Scenergy #02
31 декабря 1999 |
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VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.
SNG: Let's start the standard: introduce yourself, who you are, which group, how many years, etc. Arny: Apetenok Sergey. Frustrated, neuchavstvoval ts independent. :) Age 32, married with a son. Mythos: Eugene V. Bystrov. Was, was involved. Coder Group R-age technologies. Age 21, unmarried, no children. SNG: What brought you to the Spectrum? What did you do before, to Project "Awaken"? Mythos: In 1992, I realized that I need a computer. Run on shopping, it was purchased. The first week of dating with games was a great success. After that I started probyvat yourself in BASIC. Realizing that this case is much more exciting, the game had been forgotten. Distant echo to me heard rumors about assembler, but it is is and how to work with him I did not understand. In the end, I was purchased book on assembler and from that moment I began to study it. And here too soon for eight years as I am perfect in themselves in writing programs. During my work on SPECTRUM'e I had written a demo version of "Worms", a pair of small Toys "Kill PC" and "Mobile war". Multiple system prog, finished and unfinished. The latter can include such as: music editor, Commander of Kovalevskaya type, window system of the type "EMS". To complete, you can include just three Program: "Gluer", "Xas restorer" and a full 3D editor objects "3D COOL v4.1". There are currently engaged in such project as "Awaken". Arny: Once upon a time, or rather, in 1991 I ts entertainment sake, bought SPECCY. It was a cassette, biperny, 48 komputer. Pogulkavshis fry I thought I sell it, but one day, my friend brought me home with a cassette with the words "You still have not seen this - this is a game of the decade!" Tried load the contents of the tape. Few pomuchavshis we vsetaki were able to get this to a sensational game. It is true he called her the "Navigator", then still somehow, I really do not remember. Vobschem downloaded and you probably guessed - it was an "Elite". Well, delirium me It seemed at first once. Some strange needles fignyushki fly across the screen, there is all sorts of different circles have appeared, then painted, then so. Where, whom, that knocks, Nitsche neponyat. A drugan Meanwhile, all painted, it was cool well just Just like in life. After listening to him a little more, I flew in shop, there pivosika, vodovki bought, in short without the 100 gr. unparsed. The next day I already had decided to twist his ZX SPECTRUM and throw far away on the shelf in anticipation of buyer at the last moment changed his mind. Decided vsetaki smallness sober glance that gemu from which ofigeval my friend. After sitting for a bit, I Potikha entered what was happening and had already did not think to sell your PC. That was something. I am so imbued with the atmosphere of the game, which was unable to break away from her. Sat through the night, Kill Gatzke pirates and Targon dimmed his Cobra. From this we can say, and began my Currently znakomsto with SPECCY. Though the game and was smart but in my view, it is very much a shortage. Then there was the "Elite" of THD and other versions, including kladovskaya. Over time, dust Space battles in me cooled down, just periodically when had free time in gulkalsya favorite gems. But niodnogo Game neostavila such a strong impression as the "Elite". Was though still "Academy" but that was not, although this geme has been given much attention. Gradually probyval forces in coding, but realized that it was not for me. I understand to understand, but do not have seen me that vein, patience or Is talent something to nakodit anything. I think that the encoder who does his own, original, can be compared with composer. Of course, we need knowledge, but without the talent and patience navryadli what happens. There was a time when I was "hooked" on ART STUDIO and even painted it a couple of some other pictures. Showed KAZ'u (Kamikaze which), he was like something even liked it. (I'll try to send it together with these answers if you like can use at their discretion)) Then, when he appeared modem produced with Arseniy (ARS / FTL) a newspaper, Minsk, MOVE called. But it is short lived, we all thought of something lacking in it, and eventually zagnudas it with a soft clang after 10'go rates. SNG: How many people currently working on a game? Does what busy? Arny: Closely on the project Awaken operates two people is Mythos well, and I, Arny. Of course, there are others who are indirectly help, need the same music and graphics must Mast (not 3D) Hans / R-age. Mythos creates the code part, on my conscience 3D objects, the script and adventyurnaya part of the game. But together we have often there are disputes, sometimes even dahodit, not a fight of course just sometimes have to raise the tone at each other over technical scenario. Something does not like Genet, without which he scenario from my point of view may die nafig. But Subsequently, we agreed to cooperate so that there is convenient and Gene kodit and I kalyakat script. SNG: At what stage is "Awaken" now? That appeared New since the demo? Any revolutionary innovation? Arny: At the moment, made 50% of the game, but work remains to sea. Completely redesigned station, ie interface of the station;) added products, there will be something else some equipment for ship, and for the skimmer, improved intelligence ships in space, removing bugs, revamped the explosions in space, painted 50 3D objects for the space, while only 15 facilities for planets, and are supposed to be nearly so much, how many and in space, written by about 80% adventyurnoy part (so far only on paper and in text files), along the way language is developed Programming adventyurnoy part, realized the planet, we can move around the planet, postrelivaya in skimmers and konechnozhe accelerated 3D engine of the