Scenergy #02
31 декабря 1999

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

<b>AOSS</b> - on the example of the canons of demoscene magazine Deja Vu # 9.
                          Sceners Fury


   Recently, after reading Deja Vu # 9, the adrenaline in my 
blood up. The reason for this is that the magazine, which has 
almost no relation to the stage, called stsenovym, although he 
kept proves the opposite. Such a situation is that people call 
on speccy stsenovymi products and stage things that are not as

not connected with the scene, there was already a long time. 
And seeing such a distorted, torn stsenerovskaya my soul ...



   In Deja Vu # 9 always written in parallel handles real names
not dopuskaetsya not in one scene disk-zine! And UTB is not 
appreciably only in the article about the authors of the 
magazine, but in interviews and other articles. As if every 
sceners would know the names of at least the tenth proportion 
of those who hides under his handle on the scene. Handle it and 
has a name on the scene, which shows a man himself and feeling 
quite stsenovoy personality. Write the names of the scenery in 
stsenovoy products only in special cases, napriimer for contact 
via snail mail, or if UTB name he took on scene, for example, 
Jaan / PHT or Zhenya / 0, but in a way currently handles only 
take in such a case, if the name is quite original or good 
sounds, but in this bolshinnstve options method is bad, but 
it's a different story. 


   Hacker broke into Deja Vu ... hahaha ... on stage hacker'ov 
and There are only cracker'y. The first data about this group

scenery, which zanimayutsya burglary program, I noticed in the
Article The TRIAD FAQ V1.4 (you can see her in Internet'e on
www.df.lth.se/ ^ triad/triad/3fq.html), which were mentioned by 
the group WASP (We Against Software Protection) and SCC 
(Swedish Cracking Crew), who worked on the Commodore64 already 
in 1986, then there just being born scene kotoroya then moved 
to other platform, for example, ZX Spectrum, Amiga, PC, Atari, 
and consoles. But, by no known reason for speccy people 
mistakenly started a call hacker'ami and groups who know little 
about the scene to this day wrongly written hacker in place 
cracker'a. 

   How stsenovy magazine may have made this mistake? 
Interestingly, cracker'ov what you call hacker'ami, but the 
process cracking'om, a hack program crack'om ... And how can 
stsenovy Journal naezhat on cracker'ov when cracker'y is 
sceners? They break the log for a scene, something to compete 
on it, and that is one of the many motions scene. And do not 
think that cracker'y break just for the money. ALL PRODUCTS 
STSENOVAYA FREEWARE!!! And if the magazine is not freeware, 
then UTB is the first thing proves that it is not (!) belonging 
to the scene. A cracker'y give opportunity to watch your 
commercial magazine scene and show their ability to cracking'e 
sceners. And if cracker'y lomayunnuyu software pirates sell, 
they like the authors want to get a DV money to buy the same 
disks. But I want to convey to fuck cracker'am that break down 
the program only (!) for the sake of money and not 
rasprostrannyayut on stage as freeware. But the quality is 
already compromised lies on the conscience of themselves 
cracker'ov and cracking groups, than better the crack is made, 
the higher the level considered to be authors crack'a.


   And what a tortured conscience must cracker'ov, if these 
people in a hundred times more work for the stage than the 
authors of DV!!! 

   In DV wrote that we need some financial incentive for
authors. I say: "Yes, we need!" But for Commerciale. A stimulus
for the scenery for more than 15 years, is the scene. Do not 
confuse scene with commerce!


   Many rooms Deja Vu as intro used pure In very
Related crackintro. This is absurd in the author's program
izpolzovat crackintro. It does not matter what the product
stsenovy or commercial, it's just silly how to use
demo before Packaging Packaging screen capable of utility ...
or ... with a hidden meaning: "We ourselves have cracked this 
program.": P Cracktro was always intended (!) For crack'ov or

stsenovoy other products, such as, crackintro collections,
but not copyrighted products as intro! This "disease"
suffer not only the authors of DV, but also many others. And 
the authors of DV copy them without knowing what it lamerizm 
for people who involved in the scene. Or so the editing would 
zhuranala more to bring the magazine to the stage and make it 
look more like a stsenovy disk-zine? If so, then they are 
mistaken. This makes his more ridiculous for the scene ... You 
have a good joke ... 


