ZX Review #7-8-9-10
08 ноября 1997 |
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Crossing Dragon - Create Adventyuru. Review of the editors.
When it becomes CLOSELY In foreign SPRUDEL "Think of a green sun easily, it is difficult to create a world in which it would be the EU to naturally ... " John Ronald Reuel Tolkien Destroyed when the last Monster and produced the most valuable of all the treasures to or removed from steel safe is the most-secret plan, toss whether you're on chair with a vague sense of dissatisfaction or surprised that all this is made it was you? In any case, do you never been closely scope of foreign adventures, really never wanted to do it all in their own way or even make something new, moving his feverish thoughts in your own story by e-reality called Adventure? Even if you are doing is only the first steps in BASIC, it does not mean that you will not be able to realize their dreams, the Moreover, they are, the least as exciting, as most those programs with which you are to this had to do. So where do you start? Do not kid yourself: write Are you one of the dialects BASIC, or use one of special tools, nothing will save you from a huge and tedious paperwork prior planning. First of all, need a plot. I warn you - if you have newcomer is not enough just behind giant script with hundreds of locations. Best to first practice on adventyure with a dozen other locations, and simple logical constructions. Remember also that the memory of Spectrum limited, and may be impossible to introduce into it the script of "War and Peace" or thousands of pages of "The Forsyte Saga", written by you in your free time or study. But here's theme is found, thoroughly thought out. There comes a time to move to one of the most major preparatory work - create maps of locations and the accompanying descriptions. Draw a card - a process rather long, and better for him to prepare in advance. All in the same England, which has repeatedly been mentioned in this book, produced even a special chart paper to create maps adventyurnyh programs. Us to such a service is still far away, so you'll have to hope on their own strength. Those who have at hand there is the copier, you can establish his mini-production of chart paper, and the rest probably have to settle for homemade stencils - small rectangle, which is not difficult to produce from anything such as cardboard. In either case, you specify the size of boxes (rectangles denoting the map each of the locations), such so that it could accommodate at least a number of locations. Better if there is fit, two or three words for this location, the name (or name) lives there enemy and the names of those items that You can get it here. A rough idea about all You can still be obtained if look, for example, one of the Map Description Dungeon Adventure. Between the boxes must leave enough space to place there is not Only arrows with designations teams move between locations, but some of the explanatory labels, notes, messages, etc. When the original map will be ready, you will feel that your fantasy world begins to take shape. But it is only a skeleton on which more to increase the living tissue in the form of descriptions of locations. These descriptions in the development process programs are better placed than map, but on a separate sheet. The size of the descriptions may be limited by many factors, chief among them - the design of the program and the amount of memory your computer. In Anyway try to avoid both unnecessary verbiage, and excessive brevity. If text inventive, has the necessary information and complies with atmosphere of the game, it largely increases its attractiveness. Look for the best program the company Level 9, and you sure, as researched in the details of the text can be supplemented the overall effect. The next step - removing all possible inconsistencies. To do this, have once again thoroughly review all the locations. Objects and treasures - some visible, others hidden - Should be distributed game space is logical and more or less uniformly, and need to decide exactly what they need the investigator of your world. This is probably One of the most difficult moments development, as there will be a game original or not, depends on its tasks and riddles. If they do not understand or are too difficult for players, it will cause an aversion to game. If you are too simple - can lead to a desire to quit game. If you decide that some questions can not be resolved without assistance, type in program keys puzzles or data services. Recall, for example, magic words inscribed on the walls of some locations Adventure 1 or tips issued crystal ball game Stormbringer. Such strokes greatly increase the attractiveness of the program. Now it's time to think about the dictionary program. Be sure to include possible more synonyms. This will make the game more versatile and will save a player from the constant appearance on the screen annoying inscriptions like: "I I can not do it "- or - "I do not understand." From time Time may prove useful inclusion in the program of action that is performed only on certain combinations words, but this phrase does not should complicate the player life more than finding an obscure synonym in the Dictionary of Russian language. Having the characters, objects, dictionary and a network of locations can be finally begin to transfer your creations to your computer. Unfortunately, the Russian market too-it is rich with books and software tools that can help you directly. No matter how sorry to admit it, but do not have have a single book, such "Write Your Own Adventure Programs" Jenny Tyler, "Spectrum Adventures "Tony Briddzha and Roy Carnell, or "New Adventure Systems for the Spectrum "Robert sang. The