ZX Power #04
09 января 2000 |
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Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.
(C) Andrew Mushnikov (Flymansoft) ____________________________________ From the Editor: Introducing the readers of copyright description of the "game-sobiralki" "Supaplex", a demo version which you can found in the Appendix. Over the acquisition of the full version please refer to the editorial office. * ... Two years ago, was played at a friend's on IBM'e in SUPAPLEX. Me as a fan of games genre BOULDER DASH, very attractive, this toy. Those stones, something like a diamond, but moving objects moving very smoothly, and there was no impression that the labyrinth is composed of X to Y cells, where each object at any moment is exactly one cell. When moving PakMan'obraznogo protagonist Fullscreen smoothly scrolled, that a lot of fun. Then it turned out that among the files of which consisted of a game, there is a file from the levels which format is easy to understand: 1 level = 1536 bytes. Awareness of this led to further ideas ... Goal of the game, like many of the genre - collect on each level of the right amount "Diamonds" (INFOTRONS), which I call 'Stuff' and leave the level through the EXIT. But do not always easy, so pass the levels interesting. In order to play the game, it is desirable to know how operate the various elements of the labyrinth: 1. VOID Does not seem to be in places which are not occupied by other objects. Perhaps it is strange that I pay attention to the void, but despite the fact that consciousness is not draws attention to the void that is required for all moving objects. 2. STONE If possible, begin to fall. Also tends to slide off with some walls or with other stones. It can be shoved to the left or right if he is stationary. If the stone falls, and if something else falls, or ... In short, ALL THAT MOVES - deadly! 3. 'Stuff' Properties exactly the same as that of stones, but they need to collect, and all otherwise the level is not complete. 4. Floppy disk (blue) This is a bomb that explodes in the fall. If it drops a stone or a "thing", it also explodes. 5. Floppy disk (red) This is also a bomb that explodes with Monitor. These bombs are not falling down and they can move in any direction as to SOCOBAN'e. Sometimes you need to place bombs in different walls and blow them up monitor. 6. MONITOR In essence, this remote control control bombs. Employing it, you can activate a bomb and it explodes. 7. Floppy disk (white) And this time bomb. They can collect, and then put in any place where you want to use it. 8. SCISSORS Objects moving along the tricky principle. Be at the point through which will pass scissors, mortally dangerous. In other words, a collision with them is undesirable. If you accidentally (or specifically :)) To drop a pair of scissors stone, they explode. 9. FIELD Moves like scissors, but the explosion field energy is released, which applies to all subjects and exploding converted into a substance that is in 'stuff'. 10. DIODES Wall through which you can pass in one direction, so that before it do you have to be sure that everything is assembled. 11. SUPER-DIODES This is not the diodes, although I call them so because they can pass through left-right, or [and] up and down, but they they are the walls. 12. WALL Walls do not explode and stones with them slip, unlike the chips. 13. CHIPS And this same wall, but they can be blasting and stones with them, respectively, slide. 14. "Grass";)) For all moving objects, except protagonist, is a wall. The latter easily it eats, and the its place is emptiness. 15. Discharges At the "grass" may appear from time to time electrical shocks. At such moments you can not try to eat or go through the "grass" because then ... Well, can guess. 16. EXIT In translation, I think, from English, :))) Means "exit". As already described someone said, there need to get with the right amount of "stuff". I described the elements IBM'ovskih levels. We now describe the new elements that have emerged due to "vpihivaniya" levels of BOULDER DASH'a and some new elements. 17. MIXER Looks like a regular chip, but if it something falls, all the mixers in the labyrinth will become visible. The mixer is needed for turning stones into "things" and vice versa, for this must be done under the mixer void and throw stones into the mixer. 18. VIRUS If possible, it multiplies. If this is not possible, it turns into 'Stuff'. If it does not "clog" in two minutes, then it will turn into stones. 19. WALL-VIRUS. Looks like a chip, but if left or the right of it is empty, then it is her fills. Thus it may wrong time to close the course. 20. TELEPORT Serves to quickly move through the maze. If the horizontal or vertical line two teleports, one can of one hit to another, if you log in first teleport in the direction of the second. The game has levels of gravity. Ie If our "loaf" is not based on anything, then it falls. For the existence of gravity is necessary to know the following: 1. You can cling to (probably with his teeth:)) for "grass". 2. You can intermeddle in diodes without leaning, but to go into EXIT, you need to somehow stand. 3. After passing through the two-sided diode turns off the gravity. 4. There are two types of unilateral diodes transitions do not differ in appearance. But after passage of some gravity necessarily Indeed off, and after passing through the other - must be turned on. In the game 3 * 111 level. 111 pieces - IBM'ovskie levels. 96 pieces - BOULDER DASH'ovskie levels. These levels are easy, they can be trained. 15 light levels. For the formation of a block of 111-T levels. 111 own, original levels. The game has a level editor with the buffer at 112 levels. Description of the menu. Can play 16 players. Everyone starts with the first level. There is a possibility skip difficult levels. At the beginning of may be skipped three levels, then for every passed 16 levels is given another chance. If you get a missed level you can skip the other. Each player has his own information Passed levels and the time spent on it. To choose the level needed to "poke" cursor "level up", "level down" the same applies to the player's choice. To start need to specify the cursor on the list of levels. Displayed three titles levels, and if have access, then start the level, whose name in the middle. Levels indicated by the following colors: Green - the level is passed, but it You can still play. This makes sense if want it to go faster, because time spent for a particular level, contribute to the total time, and reducing transit time at this level, you will improve and the overall time. Red - a level not passed, and access it is not (can not play). Yellow - red, but with access. So will be indicated by the current level, which you're not yet, but have access to it. Blue - missed yellow. For example, you decide to skip this level, but at any moment can pass it on. In the STATISTICS option you can see: 1. Who are the players spent more time the game. 2. Who went further. 3. Who is better passed a particular level. in PLAYER OPTIONS options available: 1. Make a new player. Before this nuzh but choose a place in the list of players who are not occupied by another player. 2. Rename player. 3. Kill the player (to be confirmed). 4. Miss rate (if possible). QUIT - exit / entry, but the recording is possible and not leaving the game. Written to those who can not pass 111 levels of once. When selecting a power level recorded players and others are loaded. Ie on each block its own set of levels of players. It remains to note that the game is more or less smooth, with music and music. effects. There ability to disable or music or effects. Music can also be selected. On this, perhaps you can finish it. Bye! __________________________________________
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