ZX Review #7-8-9-10
08 ноября 1997 |
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Expert Tips - Game Scorpions: Die Machines.
* SCORPIONS: DIEMACHINES Experts: Ilya Komandin, Andrew Cherebaev, Kaluga "We beat the monsters on the run, on everywhere around the burning flesh and smoldering bones ... Wind otgo nyal smoke and fog. Rocks in terms were stained black blood. We shot cont vigayas forward ... " Roger Zelazny "Guns of Avalon SCORPIONS refers to the class of strategic games in which you do not just give orders to his troops, and they themselves are acting in the mode of direct control. Perhaps this is not such a masterpiece as Last Battle, but and this game has a lot of good sides. The first thing that catches the eyes when the game starts - is performed in three dimensions map with more details. Unfortunately, the merits Game Maker is clearly impossible classify more and artistic talent, so graphics in the game suffers. But this does not worsen the overall impression of her. The essence of the game lies in the confrontation between humans and strange mechanical scorpions. In the course of events one battles taking place on an unknown territory, interfere You. You are fighting, of course, on the side of people, but there is opportunity to play together. On the battlefield are military bases (like yours and the "Scorpion"). The main to the warring parties is the destruction of a flag on the enemy base. GAME Before the start of the battle itself you can assign keys, select the number of players (1-2), the level of complexity - from the simple (10 scorpions) to named by the authors' "To get" (40 scorpions). You can read a little instruction. So the game began. You see in front of a three-dimensional map in the lower right corner is located in your base, and in the upper left - the base of Scorpion. Large part of the map occupied by impenetrable objects, so that the detailed nowhere in particular. The middle map is a river. Jump to it can only be in two places (on rail and pontoon bridges), so the hassle of scorpions is inevitable. As long as you do not have any combat unit, but there is much 20,000 cash to buy army. This can be done only inside the base - on the plates, labeled HB. But, before embarking on purchasing troops, we need to understand with a system of menus from which you control the game. Thus, after pressing the "fire" you are greeted by the following Menu: 1. CHOICE - to switch to direct control of units to by the pointer. 2. BUY - purchase mode Technology (only in base). 3. Information - data military unit to which the pointer. 4. END OF - Transfer of the scorpion. 5. CONTINUE - Exit menu. At the moment, we need second menu item. Selecting it, You'll see information about the military unit that can buy. This information includes name, speed, capacity, fuel consumption, throughput, price and protection. Total in your before there are six types of combat units. Once you've chosen, press the "fire". After this you will need more choose: whether to buy military unit, or just exit. Now more in detail about the characteristics of technology: SPEED - speed are given in conventional units, each of which is equal to three real steps. Steps are being spent just walking, but not in turns. Shots are also steps - two at a shot. Capacity - the maximum weight of arms and ammunition, which can take on this unit. Fuel consumption - the number of fuel, spending one step. Initially, each unit given 250 units of fuel. Replenish its stock may be at the filling points, marked letter F. FLOTATION - an opportunity walk through the swamp. Know your data and enemy units is very important, so Here we present a table of all indicators of the troops: NAME SKO-Together-FLOW Prokh-PRICE PROTECTION GROWTH CAPACITY OF FUEL LEFT REAR convergence FR TANK NO 4 10 1 50 70 30 50 500 DISH March 1920 2 No 35 40 40 35 350 Trailer 2100 5 No 10 50 60 10 640 Tower 1 50 4 NO 80 80 80 80 800 Droid 20 May 3 YES 20 20 15 20 400 ROBOT April 1940 3 YES 35 50 20 35 750 SCORPIO 30 May 3 YES 40 60 10 40 1200 Thus, the purchase of equipment is over, now it's time to arm. Move your mouse over one of his combat units and type the first option to the main menu. Press FIRE once more, and before you get the following menu: 1.1. CONTINUE - Exit menu. 1.2. GATES / BARRIERS - opening / closing the gate or barrier. In order to function to work, should be approached close to the obstacle and turn to her before. 