game, from the old engine is almost nothing left to say that only an idea. However, in demos, which will soon be released, will navryadli attend all the objects that are listed above, as well as there will be no adventyurnaya part. SNG: Where did the idea of "Awaken"? Whether this was just the beginning slight improvement "Elite", or is it just intended to be a individual thing? Arny: What I remember myself at SPECCY, I never nepokidala, nehochu call it dream very much sounds trite, in general was the need to create something their own, but what planet Well to me without a good coder. At Minsk ZX networks, I met with Eugene (Mythos). Then I could not imagine that we will such a project as Awaken. But the other night called Mythos, Troch battered about vodovke, girlfriends. In short, he said that would make some nepoloho gemu, so breathtaking that's just about anything. And I burst out, began to paint their ideas on account of future games. Decided was in any case not to make our project continued legendary "ELITE", but to create something their own, original. We talked and it seemed to me like everything was quiet. But after week claimed home to me Zhenya, runs the complex and I is not true my eyes, my jaw hang down Potikha begins. On some point, I was speechless, my heart beat quickened - Here it is. On-screen black-and-white monitor Galimov, near a huge pyramid station flew amplitude-syudy several ships and public, and painted with working turbines. This There was something. Of course, the ships and stations were much more primitive than in the demo, you saw, but still it was impressive. The whole day we spent in discussing the project. It was decided - Eugene deals with the code part, but on my share of falls script and 3D schedule. But not everything was so simple. Several times had to completely change the plot, rewritten almost from scratch adventyurnuyu part, but eventually everything fell into place. There are many ideas, but not all unfortunately will be implemented. For example, such as galactic structure, trading in the open space, etc. Time tight, time, the period for which the scheduled game exit has passed, but we are still marking time in the middle. But to this there are many reasons for and about them below. What I then saw was his own development of Eugene. But as it turned out later this is not approached for further development. One evening I rang to Work Mythos'u (easy to say rang, markets were at least half hour), asked how things are moving there from cosmos. The answer was no, that is, Our sitting behind a computer and Eugene crumbles 3D engine any different heme. So we call back about two weeks, Zhenya shipped me about any 3D wiles, I in turn delirious script. In one such phoned Mythos has announced that he had found an acceptable 3D engine here only glitches in it and accelerate it would not hurt, and it's just a brilliant thing. SNG: Where did the name - "Awaken"? Arny: In the beginning was the working title of Space World, and went even malyupasenkaya demo under that name. But at the urging of Gene it was decided to rename to something else, more consonant. Name it ts already in the process of creating the game. And that's how manner. According to the scenario (the game should be introductory video roller and a conversation with one of the characters to enter the player into the heart At least some cases) the main character are beyond galactic States uninhabited system. The truth is our main the hero is a ton cryogenic sleep. In the end, it (WARNING) wake up and from that moment it starts, ie your adventure. Nebudu nothing more to describe nehochu lose The effect of surprise I can only say one thing that will greatly try to vyzhyt Awaken in the world and especially to know what learn, you'll find in the game. SNG: Is it true that you are using a slightly modified engine of the game HardDriven? Or is it completely independent engine? Arny: From the beginning it was really slightly modified engine from the game HardDriven, but in the process of creating the game of his accounted for 95% change (speed). Now redaktor the engine can be found only procedure sort of Z-buffer, calculating the matrices objects (modification) and accelerated procedure output plane. Specifically for the space had to write a procedure for calculating matrix space with preservation of all values over time for What had to write a procedure chetyrnadtsatibitnogo division. Was written by a separate procedure output voxel sprites and animations with clipping and scaling. For the planet was written procedure tilt voxel image by angle horizon and the sky, followed by scaling as approximation. The engine of the planet a little simplified, because no matrix space. For stations, launch sites and planetary The complex was designed a special window interface. SNG: What are you going to come-(and whether in general) linear plot and a common global "Elite" in your game? Arny: Globality "Elite"? Well, not "Elite" - it will not be "Elite". Yes, the game can be called elitovidnoy or even how, but it not at all. While some are asked to name our project "ELITE 2", but we do not welcome such an approach. Nonlinearity of the plot? All the same have little focus on this but only in brief. Well, then, you can equip your nemerenoe ship, to buy another ship, buy skimmer to move across the planet, st2 equip Skimmer. But this is not the main goal, and only a means for survival in the world our project. And credit for any-different bells and whistles you can earn not only commerce. In dialogue with the characters, you will receive information perform the mission, etc., in the end reach a certain goal but in the end, you may receive another goal. Characters will approximately 40-50 people. Communicating with them, and you'll be mainly to obtain the desired information. It depends on how you will lead dialogue with the characters that you say or to answer - will depend