   What a goof came up with crappy writing style Cyrillic or
translation of the title groups, handles, products, etc. on
Russian? And Deja Vu copy this style, so
hoping to raise their prestige or to be closer to the stage, but
they are mistaken. Is sceners devised, selected and searched his
handles and labels for that, would a man of his
mutilated or write in their own way? You are so abusive
scenery which proud label'om and handle'm under which they
operate or produce their products. This act is not worthy
stsenovogo magazine, which is not DV is its on!


   The only constant article in Deja Vu, associated with the 
scene Demo review, the author is clearly little to understand 
in the scene, demomaking'e and design. First, review - it is not

retelling of the content of the product and inventory effects. 
And none normal sceners on demo not only looks at the quality 
and code level and nationality, for example, western obsiraya

side of the stage and their performance. You have a theatrical 
they learn, and from the design ideas and their products more

quality. Compare at least as much malokachestvennyh
products come from the east, if it really like to run into
west. They've got too steep coders, and you should not say that
Only Russian know how everything's cool to do. Effects should 
be viewed from of design and beauty, not only by the code, as

nice effect you can do a good code, and taste, and abrupt -
cool code and taste.

   It is unclear to me why the assessment of the work affects 
the personal opinions of creator of the product. Now it became 
fashionable to run down to the Arty, and Deja Vu authors also 
pushed in this direction with mass, which it does. At this 
weight I do not notice scenery, which would be at least such a 
level as Arty. I also has its claims to the Arty, because the 
brakes on and Scenergy other reasons, but I did not start 
because of this smear, and run into him, well, if not much 
he'll talk to him. 

   The survey Jam / DR and Anamnesis / RMG I see, basically, 
only Lajoux. In Jam'e design and the quality is much higher 
than in the Anamnesis. Which is better: demo with quality 
animation, which is well suited to the theme demo, or demo, 
where more code and much more less high-quality animation and a 
small fraction of the design, but with script, which is very 
primitive and dry? Music smacks monotony? Are you having 
trouble hearing? Music there is one of the most the best 
quality, among other things, this Mouzon and belongs to the 
class stsenovyh tracks, he's done on a professional level with

lyrical hue and parodies other musical styles as
in your journal. Not a single DV I did not hear the music, 
though close to that quality and theatrical in Deja Vu no

good lyric, or stsenovoy music, and only a few
good techno and a bit of good pop music, plus a couple 
soundtrack'ov by Andy Fer'a, and it is all in all rooms DV!



   The magazine is written that Deja Vu coolest disk-zine for 
ammy / pc / speccy scene. The magazine is nothing (!) And not 
on the ammy pc scene, so why did you write that he is tough on 
all of these scenes? You do not even can it do anything for 
polustsenovym speccy, where you still to the amiga or pc scenes 
sceners there are more advanced in terms of the scene, and not 
only in creating products, there you will do no noticed, if so 
only the Russian, who can not enter into the world stage and 
can not vehat the essence of the concept stage. AND in general, 
who does not hear that in your magazine are versions for ammy 
or pc. 


   Deja Vu has always been a commercial product for user'ov and
only slightly affected the interests of the scenery. Products
local family, as it is written only for those who know
Russian. Deja Vu - a descendant of Spectrofon'a and ZX-Format'a,
which were based on commercial activities. A stsenovy
Log in speccy only Scenergy, which has a local form
due to the fact that he was Russian. Arty, hesitated, his 
brakes! 


   I want to say hello to the creators of newspapers, which 
began in their publications more affect stsenovye questions: # 
Z80, Insanity and BornDead! I also want to note that Advenurer 
# 10 was the most scenic. Hopefully, CPU will continue in that 
vein. 

   A version of Deja Vu I advise you not to cry a lot about 
themselves in what do not understand. If you would be doing 
scene disk-zine, it is not admitted that I described above, and 
more. Scene disk-zine has to prove himself not only a cry that 
he such, but on the content and action.


C Ya!

           __ _ _ _ _ _ __

          (Relict/Phantasy/K3L /

             _ _ _ __ ___ /
/ K3L





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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