ZX Review #7-8-9-10
08 ноября 1997 |
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Crossing Dragon - Playing The Runes of Zendos.
(C) V. Ovechkin CROSSROADS DRAGONS (Chapter from book) Music by MITCHELL End. Start see the ZX REVIEW 1997 NN 1-2, 3-4, 5-6. THE RUNES OF ZENDOS Rune Zendosa 1984 Dorcas Software Beautiful and fertile, were Land tiny principality Dorkaziya (Dorcasia). They did not know no wars, no disasters, but angry Sorcerer Zendos (Zendos) devised to subordinate them to itself. And when freedom-loving people of Dorkazii refused to recognize its authority, his charms, he plunged their country into eternal darkness. Using the power of black magic Zendos concluded all the months in twelve hourglass, who hid in a dozen different rooms of their enchanted castle. When the earth is dying in the arms of devastating darkness, must find a hero, able to track down all 12 of the hourglass, months of release and return Dorkazii her freedom and beauty. That you'll have to make this feat! Do you have the determination, courage and resourcefulness that, when confronted by every step of the manifestations of evil fantasy Zendosa, one by one other exempt months and save the crumbling country, returning her normal seasons ...? Each watch has a runic inscription around the base. In It's the magic lies force holding in confinement a given month. To destroy spells and release a month, you should read spell encrypted in runes, and pronounce it. Only then fade spell. Since 12 hours, then the inscriptions, which will decrypt, also 12. In addition, to complicate your task, Zendos has covered every clock is separate from the other corner of his castle. Where each such area has a separate entrance and an intricate system of corridors and rooms filled with no mercy to the servants and all sorts of traps. Only the most courageous and resourceful can succeed when faced with all this nightmare ... Can cause many difficulties communicating with the program. From good, no one checked adventyuroy teams Dorcas left the firm unless TAKE, DROP, EXAMINE and even a couple of friends words. Even the direction of motion familiar with east - west gave way to the LEFT - RIGHT, well, though the UP and DOWN are unchanged. Abbreviations of words are not allowed at all, except for driving directions that can be specify one of the first letter. So we'll have quite a lot practice in English grammar, and again picking up the team, which was made even the slightest mistake. Even at omission or substitution of a single letter of the program always responds unequivocally, stating that she did not understand you. To some extent, can save the situation dictionary contained in end of the description. By THE LOOK command in Runes of Zendos does not work either, so if you suddenly need description of the location, which is already on some reason, crawled away from the screen, use a small Tricks: exit at the next location and return - a description will again be before the eyes. As the game need to constantly monitor the well-being hero and the means at its disposal items. The first is especially important to know when you are going to enter into some unknown space, where You can expect to clash with one of the terrible inhabitants of the castle. All you need information on the screen one (again new to many) team - STATUS, or, equivalently, putting a question mark - just? - And then keystroke ENTER. Force (Strength) can be restored, but not higher than the initial value (25) with Team EAT. In this case, one such team takes one of Provisions and adds it to Strength. If your disposal is an apple, a slice of cheese or others found in the castle products, recuperation perhaps a more radical way: for example, EAT APPLE will just 5 units of force, but note that if this is Strength was greater than 20, several units of power wasted. If someone from the servants Zendosa not can seduce a bribe in the form required him to object, then tactics of attack is most often preferable to any other. In this case, try to use the most powerful of the available you have a weapon: the team ATTACK SKELETON WITH SWORD will be more effective than simply ATTACK or ATTACK SKELETON WITH AXE. But enough about the problems and complexities. The program has many excellent qualities, which more than offset any inconvenience. First, The Runes of Zendos - is, in fact, not one, but as much as 12 aventyur in one program. Secondly - the game is equipped with very decent for 1984 animation, and giving one or another command, you can see, both in According to it, your character climbs the stairs, fighting enemies, etc. Third, the program provides a multitude of small, but no small importance for the convenience of users, such as: the possibility of save the current state of games; unlimited time to thinking about running; high "carrying capacity" of the hero (up to 9 items); many tips on Verification (EXAMINE) available subjects; repeat the last command is a simple keystroke ENTER, and many other things that you must find, putting on their shoulders the difficult work Dorkazii liberation from the power of black magic forces Zendosa. DICTIONARY ACID - ACID ADVENTURE - Adventure ALL - ALL ANCIENT - Antique, OLD ANTEROOM - FRONT APPLE - APPLE APPRENTICE - STUDENT, apprentices APRIL - APRIL ARCHED - arched, vaulted ARMOUR - ARMOR ATTACK - Attack ATTIC - Garret, ATTIC AUGUST - AUGUST AWAY - AWAY, there were no AXE - AXE BALLROOM - DANCE HALL BANQUETING - BANQUET BARREN - barren Vapid, boring BE (ARE, AM) - BE, BE BEAM - shine, Ray, RAY, BEAM, BEAM BEAUTIFUL - BEAUTIFUL, BEAUTIFUL BEDCAMBER - BEDROOM BEDROOM - BEDROOM BEGIN - BEGIN (CR) BEHIND - BEHIND, FOR, AFTER BIRD - BIRD BLEND - mix, combine, MIXTURE BLOODSTAINED - bloodstained BODY - BODY, MASS, to give FORM BOLT - the bolt, bolt, LAM, Throwing (running) BONE - BONE BOOK - THE BOOK BOTTLE - BOTTLE BOW - ONION (weapons) BRASS - BRASS, BRASS BREAK - Loma, DESTROY BRIGHT - brilliant, TRANSPARENT, JOLLY BUT - BUT, HOWEVER, ONLY BUTLER - Butler CAGE - CAGE CANDLELIT - light a candle TWILIGHT CANOPY - Shelters, CANOPY CARRY - BEAR, TRANSPORT CASTLE - CASTLE CEILING - CEILING CELLAR - CELLAR, Cellar CERTAIN - SOME IDENTIFIED CHAMBER - ROOM CHAPEL - CHAPEL CHEEKY - Nagle, cheeky CHEERFUL - Beaudry, JOLLY CHEESE - CHEESE CHEST - CHEST CLIMB - Climbing CLOCK - CLOCK CLOISTER - cloister CLOTHES - CLOTHES COINS - COINS COLD - COLD, COLD CONSERVATORY - Greenhouse, CONSERVATORY CONTAIN - INCLUDE, holds COOK - Cook, Cook COOL - Cool, Cool, COOLING CORKSCREW - Corkscrew CORRIDOR - CORRIDOR COVER - COVER, COVER, COVERS, POUCH CROSS - CROSS, cross, CROSS CROSSBONE - crossbones CROSSBOW - Crossbow CRYPT - The Crypt CUNNING - Cunning, Artful CURVE - Bending (CR), Flex (CR) DAGGER - Dagger DANGER - DANGER DARK - DARK, DARK DEAD - DEAD DEATH - DEATH DECEMBER - DECEMBER DECORATED - JEWELLERY DELICATE - REFINED, FINE DEMAND - REQUIREMENT TO CLAIM DEPART - Dispatched CARE, DEVIATES DEPEND - DEPEND DESCEND - omit Falls