ZX Review #7-8-9-10
08 ноября 1997 |
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Crossing Dragon - Game Witch's Cauldron.
WITCH'S CAULDRON Cauldron witch Mikro-Gen By accident you hit the clutches of the evil witch Heyzl (Hazel), and she turned you into a frog, and then locked in his house on the island Molveyn (Molvayn). For greater reliability witch instructed protect you its crazy assistant Moktuperu (Moctuper). Fortunately, you have saved the human mind, but here is a new slimy green body you fairly limited. Your goal - to regain his human form, but note that do it in one go is not succeed. Before you succeed, will have to go through many transformations. In the final eventually you have to cook in Heyzl boiler, and then drink very specific magical cocktail, which will return you human nature. Introducing the words North, South, East, West, UP, Down, IN, OUT, UNDER etc., can travel through the house Heyzl. In this case, you 'll find a variety of subjects, as very necessary (part of them will go on cooking the already mentioned "cocktail") and utterly useless. To deal with them more often Use the command EXAMine and HELP. Other useful for you words will be: TAKE - take DROP - to quit, to leave BREAk - (c) break STIR - move (be) MOVE - move (be) CUT - cut LIGHT - light, lighting TIE - bind, tie DRINK - (you) drink GIVE - (from) to give ON - enable OFF - off LIST - to display a list your existing items SCORe - display the results of the game reached nutye SAVE - save the current state of the game (on tape) LOAD - load deferred u py (with tape) QUIT - to end the game LOOK - display a description of the location in which we find you dites INSTructions - display text embedded in program How- Giving the team a computer, use clear and precise English. If your instruction do not understand the program at first times, try to rephrase it. Examples of input commands: PUT THE WATER IN THE CAULDRON - Pour water into the boiler UNLOCK THE NORTH DOOR - indentation Ret north door OIL THE SOUTH DOOR - lubricate the southern nuyu door CLIMB ONTO THE CHAIR - climb a chair TAKE EVERYTHING - to take all items The program has a set of all possible clues, you just do not be lazy and look for to translate them. Try to keep the translations have been possible more accurate, since many puzzles to solve important may be the most insignificant at first glance, the details. A few more words about the things that you find in house. A full list is given at the end of the description, but the place where these items can be found, not specified, and this is not done accident. The fact that Each part of the program start items scattered about the room at random, so that will not be bored - from a new game, will need to carefully examine every corner. In fact, in the guise of a frog available to you space is very limited - it's only one single room in house (living room), and at first you can even do without the card, although she eventually you likely to be needed. If you decide to make a map, try to take into account that each screen-illustration corresponds a few places where it may be a frog, so it's worth predetermine: to portray each such place of separate locations or it will be enough to indicate on a map only displays. The first option, of course, significantly increase the size of the card, but rather to simplify further the game. But let's get down to business Considering that the program is already loaded, and a brief statement that appears at the beginning gave way to the screen, place of the first location. This location is chosen randomly from the three-screen illustrations that will described first. Suppose you were under the piano. Cover Tool opened and closed the door behind him. Open lid piano - it is very tempting ... Carefully scout out the situation - EXAM PIANo - and the program helpfully informs you that here you can climb into a piano. UP - and you're inside him. And there are already waiting first finds: a gold ring (A Gold Ring) and a sheet with notes (A Sheet of Music). Ring if you want to be able to grab a (TAKE RING), but the notes carry until you are on the forces, but on You can read sheet music sheet (READ A SHEET OF MUSIC) something interesting. Name of the play - "Music of metamorphosis, and then are the words: "Change, change again and again, cat the name tells you this way. " But do not start turning - with the magic trifled with. So even if you are already familiar with words such as TURN and TACYSSUP, do not let them out - Your face instantly changed, and new dimensions will not be allowed to get out of the piano, and the