Scenergy #02
31 декабря 1999

VIP - An interview with Fatality, widely known and crackers Game Maker

<b>VIP</b> - An interview with Fatality, widely known and crackers
Game Maker
 Interview with Fatality, widely known and crackers
Game-maker.
[?] - Arty NooonZen
[!] - Ars


[?] For a start would do well to introduce myself, although you 
and so everyone knows =) You're one will answer the questions, 
or you will help?


[!] And I can imagine why not. Arseny Astapenko ibn
Ars ^ FTL. Basically, I wanted to harness the answer Masta, he
Recently, likes to write all sorts of supporting text, but
because its so far gone, I will. I think by the end of our
conversation, he would come (or crawl);)

[?] When you and your teammates have come to the Spectrum. That
it was before?

[!] On the Spectrum as such we have come quite a long time. I'm 
91, WW - In 1992, Mast and Nick - at 93, Freeman - 94, McMaker 
- 95. That Interestingly, not all Cpektrum was the first 
computer. Before that, my favorite was a computer The MSX, it 
is natural to me only gamilsya, and indeed the rest:) Only 
Werewolves mastered the text mode on Microsha and Mast with 
Kohl drove in Break games by a vector. Of course, none of these 
components could not resist competition from becoming public 
and Spectrum gradually got them. Kohl, broken all vektorovskie

Toys, said that on the Spectrum more software and be there
dump;) Werewolves'a apparently drew a cool color
graphics that are completely absent from the Microsha. Well, I
general, pure and took soldered:) This board 48go Baltic lying 
by the I still have a memory. Has been a long time, but I still

I remember in what polupodvalalnyh shops took out chips
Who put the vodka for a cool 27256 chip bourgeois and how to buy
the first stipuhu Z80:)



[?] Is there a precise date of formation of Fatality? How did 
this happen? What was interesting / significant at this time?


[!] Prior to the establishment Fatality all actively engaged 
stsenovoy activities:) First a little about yourself. I have 
long been successfully engaged cassette versions under 
copyright GoodByte, chitil, Restaurant, collected from multiple 
versions of a full, written antiprotekty, etc. Gradually 
zadolbalo me, and I finally can disillusioned with Spectrum - 
has not seen, so to speak, golf activities:) I read somewhere 
in 93 book with Rodionova undisguised smile:) At the time I was 
already forced to write kursachi under Windu and Cpektrumom I 
used less and less and more because of nostalgia ... But in the 
95m familiar gamer hooked his drive, and I once looked at the 
edge of the eye disc version, found that whether people are so 
imperceptibly rose, or I'm hopelessly behind the times: / drive 
and then I put 128K almost immediately and generally it was 
essentially the second coming:) In particular, I was struck by 
magazines, newspapers, demos, intros new games, and most 
importantly, it's all ours, and not bourgeois, After all I then 
came to the conclusion that, perhaps, too early to put on the 
Spectrum cross ...  Well, resumed its activities, but on a 
floppy;) Now that we know about the rest. Werewolves, in his 
words, earned beer disc releases in the group Sphinx;) Nick

altogether, undermining the health:), turned his frantic dibs on
radio market, and sell fresh TR-Dos'om for a couple of the 
suits, which accounted for this break / set security, depriving 
the bread "Vicious competition":) - Doc / NeonSoft, EvaStudio, 
MapStudio, * Sanalex *... Freeman kodil currently Tetris in 
group R'S:) Well Generally speaking, all of which were doing 
something:)  How to create the first release version the group 
in Minsk - Jurassic Park Hackers Group (I for some reason 
perceived as a parody of MKHG:)), you probably heard from the 
newspaper Move. However, it is possible and repeat, as in any 
way, so was established on 1 st cracking group in the Belarus, 
the word Mast'u:  "It was a hot summer of 1995. We were on the 
market and out of boredom sipping beer. Doc sunbathing 
half-naked under his bed sheet (Amended: sheets in the jargon 
means Trader'ov plate TR-DOS and advertising for new games) and 
waiting for customers. Somewhere By mid-afternoon we were 
approached by the buyer and the proposed corporate cassettes 
with games for the ZX. What happened! How out of the ground 
immediately appeared Igor (Doc) and began to say that all these 
program should send to Moscow to Isayev, although the buyer 
only offered to them, and especially not to him but us. In 
general, all Bazaar over the fact that we were five tapes

brand GABA. After the market I immediately went to Alex'u
Nikiforov'u show all this wealth. Then he gathered me
(I, Nikiforov and Nick (Nikolay Kozhevnikov, he's NickSoft)), we
started thinking about creating their group. Name of proposed
Kolya - Jurassic Park Hackers Group's how our group and
appeared. Naturally, the debut was the alteration to the disk
brand tapes. We have released toys: Captain America and
Doctor Megalomann, Bravestar, World Class Leaderboard, Defender
of the Crown, Solomon's key, wanted to remake the game Connan 
the Barbaric, but it was such a wretched demo that we decided to

