ZX Power #04
09 января 2000 |
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Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.
Role-Playing Games (C) 1999, E. Nesterenko (Jam / XPJ) __________________________________________ Greetings to all fans of role-playing Games! How do you not an alternative? Then you will definitely want to check the content of this article ... ;) So, a little history. What is the role-playing games? In English this genre of gaming programs abbreviated RPG, that stands for "Role Playing Games". I wonder what role-playing games are not pure invention of the computer, such as 3-D actions or strategies, and have even before the invention of computers in the form of board games. That board RPG are classic examples of role games, since they have the most extensive abilities and involve "live" players. What is needed for a desktop RPG? First, Dungeon Master - the person who comes up with a game module and manages the game. Simply put, this is Game Designer. He preparing a map of the playing area, has her monsters, treasures, puzzles and traps, and then manages the process of the game. Secondly, we need a system of rules. And thirdly, we need, of course, players. :) With Dungeon Master'om is clear - they can be developed by anyone with imagination and gaming experience. Players are also not a problem. But on a system of rules should stay in more detail. Generally widespread role the game got after the sensational trilogy of Tolkien's Lord of the Rings. " No matter how strange, but this book became the ancestor not only a new genre in literature, but also a new game genre, I do not speak about "tolkinistah" and their "get-togethers." ;)) After read the trilogy many wanted by go to a fairy-tale worlds, to go on a treasure hunt, to fight dangerous the enemy and capturing the magic of sitting at home, in a comfortable chair. And such a possibility given RPG. Has developed a system of rules for Desktop RPG, named D'D (Dungeons and Dragons). It includes options for all types of weapons, equipment and characteristics of various races of heroes monsters, spells tables, algorithms battles and much more. Using such a system could easily determine what would happen if the forest gnome dressed in coats of mail, with 11 kilograms of cargo in the backpack, a soldier in the professional class, attempts to strike copper halberd mountain troll who is knee-deep in a swamp and armed wooden shield and oak club. At the same time can still be taken into account wind speed and direction, the viscosity of the swamp, the current the spell and the degree of stomach fullness characters. :) In other words, with the help of D'D could be the most accurately simulate the reality of the game. This became a distinctive feature of the role games. And to board games still need to add anything to them, each player plays his own hero himself, and manages the game is not a piece of silicon, but a living man. Play board RPG's never boring, because the Dungeon Master carefully watches the game and in case of difficult situations can adjust plot. Eg. Detachment of the heroes got into the cave. Slaughtered heroes monsters posobirali treasures, and there is no escape. The rope by which they descended into the dungeon, and ended nowhere passage. In computer game you would have to either hack program, or try to learn from friends played this game, or find a way "to blue in the face. "Or they throw the game. A out there, it very close - one of the walls illusory and can pass through it, but will not be a player to knock all the walls forehead, even if he knows that somewhere is an illusory wall! In the board game Dungeon Master, seeing that the players are already looking out for twenty minutes, may give a clue. For example, when the squad will be held near the illusory wall, he says: "Did you feel the wind blow ...", or pick up on the road squad scroll of "see hidden". That is, it can Improvise. It can sometimes break the rules - to make, for example, for the good "implantation in the role of" indulgence player who must be killed after the attack. Once again I remind you that the role-playing games more akin to the theater - they probably do not PLAY to play them. But the board RPG very widely distributed only in the West, we have the same reason they do not meet. : ( So, leave alone games and let's see what we have on the computer front? Of course, with the advent of computers all rushed to create "electronic RPG ". However, these games due to lack of Dungeon the Master demanded a slightly different approach and therefore a firm produced a system of rules D'D (TSR, Inc.) thought for a moment and ... refine the (rules) for use in computer role-playing games. The new, modified system was name AD'D (Advanced Dungeons and Dragons). And the beginning of a new epoch, the epoch Computer RPG. How do they differ from Desktop? There should be to begin to talk about the evolution of computer role-playing Games ... The era of the first (realist) The first RPG from the desktop differed Only the lack of "improvisation". All "Graphic" displays in text mode, symbols. For example, the letter "O" denoting Orc, the letter "T" - a treasure, and the letter "S" - your squad. :)) There were detailed text accompanying actions. Figuratively speaking, the first computer RPG was akin to the first computer adventyuram - hard, reliable, detailed and ... poor. On Spectrum, in my opinion, no game of of the "era". The Second (graphic) What was the fundamental difficulty of creating computer RPG? Not in the rules - they have already been detailed in the system AD'D. Not in the script - though it was fantasy more than enough, especially as the fantasy game could realize the most fantastic, most "crazy" ideas. And the problem was in memory. Not in a human, and operational, the RAM that is. :) The fact that role-playing games require a huge gaming space and a large number of databases - all kinds of tables. Therefore, As soon as the machine with more or less a lot of memory began to emerge, "graphic" RPG. A typical example of such a game could provide Spectrum