ZX Power #04
09 января 2000

Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.

<b>Interview</b> - Interview with the creators of the acclaimed game Mirror Group ART WORK.
Looking at "Through the Looking Glass"


(C) 1999, E. Nesterenko (Jam / XPJ)
___________________________________ _


                 Nechay on "Mirror" blame,

                 if face is crooked ...


                             (C) Tim Kelly


   From the Editor:


   Visit the glorious city of Donetsk, and not
take the local scenery of the interview, it would be
simply blasphemous, so I want to start to give here an 
interview with a member of the Donetsk group ArtWork, namely 
Vitali Stepanov (VS) and Igor Pasechnik

(I.P).


                  *



ZXP: Tell me how you managed to create

     a project known as "The Mirror"

     and not "light up" in either the electron
     polaron edition? Decided to keep the integral
     Cognitive? ;))

I.P: No, just her, the media in Donetsk

     We do not have, and others that something is coming
     exist. Here you first ... :))

VS: In many magazines mentioned game

     but here the authors somehow remained in

     the shadows. "

ZXP: Well, then we will correct the situation!

     Where is the justice? Homeland should

     know its heroes! Is it good
     Shaw, when some of the group, Nitsche
     of not doing, trumpeting at each corner
     lu, and the people really support

     platform, remain "offstage." Ska
     residents, as you have decided to work together?

VS: It was 1997. It so happened that

     approximately the same time, we

     got game "Star Heritage" and three

     volume of the "Lord of the Rings" JRR Tolkien.

     The idea once floated itself: what if

     to create a game-fantasy? Heat of the moment I'm talking 
about      drew the first couple of locations right in


     Igor at home, b / w TV. And for
     so already we began to seriously consider

     script, design and other things.

ZXP: What is the "Mirror" written under the impres
     chatleniem Lord of the Rings? Inte
     It is interesting, but did not affect whether it is on the 
stage      narii, is not whether, say, your


     "Dark Lord" encrypted "

     Sauron, Saruman, or there? ;)

VS::) None. Although some elements of the

     entourage fantasy world, of course,

     is - at it and ... fantasy

ZXP: Much time was spent on the game?

VS: Actually, no. We started at the end

     summer of 1997, and finished already weight
     Neu 1998. A lot of time spent on a
     protection of cooking and presentation, but this

     already engaged in, we do not, and KGS.

ZXP: You were familiar with them before the game?

VS: No, once we did the demo ver
     UIS and spread it in Donetsk, with

     Tim Kelly has contacted us and offered

     help with the distribution. We accept
     were.

ZXP: Speaking of design. I was pleasantly

     surprise design branded drives with the IG
     Roy: stickers, booklets, but serial
     measure. Feels approach! And tell me,

     was there any profit from the "Mirror"?

I.P: Yes, something that we have received, but, unfortu
     Unfortunately, a little bit. So little

     that the incentive to make games to wages
     bot money we have.

ZXP: But thank you is important too?

VS: Yes, of course, wanted to get out
     vestnost, recognition, because that is the
     Kaya is a special opportunity and
     sequence Spectrum. And we're his goal dos
     crucibles.

ZXP: You do not zadalbyvaet what about "Zer
     Kahlo "speak" is a clone of Heritage?

I.P: We tried to make the game so

     original as possible, but

     in this case, of course, could not leave

     beyond the interface. In general, STEP

     is not the first to apply to
     mandny interface, including the

     Spectrum.

VS: The focus we have given graph

     wanted graphic is accompanied by
     assertion is not kept pace with the text.

ZXP: By the way, about the graphics ... I have a personal
     but many of my friends who saw

     game, the impression that the boundary
     Fick in "Zerkalo" some "children".

     And I was surprised to see quite adult
     logo artist ... :)))

VS::)) The fact that I have three

     style in which I draw: comic, so

     called real-comic and monumental
     Naya schedule (in the style of Valeggio). "Zer
     Kalo "is made in the style of real-comic

     and here for our new game, I draw

     schedule is as pure comic book, I Telegram
     any this genre.

ZXP: I know that you do not have the Spectrum as

     do you then draw under it on schedule?

VS: First part (lock goblins) rice
     las completely with Igor, his black and white

     TV and the rest I painted already

     on the PC.

ZXP: an emulator?

VS: No, it's much trickier: I took the usual
     LIMITED pisishny graphics editor

     singled out the window of 256 * 192 pixels and divided

     it on the colored squares 8 * 8 points

     simulating familiarity. Painted with light

     these boxes, and then imposed

     color.