Do not touch:) "
 However, the activity JPHG, of course, not delaying
brand tapes:), and perhaps 100% of Cracow in Minsk
95-96 were made Mast'om and me. (Most important,
Perhaps the installer ZN by JPHG, per file titusovsky Street
Fighter 2 by me). I of course, was broke to buy a floppy disk 
with novem, mostly to drag oneself along to me for advice or I

otdolzhal to play:) But still on the market sometimes had to
ride and where I met Nick, who did not fail
potestit mastovskie deadlock'i ​​on me:) However, this is even
liked more than gaming. Soon, we went to drink beer
Mastsoft'u, and in general, then decided to join forces:) At the
time began, one after another to come to Minsk beta UFO2,
which did not fail to start selling all the local traders. Y
Mast'a was Scorpion256 with a monitor, I have - without the 
Baltic 128 thereof, and remember to debug me once even had to 
stick shipment of a memory dump through # 04C2:)) Generally, 
the hospital bed, me moved purely gaming interest, UFO 2, in my 
opinion is best game on the Spectrum to the present day, 
besides it the last game, which I frankly rubai:) Unfortunately,

arriving in Minsk cracks could not withstand any criticism,
original version we had, so that could squeeze the max -
it is to patch a game to more than a working condition;) In
Specifically, both sold version 2.01 running on
February time and is not thrown off in June;) in general, to dig
random strangers and patch keygen strange to us soon, and at 
the end ends on UFO 2, we scored;)

 Somehow autumn 1996 came from Grodno to Minsk trader
Handysoft and complained to the recent lives of local hackers
asked him to make custom disk protection, arguing
request of several bottles of vodka:) I had already
had its own modified Microprotectot 2.03, such does
not copied (McDonald, Omega copy). But of course, we
knew that breaking anything, so the proposed
Handy to make a new defense with a weekly guarantee =) So there 
was files of proudly calling Megaprotector128K +, but it

was not so already and mega - so scare lamer:)) Actually
this was our first joint project, and although he was released
under copyright (c) Ars and Mastsoft 1996, suggest this Record
date in history - 10.Nov.1996, since other more precise date
we still can not find;)



[?] Where did the name of your group?

[!] In the name of fighting copyright Nicksoft and Tankard.
It is difficult to say how it really was (the people drank beer)
but of course, that without Tankard'a could not have done that 
to time arranged with Lam'oy Prophecy. Of course, a great

impact on the image of the first time provided him with the 
Werewolves passion for the various phenomena paronormalnym:)) 
But that As the world who have nothing to save, read RIP

know that it is more prtitcha than fatalism, though life is 
sometimes proves the opposite ... I can say is that the console 
type hackers group have never been, in the first FTL has been 
created release version as a group, just the same with 
commercial crack we decided to end, and secondly from such 
high-profile and squalid the names of obscure and 
malochtodelayuschih groups have simply was sick Even at that 
time: (Well, after a while Mast strictly forbade him to call 
Mastsoft'om, dropping the suffix as relic of the past. Nick is 
still Nick Software - him you can;))


[?] What is today part of Fatality? Does what specifically
do?

[!] Honestly, we are now more lamer, although
try not to show it too, and therefore poses a
mothers of scenery;)) Well, from living fatal remaining on
Spectrum now: I'm (mostly doing work with the public
opinion:) Well Web site is still up to these days with our 
zx-archive), then Freeman (kodit, infection, and paints), Mast 
(wrote the music and crap all lazy musicians) and McMaker (in 
free booze time, too type of writing music:)). For more 
details, see info file.


[?] How many did crack Fatality? Could you give
full warez list?

