, very interesting article about the direct 
Programming General Sound - what promised to its creators in 
the past (Using the GS not only for playing music) can become a 
reality in soon. Just can not but rejoice has information on 
foreign dosah, in the general plan to read it will be 
interesting to all. Yes, looking for all sorts of sources in 
the appendix. 

     Interview made at the Chaos Constructions - something that 
reads well and is far after the event to immerse themselves in

its atmosphere, as far as possible. We
again, virtually nothing is cut out,
so enjoy the colors of each
say ... Cult material - Gods
Code into two parts, respectively obtained
before and after the trial components. Manslaughter,
for the unprepared reader may
would be quite difficult to understand, but these, I think, it 
is now effectively dead. 

     Promotions - is something that in other
publications, we almost do not see on
the simple reason that the new games now
there is very little, but still show the old little-known 
masterpieces and this process will not soon be completed.

Chop into a full version of the classic masterpieces: 
Starglider II - a past Chasm'om live - without the cheat mode. 
As Chasm wrote promotion Dizzy XII, may

some of it has not yet passed, and even if
passed, still read - there is
all kinds of chips, which at first sight
not visible. Well, in the annex, there is another
igruha from CodeMasters "DJ Puff Volcanic
Erruption "- a full version of the 128th
good arcade igruhi that it seems that few people saw this, 
special thanks to Unbeliever for providing

tzx.

     In the gallery at this time some good work by three 
authors, to be honest, I figured that with the development gfx 
compo at various party this section we can

completely disappear in the near future, but
No, people still send us the schedule,
for which we are all of them, of course, thank you.

     At this time we again have iron
on connecting HDD, which, unfortunately, in the work I have not 
seen it, but nothing, I hope it will all be in the near future.


     About Ottyag I write anything I will not!
Chasm wrote it all himself, climb up and watch, but he already 
has a killer operating time for the next issue - a full-fledged 
murder of consciousness with many-sided cortex stimulation! 

     In general, I think we have what you
podzagruzit for this evening, as read to express their thoughts 
in text form - We are waiting.


     Special thanks must convey to all who supported this 
number of materials - you still get his;). 

     I think some are already in hands Adventurer limited 
edition with cool handmade diskcover by Miguel ^ CPU and 
sticker by Magnetik ^ CPU - it can not be bought, but you can 
get in helping us create magazine. Try to meet us at the party, 
most likely, Millenium 1902 and perhaps you will be able to get 
the same 2disk box set - there are only 33 on this issue and

part has already found its owner ...

     So, forward to the future - start to receive information 
energy, but do not forget to return it to us with their 
creativity, good luck! 





Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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