Scenergy #02
31 декабря 1999
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Warez Pack - description of Inertia Player.

<b>Warez Pack</b> - description of Inertia Player.
Introduction:


  Before you give any
information about the player, and not only, I would like
to say a few words to avoid
neponyatok and possible raids. As,
certainly known to many of the draft
started a group of DIGITAL REALITY, but
then, for some reason, they scored on
him. But because of all I've seen
This was the only player on the slope
(Meaning appearance), I decided
that he must live. After Party
DIGITAL REALITY kindly provided us
right at its 'debugging' it became clear - he
will live.

  I would like to add that we have
Completely rewritten the entire code. Result
our work you can watch on their
RGB monitors.

  Well, now go directly to the
the theme of our 'conversation'.


  Well, that went out the next number SCENERGY,
but at the same time for him was completed and our
The next, I think many of the familiar and I
I hope not the last, reliz INERTIA PLAYER.

  Previous versions
were only available
us, because they had
rather 'crude'
form.

  As you may already
guessed or
know, this is another
music player, but compared to the
another mass player'ov intended
Only to play the most Mouzon
popular formats, although about
Some editors I have a bunch
fack'ov.

  What is it different from other mass
player'ov?

  Well in the first (and subsequent):

- ALL player'y that I've seen so far
were quite pathetic, no offense to say,
decorated (though I saw not so much
player'ov, but what I saw was enough).

  Here, of course do not count are different
prog, intended not only for
playing music, but also for what
something (Best View - rulez).
- Management of left much to be desired, if
was generally.
- Work with the various drives are often not
was.

  Shorter than a lot of inconveniences, often lack
any description, and dry. and dry.


  We have tried to eliminate most
these inconveniences, though some glitches still
were:
- When working with # 3D13, not processed
Error
- NO SWAP BUTTONS, we somehow just forgot
that some have non-standard
'Loaves'. In later versions this feature
necessarily (it is now, but
just me;)).

  Perhaps there are still some, so
if you find them, please
at the address below.


  Now about formats that are supported by
INERTIA:
+ Fast Tracker v1.0
+ Pro Tracker 2.1 - 3.4f
+ Sound Tracker Pro (otkompilenny module)
+ ASM 2.0 (otkompilenny module)
+ Playing music with the player (the address

  Compilation # C000). Can be defined

  any garbage (although we are not so

  many times 'sglyuchivalo'). In the beginning

  should be something like:

  LD HL, ADR, JR (JP) ADR, JR (JP) ADR;

  JR (JP) ADR, JR (JP) ADR ...
- With the PSC occurred glitch, we did not find a

  It something like a table

  patterns, so in this version he does not

  supported (see previous item).


  If you think you need to support more
any format, or you have
any requests or suggestions,
email me, we'll keep.

  On the control of INERTIA, I fundamentally
I will not tell you everything you need
can read in SOME INFO, I'm not in vain
his stuffed ;-).

  And a few words about Best View 2.8
(Could this' glyuk'est yet in some
version, but I use this one):
- Somehow it took me killed codes
# 0A in the text, the program was too lazy to write
(Although then it would still have
writing), I downloaded Best View 2.8 and with
a quiet conscience 'crafted in her text'
;).


  As a result, got the source code
only without the code # 0A. - Rulez - I thought,
but then I started View'er fail. Long
I steamed himself has not thought of to look at
This text STS'om.

  In short, Best View has killed not only
I do not need code # 0A, but all the gaps in
the end of lines, so that there occurred
shaped mold. Well, drove ;-).


  Few of our projects:
+ WORMS prepared for release in humans, so that
If everything is normal - wait in the same
near future.
+ New TILT, full release from MultiPleX
+ Something like QUEST'a, but it is enough
vague and not entirely clear, although something
type of engine is already there (honestly, it is
have at least a year, was indeed written by
for several other Break games, but do not care) and
etc., etc.

P.S. Work on these and other projects
already underway.
P.P.S. We want to thank for FLYING'a
possible assistance in the establishment of various
projects and DR'y and DR'y.



  I would like to convey greetings pack, but
because of the scenery we spekovskih PERSONAL
only know the Digital Reality and Razzlers, then
convey his greetings to them personally, as well as
all code'ram, gfx'ram, music maker'am,
nick, etc. etc. (I hope that after
another party the quantity and quality
greetings to increase much;)).


  Now about how to contact us:
Address: 173025, Russia, Veliky Novgorod,
Mira 14/12, kv.36
Anton Fedorov
E-Mail: slight_mpx@mail.ru


                                SLIGHT / MPX

                          Veliky Novgorod

                                      1999





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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