ZX Format #05
11 декабря 1996
  Игры  

Toys - on popolochkam: Castle Master # 1

<b>Toys</b> - on popolochkam: Castle Master # 1
         CASTLE MASTER PART ONE

music by DNK
(C) CREATOR 1996 VIRT GROUP
_________________________________________


                 Epilogue: Do not poke your nose into the water

                          without knowing the ford.

 Greetings comrade, once you've decided
pass CASTLE MASTER. Deep rejoicing
this event, I, for my kindness will give you some useful tips.

 Started this whole dust-peacefully, and even calm.

 "Morning, quietly, and reluctance to get up. And it is 
necessary, after wedding today, and not someone else, but

my. "Such thoughts are sluggish crawling from one corner to 
head the Prince in the morning of April 1.  "And can not have" 
- ​​he thought he was, but I think he had before, and now he 
could not do anything. Around the castle Work was in full 
swing, were preparing to wedding. Dressed and breakfasted 
Prince decided last time to think things through and went in 
his room. Some time later, pulled the crew

Princess, and this resulted in reflection
Prince of life. We had to go out and meet the guests, passed in 
this meeting with princess. (And then you'll see it before

wedding, so everything will be even worse ...)
 As soon as he stepped out from the front
Arch whole sky turned black and lightning flashed, and began 
urogan. Trees in the garden uproot and cast out of hand in 
side, as if it were not trees, and Fuzzies everywhere there 
were horrific tornado funnel.  Making Dumb treatment received

Data locals unanimously concluded that the legend of dragon
Lock Dead Lands were under a real basis.
 People frantically clutched the real
(Wind) the property, trying to avoid
meeting with the owner of a gloomy castle, but
here is the biggest tornado grabbed the princess
and at the same time, all instantly hushed.
 He went away a bit from the shock of the prince understood: 
"Well I've got! Not only is forced to marry, so now it is also 
required to save! We must somehow get out "  And indeed the 
prince almost otmazatsya, persuading papa to equip a small army

in search of a princess. But no! Courtier
Astrologer suddenly fell into a trance and pobivshis 15 minutes 
in a fit of hysterical, King said that he opened a great

truth: that ye may have hope for the success of the action
Prince must go alone. So happened
first bummer.
Had to fit in a hike of one prince, who, of course, not 
deprived himself ammunition, taking the bazooka, machine 
"dancer" and a box of grenades. But this has happened and the 
second bummer: Due to distortions space-time continuum in

the Dead Lands is a weapon not
acts. (According to an official statement
court astrologer.)
 I had to dig in the museum sacred sling and go almost hand to 
hand combat. Health evaluating their chances of Prince went to 
pray, and write a will. Full sad thoughts about the second date 
on the monument he had gone to his Bravo thing, but when 
leaving the church he was stopped by svyashennik and looking at 
the floor, stuttering and much blushing, gave him some old

cards, saying that they may be useful in
way. Prince took a card (when considering
proved to the plans of the castle Dragon), said goodbye to 
family and went to rescue the princess from the clutches of an 
ancient, evil and very Dragon rich. One thought warmed

it in a way: "There's a lot of gold, and if
Suddenly, I'll kill the Dragon, then take away all of his
sokrovisha.

 That's how it started, but you will
finish this story.
 Your goal - to find and rescue the princess, and
for this we must find ten keys, which are hidden in the castle. 
Just do not hurt collect treasures that fall for

way. And kill all the ghosts.

 Control keys:

Pan left, right, up and down -
that liking: KEYBOARD, SINCLAIR, KEMPSTON, CURSOR.
P - look up
L - Lower the opinion

With Symbol Shift'om - the same, but at 90 deg.

A - perform an action on the subject
(Take, to open)
U - U-turn at 180 degrees
W - Walk
R - Running
C - Crawl
SPACE - switch: Office of the hero /
/ Office at gunpoint.

