ZX Review #7-8-9-10
08 ноября 1997

Crossing Dragon - Create Adventyuru. Review of the editors.

<b>Crossing Dragon</b> - Create Adventyuru. Review of the editors.
     When it becomes CLOSELY

       In foreign SPRUDEL


     "Think of a green sun

      easily, it is difficult to create a world

      in which it would be the EU
      to naturally ... "

       John Ronald Reuel Tolkien


   Destroyed when the last
Monster and produced the most valuable of
all the treasures to or removed from
steel safe is the most-secret plan, toss whether you're on
chair with a vague sense of dissatisfaction or
surprised that all this is made
it was you?

   In any case, do you
never been closely scope of foreign adventures, really never 
wanted to do it all in their own way or even make

something new, moving his feverish thoughts in your own story 
by e-reality called Adventure? Even if

you are doing is only the first steps in BASIC, it does not 
mean that you will not be able to realize their dreams, the 
Moreover, they are, the least as exciting, as most

those programs with which you are to
this had to do.

   So where do you start?

   Do not kid yourself: write
Are you one of the dialects
BASIC, or use one of
special tools, nothing will save you from a huge and tedious 
paperwork prior planning. 

   First of all, need a plot. I warn you - if you have
newcomer is not enough just behind
giant script with hundreds of
locations. Best to first practice on adventyure with a dozen 
other locations, and simple logical constructions. Remember 
also that the memory of Spectrum limited, and may be

impossible to introduce into it the script of "War and Peace" 
or thousands of pages of "The Forsyte Saga", written by you in 
your free time or study. 

   But here's theme is found, thoroughly thought out. There 
comes a time to move to one of the most major preparatory work -

create maps of locations and the accompanying descriptions. 
Draw a card - a process rather long, and better for him to 
prepare in advance. All in the same England, which has 
repeatedly been mentioned in this book, produced even a special 
chart paper to create maps adventyurnyh programs. Us to such a 
service is still far away, so you'll have to hope on their own 
strength. 

   Those who have at hand there is the copier, you can establish
his mini-production of chart paper, and the rest probably have 
to settle for homemade stencils - small rectangle, which is not 
difficult to produce from anything such as cardboard. In either 
case, you specify the size of boxes (rectangles denoting the 
map each of the locations), such so that it could accommodate 
at least a number of locations. Better if there is fit, two or 
three words for this location, the name (or name) lives there 
enemy and the names of those items that You can get it here.

A rough idea about all
You can still be obtained if
look, for example, one of the
Map Description Dungeon Adventure.

   Between the boxes must leave enough space to place there is 
not Only arrows with designations

teams move between locations, but some of the explanatory 
labels, notes, messages, etc. 

   When the original map
will be ready, you will feel
that your fantasy world begins to take shape. But it is only a 
skeleton on which more to increase the living tissue

in the form of descriptions of locations. These
descriptions in the development process
programs are better placed than
map, but on a separate sheet.
The size of the descriptions may be limited by many factors, 
chief among them - the design of the program and the amount of 
memory your computer. In Anyway try to avoid both unnecessary 
verbiage, and excessive brevity. If

text inventive, has the necessary information and complies with
atmosphere of the game, it largely
increases its attractiveness. Look for the best program the 
company Level 9, and you sure, as researched in the

details of the text can be supplemented
the overall effect.

   The next step - removing
all possible inconsistencies.
To do this, have once again thoroughly review all the 
locations. Objects and treasures - some visible, others hidden 
- Should be distributed game space is logical and

more or less uniformly, and
need to decide exactly what they need the investigator of your 
world. This is probably One of the most difficult moments

development, as there will be a game
original or not, depends on
its tasks and riddles. If they do not understand or are too 
difficult for players, it will cause an aversion to

game. If you are too simple - can lead to a desire to quit
game.

   If you decide that some
questions can not be resolved without
assistance, type in
program keys puzzles or data services. Recall, for example,
magic words inscribed on the
walls of some locations Adventure 1 or tips issued crystal ball 
game Stormbringer. Such strokes greatly increase the 
attractiveness of the program. 

   Now it's time to think about the dictionary program. Be sure 
to include possible more synonyms.

This will make the game more versatile and will save a player 
from the constant appearance on the screen annoying 
inscriptions like: "I I can not do it "- or -

"I do not understand." From time
Time may prove useful inclusion in the program of action that 
is performed only on certain combinations words, but this 
phrase does not should complicate the player life

more than finding an obscure synonym in the Dictionary of 
Russian language. 

   Having the characters, objects,
dictionary and a network of locations can be
finally begin to transfer your creations to your computer.
Unfortunately, the Russian market
too-it is rich with books and software tools that can help you 
directly. No matter how sorry to admit it, but do not have

have a single book, such
"Write Your Own Adventure Programs" Jenny Tyler, "Spectrum
Adventures "Tony Briddzha and Roy
Carnell, or "New Adventure
Systems for the Spectrum "Robert sang. The best thing we have in
this area to date
- Detailed description of the utility
"Adventure Building System"
(Or "ABS"), placed in
recent issues of the journal ZX
REVIEW for 1993. This description -
real godsend for those who
conceived to create your own
adventyurnye worlds.