that happen to you in the future, as soon as you can learn something and what price you pay: either mission would have perform or pay, or even refuse everything. Vobschem something can be achieved in different ways, looking to select. You waiting for outputting not only commerce, fights and dialogues. The game is laid opportunity to study any-different planets, where you can to run into anything, and subsequently learn from this some benefit. As well there will be events, ie you ran into (in space or planet) to something that you have never been met, it will be possible pobazarit with any character in the space finally did get a response. Plus everything you can offer cooperation (Depends on you) all sorts of different organizations and service. And everywhere the mission, tasks, and more. All this does not in any way will interfere in the passage of the main plot. And what will happen the ultimate goal and how to achieve this, you will learn as you progress through game. In principle, all these nuances of the game is not so much directly linked as complementary, help or complicate the passing game. SNG: Will there be given due attention to the important factor, as the gameplay? Or everything will be started up on the "drift"? Will Whether recruited beta testers at the final stage of development for fitting the game settings and eliminating bugs? Arny: With regard to beta testers, the candidates already have, and nonuniform. The more we ourselves will give due attention to testing and balancing the game. And about gameplay'ya - that's judged those who acquire a licensed version of Awaken. Mythos: At the expense of gameplay, I can add that the whole process of the game will be under the strict control of intelligence. SNG: What modern hardware "features" will support "Awaken"? Will he be imprisoned for a specific hardware? Arny: It is not under any "features" "Awaken" will not be imprisoned because do not have any. Perhaps in the future of our projects something will be done. Of course, if the authors of iron would provide us their monsters, we have sharpened under them, plus everything they received a percentage of the profits. :) SNG: How long are being developed? How much more time ponadobidsya for release? Arny: developments take place in September 1998. About the time of exit full version - perhaps by 2000. ;) SNG: How are you going to distribute the game? This will be commercial way? Do you think there is any chance to achieve commercial success? Arny: Yes, it is only a commercial way distribution of the game. Sorry, ditch so much effort, time and money and give it nothing at anywhere villain. Yes I have a spouse st1 strangled with his bare hands during the night (Arny). And about chances of commercial success does not judge us, Ultimately, all will depend on people who purchase our game. The only disappointing - is that before the current democratic attackers exist for no protection. For this simple reason that bends many wonderful projects and himself SPECTRUM. I'd love to hope for decency in the guys hands, which gets Awaken. Guys negubite platform, because at A demostroenii SPECCY nevyzhivit and PENTIUM or AMIGA Believe me, by far nekazhdomu Cormany. SNG: The game engine is constantly being improved and he had already finished? Arny: The engine is constantly being improved. SNG: This is a game TR-Dos only? Arny: Yes. SNG: Can I, and are you going to use your experience and engine of "Awaken" in demomaking'e? In my opinion, it is very prospectively. What do you think? Mythos: Demomaking, purely for me, it seems a waste time, but he vsetaki needed as engine technologies Spectrum. Arny: Navryadli, but this is my purely personal point of view. Although demomaking needed, at least to some small prolong the existence of the platform. : ( SNG: Are there any plans for a sequel "Awaken"? Arny: Maybe it will depend on how many we will fuck by this project, and generally realistic to recoup those costs man-hours and nerves. And plans are ambitious. After the Russian version Awaken'a may be st3 version in English, Polish, German and Czech. There is a scenario of use Awaken II, is now quite feasible create something like DESCENT, have an idea for the story Lara Croft (Tomb Raider). All this is possible only if accordingly satisfied with the results of our work. SNG: What are the difficulties most brake job? Mythos: The main obstacle is the translation of all the sources in the ZX ASM v3_10. This is the coolest assembler (advertising). At the moment have to pay much attention to not only study in University, and livelihood, permanent mission in the country. Arny: The time it disastrously lacking. Work for 12 hours with a rotating schedule in the day and night shift neochen contributes to the implementation of the project. In addition, even those weekends who have often had to hand over the work. And family because I have a son - he's only 1 year and 3 months, he was a attention is also necessary. And the wife of rest recently, the only thing that calms her - this is (I did this just persuaded) that adjusts the Awaken;) our financial situation. SNG: And finally, your wishes readers. Arny: What do you want? Purchase only licensed versions of programs - it is much cheaper than buying something whoop. Why? Yes, you can hack everything, but who can guarantee that program will then work as the creators intended. As a result, frustration in the passing game, and navryadli udast'sya pass away, may lose a lot of interesting things or do impasse. But you know best - break nazdorove, but then not speak about the inability to play on or about the ill-conceived plot, you can choose this path. A someone who will have the normal version will get satisfaction from gameplay. Yes, you remember all the tighter "Elite", like navryadli who have normal, crashproof version. And what was in the full version?
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