I - Information Menu
 Here, you can:
S - Save the state of
L - Load condition
Q - Output
K - Show titles found keys.
 Just here you can see:
what are your power - STENGHT
How many points - SCORE
how many were killed spirits - DESTROYED
(Total 21).
as you have the keys - KEYS
 The working screen shows:
Your strengths - as a big boom - than
more rings, the more power, but not more than six from each 
side.  In a small bar - an indicator of keys, they put on it as 
location. Also there is the so-called indicator approach to the 
goal - it is yellow oval at the bottom right, which he left so 
you are closer to the cherished goal than the right of the 
nearer end. If the oval completely gone in the right, then

you die. In the beginning he is in the middle. Next to the 
indicator is Line tips, it shows where you

are or what they took in the moment.

 There is still a chance to play Prince
or a princess (as you like) nakakih difference in the game from 
it will not, moreover, whom you see before themselves when the 
treasured open the door. 

 So the beginning: you stand in the embattled
Dragon Castle is full of ghosts who directly and various other 
evil spirits.  But the castle must somehow enter - Gates

since closed ...
 And what is that little thing near the gate on the wall, you 
ask, but fall into it stone and see

 Tepvr details.
 In some places the lock hanging tips
(About 8 pieces) is to read them, can lead one to the right 
idea (or even two? ).


 The first key lies in the well, he is from the hut sorcerer 
(wizard's hut).  The second key lies in a hut sorcerer 
(wizard's hut) and he is from the stables (stables).  The third 
key in the stables (stables) on it high ledge (high ledge).

 The fourth key is a well, he is from the guardhouse (guard 
room), there sokrovishe.  The fifth key in the vestibule 
(lobby) it from stairs (stairwell), on the first floor

stairs (stairwell) under the second step is a treasure.
 The sixth key to the cave (cavern) under the church (chapell), 
it is the lair of the dragon (Dragon's lair).

 The seventh key in the cave (cavern) under the pool (hot 
baths), it is from home spirits (Spirit's abode).

 The eighth key is under the hatch in the cave (cavern), he of 
the treasure box (dragon's hoard). , Ninth key under the hut 
sorcerer (wizard's hut), he is from the solarium King (king's 
solar), there is a potion to revive (revitalisation).  The 
tenth key is in the church (chapell) it from the closet (junk 
room).  Also in the game to find all the ghosts

and estestvetstvenno, destroy. There
spryatany a ghost. It will appear if
shoot at the flag. He will appear at the top. Total number of 
ghosts 21. More and treasures need to collect.

, In the castle you can find very useful things
so do not shoot at all sorts of bottles.
 Bottle for puteshesvy (rock trawel), allows you to hover the 
crosshair on any available door to get behind it

one vystelom. Thus the rate of
passing game much uvelichevaetsya.Eta bottle is in the 
guardhouse (guard room).  There is a bottle of Cator can 
continually replenish their strength, in case you have to good 
skorotyu pass the maze and kill all the ghosts. It lies on the

stock (store's).
 There is still a small bottle which itself will
add your strength to the limit - the potion
to revive (revitalisation). But after
She can not take any food, otherwise it will cease to operate.
 The castle is to be found and sokrovisha.
They look like they are all keys are only
small. There is even a chest of gold in a secret room. At the 
prompt, they denoted as - TREASURE FOUND.

 Do not forget that the fall is subtracted
strength, and sometimes it can privevti to sad consequences. 
Try everywhere pass, even if it seems impossible. In the castle 
are many open doors.  If everything is blinking - you attacks

ghost, search it and Destroy, it takes away your strength. Look 
for ghosts differently, sometimes it's a black spot strange 
shapes, sometimes it's weird object on the floor or in the air, 
it can also be large or malenkim.Gde something in the castle

a dragon, you know it immediately, he
have a long shot in the head.
 The castle is a secret door and a "cunning" sunroof, which 
opens only when there you have Herculean strength (herculean). 
Be careful! some doors can not be seen before long something 
will not do with a certain subject. Try to inspect estates from 
different points of view.  It is worth to experiment with a 
gate and Law of Attraction.