version of "Bard's Tale". Why "Spectrum version? Yes, because this game is at ibm; (three "series") are not possible that it is on other platforms. Graphics noticeable revived the role play, however, it adversely affected the text maintain, and narrowed the possibilities of the genre. Still, I would say that it is the RPG this era are the best, such "golden mean" as it was in its time and adventyurami. Epoch Three (DOOMovidnaya) Graphics capabilities of computers grew, and with them grow up and requests for gamers chart. Although, oddly enough, on the role games, it's almost not reflected - they lasted longer than any other genre. Even when adventyury become "quests" RPG continued to adhere to the "classical" rules of design: as a rule, it was "Step-doom" with step by step the same treatment battlefield. If anyone does not believe, let there at the HRC episode, "Might'Magic # 1-6" and observe at example of the evolution of these games ... :) Well, of course, began to emerge and new solutions, as, for example, "Eye Of The Becholder". There has already been applied realtime, as in the mode of travel, as well as in combat, the truth "doom" was incomplete - 90-degree rotation. At Spectrum example of this - "Bloodwych". If you peer into this game, then there is all signs of degeneration: a simplification and professional classes (eg, crackers and the priests in the game have absolutely no meaning), and the absence of a parameter setting, and the monotony of the game space, and a small amount of NPC, and much more. Practically the whole point of the game is reduced to drawing maps for finding out of the maze. : (( A realtime just added extra problems: Well, agreed, as it is convenient to operate in "Bloodwych" two magicians at the battle, if for each casting need to do such manipulation: 1. Select a player. 2. To open the book of spells. 3. Select the desired page (1 of 4) 4. Point to spell. 5. Put spell power. 6. Press the icon "utter." And the enemy at this time methodically ticks for you to blow ... The era of the fourth (strategic) Actually, the hexagonal version of the graphic realization of role-playing games was first used for a long time, even during the the time of the second period. But the true recognition he received after "Diablo" - the typical "hodilki with elements of RPG". On Spectrum is a much better quality version of such a decision - "Hero Quest # 1'2", with the only difference being that there not-realtime. But the thing is done, and soon some clever smart enough to cross your RPG with strategy ... From the "Warcraft" games such differ only by a constant set of players between the level and availability of items for sale / purchase of inventory and magic. One of the Recent examples on the PC - "Rage" (Russia, by the way, the game). What's next? Perhaps the role of tetris. Yes, forgot to tell you about AD'D. The point that there are many games that use the system AD'D while RPG is not are. What is this game? At Spectrum, For example, it is "Swords'Sorcery", "Heroes Of The Lance ". Although clearly draw the line between these genres is difficult, but you can make a rough list of the distinguishing features of role-playing games, to be was somehow guided in this matter. Distinctive features of "classical" RPG 1. Players must be a few. Mill Dart - four, but can be up to 8-10. 2. The large size of the playing area. That is, the number of locations measured tens and hundreds of thousands. 3. Required Settings "parameter moat "(the choice of prof. class, race, etc.) 4. Itemized options heroes. Simply speaking, your heroes should not be two parameters (as in Hero Quest) - B la and mind, and not less than ten. Reason is, all these parameters should be on that or to influence and develop with increasing hero's level. 5. A variety of NPC, equipment and situation onnyh locations. Here, of course not specific restrictions, but the more so, accordingly, the better. :)) Who like, if you're on the road meet only two types of "monsters" to beat:) which sponsored the game There are three types of weapons: Birch curve Axe, Iron Axe, and the myth sterile Axe ... RPG on the Spectrum As is also the case with role-playing games on the Spectrum? Compared with other platforms - very bad, compared to the amount Spectrum games from other genres - Disgusting. : (I personally know of two games on the Spectrum, which can be attributed to the role. That the above-mentioned "Bard's Tale" and "Bloodwych". Well, even with a large stretch, "Hero Quest". This is because of brand. With regard to SNG'shnogo software, it was a lot of ambitious proposals for upcoming RPG, were and a demo version, but in 1999 I saw only one complete game - "12 Secret Books "by Demiurge Ash, and even then, role this game could be called a stretch to argue. The reasons for such low-interest game-RPG maker'ov to explain a very trivial - Under 128 KB of hard to make a decent game. The reader may ask: "What "Bard's Tale" fits in a 48 kb? .. "Fair enough. But there is only one problem: a who now will play a game with SO interface, graphics and design? Yeah, right - play it will be only a couple of maniacs like me, and then by virtue of (very much zadalbyvaet drawing maps and wretchedness of the interface). But I do not want to so sad note, check out this article. Last time on the Spectrum there is a distinct tendency to build up the amount of RAM, and it gives us hope that our platform will, finally, interesting, modern design and interface role-playing games. And I also still say goodbye to the readers and invite them to "disperse" to play until the "Hero Quest 1'2", "12 Secret books "," Bloodwych "and" Bard's Tale ", and in that order. The last two games You can search in spectrophone # 22 and # 18, and with all the necessary details for the game, and "Hero Quest 1'2" - in Spf # 8. If someone wants to discuss the contents this article, or suddenly have a presence not mentioned herein Spectrum RPG, are invited to contact me - must answer, and in the magazine as well. __________________________________________
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