Scenergy #02
31 декабря 1999 |
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Warez Pack - description of Inertia Player.
Introduction: Before you give any information about the player, and not only, I would like to say a few words to avoid neponyatok and possible raids. As, certainly known to many of the draft started a group of DIGITAL REALITY, but then, for some reason, they scored on him. But because of all I've seen This was the only player on the slope (Meaning appearance), I decided that he must live. After Party DIGITAL REALITY kindly provided us right at its 'debugging' it became clear - he will live. I would like to add that we have Completely rewritten the entire code. Result our work you can watch on their RGB monitors. Well, now go directly to the the theme of our 'conversation'. Well, that went out the next number SCENERGY, but at the same time for him was completed and our The next, I think many of the familiar and I I hope not the last, reliz INERTIA PLAYER. Previous versions were only available us, because they had rather 'crude' form. As you may already guessed or know, this is another music player, but compared to the another mass player'ov intended Only to play the most Mouzon popular formats, although about Some editors I have a bunch fack'ov. What is it different from other mass player'ov? Well in the first (and subsequent): - ALL player'y that I've seen so far were quite pathetic, no offense to say, decorated (though I saw not so much player'ov, but what I saw was enough). Here, of course do not count are different prog, intended not only for playing music, but also for what something (Best View - rulez). - Management of left much to be desired, if was generally. - Work with the various drives are often not was. Shorter than a lot of inconveniences, often lack any description, and dry. and dry. We have tried to eliminate most these inconveniences, though some glitches still were: - When working with # 3D13, not processed Error - NO SWAP BUTTONS, we somehow just forgot that some have non-standard 'Loaves'. In later versions this feature necessarily (it is now, but just me;)). Perhaps there are still some, so if you find them, please at the address below. Now about formats that are supported by INERTIA: + Fast Tracker v1.0 + Pro Tracker 2.1 - 3.4f + Sound Tracker Pro (otkompilenny module) + ASM 2.0 (otkompilenny module) + Playing music with the player (the address Compilation # C000). Can be defined any garbage (although we are not so many times 'sglyuchivalo'). In the beginning should be something like: LD HL, ADR, JR (JP) ADR, JR (JP) ADR; JR (JP) ADR, JR (JP) ADR ... - With the PSC occurred glitch, we did not find a It something like a table patterns, so in this version he does not supported (see previous item). If you think you need to support more any format, or you have any requests or suggestions, email me, we'll keep. On the control of INERTIA, I fundamentally I will not tell you everything you need can read in SOME INFO, I'm not in vain his stuffed ;-). And a few words about Best View 2.8 (Could this' glyuk'est yet in some version, but I use this one): - Somehow it took me killed codes # 0A in the text, the program was too lazy to write (Although then it would still have writing), I downloaded Best View 2.8 and with a quiet conscience 'crafted in her text' ;). As a result, got the source code only without the code # 0A. - Rulez - I thought, but then I started View'er fail. Long I steamed himself has not thought of to look at This text STS'om. In short, Best View has killed not only I do not need code # 0A, but all the gaps in the end of lines, so that there occurred shaped mold. Well, drove ;-). Few of our projects: + WORMS prepared for release in humans, so that If everything is normal - wait in the same near future. + New TILT, full release from MultiPleX + Something like QUEST'a, but it is enough vague and not entirely clear, although something type of engine is already there (honestly, it is have at least a year, was indeed written by for several other Break games, but do not care) and etc., etc. P.S. Work on these and other projects already underway. P.P.S. We want to thank for FLYING'a possible assistance in the establishment of various projects and DR'y and DR'y. I would like to convey greetings pack, but because of the scenery we spekovskih PERSONAL only know the Digital Reality and Razzlers, then convey his greetings to them personally, as well as all code'ram, gfx'ram, music maker'am, nick, etc. etc. (I hope that after another party the quantity and quality greetings to increase much;)). Now about how to contact us: Address: 173025, Russia, Veliky Novgorod, Mira 14/12, kv.36 Anton Fedorov E-Mail: slight_mpx@mail.ru SLIGHT / MPX Veliky Novgorod 1999
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