ZX Power #04
09 января 2000
  Письма  

Mail - Letters from readers.

<b>Mail</b> - Letters from readers.
Feedback



             Answers to readers
__________________________________________



   First and foremost, I would like to apologize to the people 
who sent us a letter, but we could not answer. Believe me, my 
friends, none of the letter is not left unattended, all your 
feedback (and Critical, too;)) are our moral support and add 
creative forces. But to answer everyone, we, unfortunately,

unable, therefore, some of the most
frequently asked questions we consider in
this article.



   Question> Does the X-Project Association selling programs in 
the mail? 


   A very common question. Many
people for some reason decided that we sell to
mail software. :) This is not
exactly. Again, that XPJ in
face the Editor ZXP engaged in supporting vendors! That is, we 
help authors deserve attention programs connect with 
distributors, but programs themselves, we do not buy or sell.

The only exception is our own projects (or swapp) and then with 
a caveat: we do not sell single copies, For example, 
ZX-Power'a, and only accept orders for distribution. An 
exception is made only for the people with whom we conduct 
regular correspondence. 

   On the one hand, it is understandable and deserves sympathy 
situation spektrumistov living deep in the province where 
access to the latest software is very limited. Y They really 
left only one option to purchase program - an order of mail.


   But on the other hand, why do not they bought software 
directly from the authors interest of their programs? Address 
not know? It is not true everywhere is full of advertising. 
Then, What went wrong? You can still see where the buyer takes 
the software on the local market, but if so a man sends a 
letter, what a difference it: send a letter to Kharkov or 
Donetsk ... 

   Therefore:


   1) We accept applications from distributors and wholesalers 
(5 copies) on projects created in XPJ and the projects for

distribution of which we have a license.

   2) We help authors find distributors for their programs. 
It's enough to send us a CD with demo and report on their 
conditions. 

   3) We support software from other cities
Participants XPJ, being in contact with us, as well as authors, 
sent valuable materials for the magazine.




   Question> Can I join the ranks of X-Project Association?


   It is possible, but not all. We are ready to take in
offer only active in the
Spectrum platform, people (or groups) and
Freestuff seeking access to the software we
not needed.



   Question> Why log ZX-Power, such
low frequency output, and for what
because it spreads so slowly
the expanses of the CIS?


   Frequency of low due to low activity of Ukrainian 
spektrumistov. Almost All articles are written ZXP Kharkov 
authors and are not so much. : ( 

   The impression is that in Ukraine, apart from Kharkov, 
Spectrum general no more ...


   With regard to slow the spread, then no wonder there is no: 
the magazine was originally designed with protection, so we can 
not "throw" freewar'ny option in the network until such time as 
our distributors will not pay back the license. Want

receive the magazine fresh? Send request
or 5 discs, or on the distribution. We
not much to ask for.



   Question> I have written a good program, and
I suggest you for the NN bucks to buy the rights to its 
distribution ... " 


   Firstly, we do not buy software, buy distributors, we are 
only helping with the contact them.


   Secondly, no one software vendor in their right mind would 
sell, for example, editor on the "entire disk". Therefore,

do not send us system programs,
If nobody wants to buy, the more so
the market is flooded sistemkami. In the best case
we can publish a program in
Appendix.

   Thirdly, dear authors, where you saw these prices? For 
example, someone asks for Editor Sound Effects $ 10. Yes we are 
for distribution of its magazine take less!


   The paradox is obtained: we want to software
was Freestuff, break open, buy a pirate, spit on the authors, 
and then want to have a "civilized market"! Moreover, because

what's interesting: crack is not "ordinary
users ", but mostly it was" sceners "
ie people who themselves are potential sponsors ...



   Question> Will a "Citadel" by Stalker?


   Just have tortured us with this issue. And ask not a 
stalker, and we ... ;)) 

   The answer: Citadel by Stalker will not!
And if they will be, by anyone, other than
as source games transferred to other hands.



   Question> What is there about the new versions of STS
and Alasm?


   About Alasm: Alem officially handed over
assembler source code to us, because he
will no longer be releasing new versions. Now we are 
negotiating with those wishing to continue the series Alasm'ov. 

   About STS: Stalker, in principle, willing
give the source of their debugger, so that
if someone wants to succeed, write to the editor or directly 
Stalker. Of course, this should have appropriate level of 
knowledge in coding. ;)) 



   Question> What other products (except ZXP)
produces XPJ?


   XPJ - an association, so that each of its
party is engaged in its own projects. To date, ready or are in 
development projects: 


   - Supaplex 'Snake - 100% readiness


   Two games on one disc. One - "sobiralka" type Boulder Dash: 
300 levels, music + effects, high dynamism

and other bells and whistles.