ZXP: Really! :-O Yes, for such a work you na
     monument to fit bet. ;)) Tell me about

     your new project.

VS: Is there such a game on the PC - "Space Qu
     est ". And then somehow came into my bare
     Wu, try to do something similar
     Noah on the Spectrum. It looks like this.

     The playing space is divided into

     graphic location of the size of the screen.

     In such locations are the objects and

     characters, all animated.

     The protagonist may be freely mixing
     schatsya on such a screen, and overcoming
     vat quest obstacles. Running

     job, he moves to the next

     location. Will probably be another multiplicative
     likatsionnye insertion between locations.

ZXP: So you're doing a classic quest

     with an emphasis on graphics.

I.P: Rather, with an emphasis on animation ... :)

ZXP: Well, what I saw (several floor
     completely traced, and animate

     locations), I liked it, but it is u
     rushka certainly done as comics.

     What about release dates?

VS: Well, it's "a question on filling! :))

ZXP: Okay, let's leave without comment. Sur
     prize will be! The following question: among the spectral
     trumovskih scenery is spread
     Nena habit of taking an alias. Poche
     Therefore, you currently do not have?

I.P: Yes, just do not like nicknames.

ZXP: Back then the games. Here you govo
     Rita, that's great influence on you

     "Star Heritage", and call more

     some of your favorite games?

VS: Well, the "Heritage" - again. Then, perhaps,

     "Laser Squad". Liked adventyury

     "Kayleth", "Rebel Planet" ...

ZXP: I will never believe that you have passed "Re
     bel Planet "and" Kayleth "completely!

VS: Really, did not pass;) but the games

     liked. Another happy u
     The integral in the "Lord Of Chaos" and "Target Rene
     gade ".

I.P: I have something like this: "Elite", "Heritage
     que "," Tau Ceti "and" Worm In Paradi
     se "(but a" worm "is also not passed:))

ZXP: How do you, for example, "Bard's Tale"?

I.P: Damn, toy interested me, but

     because she hit me in the Annex
     approximation to a secure spectrophone, then

     work on another disk denying
     las. And on the same disk can not be done

     shipping - no free space .:(((

ZXP: Familiar to the pain pattern. :)) And you do not

     tried to delete other files when
     expansion and thus get free

     space? I'm just so and was able to ship
     Xia ...

I.P: You should try it! I wonder what

     The authors of the journal thought, in making such

     funny? ;))

ZXP: Regarding the jokes ... Playing in the "Czerka
     lo ", I managed to find some

     not very "logical" points. Eg
     measures as possible to give a water pitcher

     Related girl? ;))

I.P: Yeah, about that we talked a lot. But

     It so happens that this time we

     missed.

VS: And here, by the way, the prototype of the very de
     vushki! (Vitaly says, pointing to the

     the girl standing next to it)

ZXP: Well, yes!? Now it was really

     resemblances! And she knows about it?

VS: It is now, yes. :))) When the draw,

     did not know, but it would still shy ...

ZXP::))) And maybe some other transforms

     were?

VS: No, like there was no more.

ZXP: yet it seemed to me illogical Bros
     of stone in the place where he is heading

     and breach the wall (you will find it hard to
     number), and luring eagle fruit and

     talking stone.

I.P: What stone?

ZXP: From the stone history exists. When correc
     retical to speak to him, he is something out there

     blurted out and I have added experience. This

     I was startled. But most of it I

     achieved nothing. Then I met

     fly in the three-headed Castle. Scored,

     hence, the water in a pitcher, but he turned out to
     It was found that all subjects can not take.

     Then I decided not to take the crossbow - at

     that he told me without arrows? And once on

     top of the tower, I saw in the location

     only one object - the ledge. No matter how I

     excelled, but get out of this localized
     I could not function. And suddenly I was axially
     preserves: in fact a ledge stone, and ka
     lower in the maze is something talked about

     relatives ... Well, I think, something must
     then give a stone that he put in a for

     I have a word to the ledge. :))) Pe
     rezagruzhayus and begin to apply to

     all the stones, that is. And the water on his
     silt, and flint was trying to warm up, and but
     forces around the maze, but nothing

     leaves. And only then decided to correc
     retical fly with a crossbow. ;))

I.P: :)))) Well what can I say? We ask
     I do not think that people can come

     in the head! You have until this moment
     out to be illogical, and other players

     some other, are we got a letter
     Is that ridiculous to even talk here. A

     the stone could not razgovari
     vat - all the same experience would be enough. But

     On the other hand, can not be denied

     when creating the game has affected, to
     Of course, lack of experience in gamema
     ker'stve.

