ZX Power #04
09 января 2000

Entry - Content.

<b>Entry</b> - Content.
ZX-POWER # 4


            Content
__________________________________________

1. Game room

 1.1. GLADIATOR
 Analysis fighting'ovoy interesting game.

 1.2. BARD'S TALE
 Sequel to "storm" classic RPG.

 1.3. SUPAPLEX
 Presentation of the Kharkov boulder dash'eob different game.

 1.4. SNAKE
 Presentation written in Kharkov undeformed terminated the game.

 1.5. SNAKE-HELP1
 Tips for playing Snake.

 1.6. SNAKE-HELP2
 Principles of the game and the story of creation.

 1.7. SOLDIERS
 The story of the author that he created strategic practically 
game. 

 1.8. Ship
 Information about the new strategic project

 1.9. BRAIN PRESSURE
 A story about a new puzzle game.

 1.10. PSEVDOSHASHKI
 Another logical game.


2. INTERVIEWS

 2.1. ART WORK

 2.2. DEMIURGE ASH

 2.3. MIDISOFT / EM

 2.4. ENERGY MINDS

 2.5. X-PROmotion # 1
 XPJ story about a trip to Donetsk.

 2.6. X-PROmotion # 2

 2.7. SSG'99
 The story took place in Sevastopol on the Party

 2.8. X-THEME


3. LIKBEZ

 3.1. RESTORATION OF GAME # 3
 The final article.

 3.2. 3D-graphics # 2
 Additions and comments.

 3.3. CHEATS'POKES # 2
 The last two parts of the cycle.

 3.4. CHEATS'POKES # 3


4. LAUGHTER ROOM

 4.1. PRO sysadmin
 A selection of jokes.

 4.2. HOW TO JOURNAL
 Advice "experts."

 4.3. HAMLET # 1
 The first part of the new version of the immortal
 tragedy.

 4.4. WHITE PENGUIN
 Antinovella on a well-known game.


5. Music lovers

 5.1. Music lovers # 2
 The second issue of the music category.

 5.2. Album Review
 Review of heavy-metal CD for the 98/99 years.

 5.3. VOODOO (Rus)
 Translation album King Diamond'98.

 5.4. VOODOO (English)
 The original text of the album.


6. REVIEW

 6.1. NOVE? ..
 Arguments on the subject of fresh software.

 6.2. REVIEW MAGAZINE

 6.3. GAME-1
 Familiarity with the latest gaming software.

 6.4. GAME-2

 6.5. GAME-3

 6.6. GAME-4


7. AROUND THE WORLD

 7.1. INTEL

 7.2. SILICON

 7.3. MAXEXPO


8. MISCELLANEOUS

 8.1. OUR begging
 Essay on Chekhov.

 8.2. ROLE PLAYING GAMES
 The history of role-playing games.

 8.3. DOG SNAKE
 New competition.

 8.4. AND AGAIN AY
 An article about the correction of sounding music. resistance 
core processor. 

 8.5. ADVERTISEMENT

 8.6. COMPETITION


9. DESKTOP

 9.1. DIGITAL SOUND EDITOR
 Presentation of digital editor.

 9.2. NEOS
 The story about the new operating system for
 Spectrum.

 9.3. INTERMINAL
 The new terminal program.


10. TAVERN - the first installment, settlement
    vyaschennoy game programs.


11. MAILBOX



                APPENDIX

1) BRAIN PRESSURE (DEMO)
2) TOWDIE - Russian version
3) GLADIATOR 128
4) SUPAPLEX (DEMO)
5) SNAKE (DEMO)
6) SOLDIERS
7) SCORCHED EARTH
8) PSEVDOSHASHKI
9) Ship (DEMO)
10) DSE V1.0
11) INTERMINAL - terminal program
12) GODZILLA - new version HOBETA
13) CKM V1.0 - Morse code tutorial
14) BELOUSOV - Commander

__________________________________________




Other articles:

Authors - The authors of the journal and editorial contacts.

Entry - Welcome and opening remarks.

Entry - Describes the features of the shell.

Entry - Content.

Game room - GLADIATOR. Analysis fightingovoy interesting game.

Game room - BARD-S TALE. Sequel to "storm" classic RPG.

Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.

Game room - SNAKE Presentation written in Kharkov nondeterministic games.

Game room - SNAKE-HELP1. Tips for playing Snake.

Game room - SNAKE-HELP2. Principles of the game and the story of creation.

Game room - SOLDIERS. The story of the author that he created a strategic game.

Game room - The Ship. Information about the new strategic project.

Game room - BRAIN PRESSURE. A story about a new puzzle game.

Game room - PSEVDOSHASHKI. Another logical game.

Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.

Interview - An Interview with DEMIURGE ASH.

Interview - An Interview with MIDISOFT / EM.

Interview - An interview with ENERGY MINDS.

Interview - X-PROmotion. XPJ story about a trip to Donetsk.

Interview - SSG-99. The story took place in Sevastopol on the Party

Interview - An interview with a group of Feodosia - X-THEME.

Likbez - RESTORATION OF GAME # 3. The final article.

Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.

Likbez - CHEATS & POKES. The last two parts of the cycle.

Room with laughter - ABM system administrators. A selection of jokes.

Room with laughter - HOW TO MAKE A JOURNAL. Tips 'experts'

Room with laughter - HAMLET # 1. The first part of the new version of the immortal tragedy.

Room with laughter - WHITE PENGUIN. Antinovella on a well-known game.

melomania - Music lovers # 2. The second issue of the music category.

melomania - Album Review. Review of heavy-metal CD for the 98/99 years.

melomania - VOODOO (Russian) Translation of the album King Diamond-98.

melomania - VOODOO (English) The original text of the album.

Review - NOVE? .. Arguments on the subject of fresh software, a list of new games.

Review - Review of recent electronic journals for the ZX Spectrum.

Review - GAMES. Familiarity with the latest gaming software: Kozel, hunting moles, White Eagle, Leprikon, 1912 a secret book, King, CHIF, Raven Black - new missions.

Around the World - Intel: the skeptics wrong again?

Around the World - New cars Silicon Graphics: PC or workstation?

Around the World - News from the MacWorld Expo.

Miscellaneous - OUR beggary. Essay on Chekhov.

Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.

Miscellaneous - CHAMPIONSHIP snakes. New competition.

Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.

Miscellaneous - ADVERTISING.

Miscellaneous - COMPETITION.

Desktop - DIGITAL SOUND EDITOR. The presentation of digital audio editor.

Desktop - NEOS. The story about the new operating system for the Spectrum.

Desktop - INTERMINAL. The new terminal program.

Teverna - the first installment, devoted to the game program: the concept of the game "Tavern."

Mail - Letters from readers.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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