Scenergy #02
31 декабря 1999 |
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AOSS - On journals (thinking aloud).
About Journals (thinking aloud) Did not want to write on this subject, as necessary. Not so long ago, my hands got pretty large collection of magazines. In particular Deja Vu # 6,7,8 and Demo Or Die # 2. Here, I allow myself to touch upon some issues highlighted in the pages of these magazines. Very unpleasant affects the degree of ignorance Deja Vu authors of many terms related to algorithms. In particular I have long tried to understand what is meant by "Method 1 = 4 * 4" (meaning chunks) or "Liquid terminator" in the description of the demo The 5th Element (meant the environment mapping). Such things are confusing readers and make it difficult to understand the text. In my opinion, if people really took to write about something - he must, at least some sort in this matter, and not to approach this in terms of layman. Not so difficult, especially having more access to the Internet, find and read the descriptions on the conventional terminology when describing the algorithms work with 3D graphics, so that later is not misleadingly their own terms. The same applies to compression algorithms video. What is said about the format and AVI MPEG to Deja Vu # 7 makes me think about how that either the author of these lines completely versed in the matter of which writes, or thinks that these strings are Read a complete idiot. Further, although provides a viable algorithm packing-based video storage changes in personnel packed RLE-like method. I can firmly say about it applicability as this method was applied by us in Deme ... Binary Love in 1997-year, ie almost 2 years then this articles! And this same method, only in relation to chunk'am was used Packaging animations Deme Forever. Moreover - in October of 1998, ie for few months before the Deja Vu # 7 in echo ZX.SPECTRUM were to throw the full source player animations using this method. In addition, there was posted a description of this method, an example and complete set of tools for creating such animations. I'm certainly not saying that these sources have been used as a basis for writing the article - the idea of such method of compression is too obvious to do not think so. Simply authors magazine, if they want to be objective and provide relevant information, it is worth see to it that appears in the world Spectrum in terms of code, not to write about is already outdated at the time of publication. Similar way, I want to say about Some materials in Demo Or Die # 2. In It published a number of quite interesting materials such as Fake Phong shading (Just where is the sample implementation, and why not a word about ways to optimize the implementation of this algorithm for Speccy? Of course the source code to C - a good thing, but only for those who are most C knows!). AND here next to suddenly show up clearly flop article by Devil / eTc about moving shit and a conclusion about chunk'ov. Well, what The first effect refers to the 1994-th year, I say nothing, maybe it really is anyone is interested. But how can you write about such ways withdrawal chunk'ov in a journal with release date - September 1999,? By the way, for those who do not know - similar methods used demah sample of 1997 year (ENLiGHT'97), ie this algorithm two years ago and now there are techniques that work much faster! The question is - why give the magazine is clearly outdated material? Especially if this magazine is focused on the demo scene. Beginner, this article will teach only the fact of how not to display chunk'i, and the more experienced coder, it will generally be useless. And one more point concerns the patient modern Spectrum magazine, I wanted to stay. This phenomenon as the intro to the magazine. Many publications admit a blunder, when they write intro for his magazine. When They may not even aware of what they do. The fact that in mind spektrumistov entrenched view that intro - that's what the team to casteth the game that this team is broken or on the contrary, restored. Respectively When people hear the term "intro to magazine - in front of him stands something like those intros, which he did not often seen in various versions of Disk games. As a result, something like that clings and to the magazine. However, this is not true. The fact is that what that all Spektrumisty used to call intro really is quite different name - cracktro. This term denotes a small intro usually consists of 3 parts on one screen - logo of the team have any effect, and text with information about this release. Text as typically contains information about authors and the name of the original product, then credits go to the listing of those who broke this product did this intro, etc. greets and information on how to contact team. Well, reminiscent of the intros, you you can see almost every game? Recalls. AND in the magazines you've seen something similar? Yes. A Meanwhile cracktro written only for One particular type of release team - for those products that have been broken this team! Thus, intro of this type for magazine - the thing is completely unacceptable! Such an intro (cracktro) may appear only if the team had broken the protection of the journal and released a freely copied (Pirated) version. Then the presence cracktro in the journal will be justified. Making the same such things its own products - manifestation of sheer ignorance of the law scene, to which everyone loves to rank themselves. Intro to the journal should be small work of art and express themselves the concept of the magazine, to be his face. Here I I want to stay more because this related to another very sick now. Let's look at the entire set of journals as a whole. Only in my collection of more than fifty, and I saw a lot more. And all this variety all journals can be divided into 3 groups: 1. Related Spectrofon. 2. Similar to ZX Format. 