Adventurer #13
31 марта 2002

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

<b>Chaos Construction 2001</b> - an interview with the Moscow encoder Asman / Proxium.
Unbeliever> Now you will be interviewed
for Spectrum magazine, stsenovogo.

Asman> Why?

Unbeliever> Because you are interested in me, basically. 
Believe us, please. So you're known to the world as Asman / 
Proxium. Am I right, huh? 

Asman> Yes.

Unbeliever> winner, literally, last year's 64 K
intro compo.

Asman> Yes.

Unbeliever>
Again, no
mistaken. Known in its
identities as
Fantomas soft
of M. .., which
there?

Asman> Mega system.

Elf> Yes, I also remember ...

Unbeliever> That is, apparently, Kano was in
turn your organizer once
huh? That is, you can spit it into the blue
jacket and say ...

Asman> No, he was our organizer ...

Unbeliever> That's why I want to
ask a question. And as a team, as
Proxium, known in the identity of the author
Demo Phrenetic, or as it is called
in a scientific way.

Elf> nishtyak By the way, I still
pret ...

Unbeliever> downhole deme, where it was unreleased after 
enlight, why, in general? Do not have time, or what? Explain to 
me it! They are, incidentally, is what they came up with a 
lotion for spectrum, which makes hardware multicolor. 

Elf> Yes, I've read, this is understandable.

Unbeliever> How is it? In the year 2001,
when chunks simply amazed the world when you have already won 
the 64 K intro, in the past, as you struck, in general, nakodit 
These balls are jumping! How? Do you still remember the team 
Z80? Thus, explained to us, after all, a man who kodit on the 
PC, kodit downhole things like it on spectrum can be put?


Asman> I do not know, sometimes you want something done about 
it ... 

Elf> spectrum than you still interested? What is he to you 
interesting? 

Asman> packed in all these measurements -
little break, a quick conclusion, optimization of the strong.

Elf> Listen, so you can still expect some releases from you?

Asman> Apparently, if the punch, I think -
Yes.

Unbeliever> How much do you spend time
since the development of ideas, and until completion.

Asman> days 3-4.

Unbeliever> And when you suffer the
interesting idea?

Asman> last week.

Elf> Ie it from scratch has been done, or
some old things have been?

Asman> from scratch. I have old stuff on 5dyuymovyh diskette 
drive and I have no.


Unbeliever> They just do not read. This
you know what he is talking? This suggests
that he has a lot of warez'a not zarelizennogo
simple. Need to come to him with great 5dyuymovym drive.

Elf> And we will get a lot of things
interesting.

Asman> I have not yet chankovye bagels, there are.

Unbeliever> He has chankovye bagels,
have you heard? He has CHANKOVYE Donut!

Elf> That's already enough that we came to him.

Asman> Do not e-chankovye bagels.

Elf> Well it's certainly very good,
hopefully in the near future, anything else
to see you on the Spectrum.

Asman> Maybe ...

Elf> Well, so far ...







Other articles:

From the authors - help: a description of the shell magazine.

From the authors - the contents of the new magazine.

From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.

From the authors - The authors of the magazine.

Presentation - new game from Studio Stall - opener.

Presentation - the new font editor Hewly Font Editor.

Presentation - A new version of the music editor of Sound Tracker Pro.

Presentation - a program for optimization of black and white images skonverchennyh with a PC.

Presentation - ASCII graphics editor for directories in the TR-DOS.

Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.

Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.

Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.

Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.

Interface - Overview of Windows like shells and systems for ZX Spectrum.

Interface - City of Dzerzhinsk and its Spectrum inhabitants.

Exchange of experience - How to write a 3D game such as DOOM.

Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.

Exchange of experience - an unscientific Algorithm for Random Number (RND).

Exchange of experience - Direct Programming General Sound.

Exchange of experience - work with the western disk systems MDOS and MD02.

Chaos Construction 2001 - an interview with Raid.

Chaos Construction 2001 - an interview with Stanly / Studio Stall.

Chaos Construction 2001 - an interview with Gogin (Hacker Smir).

Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.

Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.

Chaos Construction 2001 - an interview with Justionas / Constellation.

Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.

Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.

Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.

Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.

Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.

Chaos Construction 2001 - an interview with Cyberfreak (mooh).

Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.

Chaos Construction 2001 - mini interview with Kano.

Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.

Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.

Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.

Chaos Construction 2001 - an interview with Pheel and EA from Antares.

Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.

Chaos Construction 2001 - a detailed report from the CPU.

Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.

Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.

Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.

Promotion - description of the game "Talisman" - RPG with elements of arcade.

Iron - the modified scheme IDE-HDD adapter.

Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "

Ottyag - intro: We will not pull the cat by the balls and start with the run ...

Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.

Ottyag - the depth of a gloomy world outlook Maxima Magnet ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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