best thing we have in this area to date - Detailed description of the utility "Adventure Building System" (Or "ABS"), placed in recent issues of the journal ZX REVIEW for 1993. This description - real godsend for those who conceived to create your own adventyurnye worlds. But let us still turn to the programming. Most of the methods used for creating adventyur enough standard, and once having learned they can use them again and again with new data. This applies to all programming languages. However, if you are not ready or do not want to devote their time develop their own methods programming, you'll need to buy some program to write adventyur. What can we offer to Today in this PC market? Adventure Building System (ABS) Today it is the most accessible and fully Russified software product designed to create adventyur. Quote ZX REVIEW: "ABS" - a system which will make the first move. She can be useful and experienced programmers, because in order to check their conceived the concept, does not need to sit down and write a game program. On it may take months, and it turns out that the concept is not interesting, the script is boring, and everything works spent in vain. Much more convenient have such a game designer, as ABS, and then check your vision can be within a few hours. " This program will be useful and those who are simply interested in question: "How is it done?" How are adventyurnye Games how they work - all you know, reviewing this system. Electronic Journal spectrophone in one of his rooms he found the place for the program of ABS, but anyone can collect it yourself, Using the listings and descriptions placed in the ZX REVIEW. And the descriptions are so detailed, that they can be used not only do adventyurnye game, but also improve itself ABS. While ABS is designed to a mostly text games, may well wish to her help to revitalize their programs a certain amount of graphics. I already had the opportunity to work with ABS, and I can say with confidence that it deserves the attention! Especially if you write his first adventyury. DUNGEON BUILDER Dream Software Virtually unknown in Russian program. Somewhat reminiscent of the utility The Quill, but perhaps slightly weaker than her its capabilities, although more Easy and friendly to the user. Dungeon Builder allows you to use to create screen graphic sketches. Program functions are controlled by a menu. But the biggest advantage - the ability to view on-screen maps of locations. K Unfortunately, the available memory is very limited - about 10 Kbytes - which is a serious obstacle to the creation of large adventyur. Find this program very difficult - even in the archives of the most inveterate Russian collectors, it does not come across often, and given also the limited capacity, it is not necessary to hope in the near time to get her Russified version. THE GRAPHIC ADVENTURE CREATOR (G.A.C.) 1985. Incentive Software The program is designed to create adventyurnyh games. She has been slightly refined (adapted to the TR-DOS) the creative team of the magazine and spectrophone placed in one of his releases. And her description, not yet too detailed, given the magazine ZX REVIEW N3 in 1994).. Let another quotation from him: "You have the opportunity to create 9,999 locations, is 255 verbs, 255 nouns, 255 adverbs and synonyms, to prepare 255 posts, 9999 drawings and identify 255 objects. Of course, in such a gigantic the game does not count, you simply not enough memory, but a couple hundred locations around dictionary four hundred words, several dozens of objects and images over a hundred posts you completely master. In general, G.A.C. allows you to create adventyurnye Games high class. ... Unfortunately, all the features of the program until the set is not failed ... " Yes, the games of high class G.A.C. does allow create, but first have a lot of experimenting with this very tool. This is the first disadvantage. A second, perhaps even more than the first - The program has not yet russified, so your adventyury have to write in English language. So at the moment GAC, perhaps not ideal for Russian authors adventyurnyh games. Ca. Ed.: From the time of writing this the book was quite a lot of time for which the program G.A.C. was completely russified. THE QUILL Very famous and popular in the West program. With its help, many of which have already created a classic game genre Adventure. Even the firm Level 9 is not considered it shameful to use this utility. The program allows you to create games native with a fairly high-speed response. It offers even the most inexperienced game developers available means quick and easy transfer to a computer adventyurnyh scenarios. The Quill is a main menu, and then loaded into computer memory free reserves of about 30 KB - ample space for placement of mass locations and many picturesque details. Show imagination, you can do by The Quill adventyury, not inferior to the best western samples. Why Western? Yes all for the same reason, annoying, that the program (as Dungeon Builder and the GAC) has not yet russified. Although it seems that this unfortunate misunderstanding will soon be eliminated, as The Quill seriously interested in the magazine Spectrophone. Still often we hear people say that video games inherently lead to passivity, the ability of the coffin, holding back fantasy. Anyone who has played in adventyury knows how unfair generalizations. If you decide to go ahead and write your own adventyury, then this is without a doubt, not only provide a limitless stretch of imagination, but also significantly raise the skill logic. It is possible that at This way you can even create your (No matter what - a tiny or huge) adventure masterpiece. *
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