[!] Official crack - 1, we tried not to offend anyone:)
TR-DOS releases on segodnyashy day - 88. Recently, we
began to focus on quality and style releases, although if
disketirovaniya take money, we did not hold (take
even the oldest Darius or War in Middle Earth). Dalneyshym
Release Engineering is largely hampered by the lack of tester
because by then-broke (I for example, generally in any of the
zarelizennyh game itself was not playing:)) Few people know 
that the releases number 36-45 were made (and, incidentally, 
passed for Nick test - except it all to test that either 
voluntarily nobody wanted:) one day like a little 
poprikalyvatsya and parody Flash:)) Actually, honestly, 
sometimes we also managed some unreleased shit, in the absence 
of the best options, but the measure we like always knew;)


[] Commercial / non commercial crack ... Cracks are not
established. Commercialization of the crack is called piracy 
and is not has nothing to do with the crack stage (for some 
reason on the Spectrum is All polls release version is called 
the stage). 

[!] Exactly, I just mean and commercial crack.
:) As for the release version the scene and crack the scene, at 
the Spectrum with that there is simply a lot of confusion. 
Released in principle - this is what is done by the 
manufacturer (commercial or free product). Crack - when it is 
removed from the protection Multiplier) Well, on the Spectrum 
as? Relizerami _nazyvayut_ those adapiruyut Break games, and 
hackers (it is hackers, not crackers) to those who breaks all 
sorts of magazines out there and play. Both are essentially do 
the same and are crackers. 

[?] Strange thing - the terminology. At the Spectrum, it often
absolutely not true. Established norms, it is not suitable
to describe certain things. Hackers called cracker, crack
- Release ... This is not true. Release - this is a product 
produced team. Crack - broken release. Often the crack may

contain some cosmetic improvements, bug fixing.
Almost always there is the presence of treynera (if possible), 
and also common krektro. That krektro, not the intro, as

used to call it on the Spectrum.

[!]:)) See above
As you can see the views are almost identical, except for one 
but. In theory - everything is absolutely true. But 
practically, it should be noted that the majority of Spectrum 
relizerov essentially belong stage and part of it. And from the 
western geymmeykerov was a lot of scenery? :) It was just a 
commercial office, _bolshie_ earning money. About any work for 
fun speech in fact did not go. Therefore, in my opinion, the 
long crack on the Spectrum already turned into finished the 
last remnants of softmeykerov, while adapting Western games 
still bring some favor. I do not protest against the crack 
works of authorship, but just as there are users willing to pay 
for architectural product, do not deprive them of fun doing it;)

A crack for the stage - always please;)

[?] Tell us about your original work?

[!] The first thing that we started in the 96m, so this course 
with Heroes of Might and Magic. :) Release I hide at home and 
no one show:) The game is broken off all the same not just from 
laziness and me Mast'a as encoders and too long search for 
graphics, but rather from uncertainty in the commercial effect. 
In principle, already in 1997 it became apparent that the 
Spectrum is bent, and it remains a to do everything very, very 
cool, or run for fun, that we done. For example, for our first 
complete Break games - Margo puzzle - we have already staged 
three presentations, but only at the last were able to show 
your fanuyuschim it:) Well, we do not against doing everything 
for so long as we ourselves have been from this fun ;)


[?] How did you come up with the idea to take up the arcade for 
speccy? What was the first game?


[!] Arcades, and more precisely odnofreymovye arcade introduced 
to Spectrum Freeman, and few people already this can be achieved

effect (unless the person to Doom;). Actually, he did something
that appealed to him (Mast'u longer liked the strategy). A 
beginning he Tetris'a usual, but with good intruhoy:))


[?] After the overwhelming success Kolobok Zoom 2 why you moved 
away from a pure arcade lines?


[!] We have not departed from the arcade direction. Pussy - 
rather arcade game than a puzzle, there are many types of 
inserts and final bonus level'ov battle, and even the game 
itself will have to fight with the enemy:) 

[?] Then wait for the release. According to demo it to me more 
than all the same It seemed a puzzle.


[!] Well, impressed:)) It's more arcade-puzzle than pazlovaya
Arcade:)

[?] What about Pussy: Love from Titanic? When release?

[!] Pussy, as reported in the SNG # 1, is already ready, so who
want to fuck her seriously, contact us! And yet
we do it with pleasure rides; P Well frivarny release
If you are interested, is scheduled for December 31, 1999 -
will be available online on our website.

[?] Ie you are trying to "win back" some money. Well, quite
legitimate desire. Is it worth it to kommerchekom version of 
the game protection or she has free copy? If this is the last 
option - are not you afraid unauthorized copying?

music player - the chip was broken on registers;) Well done for
2 months we have this:
+ "- +
| _ _ __ __ _ _ __ |
| \ (_ '/ _ `) / / _ \ (\ (`) / \ _) / |
|) / (\ (/ (\) __) ((99 |
+ "- +

      stuff for color gameboy


  created by Fatality / Cosmigo 1999

      worktime: aug-sep. 1999

1. PUZZLE full game!

   Margo puzzle.
2. JUMP'N'RUN just engine

   Titanic2000
3. LEFT-RIGHT SHOOTER full game!