DEVIOUS - evasive, meandering DIAMOND - DIAMOND DIMLY - DIM DINING - DINING DIRTY - DIRTY, unfair DO - DO TO PERFORM DOG - DOG DOOMA TAPEN GENOR - spell a gateway to one of Screens DOOR - DOOR DORCASIA - DORKAZIYA (name principality) DORMITORY - Dormitory DOUBT - DOUBT, DOUBT DOWN, D - DOWN DRAGON - DRAGON DRAWING ROOM - LIVING ROOM DREAM - DREAM, DREAM DRESS - Clothes, clothes (CR) DROP - Throw DUSTY - Dusty DWARF - GNOME, dwarf EAR - EAR EAT - EAT, EAT EERIE - Creepy EFFECTIVE - EFFICIENT EIGHT - EIGHT ELEVEN - ELEVEN ELF - ELF ENCHANTED - Bewitched, ENCHANTED ENCRUSTED - Encrusted END - END OF ENDING (CR) ENOUGH - ENOUGH ENOUGH ENTER - ENTER, INSERT ENTRANCE - ENTRANCE EVIL - EVIL, evil, misfortune EXAMINE - INVESTIGATED EXPLODE - explodes (CR) FAIL - BAD FEATURELESS - featureless, COLOURLESS FEBRUARY - FEBRUARY FIERCE - Ferocious, STRONG FIERY - FIERY, quick-tempered FILIGREE - filigree Filigree FIND - FIND, FIND FIRE - FIRE, LIGHT UP, Perrin. SHOOT FIVE - FIVE FLAG - Flags, banners FLEE - RUN, rescues LAM FOR - FOR FORCE - strength, power, make, Break open FORMAL - OFFICIAL FORTUNE - Good Luck, Luck FOUR - FOUR FREE - FREE, FREE FRIENDSHIP - FRIENDSHIP FUMES - EVAPORATION, STEAM (S) GALLERY - GALLERY GATEWAY - GATES GIVE - GIVE GLASS - GLASS, GLASS GLOOMY - Grim, SAD GOLD - GOLD GOLDEN - GOLDEN GOOD - GOOD GOTHIC - GOTHIC GRAND - Grand, MAGNIFICENT GREEK - GREEK, GREEK GREET - WELCOME GRIP - Tong, Capture, Grip RUKOYADKA GUARD - guard, PROTECT HAG - WITCH HALL - HALL HANDLE - TAKE HANDS, HAVE DEALING WITH ..., ARM HAPPILY - HAPPY TO HAPPINESS HAUNT - HAUNTED, Pursue HAUNTED LOCATION HAVE - HAVE HERE - HERE HERO - HERO HIGH - HIGH, HIGH HORSE - HORSE HOUR - HOUR HUGE - HUGE ICE - ICE IF - IF IN - In (being within something) INSCRIPTION - INSCRIPTION INTO - B (restrict movement inside where space is restricted) JANUARY - JANUARY JOLLY - JOLLY, slightly Inebriated JUICY - Juicy, tempting JULY - JULY JUNE - JUNE KEY - KEY KILL - KILL KITCHEN - KITCHEN KNOW - KNOW learn DIFFER LABORATORY - LABORATORY LAND - LAND LARGE - BIG, BIG LARGER - GIANT LATTICE - GRILLE LEAD - NEWS, direct LEAVE - LEAVE, LEAVE LEAVES - LEAF LEFT, L - Left LIBRARY - LIBRARY LIFE - LIFE LIGHT - LED, the light on LIQUID - LIQUID LIQUID LOAD - LOAD LOCK - constipation; Latching LONG - LONG LONGBOW - large onion LUCK - happiness, good luck LUMINOUS - BRIGHT, LUMINOUS LUMP - COM, lumps, mix, Lump MAGIC - MAGIC MAGNIFICENT - GREAT, Majestic MAIDEN - GIRL FIRST MANUSCRIPT - manuscript, the manuscript MARCH - MARCH MASTER - MASTER MAY - MAI ME - ME MEAT - MEAT MESMERIZE - hypnotize METAMORPHE - Metamorph, mutant MIGHTY - STRONGER POWERFUL, VERY MINSTREL - Minstrel, singer MIRROR - MIRROR MORE - More, more MOSS - MOSS, overgrown MOSS MOVE - MOVE (CR) MUFF - HEADPHONES MUSEUM - MUSEUM MUSIC - MUSIC MY - MY MYSTERIOUS - MYSTERIOUS NIMBLE - FAST, nimble NINE - NINE NO - denial, denial NOT - NO, NO NOTEBOOK - Notebook NOTHING - NOTHING NOVEMBER - NOVEMBER NOW - NOW NOW NUMBER - NUMBER NUMBER OBEY - obey, OBEY OCTOBER - OCTOBER OLD - OLD ONE - ONE OPEN - OPEN ORNATE - Ornate OVER - OVER, THE TOP, EXTRA OVERCOME - WIN, OVERCOME OVERPOWER - WIN PAINFUL - WAN, heavy, DIFFICULT PANTRY - PANTRY, Chula PARCHMENT - PARCHMENT, manuscript On parchment PASSAGE - PASS PASSAGEWAY - passages, corridors PEG - peg FIXED Pegs nailed PENDANT - PENDANT PERFORMANCE - COMPLIANCE, EXECUTION PET - favorite, favorite animals, Caress, cuddle, PETRIFY - OKAMENET, Petrify stun PICK - TO CHOOSE, TO