game is over, has barely begun. To avoid such troubles, and now and in the future, let's take it a rule: before any conversion necessary to maintain the current state of the game using the command SAVE. It seems nothing more interesting things around to be seen. You can come down (Down or South) and continue to study the situation and its possibilities, gone at least to the south (S). This step will move you by Sofa. There is there any useful object, pre- One can not say, but another tooltip will surely: 'to east (E), between the sofa and wall there is free space. " This gap - not only a place where you can get out from under sofa. First, you can get on the sofa itself, and secondly, making the move to the south (S), it is easy to find oneself under the seat, and then even climb on it (CLIMB ONTO CHAIR). In these places, you waiting for a number of interesting findings. Here and odnopensovy whistle (A Penny Whistle), and the Magic mirror (A Magic Mirror), and Curling up toy (A Caddly Toy), and much more. There will be very helpful tips. All, so once, and you name it. But some of the implicit things should be said. For example, the coiled Kalachik toy (A Caddly Toy) always in the chair. If try as it should be evaluated (EXAM TOY), the program impassively informs you that it is shaggy sheep and nothing more. Carry out a toy (TAKE TOY) you do not manage - too loud. A Incidentally, the eye of this most lamb very soon come in handy, and its no problem take (TAKE EYE). Spider, whom you somewhere here will meet, if not already met around a piano, the first time in his hands will not. But sooner or later you'll get to it, but I do not advise it is (EAT SPIDER). Given that you are still wearing the frog skin, spider you overcome disgust, of course, to swallow, but the most will lose an important components of a witch's brew (Think of any fairy tale about the evil witches - well, some of them could do without spiders?) Pay attention to the inscription under the seat, it is easy to read (READ WORDS): "From the ashes - the ashes, from dust - the dust ... Throw soot over his shoulder, and turning to be. " Especially important is the second Line (THROW SOOT OVER SHOULDER), it is essentially ready team for one of your transformations, we must not only forget about it when razdobudete soot. A few words about the magic mirror. Its verification problems are call (EXAM MIRRor), but give a lot of useful information. First, you'll see in the mirror himself in his next appearance - in the guise of a cat. Secondly, under mirror has been written previously mentioned the word - TACYSSUP. Come on, try to read it in reverse order: it is difficult not note the coincidence - because PUSSY CAT is in Russian fluffy cat. Take a mirror and try to "Play" with the words MIRRor, TURN, TACYSSUP, add a little own imagination and see what happens. It is not excluded that from the first times anything worthy of attention you do not get anywhere. Well the same loss - only the beginning victory. Temporarily switch on anything else, well, at least the survey period between sofa and the wall: if you remember, it is to the east of the sofa (E). The first thing you see here - Mouse hole. No less noticeable and a bottle of whiskey (A Bottle of Whiskey), but do not rush to drink from her. Drinking alcohol is rarely yields positive results, but in this case, the consequences could be truly disastrous: you are here you turn into a little Triton and, falling into the bottle completely dissolve in the golden beverage. But forget about This finding is not dangerous in a hurry - A drop of whiskey (A Drop of Whiskey) then very useful. Sometimes in this location there are also some other items, including The number and usefulness. Bring those who see fit, just remember that more five subjects did not carry a frog able. But thanks to its small size, it can squeeze into the mouse hole (IN HOLE or E). Alas, this step is very dangerous, though necessary. Infiltrating into the hole, you get caught in a trap, out of which alone can not (I hope that before such a decisive act you are not forgotten click SAVE, and if forgotten, still not too late to use it). Now it's time to call for help - HELP. Help came quickly, but it will be very specific. Yavivshayasya the call of the mouse categorically state that will save you only if you could recognize its mystery. And guess the riddle must be for limited time, or a mouse, adoring frog legs, simply dine you. Mouse puzzles are not too complex, and an arsenal of them quite small, but that the critical a moment to puzzle over the translation, here are a couple of them: 1. Hazel `s assistent, What is his name? Arrange the letters To continue the game. What is the name assistant Heyzl? Rearrange the letters - and no problems. (Otgadka - the name of the assistant Moctuper, very easily altered in a well you are familiar word Computer). 