Scenergy #02
31 декабря 1999

AOSS - "The scene is sick" experiences Random'a.

<b>AOSS</b> -
           SOS (Save Our Scene).


   Two steps forward and one step back the

  time will come when you lose track Speak
 your mind or sell your soul Stand tall or

  fall down in a hall I've got to speak my

    mind before I sell my soul I've got to

         stand for what I am before I fall


   The scene is sick. As the philosophers say -
the fish rots from the head. Head scene is
people are part of the scene. Despite
Undeniable progress and success of our
progressive team, a lot (and with each
one day more) groups are
wrong way. Current state
demostroeniya very grim. If you
think otherwise, as soon as possible (and better
right now) think about it so or not.
I just try to create the necessary
conditions for the "right" decision. This
paper does not attempt to curse and
debase all that we so cherish. None
Still, the fact remains, the scene
under the effect of the disease. What?


   September 1999. How much can you
called revolutionary works released in the
Last year, two, three? The abundance of new
teams is fine, but what _uroven_
work? More than half of the releases
the last three years are _odnom_
level. The level of the 1992nd year. Naturally,
among a large number of works we can
easy to find some great things, but
this, unfortunately, does not entitle us to
set aside one monotonous rubbish
which we had to contemplate, estimating
Pearl. The scene is fixated. No one
original works, which would like
expect from such talented groups.
Effects and compositing repeat themselves in
each of the second paper, the design moves
forward very slowly (almost
imperceptibly), resulting in predicting
hopelessness. Where new ideas, where new
solutions, where did the beauty that
would have to evolve in such a time?
Simple answers to such questions are not
found, but the direction for the partial
solutions possible to predict the add.


   I will not repeat to you about the irrelevance
Animation demah. My position on this
issue is standard - all we can (and should) be in
measure. But even if it is, it is
it must be correct. Quality plays
key role. It makes no sense to tear out two
seconds rubbish from some
soap operas and shout that this is an elite and
cool, generally easier to kill this idea and
come up with something new. No, the easier it is not
will be, but who said that the scene is easy.
If it is not a good idea, you should not
mindlessly watch the first available demo
on an alternative platform, and frankly
rip ideas from there. No need to take other people's
sortsy, copy them one to one and
proud of the result of his
intellectual "theft" because they do not
for this scene and did not live, she
moves forward. Sketch demo in style
"FAQSYS. Random articles" may
almost any. Invent their own, or
develop the idea and turn it into a masterpiece
By no means everyone. But we should not
despair, as the style and skill
do not come immediately. To do this,
Only a frank desire to self-development.


   Yes, you need somewhere to start, not
every possible break "from rags to
Riches, "but a pure mockery
the scene is dull copy someone else's
ideas. I wonder whether there have progressively
of clones success a year ago? C
On the other hand, how pleasant and
useful original, unique (for the time being,
to time) solutions? You decide and
other followers of the scene. Even if
simply "burn" to perform some old
"Trick", why not change, no
supplement to the extent not recognition, to
such an extent that people are interested in this
watch (or listen to it).


   Perhaps a very long time to paint
bad moves, but what can you advise
to develop his style and class? On
Actually a little bit, but the key to success
located there. Need to be very
carefully examine the scene, watch and
listen as much as possible and works all the time
ask yourself how you can
implement the same idea but _LUCHSHE_. After
there is no way to perfection. It is necessary to examine all
available to you to work with the whole scene
from all platforms and all styles. Absorb
all the best, all the time to think about
how to continue and develop the most successful
solutions. Doing this from the heart and dedication, you
not be easy to think of
something extraordinary, something to which
worth the time of his fellow
scene, something that would give the scene more and
deeper meaning, thereby
thereof will attract new people who
will be shocked by the level of your work and give
reason to think your competitors. Good luck
and good luck in this difficult journey.


                                Roger out,

                                    Random
aka "won't sell my soul for more control".

                                   2/9/999





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   28 April