ZXP: Well, I think, in the following projects
     max you will be easier to work and you still

     many times we will rejoice good games.

VS: We ourselves hope so! :))

ZXP: Well, one last question: what would you xo
     Teli said on this occasion, all

     spektrumistam CIS?

VS: Hmm ... All is not everything, but that's turning

     specifically to people involved CREATE
     Fraud, to say the following:

     "Use the opportunity to realize

     their dreams, because of another such opportunity
     particular you may not be! And the EU
     Whether in this case you have and bring to
     Therefore, a joy to get someone to use
     torturing sense of admiration for your GUT
     rhenium, then all your efforts will be excited
     awarded. "All I want is rest

     wish to enjoy vremyapreprovozhde
     in front of your Spectrum,

     Remember: all software pi
     shutsya for you, and only if

     your interest in them they find

     meaning.

I.P: fully subscribe to and Acne

     I want to add: I had never ispy
     Tyva cool sensations such as when

     creating the game, thanks to her I have found

     glory, new friends and a lot of different

     impressions. I do not know how the rest of

     my future life, but certainly I know

     One: Spectrum will always be

     it one of the lightest and brightest

     pages.


     Good luck to all!



__________________________________________




Other articles:

Authors - The authors of the journal and editorial contacts.

Entry - Welcome and opening remarks.

Entry - Describes the features of the shell.

Entry - Content.

Game room - GLADIATOR. Analysis fightingovoy interesting game.

Game room - BARD-S TALE. Sequel to "storm" classic RPG.

Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.

Game room - SNAKE Presentation written in Kharkov nondeterministic games.

Game room - SNAKE-HELP1. Tips for playing Snake.

Game room - SNAKE-HELP2. Principles of the game and the story of creation.

Game room - SOLDIERS. The story of the author that he created a strategic game.

Game room - The Ship. Information about the new strategic project.

Game room - BRAIN PRESSURE. A story about a new puzzle game.

Game room - PSEVDOSHASHKI. Another logical game.

Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.

Interview - An Interview with DEMIURGE ASH.

Interview - An Interview with MIDISOFT / EM.

Interview - An interview with ENERGY MINDS.

Interview - X-PROmotion. XPJ story about a trip to Donetsk.

Interview - SSG-99. The story took place in Sevastopol on the Party

Interview - An interview with a group of Feodosia - X-THEME.

Likbez - RESTORATION OF GAME # 3. The final article.

Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.

Likbez - CHEATS & POKES. The last two parts of the cycle.

Room with laughter - ABM system administrators. A selection of jokes.

Room with laughter - HOW TO MAKE A JOURNAL. Tips 'experts'

Room with laughter - HAMLET # 1. The first part of the new version of the immortal tragedy.

Room with laughter - WHITE PENGUIN. Antinovella on a well-known game.

melomania - Music lovers # 2. The second issue of the music category.

melomania - Album Review. Review of heavy-metal CD for the 98/99 years.

melomania - VOODOO (Russian) Translation of the album King Diamond-98.

melomania - VOODOO (English) The original text of the album.

Review - NOVE? .. Arguments on the subject of fresh software, a list of new games.

Review - Review of recent electronic journals for the ZX Spectrum.

Review - GAMES. Familiarity with the latest gaming software: Kozel, hunting moles, White Eagle, Leprikon, 1912 a secret book, King, CHIF, Raven Black - new missions.

Around the World - Intel: the skeptics wrong again?

Around the World - New cars Silicon Graphics: PC or workstation?

Around the World - News from the MacWorld Expo.

Miscellaneous - OUR beggary. Essay on Chekhov.

Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.

Miscellaneous - CHAMPIONSHIP snakes. New competition.

Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.

Miscellaneous - ADVERTISING.

Miscellaneous - COMPETITION.

Desktop - DIGITAL SOUND EDITOR. The presentation of digital audio editor.

Desktop - NEOS. The story about the new operating system for the Spectrum.

Desktop - INTERMINAL. The new terminal program.

Teverna - the first installment, devoted to the game program: the concept of the game "Tavern."

Mail - Letters from readers.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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