COLLECT PIECE - PIECE PART PIERCE - pierce, puncture, ABSORBED PIERCING - piercing Penetrating PILE - A lot, Chest, set, Folding, COLLECT PLAN - plans, diagrams, plotting, CONSTITUTE THE DRAWING PLANETARIUM - The Planetarium PLAY - PLAY PLAYER - PLAYER PORTRAIT - Portrait PREPARE - PREPARE (CR) PRIME - insert (fuse) Instruct PROTECT - PROTECT PROVISIONS - PRODUCTS FOOD QUICKLY - FAST RATING - EVALUATION RAW - raw, uncooked READ - READ RECEPTION - RECEPTION REFLECTION - REFLECTION REFLECTOR - REFLECTOR REIGN - reign Dominate, REIGN RELEASE - FREE, EXEMPTIONS, Split REMEMBER - REMEMBER, Remember REMOVE - shifted (CR) RETRACE - traced back to the source ka, to recreate RETURN - RETURN (CR) REVEAL - DETECT, OPEN RICHLY - Rich, LUXURY RIGHT, R - RIGHT RING - RING ROOM - ROOM ROOT - root, rummage, SEARCH, ROOT, REASON RUNES - RUNES RUNNING - Running, running RUSH - race, rapidly MOVEMENT, rush, rush RUSTY - Rusty SAND - SAND, clean sand SANDWICH - SANDWICH, INSERT In the middle, squeeze SAVE - SAVE SAY - SAY SCRAP - thrown away, garbage The quarrel, quarrel SCROLL - SCROLL SEA - SEA SEASON - THE TIME OF THE YEAR, SEASON SEEM - seemed REPRESENT SEND - SEND, SEND SEPTEMBER - SEPTEMBER SERPENT - SNAKE, SNAKE SERVANT - SERVANT SEVEN - SEVEN SHAGGY - Lokhmatov hairy SHAKE - Shake (CL) SHATTER - shatters, DESTROY SHIELD - SHIELD, TO DEFEND SHIMMERING - Shimmering SHINE - LIGHT (CR), shine, Shine SHOE - shoe, Shoes SIGHT - Remarks, SEE VISION SILENT - SILENT, SILENT SILVER - SILVER, SILVER SINISTER - Durnev, sinister SIX - SIX SKELETON - SKELETON SKIN - rip off, hides and skins SKULL - SKULL SLIME - Slime SLIMY - viscous, slippery, OTHERWISE SMALL - LITTLE SMEAR - SPOT SMELL - smell, smell SMELLY - smelly, stench SMOULDER - smolder, lurk, Smolder SNARL - growling, angry, growling SONG - SONG SPELL - SPELL SPOT - dirty, COVER Spot SPOT STATEROOM - reception hall STATUE - STATUE STATUS - STATUS STEAL - (Y) Krasta STEP - STEP, STEP, STEP STOCK - STOCK Stores STONE - STONE STOP - STOP (CR), in this case - the output of the BASIC STOREROOM - Pantry STRENGTH - POWER STUDY - STUDY, study SUCCEED - achieve their objectives ACHIEVE SUCCESS - SUCCESS SURLY - rough and harsh SWORD - SWORD TABLET - PLATE TAKE - TAKE, TAKE TAPE - TAPED, tape TAPE, Tape TAPESTRY - TAPESTRY TARNISH - dim TATTER - rags, tatters, Tear to tatters, torn CUTS TEN - TEN TERR - TERRORIST THESE - THESE THEY - THEY THIN - A thin, lean, DO THIN THOUGH - HOWEVER, although HOWEVER THREE - THREE THRONE - THE THRONE TICKING - TICA TIME - TIME TINY - TINY TOO - WELL, TOO, TOO, VERY TORTURE - tortured, torture, Torture TROPHY - TROPHY, prizes, awards TWELVE - TWELVE TWO - TWO UNLOCK - Unlock UNSHIELDED - VULNERABLE UP, U - UP USE - USE VANISH - PERSISTS Disappears VAT - BARREL, Tran, POT VAULT - REDD, vault, cellar, Jump over, jump VERY - VERY, VERY VICIOUS - VICIOUS, WRONG, Angry VULTUS - VALTAS (name, something like the Hawk) WAIT - WAIT, WAIT WARTY - warty WEAR - Wear, Clothes WELL - WELL, SPRING, Stairwells, GOOD, THE GOOD, GOOD WHITE - white, clean WICKED - WICKED, viciously, DANGEROUS WILL - Will, desire, want, MAKES WINE - WINE, drink wine, treated WINE WITHOUT - without anything WIZARD - KOLDUN WIZEN (ED) - Dry, shriveled, Wrinkled WOLF - WOLF WOOD - WOOD WOODEN - WOOD WORK - WORK, WORK YES - YES ZEAL - diligence, zeal ZENDOS - ZENDOS (the name of the sorcerer) ZODIAC - ZODIAC ZOMBI - ZOMBIES ZOMBIE - ZOMBIE *
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В этот день... 23 November