Deja Vu #01
30 июня 1997 |
|
Over the hill - An interview with John Ritmanom.
Translation: Alexander Bazhenov (The Pagan). According to the newspaper Emulate # 06, 1996. __________________________________________ * We waited and waited for the promised transfer of Flash'a, but did not wait ... That's why we have decided to try his hand in this field. What came of it - judge you, dear readers! I just want to highlight some points: First, I tried to do literary translation, Believing that it is more udobovarim, and secondly, I allowed myself a few cut translate the original text, omitting minor points, and all kinds ideomaticheskie (God, what is the word!) statements. Today we bring to your attention an interview with John Ritmanom. Well, begin, and forgive me the descendants! Pagan ... * Interview with John Ritmanom. __________________________________________ Back in the good old days, when everyone knew the lead programmers, and often it was they who wrote the play more than doing their sale, and lighting. One of these geniuses of programmers has been J. Ritman, behind which the classics such as Match Day, Batman, Head over Heals and others had the pleasant duty unto Me ask him some questions ... Me: How did your fascination with my computer? Jon: I have repaired TV's, working on Radio Rentals. They are sometimes passed me a computer for repair, because I was a good engineer. Me: When you first saw the Spectrum and what was your impression? Jon: I do not remember - pretty cool! Me: Can you remember the first game you've written? Jon: Sure, it was called Namtir Raiders and was released by Artic Computing at ZX 81 - it was a moving ship at the bottom screen. (Retro-fans who have emmulyator ZX 81, can make a copy Namtir Raiders of the NVG.) ftp://ftp.nvg.unit.no/pub/sinclair/zx81/ snap/packs/ZXPRG10.ARJ This file is called "NAMTIR.P" Me: What's your game was the first commercial? Jon: Namtir Raiders. Me: Which one of you write games that was really good? Jon: I can not let games are not successful, of course, Each must be better than the previous one. Me: On the creation of 3D games, you inspired Knight Lore or was it your idea? Jon: Knight Lore! Me: Did you use an isometric graphics from Monster Max at Gameboy, as its for your games on the Spectrum? Jon: No, it has been completely rewritten. (If you do not know, under the pseudo Monster Max hiding Jon and Bernie's, making games for Nintendo Gameboy. ) Me: Head over Heals, probably one of the best games on all machines and is marked many people in the lists of top games. A What were your favorite games on the Speccy and Why? Jon: Match Day - I won; Knight Lore - provided the impetus to write more sophisticated games. Me: What was the last game you've written on Speccy? Do you have something that is not polytechnic? (If yes, is it possible to see this in the future?) Jon: I'm afraid to be wrong, but it was either Head over Heals, or Match Day II! Now I started a new game called Starship - The working title. But, unfortunately, number of reasons, it is almost not moving and Hope to see it in the near future are small! (Pozor!!) Me: Were you unhappy with poor performance Spectrum? Jon: Of course, more powerful machines better! Me: Do you feel nostalgic for the old times? Jon: Yeah, it was a great time, but we like to work on bigger and better, and this it was not real. Me: You have a new company, Cranberry Sourse. What other recognized names work with you? What happened to Bernie Drummoud, you work together? Jon: My business partner John Cook works in Mirrorsoft, it is not programmed more, and engaged in office administration. Bernie works with me. Me: What does Cranbery Sourse now? Jon: done 3 games on the PC: Playstation and Saturn - Q.A.P. - Flight over the spectacular landscape, the goal of the game release Hostages (2 players); The Net-football; Redemption-epic game. Me: Do you feel the need for programming or happy to move away from this? Jon: The company is growing and we have a lot learn and gain experience, but I will always have the pleasure of programming. I still look through the different machine code to improve them. So I'm not really tied programming. Me: Are there any plans to move some of your old games on a PC or other platforms? I I remember saw Head over Heals converted to 16-bit computers. What do you think about conversions? Jon: 16-bit conversion Head over Heals was done by the guys from Ocean, they have any The conversion makes a very neploho.Chto As the old games, of course, The Net-football, but if he is not much better, than Match Day, I convert it will not. For fans of the genre HoH at the end of next year's game will be released Redimption. END ...
Other articles:
Similar articles:
В этот день... 21 November