3. Original. Representatives of group 1 are small, Still shell Spectrofon'a morally obsolete. Unfortunately the representatives of the third groups are not much more. And all the others can be assigned to group 2, and we obtain a large crowd of magazines in the degree or another trying to imitate ZX Format. To some this may hate it, but let's not forget that the magazine - on essentially a work of art and creativity thoughts of its creators. And what we have - a bunch of magazines with "translucent" windows and the reader, in which the top 2 rows discharged under the title of the article, and key management. As a result, as a rule, even difficult to remember - and what, in fact, is this magazine, because they almost all look the same face. Such unity can be an interface welcome in case of system programs (although just where there is reverse pattern - each makes its own type interface), but in the case of magazines is unacceptable because turns them into a gray mass, from which it allocated only rare individuals. But enough of this, I started this conversation only to emphasize one detail. Namely, the specifics of the intro, which are all known Max Romanoff did for ZX Format'a. All of them remembers - pre-rendered animation (usually something associated with the issue of the magazine) on the background static image. And now look back: in most modern magazines (those who do not shove cracktro in as an intro), we see the same proverbial animation! True it is now divided into Type 2 - direct copying ZX Format'a (In-Plane Animation magazine on the background pictures) and a version - full screen chunk animation. And that really quite strange, until such things fall even those publications that produce well-known groups, consisting of talented people: coders, artists, Musicians ... Obvious example - the last Rooms Buzz from Eternity Industry. I do not I understand - as the authors of a masterpiece such as Napalm descend to such things? As can look at it and SaiR00S Paracels? Or issue Buzz'a holds a other people, not those who are constantly declare their rejection of animations demah? Or they have no concept of "Taste"? Do not believe it! And what about users? They is not sick, taking another magazine to look at what they have seen so many times? Or publishers journals do not care about this issue? Then do not surprising that their magazines do not pay off - who would want to read the magazine released on toilet paper? Try to formulate the basic idea this opus - intro to the journal should be not simply excuse (like "did - and okay "), not sticky side of introhoy unreleased game's release, but an integral part of the whole shell that aims to something to attract users to your product. Unfortunately, in recent times only the intro to the Miracle # 3 has pleased me their originality and quality. Incidentally, a few words on the same occasion. 1) Remember that, as a rule read magazine not for a time - this is not a newspaper. But the intro, As a rule, from start to finish watching only once. Therefore, before making intro, from which it is impossible to leave except after graduation, consider: how call you the user, which will be watch this intro for the tenth time? Example this intro - Flash Time # 1. Same can be said about the intros that have so-called "entry" for 2.3 pattern'ov, during which user is forced to contemplate the black screen or picture (Demo Or Die # 1,2). Well done you can skip intro completely, by pressing Space at any time. A better yet look like made in the intro Scenergy: intro would not even boot if the user presses a key before beginning of the boot (of course before this need to check that he sent the keys to prevent accidental omission). In addition, the output is made by pressing any buttons, joystick'a or mouse. Remember that everyone has their favorite device and the same users AMiGA, accustomed to leave the intro by pressing mouse buttons are somewhat dissatisfied they have to reach for the "gap" to skip intro. However, it also should not be forget to work correctly with these devices. 2) This paragraph logically follows from the first. You can not (!) Insert choice joystick and / or Mouse intro! First, intro created for entirely different purposes. Secondly, when this approach, the user has to each time to wait for launch introhi only because in order to enable or disable mouse - the user is highly unnerving. Third, as a rule if the settings of these devices made in the intro, then they are not stored on disk, this means that user would have to each time tune again! Why do I need this Harassment? And fourth: as a rule in such cases, the toggle button described in the magazine! Now imagine situation where the user is buggy port kempston joystick'a. He can not turn off his poll because he did not know button off and can not get the magazine to learn it because management there, as will normally be blocked by improperly the driver kempston joystick'a. In result, we have an evil user -1 Buyer for the magazine in the future. As an example, here is a Demo Or Die # 2, where you can enter in the setup of the intro by pressing Enter, but read on the presence of this key can only be run magazine itself. If everything is done on normal, then all settings for these devices must make a separate setup in which you can will always fall, as it did not work your program on a particular machine. Here As an example, again bring Scenergy. When you press 'S' at boot time (as expressly written in the boot log), you get into Setup. Moreover, its loading and you are running in a special mode when no extension is used. Thus in any situation, the user will be able to customize the work of the journal under his car. 3) Everything that is written before about pairs "Journal - cracktro" and their incompatibility with each other to fully respect and Copyright Games. Remember - you can not poke into a bunch of autograph game cracktro and that all their views should show that this game someone broke. If so you have enough to write a game that should be suffice to write the entry to it. A excuses as cracktros show only Your dismissive attitude to the creation.
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