Scenergy #02
31 декабря 1999

Lits - the story of how Fatality produces toys.

<b>Lits</b> - the story of how Fatality produces toys.
      How we produce toys, or

              Fatality Warez

 All nizhenapisannoe please do not take
too seriously, in every joke there is some
jokes;)


                Hi Dudez!

 Today I decided Activities uncharacteristic
for a business - write some
an article for the newspaper. I decided to do it
what my colleagues - Ars and Werewolves
awfully slow down with the release of new numbers
Rip'a. Ars says that Werewolves are not
willing to accept in this case the active
participation and, more recently released
only "marasmus". According Werewolves'a,
Arseny generally stopped for him to call and
lost is not known where.

 In general, while between these monsters
arose putannitsa I take this opportunity
and write a few lines for life:)

 Firstly, I want to please all
progressive Speccy-scene: we have finally
Slovak unreleased toy TWILIGHT.
Judging by the reviews it would be megahit. Although
This megahit is so spoiled me
nerves, that our most rulny nightlight "YOUR"
become easier for exactly half of his most
selling products;)

 You just do not think that I am that absurd
pohmelyugi write, now all of DC,
fingers can move.
 Most of all, naturally, during the
I lead up Senya;) I told you a secret
I say: Senja is a pancake kind of person he
everything is always not like it. Even if we take
QUAKE 2 game, and completely, one to one
translate it into the Speccy, then take a look Senya
her one eye and say: No, on the 98-th
year does not pull. It, damn it, twitch.
!!!!! ---- Of course, twitching! Because
for the Speccy had not yet done Voodo two ;-))


 Same thing with Twilight'om.
 While I will not get ahead of ourselves, to tell
All poporyadku.

 At the July 1998 plan to issue this GABA
was:


1. By any means (flattery, bribery,
promise of lifetime in the intro and greetings
etc.) to beg food from vacancies
respected POL / PHT ;))))

2. Quickly as possible,
adapt GABA under TR-DOS and
joyful cry "YEEEAAAHHH!!!" throw it
fanuyuschey at the feet of the public.

 Here's a first was the plan. Only two
points. Everything is simple and clear - as
used to say, a hero of the movie
diamond hand: "Without the noise and dust."

 By this the same plan, only excluding
the first point, we released the game Shark -
Zhhotya, perhaps even faster - at that
time we have full swing
socialist competition with Step'om (who did not understand
I will explain: if we were competing who quickly
release the toys).

 Good way were times;) - we
NickSoft'om very long pinned with
Stepovtsev, over their discussions
passage of Shark. (The discussions were conducted in
FIDO'shnyh ehah.) - But oh well, I went
by theme:

 Most likely we would have released Twilight,
as Shark, if not Senia. I immediately
saw that he had something to dislike, although he
STILL did not say it out loud.

 And no-brainer that in order to
quality and no bugs to release a toy
Type Twilight need to pass it through.
For us, with the passage, deprived of a powerful
talent NickSoft'a take everything with
minimal loss of time was
serious problem. So as Kalyan again
went to Russia, trade, imperial,
There was no one to pass the game.

 Saved us a very sympathetic Man named
Giver. He was the donor marrow, and passed
this game for three days (big thanx to you !!!).
And in my opinion he did not interfere
the fact that the game in the Slovak language.
True descriptions of those that sent us the Giver,
were originally written so that
some phrases from them would not hurt here
result:

----------------------------------------- Cut off saw with 
laser cutter robot (for Gluck will like them can be cut to 2 pc.

:)) And then with the same robot take a
shlang.S this hose (or may not hose
:)) You can not walk, or just the end game
and in the beginning.
-----------------------------------------
 Agree, pretty cool written
y Giver was obviously a good mood.
True, as I have not tried to cut off
two cutter I could not get the tube
was nuclear fuel.

 But not in the heart of the matter. After these
descriptions of the passage we somehow reached the end
and tested GABA. It was then Senya
I laid out all his diabolical plans:

1. Translate the game into Russian.
2. Attach to it Kempston Mouse.
3. Make a detailed Help.
4. Koordinalno change the structure

   program (broken version of Paul

   outro mozhmo was to see without going through

   game).
5. Leave a universal loader 48/128K.
6. As possible to optimize the buggy

   code Lubomir Dean.

 On this subject's separately: a
original style of programming than
from Comrade. Dean, I've never met (although
Hack'ayu GABA is already five years old). Or
aforementioned friend used
some unknown version of the Science
Compiler Basic'a, or studied the assembler
in this the same fellow (like SPECTRE / OB).
The game has so syak, written decently, but here
Scroll to the firm of "Titulki" - (this is
in the beginning, where the label comes out
Ultrasoft) - truly a masterpiece.
If you can imagine a program
length of 500 bytes, which does nothing
that operates the register IX and, moreover,
uses so heaped
system tables, which features a leg break - I
you just envy. This part then
perekodil Freeman, in his version of it
(And nespakovannaya) began to occupy a 2
times less memory than spakovannaya,
which encodes the Comrade. Dean. If the would
our uni were the deans, I would
just learn to go! ;) A digital effects
- Is generally a super! Here is a sample text
Dekanovskogo player'a (setup registers
AY and I lowered the CPU, leaving only
own audio output):


              ...

              LD A, (HL)

              AND # F0

              RRCA

              RRCA

              RRCA

              SCF

              RRA

              OUT (# FD), A

              ...

 !! - Wonderful. I can understand when
lacks speed, and 4 bits
digital'a stored in one byte. But why
WAS Store in SR POLUBAYTE?? -
although it's flowers. All this Economy
operate with interrupts that
very nicely reflected in the sound. Freeman
sting digital'y 2 times and wrote a new
player.

 I sat down to translate the game. Senya brought Text
(In English), the text we
kindly provided by Pol / PHT, and Mike/Zer0
Factor6/ESA (salute you for it !!!).
 I translated this thing for three weeks and then
week caught bugs.
 Once the game began to speak in Russian
and began to waggle mouse tail was
question about writing a detailed Help'a. C
Help'om breakup, so no matter how Giver, nor the
Werewolves it's not done. Had
Help replace About (Senin idea).

 I had two fairly good music - one
called the Alien incoming, and the second
Rainbow Dreams. Rainbow Dreams I wrote on the
Funtop, but all known glyuchnosti
Seney it there is not reached: (Alien incoming I
put in the corporate intro, where the flies
ship, and Rainbow Dreams stuck in the menu.
Third of the music (by McMaker) it was decided
inserted into the About part.


 After all this nonsense I wrote a loader.
Damn, the loader has written so crooked that
just a shame, but it had its
circumstances, in particular that of
Twilight of the name I was already sick.

 These are the pies. From this story
follows: ... but, damn Nehru here already
unharness, so much memory for nothing
ugrohal. When I remember that Senya took on
I play Sherwood (Defender of the crown
2) and Quadrax - povyt like the moon.

 P.S. ... And another to write music in
Freeman'ovskuyu toy ... Y-Y-Y!


                       Since you have been Mast / FtL





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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