ZX Format #05
11 декабря 1996 |
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Miscellaneous - Outlook: a new game from Mednonogova "Black Crow".
Black Maria (C), Vyacheslav Mednonogov. music by DNK ________________________________ That was long ago: Eight hundred years ago or so less. Just got rid of nice Rusichi yoke tataromongolskoe as a new calamity befell the Russian land. In the heart of a huge Deadwood appeared unprecedented tribe horrible creatures. They came straight from nowhere and began to call-magnify a military truck. # At first there was that big adversity. There were so few that Even the stories about them were considered idle fancies. But with each year their number grew, and now innumerable hordes of black ugly creatures rushed to the west, destroying and burning everything in its path. Only death and bare ground remained behind. Our Land! And then commanded presvetly Prince Vladimir - Sunny Sunny gather a great army, and gave you voevodchesky rod in white ruchenki and punished is not no sleep with the horse did not come off until the spirit of the monsters in Russia will not remain. And the army went on the military truck, and beating them mercilessly, and draw them back. And drove them back of scorched earth, until they found themselves again in the Dead Forest. And then the battle was great. It is written in the chronicles. Much water has flowed from those glorious times, much forgotten. Remember the past and repeat the feat of the brave Rusich offers you a new game "Black Crow". *** So, what will constitute a self this program? The already established tradition the game will be designed for machines with memory 128k and above. Includes support Kempstonmouse, I again strongly recommend to purchase and install. During the game will be played background music (although I it was not easy to combine it with the withdrawal of sprites on the stack). The game will be divided into several levels (presumably, twelve). At each the level of your army will carry out a task whose complexity times from time to rise. For example, the goal of the first level is quite simple - get the gold and timber to build fort and small settlement. Activity enemies here will be low (they do not yet know with who to contact). With each level strength and ability of your soldiers will be grow, there will be new weapons, you will are subject magic powers. But note that Khungi also will not stand still. By the way, kung - something akin to our Marines, have they yet langolery, gryunvery etc. Objectives levels are quite varied - from rescuing prisoners to seizure of foreign settlements. The main difference between this game from all that existed on Spectrum, is that here the first time managed to combine the strategy and dynamics. Imagine that you have to manage two or three dozen of his soldiers simultaneously, and even some number of magical creatures repulsing the attacks of nosy Kung under continuous fire langolerov. "How?" - In horror asks a fan of UFO-2 and Laser Squad. It's very simple: you choose a warrior or a small group, and give him a job (with the help of Hot keys or control panel) - to attack, retreat, to entrench. The Warriors themselves find their way and will carry orders already without your intervention. Or do they comply with the order, or fall in an unequal battle. Your skills as a commander, would be to success was greater than losses. Similarly, you are driving, For example, the peasants. Enough to give an order - cut wood, look for gold - as they themselves will to do it, and production attributed to city. Do not think that you will do nothing: Kung always will be building all sorts of intrigues and annoys you, so often have to maneuver troops. For variety, the game will be including the levels where you play on the side of enemies - is also interesting, though, you make sure that kung be heavier. That's how it will be about. Work is now in full swing, and some details may change, can be added chtoto new. By tradition, the technical information: The images of heroes took 584 sprites, which took almost 50k each landscape consists of 384 sprites, more 150 sprites design (one Only buttons - 90 pieces). The playing field has a size of 64x64, part of it is displayed in Box 24x24 familiarity. If necessary by pressing one of the keys to this window, you be able to see the entire map. Number of soldiers from each side - up to 32. In connection with the appearance of large park Spektrumsovmestimyh machines, differing in speed, and many game options will be configurable: speed scrolling speed of movement cursor for game time, the animation of water, the inclusion of musical accompaniment, etc. Due to numerous requests provided shipping on the disc game states at any time. After each level of your eyes will enjoy a beautiful picture painted by Dmitry Barkov. In This time I decided to abandon scanned graphics in favor of drawn by hand. Yes, many here, I just promise. Business for small - to do so. For sim saying goodbye, always yours, Vyacheslav Mednonogov.
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