Scenergy #02
31 декабря 1999

AOSS - Today and Tomorrow domestic demoscene.

<b>AOSS</b> - Today and Tomorrow domestic demoscene.
   Today and tomorrow the national scene


       The key to the knowledge of the future is

             careful analysis of the past ...


   We can not say that at present
day, our scene is more developed than it
was, say, four years ago. New
groups, a new approach, new ideas ...
But this statement raises several
issues - how quickly we
develop and what to expect next? That
we do, that this development
accelerate, and in what direction to go?
Let's try to answer these questions,
Aware that the more complex issues
ask almost impossible ...



   Unfortunately, our scene is not developed
as much as we would like. Yes, there are
We have very skilled friends who can
to do its job much better than others. AND
them more than anywhere. But, as no
sad to see very few
manifest themselves, as they should. We still
should learn teamwork. One
man it was good, but a few,
working together much better. For
examples not far to seek,
Look at the winners of the recently
past demoparty. Be able to seamlessly
work and do their job from the heart is
key to success. Surprising lack of good
organizers. Plan the work,
make sure that everything happens exactly
as scheduled - on time,
qualitatively and correctly, help
divide the work and other
organizational problem - complicated, but people
who can implement them, are simply necessary.


   How many times have you heard "do not have time
finish "and" was not so-and that something "
(Graphics, music and so on)? All these
Cases ardent representatives of those situations
when a group of problems with the organization.
Comes to mind is the analogy - a person without
head. Hands are, his legs too, it would seem,
got so gone. Group without a good
organizer headless man is like.
For these purposes and we need to
association. Union for a reasonable
size groups, where everyone is engaged in
his work, and the organizer has
a major role, not just sitting
doing nothing, as we had not taken
so long ago. The association I see the future
scene. The association and progress.

   Progress. This word I
mean a change in their habits and
customs. Our scene is somewhat stagnant.
It is basically fixed for a year
and, only closer to the summer, people are beginning to
do something. It somehow relates to
the previous paragraph (the organization), but
the fact remains. We simply used
"Calmly" to live 11 months, in anticipation
"Standard" summer parties, and then for
a few weeks to prepare the work
naturally often have no time, making
hurry, not because he wanted from the very
beginning ... On this issue, I have two
observations.


   First of all, do it right next
is simply not serious. Directly relates to
previous question about the organization. Not
Many are thinking about beginning work for
sufficient time prior to the day D.
As long as people do not realize that having more
preparation time, they automatically
is an advantage over
rivals, the old story and will be
continue. Two weeks prior to departure
group escapes together zaprutsya and 24 hours
a day without a break for sleep and meals will be
create. Yes, this is something very
expensive, but there are a few, a very
great but (rather a series of the add). No time
missing. In this regard the work done
hastily. If the group was lucky, the job
ready. If not - there is no work at all. Even
in the case of "luck" there are plenty of flaws -
quality is lost. That is something that will
judged in the end lost. No
time to sit down and watch the final
product, to improve the places that are not
fit, add a little
additional decorations and details. Very
sad to see the work, which is embedded
such a good idea, but poorly developed
because of lack of time.

   This is one of the main reasons why
scene develops so slowly. Group
did not finish its work before the end, the
thus reducing their weight. Thus,
slowing the overall speed through the scene.


   The second reason, which was
major obstacle for many
years, it is a "custom" to hold one
Party in the year. Why? Why, if you normally
the group is going to a party only a month before
of the party? Feel a paradox
between points 1 and 2? Why not
to 6 games a year? How much faster
then evolved to the scene? Every 6
approx. Many people criticize me for that
I have, in their view, split the scene. And what
it manifest itself? The fact that work on
different parties has become less? Do not tell
me, especially since it's not funny. Even
child knows that increasing the number of steps
we increase the distance. Group
do not have time to do the work? Blame
organizers of these groups for a wrong
approach to the allocation of time. Groups are not
know where to exhibit their work? Everywhere.
More work is done, the more experience
will be obtained. Not funny if you yourself,
See the winners of last year's party and
to predict what will be based
work this year? Increasing the number of
Party in the year, we eventually reach a
rapid development and rich scene.

   BUT! Do not forget that the previous
proposal is not a guide to
action and create their own
party, if you do not know how it should be
conduct. Failure of a seriously Partee
undermine people's confidence to everyone else
a party, thereby hindering the progress ...


   I love our scene, and believe in it.
Good luck to each of us makes me
happier, that's why I'm staying
here is what motivates me. From himself
I can only add - work harder
Thoroughly cook, put their hearts into
their work, thereby, develop a scene!
I wish you luck on this difficult path.


                                    Random

                             11.August.999





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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