|
Subliminal Extacy
#03
01 апреля 2001 |
|
Demo Parties: Breaking The Mould

Demo Parties: Breaking The Mould
By Gasman / RA
Ecstasy was one hell of a demo. I first saw it at a Speccy and
SAM convention in September 1996 - the same show that I first
met Extacy-3 and the United Minds. It wasn't a demo party as
such - just a place where Speccy and SAM fans could meet up, buy
and sell games, generally see what was going on with our
favourite computers. But back to Ecstasy Megademo. It was my
first glimpse of the Russian scene, and I was so unprepared for
the experience that my first thought was 'Is that a SAM Coupe
demo?'
In one part of the demo, Imp asked the question "Amiga rules,
but Speccy is still more widespread home computer - so why are
there no demo / game competitions where everyone could show his
talent and get his reward?" It wasn't long before his question
was answered, in the form of Enlight 96, and so a revolution on
the Speccy scene began.
That was then, this is now. I'm writing this in the week after
Millennium and Paradox. I must admit that nothing from those
parties has particularly inspired me, and with this in mind,
I've started thinking about what the Speccy has really gained
from the demo-party culture.
It's no surprise that my current thoughts about this have mainly
been sparked from my visit to this year's Forever party. Seeing
it all first-hand made me realise the real value of demo parties
- appreciating each other's work in a way that a simple e-mail
could never communicate. Without events like this to bring the
scene together, demo making would feel like throwing all your
work into a black hole.
At Forever I also learnt about the C64 and Atari scenes. Or
maybe I didn't. Certainly I got to see a selection of the all
-time classic demos, and the Atari demos in particular were
mindblowing. I can easily imagine that they came about from
rival groups, striving to be the best. But when it came to the
competitions, I realised what had happened to those scenes.
There were simply too many parties. As a result, parties in
France would only attract French groups, parties in Germany
would only attract German groups - and consequently they would
struggle to find enough entries for the competitions. That's
what I saw at Forever - the Atari and C64 were only represented
by a handful of Czech and Slovak groups, and ended up
overshadowed by the Spectrum. As Forever was one of only half a
dozen Spectrum parties this year, it attracted contributions
from all over Europe, and this gave the impression that the
Spectrum scene was more active.
Admittedly, you could point out the lack of a full demo
competition at Forever and claim that even the Speccy wasn't as
well represented as it could have been. It appears that Spectrum
demo makers, in common with other scenes, are focusing their
attention on the biggest party. In the case of the Spectrum,
that party is Chaos Constructions.
"Peanut prizes inspire monkey competitors," declares one of the
taglines on Random's e-mail. And yet the philosophy of 'bigger
and better' isn't necessarily a good thing. After all, surely it
goes against the whole demo scene principle of working for
enjoyment rather than money?
But don't worry, I'm not going to start a rant about the evils
of capitalism. Everyone likes money, and I'm not going to change
that in a hurry. However, it's a sad fact that the demo maker of
today is not asking "What can I do for the scene?", but "How can
I win this compo?" (Hello Serzh! ;)
To explain what I mean, let me take you back to Forever. The
darkened school hall in Trencin. The end of a long evening of
competitions. The finale of the night, Bobering 2000 by
Syndrome, the one full Spectrum demo to be released at the
party. Chip music still echoing through my head. The sense that
I had finally 'experienced' the scene. Feeling practically dazed
by the sensory overload, and the anticipation of the results. It
was then that Ellvis came up to me, and asked what I'd thought
of Bobering demo. Without really thinking, I said "Yeah...
fantastic..."
Sure, it was. Lightsourced and texture-mapped 3D figures are
impressive, no mistake. A minute or so later, my thought
processes arrived at an afterthought:
"...But very... Russian."
As much as I liked the demo, I felt that it amounted to a rerun
of Napalm, or one of the CCOO0 invitation dentros from a couple
of weeks before. It's easy to see why it was done that way
- it's a tried and tested formula. Rather than trying to break
new ground, they'd opted for a style that wouldn't add much to
the scene, but would make them safe contenders for winning the
competition.
I'm all for demo parties - not too many or too extravagant,
that's all. And a word of advice to demo makers - be
imaginative. You never know, it might pay off big time. And then
you won't be a one-day-wonder party winner - you'll be a legend
on the scene.
Другие статьи номера:
Похожие статьи:
В этот день... 13 ноября