 Here, given the map of the dungeon - it is you
very useful. And maps of other floors,
they show all the doors and premises
including hiding.



 1


                           6

               2


                        4


CATACOMB FROM
CASTLE MASTER
(C) CREATOR 3
 VIRT GROUP


In the description given guidance for the Russian and
the original version.


                                  5

   dungeon (catacomb)

1 - Cave (cavern) under the sorcerer's hut
(Wizard's hut)
2 - Cave (cavern) under the well
3 - Cave (cavern) under the pool (hot
baths)
4 - Cave (cavern) under tsarkovyu (chapell)
5 - Cave (cavern) under the hatch
6 - access to the stairs (stairwell)


         1 Floor (first floor)



        1 GATE 5



                  FLAG 3

        2

                             4



           11 7 6

     9


   8

        10

1 - hospital (hospital)
2 - Church (chapell)
3 - stables (stables)
4 - forge (smithy)
5 - Pool (hot baths)
6 - main hall (great hall)
7 - well
8 - pantry (larder)
9 - Stairs (stairwell)
10 - kitchen (kitchen)
11 - vestibule (lobby)


         2 Floor (second floor)


       1

            May 2

                  GATES

      April 3



                  FLAG



    July 9

                               6


         8

1 - sokrovishnitsa Dragon (dragon's hoard)
2 - guardhouse (guard room)
3 - Library (library)
4 - abode of spirits (spirits abode)
5 - Sports Facilities (ball room)
6 - main hall (great hall)
7 - carpenters (carpenter's)
8 - warehouse (store's)
9 - Stairs (stairwell)


         3 Floor (three floor)



       February 1

                  10



                  FLAG



     3 4 9



    5 6 7 8

1 - Barracks (barrack's)
2 - Sports Facilities (ball room)
3 - stairs (stairwell)
4 - Princess (princess)
5 - lair of the dragon (dragon's lair)
6 - courtroom (magister)
7 - closet (junk room)
8 - solarium King (king's solar)
9 - corridor (corridor)
10 - a high ledge (high ledge)

 Hut sorcerer (wizard's hut) and hatch outside the castle, and 
they are easy to distinguish.  That would lower the water in 
the pool (hot baths) should be lower lever on one of the

parties.
 From the kitchen (kitchen) you can go to the pantry (larder), 
through the center.  The library opens a door

if you touch a book there. In conclusion, I want to say that as 
soon as completed yet description of the second part of the 
game under called THE CRYPT, in Russian - vault

where spasya princess you decide to get
More treasures and the Dragon, in addition to you
one also has to get out of there.

 That's it, good luck!
_________________________________________





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Toys - 48 Iron (Part 4).

Toys - on popolochkam: Castle Master # 1

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Programmers - Basic for Dummies - Part 5.

Programmers - artificial intelligence in computer games.

Programmers - TR-DOS programmers.

Programmers - a description and history of the creation MEM.

Programmers - exchange of experience: On the effects on the curb, and about something else.

Programmers - the exchange of experience: "Counting the Brain" - AUTOconfig v5.03.

Programmers - adventure: a sensible approach to passing.

IS-DOS - users: a guide to basic commands and utilities, basic kit IS-DOS.

IS-DOS - the programmer: a short course in programming in the IS-DOS.

IS-DOS - IS-NEWS - "News of the World IS-DOS".

IS-DOS - software and hardware support for IDE HDD for the ZX Spectrum.

Iron - KAY: ZX Spectrum Ttransformer.

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Iron - General Sound.

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Interview - an interview with the developer of the clone HOBBIT (Part 2).

a rest - dictionary of advertising (with humor, but not without common sense!).

a rest - Memories of the future.

Mail - Letters from readers.

Mail - advertising and announcements.

Mail - Corner lamer (children under 16 years of reading strictly forbidden).

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Miscellaneous - Prospects: Pink Floyd - the new operating system for the Spectrum.

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