2. A sign of the devil You `ll need to name Three numbes together And all the same. The sign of the devil you will be called, "Three these figures can not know. (Jnuflrf - 666). Those who cope with the enigma of a mouse without a murmur free, and they will only get of the hole. But before the command OUT (or W), it is necessary to take the snail shell (A Snail `s Shell), which is in powdered form should be serve as part of a witch potion. Once again at the entrance to hole, and continued exploration of the apartments witch, try to go north (N). And this time you'll be all in the same most living Heyzl (rather adventyurah rare case in which the set of gaming locations placed in the same room), but the new location - near an old gramophone. Be sure to inspect it (EXAM GRAMophone), and get the opportunity to get a diamond (A Diamond), that before the check was a phonograph needle and for this reason the eyes are not rushed. But the huge fireplace you could not miss, despite all troubles related to diamond mining. To reach it, try to command the UP. It seems that we are a bit overdone, and instead of the fire were in his chimney. As it should be, nothing but black here No (Some Soot), but it's something you needed. Remember, because it is already somewhere mentioned: THROW SOOT OVER SHOULDER. Beware! Do not rush to throw soot, its use may turn you into a bat, which will be eaten immediately appear out of nowhere Moktuperom. However, soot, just in case tack with a (TAKE SOOT) - not interfere with - and only then get down down (Down). Here is something you and you're in fireplace. Objects there finding is usually not possible. Checking the clock, standing on the mantelpiece, too little is encouraging, not giving no new information beyond reported that for an hour of the day and it was time to lunch. It remains to rejoice that the entire living room you have already bypassed - Any new movement now will result in one of those places where you have already visited before, if the advice given description. Is it time to finally take over the main thing: to try to back into a man, and to start to become at least have a fluffy cat? This task is doable GTA, you only gain a little patience, show a little ingenuity, and not to forget from time to time use magic command SAVE. LIST OF ITEMS Bottle of whiskey - a bottle whiskey Caddly toy - Curling up toy Chest-Chest Crushed snail `s shell - crushed shell snail Crystall ball - crystal ball Dead dragon - the dragon dead Dead spider - dead spider Diamond - Diamond Drop of whiskey - a drop of whiskey Empty whiskey bottle - empty bottle of whiskey Fierce dragon - fire-breathing dragon Friendly Lion - the friendly lion Gold key - gold key Gold ring - a gold ring Jam jar - jam-jar Jewelled crown - a jeweled crown Knife - Knife Large key - a huge key Lion - Lion Lit lamp - lighting the lamp Lock hair - curl Magic eye piece - a piece of magic eye Magic mirror - Magic Mirror Magic wand - Magic Wand Mortar - Mortar Mouse trap - mousetrap Oar - oar Oil lamp - an oil lamp Old gramophone - an old gramophone Pearl - Pearl Pencil - Pencil Penny whistle - odnopensovy whistle Pestle - pestle Piece of bone - a piece of bone Playing card - a playing card Red bow - red bow (bow) Red ribbon - red ribbon Rope - Rope Ruby - Ruby Sand - Sand Sheep `s eye - sheep's eyes Sheet of music - sheet notes Silver key - the silver key Silver spoon - silver spoon Skeleton key - Skeleton Key Small key - a small key Snail `s shell - shell snail Some broken glass - a bit of broken glass Some gold coins - some gold coins Some magic dust - a little fairy dust Some matches - a few matches Some sand - a little sand Some soot - a bit of soot Spider - Spider Ten pence piece - a coin of 10 pence Witches hat - hat witch Wooden spoon - wooden spoon It is not accidental that all names and the names used by the program are given in full. The fact that the puzzle game are often built on the transposition of letters, reading words from end to beginning, etc. The following examples and list of items presented in end of the description, the dictionary program is not limited to - She understands many more words. Try to make yourself a complete dictionary Witch `s Cauldron, and if not will read the chapter "Where are the dictionaries?". *
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