1.3. Refuel - resupply of fuel at the filling points. 1.4. PURCHASE - Purchase of weapons and ammunition. 1.5. BRIDGE SET - Set a pontoon bridge on the river (to do this can only trawlers and scorpions). 1.6. Take - pick up fuel, weapons and ammunition from the remains of combat units. 1.7. FIRE - fire mode. 1.8. Leave the object - Exit from the direct control unit. Select 1.4. You ask what you want to buy - weapons or ammunition. To start choose a weapon. Purchase of weapons produced in the same way as technology. Before you brought the following data: name, weight, lethal force, shooting range (In steps), and price. Necessarily Remember designation purchased Weapons (eg: howitzer D-600), since it is the marking You have to choose the ammunition for weapons. When buying cartridges you will see their designation, weight and price. Any ammo you buy a cage for 5 pieces. The most important characteristic as weapons and ammunition is their weight. He will always be taken into account, otherwise you can buy weapon, leaving no reserve capacity to purchase ammunition. Below we provide a table of characteristics of weapons and ammunition: ARMS Name Weight U.S. PRICE RANGE GUN AM-60 3 20 2 50 GUN AM-90 5 40 3 50 GUN AM-180 7 50 4 60 GRENADES: SE-3 10 80 2 80 GRENADES: SE-8 15 90 2 85 MORTAR MH-4 25 100 3100 LASER LU-1.20 1 10 5 150 LASER LU-5.30 5 40 5 150 LASER LU-10PH 20 80 5180 HOWITZER D-100 30 100 5200 HOWITZER D-600 40 100 5250 CARTRIDGES NAME WEIGHT PRICE AM-60 May 1925 AM-90 October 1925 AM-180 35 30 GP-10 March 1940 GP-20 August 1950 MH-25 April 1950 LU-1.20 May 1975 LU-5.30 20 75 LU-10PH 30 90 F-100 35100 F-600 15125 Well, with armed troops ended. Now you can pass the course scorpions (immediately after the purchase of still can not move). When the Scorpion runs off his own, the time comes to move and you. If you have do not forget, your task - to destroy a flag on the basis of Scorpion and let them destroy your own. Fortunately, because of the limited time does not pass defense strategy at the base, followed by unimpeded destruction of the enemy flag (game would lose interest). So get ready for the campaign. I would advise you to buy more robots and equip them with grenade launchers GP-3 with three stores. This weapon is very powerful, and robots will be plenty enough room to shoot. By the way, how to shoot. Shoots combat unit directly to stay the course, so getting out should be on one line with the enemy and come to a distance shot. If between you there is an obstacle, then your shots first smash it. When you select option 1.7 (fire) You will get a menu similar to the menu, buying weapons. You can choose to shoot any kind of weapon, but shoot, of course, be only one that is in your presence (status = 1) and for which there is ammunition (cartridges> 0). To exit the menu, press RIGHT, and for Fire - FIRE. Do not get too carried away fire, because after the destruction of a scorpion on his left a very useful little box, which You can randomly divided over shot. From this a box you can pump the fuel, as well as to take arms and ammunition (the latter have, however, did not work - apparently, the computer forces and armaments "virtual"). Of your combat units the destruction of such remains the same boxes, but scorpions throughout apparently, people do not like, and usually the boxes are destroyed. If you can still destroy all the Scorpio, then run more on the way to the railway bridge, tucking in the way Located on the road filling station. Then - on the basis of scorpions and destroy them flag - you won! If you are afraid that they could miss at least one scorpion, then leave the protection of flag. Please note only that the scorpion is unlikely to go through the door - They prefer to destroy wall. In conclusion, that artificial intelligence game presented in a very good level. Scorpios never think a long time, easily find the crossing of the river, are able to themselves to build bridges. They do not get lost in a collision with multiple opponents, ably choose the most profitable target and etc. Perhaps the simple level of complexity you can easily break the enemy, but, believe me, all not so elementary to higher levels of complexity. Try it!
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В этот день... 21 November