Adventurer #07
31 января 1998 |
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Promotion - The description and recommendations for the passage of the game MAGICIAN LAND.
(C) Kuranov Sergei (PLAYER). (C) Music: Cardinal / Accept Corp. MAGICIAN LAND. First of all, I want to say a big thank you to the authors for an exciting game. Now, let's talk about the nuances and "Gadgets" of the game. By yet, I did not unable to complete the game to end, because could not find a ninth scroll, but "only the holder 9 and can be mastered by the tenth ...". It remains unclear: 1. Where is the 9 th roll? 2. What to do with a dead sorcerer? 3. Will there be someone at the cemetery? 4. How and when to go into the courtyard Lock BORN? 5. Where to decipher an ancient scroll from the ruins and a scroll of peanuts? And now that I've learned. Main enemies (in the stage play, which I took) four: ascending (experience points for a win) Green savage (1); Yellow in the hood (2); Snake (3); Grey Giant (5). Plus, it guards the entrance to the mine giant spider and the tunnel of death with you and meet her. "Green" and "yellow" live in the woods and forest roads, and the serpent and the "gray" in mountains. All they could conjure, but "Green": "Yellow" - an electric shock; Snake - selects the magic and can recover his strength; "Grey" - paralysis. Level, count One unit of experience 1 immediately February 1960 3 150 4 250 At full protective gear, "yellow" start "smear", but they can conjure. And after taking the crystal helmet begin to smear and green snakes. In the mountains it is better not to walk without a third level, but to Death and the Labyrinth without the 4 th. Be sure to have a bottle of water of life (There with the dead). If you have some water and you killed an opponent, it will not take. This voobschem something good: You can determine what you are and then "do stocks. If water is taken, then you need to drink a "bad" water and rest (as soon as the energy decreases, and not magic), and leave the rest just "good" water. In the mountains near the spider is a spell "paralysis" and the spirits after the maze will "Invisibility". At the entrance to the maze of mountains W-SW: Yu-impasse-exit back, I went to B, C, B further, it is easier poke, but if you see triple stroke SW-W, go W-U and you get to the creek. All streams provide energy. The magic returns, or in circulation and battle without its application, water or in the tavern. After the victory over death, you will find a stone coat of mail, and the warrior Rogan will give you a fiery sword. Now the results: I have collected eight scrolls: 1. Force; 2. Lightning; 3. Light; 4. Renewal; 5. Nividimost; 6. Paralysis; 7. Scroll of Peanut; 8. Ancient scroll from the ruins. About the "Stealth" - it can be used in combat, although it is unclear why "Light". At the 4 th level mage, about 7 and 8 th scrolls, said that "not reached an appropriate level" and does not decode them, and above do not translate, since "can not teach anymore." Upon reaching the number experience of 200 One unit he stops growing. Then I got stuck. HELP!!! I found two torches: one in the maze, one in the castle. One I used, to illuminate the cave spider. Here's what to do with the second - is unknown. After all, Peanuts said that even "a lot of evil must be defeated." Apparently remained somewhere 1 / 4 neisledovannoy territory in the upper left corner of the map (after the maze). But I have not found ways to get the 9 th book, and ask assistance. And now propose a map of this game, I was directly in the process of passing. P. S. A huge minus in the game - the lack of shipping on the disc!
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