Adventurer #07
31 января 1998 |
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Promotion - Tips for lazy people to survive in the game MURK 3320.
(C) PLAYER (Kuranov Sergei) (C) Music: Alos jnr. / Spark Tips for lentyaev on survival in game, "MURK 3320" (Honest players are not required) The game is pretty simple and the sense described in help'e. I want to say that the number of enemy robots range from 40 to 50. You have only two of them one more speedboat (1. 5 times). You start game, picking up machines that kill robots with the enemy two times. I would recommend immediately start moving to the right. Stick with razvedtaktiki fast fighter. Ten steps forward (if none is encountered), and five moved back, then pulled "snail". And so the cycle after cycle. In doing so, you'll be less likely to fall into an ambush. In the upper right corner of the building across the river is a powerful blaster, which calms enemy with a single fold. Your "bystrohod" can pass through wall, so that skimp on the road. Still, a very powerful weapon lies in the one-time building in the center of the map. Its good to use against the cyborg-green leader color. His (the leader) is very difficult to kill and desirable (if you want to survive), his "spud". That is, met him and act accident. Came a shot, and went away, back, etc. He slug when wounded. The hardest thing is not to lose energy and killing about twenty-five enemy robots, and then everything is very simple: find a cyborg (main), kill him, and just go back and forth, searching randomly (- () Appears the enemy robots. In a building with a green corridor, you can move around without losing strokes (transporter?), It is convenient to start the game for intelligence. At the end of it (the corridor) is the transmitter that tells all the robot destroyed. Do not throw the weapon at a minimum of energy, neither he nor the other to raise can not! Bottom left in the marsh or stand on the cross, and will poison your soldiers killed. And last but not least! Often appears low-speed blue native. Bumped into him. He'll read the plaintive story raises enegriyu 255 points (hoo!) and, most importantly, give special-ball, which will replace the broken transmitter battery and you will be able to send signal ..... That is, after reports that battery is broken, click again the "fire" and ... Do not forget that "collide" on the transmitter should be a fighter with a purple ball that automatically appear in the box next to the weapon, after a meeting with the natives. Well, this, like, that's all. P. S. Number of moves required for: 1. Fired from a mere automaton - 3 2. Shot from a powerful machine - 5 3. Movement: River: 4 - 5 ground: - 1 bushes: - 2 Axes, etc., apparently, for near- fight, but why change a cool machine (with unlimited ammo) on the ax? P. P. S. Do not be deceived noise repeated shots of a one- Flares. Noise is, and no explosions! Roll it and get back machine.
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В этот день... 21 November