   Firegear
4. UP-DOWN SHOOTER just engine

   Project

[!] See above. The game actually was not conceived initially as 
a Commercial and generally had to go according to plan by March 
1. But what is it we have done in the future ;-)) made us think

a commercial perspective. About the free copy - of course, not 
all so easy;), but nevertheless, we do not exclude the 
possibility work on emulators, unless of course will be enough 
of such applications. But tap-version is also possible to come 
to the end of the year. So that the money issue for us is not 
important, but the process awakening desire zaimet game we have 
seen with pleasure. A because not all advertising moves still 
used;)) 

[?] Fatality Ratio for demomaking'u? Why do you they do not
Occupation?

[!] K demomaykingu, personally for me, a good attitude. However,
ideological emptiness things that are just a bunch of cool 
effects I'm not very impressed then, with the exception of 
perhaps that S4B and Stare. But from the demos with the 
presence of ideas and plot, I would select a finite Forever:) 
Actually, in our game of the we are trying to demostilyu 
follow, look at least in cartoons Pussy, no to mention the 
final cut;) And it is absolutely not accidental, Pussy because 
we did not primarily for blunt users-gamers, but for those who 
can not only Ruban, but and evaluate the idea and design of our 
ideas;) 


[?] Design in the design Pussy above all praise, indeed,
I will say that this is the first game on the Spectrum, where 
this aspect of paid much attention. Things are done very 
professionally. With regard to demomaking'a, demodizayn for 
smart, ie so called narrative demos are not always appreciated 
by the majority scenery. Many jobs that do not have a general 
idea, or as it is now fashionable to say - "plot" - to achieve 
the first places to numerous party. And it's certainly not just

Spectrum ... Simple effect-show (as they are called by the 
people) - have their own "twist" - basically a design, quality

code, excellent graphics and, of course, the sound track. I 
think not should drop them off, even on the contrary, 
etoavangard Demo movement throughout the world.


[!] Putting the work in the party has its drawbacks: the 
emphasis made out to bribe the audience some

memorable action or effect, that is basically
bet on the initial emotional perception.
After just watching the same demo in a calm atmosphere,
Many wonder how she won.;) A "good" yet
is a demo, which is interesting to watch at least some
times in a row.

[] Do you think there is a scene at the Spectrum? What's in your
understanding "sceners?

[!] A scene that is - or who we work for ... But, as it
always, a good little bit of everything. Also as before it was 
fashionable call themselves hatskerom molecules, and now - all 
without exception are molecules sceners:) Got Game to the fact 
that sceners efforts of MMA, became associated with anything 
nedelayuschim and all who persecute Mummery. To hell with him, 
I can not agree even with this determining if this will 
_kompetentnym_ Mummery. Then nobody and will not take a rut 
constructive criticism;) [?] Then what, in your opinion, the 
definition - "sceners? That hiding behind these words in terms 
of Fatality? 

[!] I think someone else did not call himself a scenery not
very well - that's about it when others might say - then it 
will be more correct:) You could say that the scene - the most 
active and conscious part spektrumistov working for fun and

bringing joy to others, not only the right words:)
And of course, sceners should have a good understanding of the 
scene;) 

[] Do you behind the scenes on other platforms? What you
interested? As far behind (if behind) Spectrum Scene
of the world (PC/Amiga/C64/t.d.)?

[!] Unfortunately, almost none. Because at the Spectrum a
Time is not always enough. And PC/Amiga/C64 scene in Belarus
no ... But of course for the brightest events (win Exploder'a
to ASM), we are watching. Spectrum scene is of course far from
perfection, it proves held demoparti, but
definitely going in the right direction;)
[?] How are things going with Spectrum in Belarus?

[!] I think that it is not worse than in the rest of the world. 
It is no secret that the center geymmeykinga long been moved 
from St. Petersburg in Minsk. But of the many groups are active 
only E-mage and the Rage, the rest would be nice to grow up:) 
And I think that his word on Spectrum scene, we still say.


[?] Game industry (where it was) on the Spectrum
gradually "dies." This can not be denied ... In general,
dominated by the commercial aspect. How do you think that
makes people tick, creating games just for fun? On how many of 
them (Meaning you) is enough?


