Adventurer #13
31 марта 2002

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

<b>Chaos Construction 2001</b> - an interview with Pheel and EA from Antares.
Elf> Tell me, what do in the near future
going to do?

EA> You're more
popular person, you see.

Elf> So from
You I'm Nothing
and do not see. Only sometimes
hear, and then
rare. But
to see you!

Pheel> Also
very rarely ...

Elf> No, well
you're gonna
in general, in the future, continue to draw?

Pheel> Yes.

Elf> And then here I heard about your project with Paracels'om 
it all real? 

Pheel> general real!

Sair00s> You know, a person who
finishes me to stay on the Spectrum, it
he will love shall stay.

Elf> Ah, well then it's understandable.

Pheel> I've got another institution 4 years, so
I ...

Elf> So you feel good. Say so.

Pheel> Yes, I have time yet complete.

Elf> Well, what about some projects you can
tell where you will receive
involved?

Pheel> Gallery me her to do. 6 images must draw, nakodit shell. 
This is for the whole winter stretch. 

Elf> Who will encode the shell?

Pheel> Yes he will do, Lord.

Elf> Normal.

Pheel> write and
everything. Here, music
needed. Yes, Lech?

EA> What?

Pheel> Music, say is needed, although
you pop.

EA> What you need music? I
I say, I am sold
recently.
Today, probably,
will be sold,
from the scene even.

Pheel> "Who will buy?
EA "- huh?

EA> Well, who pays the most, and there I
primknu because I went from Antares.

Elf> And from what it was connected? Generally there is Antares?

Pheel> None.

EA> There's nobody there because.

Elf> Well, of course. And where is your main coder, than he did 
doing now? 

EA> He was married.

Pheel> Kids encodes.

Elf> clear.

EA> Kids encodes, yes.

Pheel> Everything on the computer scoring.

Elf> Well, even though nothing good, of course.

EA> He has, at his home is Spectrum,
that it includes every six months.

Pheel> shed a tear off and
goes ... My wife and I ...

Screamer> To show the children. Children will ...

EA> Kodit yes, continue.

Elf> Well, of course.

Pheel> Ie my immediate plans - this gallery.

EA> It's generally not one of us, it's Phantasy.

Elf> How do you even hit the Phantasy?

Pheel> Yes, Raver asked to draw a logo, I did. Then I think: 
"what the fuck?". Antares is not ... 

EA> A Th, y Phantasy no logo?!

Pheel> No, never. Raver swear;).






Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   14 May