   But let us still turn to the programming. Most of the 
methods used for creating adventyur enough

standard, and once having learned
they can use them again
and again with new data. This
applies to all programming languages.

   However, if you are not ready or
do not want to devote their time
develop their own methods
programming, you'll need to buy some program to write adventyur.
What can we offer to
Today in this PC market?

 Adventure Building System (ABS)


   Today it is the most accessible and fully Russified software 
product designed to create adventyur. Quote ZX REVIEW: 

   "ABS" - a system which
will make the first move. She
can be useful and experienced programmers, because in order to
check their conceived the concept, does not need to sit down
and write a game program. On
it may take months, and it turns out that the concept is not 
interesting, the script is boring, and everything works

spent in vain. Much more convenient
have such a game designer, as
ABS, and then check your vision can be within a few hours. "

   This program will be useful
and those who are simply interested in
question: "How is it done?"
How are adventyurnye Games
how they work - all you
know, reviewing this system.

   Electronic Journal spectrophone in one of his rooms he found 
the place for the program of ABS, but anyone can collect it 
yourself, Using the listings and descriptions placed in the ZX 
REVIEW. And the descriptions are so detailed, that they can be 
used not only do adventyurnye game, but also

improve itself ABS.

   While ABS is designed to
a mostly text
games, may well wish to her
help to revitalize their programs
a certain amount of graphics.

   I already had the opportunity to work with
ABS, and I can say with confidence that it deserves the 
attention! Especially if you write his first adventyury.



        DUNGEON BUILDER

        Dream Software


   Virtually unknown in
Russian program. Somewhat reminiscent of the utility The Quill, 
but perhaps slightly weaker than her

its capabilities, although more
Easy and friendly to the user.

   Dungeon Builder allows you to use to create
screen graphic sketches. Program functions are controlled by a 
menu. But the biggest advantage - the ability to view on-screen 
maps of locations. K Unfortunately, the available memory

is very limited - about 10
Kbytes - which is a serious
obstacle to the creation of large
adventyur.

   Find this program very difficult - even in the archives of 
the most inveterate Russian collectors, it does not come across 
often, and given also the limited capacity, it is not necessary 
to hope in the near time to get her Russified version.



  THE GRAPHIC ADVENTURE CREATOR

           (G.A.C.)

    1985. Incentive Software


   The program is designed to
create adventyurnyh games. She
has been slightly refined (adapted to the TR-DOS) the creative 
team of the magazine and spectrophone placed in one of his 
releases. And her description, not yet too detailed, given the 
magazine ZX REVIEW N3 in 1994).. Let

another quotation from him:

  "You have the opportunity to create 9,999 locations, is 255
verbs, 255 nouns,
255 adverbs and synonyms, to prepare 255 posts, 9999 drawings 
and identify 255 objects. 

   Of course, in such a gigantic
the game does not count, you
simply not enough memory, but a couple hundred locations around 
dictionary four hundred words, several dozens of objects and 
images over a hundred posts you completely master. In general, 
G.A.C. allows you to create adventyurnye Games high class.

... Unfortunately, all the features of the program until the 
set is not failed ... "


   Yes, the games of high class
G.A.C. does allow
create, but first
have a lot of experimenting with this very tool.
This is the first disadvantage. A second,
perhaps even more than the first
- The program has not yet russified, so your adventyury
have to write in English
language.

   So at the moment
GAC, perhaps not ideal for Russian authors adventyurnyh games.


   Ca. Ed.: From the time of writing this
the book was quite a lot of time for
which the program G.A.C. was completely
russified.


          THE QUILL


   Very famous and popular
in the West program. With its help, many of which have already 
created a classic game genre Adventure. Even the firm Level 9 
is not considered it shameful to use this utility. The program 
allows you to create games native with a fairly high-speed 
response. It offers even the most inexperienced game developers 
available means quick and easy transfer to a computer 
adventyurnyh scenarios. 

   The Quill is a
main menu, and then loaded into computer memory free reserves 
of about 30 KB - ample space for

placement of mass locations and many picturesque details. Show 
imagination, you can do by The Quill adventyury,

not inferior to the best western
samples. Why Western? Yes
all for the same reason, annoying,
that the program (as Dungeon Builder and the GAC) has not yet 
russified. Although it seems that this unfortunate 
misunderstanding will soon be eliminated, as The Quill 
seriously interested in the magazine Spectrophone.


   Still often we hear people say that video games inherently 
lead to passivity, the ability of the coffin, holding back 
fantasy. Anyone who has played in adventyury knows how unfair 
generalizations. 

   If you decide to go
ahead and write your own adventyury, then this is without a 
doubt, not only provide a limitless stretch of imagination, but 
also significantly raise the skill

logic. It is possible that at
This way you can even create your
(No matter what - a tiny or
huge) adventure masterpiece.


           *







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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