[!] I disagree. Write a good demo at times even more difficult
What do the hit game. So not only do we do for fun. A
enough for us as far enough ideas;) and we have yet
a lot, thank God. Besides, as I said, we simply
interesting, but unless you can not deny myself the pleasure to 
work the White Eagle 2? ;)

[?] What is the fate of the most popular epaper - Rip? Why are 
all "Died"? Is there any hope for the revival?


[!] Rip is a project Werewolves'a me, bent on
depletion of us a beer:)) We tried to make the newspaper 
interesting for all, using different non-standard moves and 
ideas. Of course, first and foremost, we relied on the original

presentation of the material - and I think it is, we have 
counted. With regard to hopes for the revival of ... Well have 
to be someone or something buried - do:) Yes, and it is no 
secret that the 11-th number of parts for many read:) But 
still, there were some chance to present a completely original 
work the field of journalism by the end of this year, I hope 
that all of whom it depends, will make the appropriate effort.


[?] Let's wait. I hope in the revival of Rip'a (or other
Title The edition) you can not play a role?

[!] Rather say, I was just able to render all possible help:)

[?] Tell us how Fatality relax, celebrate
holidays?

[!] Well;) Besides the usual holidays, we also note
Saturday:), guests from other cities and pay McMaker'a
:)) In principle, this is about so many things written that 
better apply to the relevant publications (CNetWeek, OverLog). A

best way to learn - to visit our New Year's Partee - Hackerz
Top 99, which marks for the same this year, a 3-year
anniversary;)

[?] Okz, if we can - definitely come! =) Also encourage
readers to visit this seyshin!

[!] In fact, now in Belarus are the main forces ZX
Scene: back from the army Tankard, KVA / E-mage came
learn ... So it will be a unique chance to catch everybody in
one place.


[?] What are you doing "in life"?

[!] I work at the Institute of programmers and other Internet:)
Freeman - an electrician at a construction site, McMaker - 
operator heating plant, Werewolves - touring the theater, 
"Christopher";) Mast - the type of entrepreneur. What does Nick 
in Russia, who went there in winter with a loaded machine 
Imperial'a and Vodka can only guess:))


[] I've heard that Fatality engaged in manufacturing games
GameBoy? Is this true? Tell me, what has been done on this
moment.

[!] Well, GB we started in early August, dealt with in
it from scratch, to me it seems that today we feel
itself sufficient professionals in it. At least
Image software solutions in the commercial gaming does not cause
We question how it's done:) And what to say, the ability to
Freeman'a little doubt ... For example, in Titanic engine he
squeezed to the maximum: multicolor triple though;) Or for 
example More:


   -SCENE INTRO (WORMS INTRO)

   -OUR OWN MUSIC ENGINE

   -BMP2CGB CONVERTOR

[?] How exactly does the process of creation? What tools do you
use?

[!] Creating a game is a PC emulator, but I want to
full responsibility that no real GameBoy
creation of software is absolutely (I stress absolutely) 
impossible. Can not believe it, but this is so, because we have 
available 1 set devolopera we use to the fullest - only manages 
to pass it to each other. Nevertheless, the creation of such

works as Margo and FireGear almost half of
performed on the Spectrum: a conversion chart (work
Diver'a), conversion of music from PT3 (Freeman), Hakaniye 
games - Pullout map levels in FireGear (KVA), write the editor

levels on the Spectrum to create paths and placement
enemies (KVA), package graphics (Ars), I'm not talking about
Copy / Paste from ZASM'a 3.0 in ASMotor 1.10;)

[] Do you think the reverse porting games with GB on Speccy?

[!] Think, very seriously. Because we all know, we say
engine at the White Eagle was written Freeman'om 1 day, would be
graphics;) Well, by the way, is nonsense - that's what we're 
going with Spectrum. We were, are and will stsenovoy team. Other

thing that we try to focus on commercial
perspective. Judge for yourself at our latest project Pussy,
being in limbo since the end of May, we received
just 1 million Belarusian rubles (less than $ 2). But
perspective that is good - to work in parallel to the GB and
on Spectrum'e. So let the people will think and decide -
if he needed new games on the Spectrum or not.

[?] That in the future you plan to do for GameBoy?

[!] Specifically say I can not yet - a lot of plans;)

[?] And finally, you'll wish our readers?

[!] Them to read Scenergy more often;)



 Thank you, very interesting to talk to. Hopefully, we still
see the work of Fatality in the future! Good luck!





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   24 November