   The second - non-deterministic, analogue
game "virus." The meaning of the game is
programming of intelligence snakes between
which then arranged fights.


   - NeOs - 100% readiness


   Operating system. Details are
in this issue (see "Desktop")


   - Brain Pressure - readiness to 70%


   Logical game, a demo version is in
Appendix.


   - Psevdoshashki - a willingness to 90%


   Puzzle game demo in the Appendix.


   - Digital Sound Editor - 100%


   Digital editor, demo version, too
here. :))


   - Lunar Wind - a willingness to 60%


   Large-scale RPG by Jam, before leaving the game will be made 
available a demo version. 


   - Citadel - 50% readiness


   The project is "frozen".


   Besides all the above, there is still
few games are in the very initial stage, as well as a number of 
very small-scale projects (sistemki, releases, etc.)


   With the completion of these programs,
They will be published under the label XPJ,
but we are taking applications now.



   Question> Will there be changes in the shell
magazine?


   There is every reason to believe that the next number will 
be in a completely different shell as a substantial part of it 
is already written, not even excepting that the journal will 
out under a new name. 



   Question> Why ZXP # 3, in the articles was
so few graphics?


   Because both the magazine and just barely fit on one disc. 
Here in this room full of graphics! :)) 



   Question> Is there a freeware-version ZXP # 3?


   Now it is (for example, on our
site) but some applications out there, "obrublena" because disk 
format standard - 640 KB.


   And there is another version, the pirate (maybe not one ...) 
There are all fit, but ... on two discs.




   Well, everything seems to be the main issues
lit ... If there is something else you are interested in
- Write. And even "just" write, we
We are pleased to bring to your attention.

   So, before the meeting, please contact - waiting, sir!
__________________________________________




Other articles:

Authors - The authors of the journal and editorial contacts.

Entry - Welcome and opening remarks.

Entry - Describes the features of the shell.

Entry - Content.

Game room - GLADIATOR. Analysis fightingovoy interesting game.

Game room - BARD-S TALE. Sequel to "storm" classic RPG.

Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.

Game room - SNAKE Presentation written in Kharkov nondeterministic games.

Game room - SNAKE-HELP1. Tips for playing Snake.

Game room - SNAKE-HELP2. Principles of the game and the story of creation.

Game room - SOLDIERS. The story of the author that he created a strategic game.

Game room - The Ship. Information about the new strategic project.

Game room - BRAIN PRESSURE. A story about a new puzzle game.

Game room - PSEVDOSHASHKI. Another logical game.

Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.

Interview - An Interview with DEMIURGE ASH.

Interview - An Interview with MIDISOFT / EM.

Interview - An interview with ENERGY MINDS.

Interview - X-PROmotion. XPJ story about a trip to Donetsk.

Interview - SSG-99. The story took place in Sevastopol on the Party

Interview - An interview with a group of Feodosia - X-THEME.

Likbez - RESTORATION OF GAME # 3. The final article.

Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.

Likbez - CHEATS & POKES. The last two parts of the cycle.

Room with laughter - ABM system administrators. A selection of jokes.

Room with laughter - HOW TO MAKE A JOURNAL. Tips 'experts'

Room with laughter - HAMLET # 1. The first part of the new version of the immortal tragedy.

Room with laughter - WHITE PENGUIN. Antinovella on a well-known game.

melomania - Music lovers # 2. The second issue of the music category.

melomania - Album Review. Review of heavy-metal CD for the 98/99 years.

melomania - VOODOO (Russian) Translation of the album King Diamond-98.

melomania - VOODOO (English) The original text of the album.

Review - NOVE? .. Arguments on the subject of fresh software, a list of new games.

Review - Review of recent electronic journals for the ZX Spectrum.

Review - GAMES. Familiarity with the latest gaming software: Kozel, hunting moles, White Eagle, Leprikon, 1912 a secret book, King, CHIF, Raven Black - new missions.

Around the World - Intel: the skeptics wrong again?

Around the World - New cars Silicon Graphics: PC or workstation?

Around the World - News from the MacWorld Expo.

Miscellaneous - OUR beggary. Essay on Chekhov.

Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.

Miscellaneous - CHAMPIONSHIP snakes. New competition.

Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.

Miscellaneous - ADVERTISING.

Miscellaneous - COMPETITION.

Desktop - DIGITAL SOUND EDITOR. The presentation of digital audio editor.

Desktop - NEOS. The story about the new operating system for the Spectrum.

Desktop - INTERMINAL. The new terminal program.

Teverna - the first installment, devoted to the game program: the concept of the game "Tavern."

Mail - Letters from readers.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
world of sound Spectrum - Chapter 1: The Physics of Sound.
Authors - The authors of the journal and editorial contacts.

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