Adventurer #07
31 января 1998 |
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Presentation - All programs: SPRITES GENERATOR v. 4. 7
SPRITES GENERATOR v. 4. 7 (C) REAL SOFTWARE '1997 The program generator designed to create a sprite sprite blocks through their on-screen clippings files, prepared in a graphics editor. Also, this program is useful for printing on a printer of any piece of the screen. C using it can superimpose one image to another on a mask, for this download screen imposed pattern, cut it, having first established the desired type of mask and attributes (if needed). We ship the screen on which to impose an image and put the cut sprite in the right place on the screen, and, of course, write to the disk. The program features a full-fledged processing unit sprites: you can delete any of the sprites to create a block, view sprites and their parameters, save to disk any group of sprites from the block or archive (sprites with parameters), to connect with the existing archive sprites in memory, to put sprites anywhere on the screen and save the modified display on the disk, and print on your printer by sprites or their parameters. The program uses its own driver for the EPSON-compatible printers. Printer ports are used adopted by PC Bytes 01. Sprites can be cut with both attributes, and without. In addition, you can create a mask to cut out the sprite. You can specify a fixed size window, and the number of sprites, carved in one access point to "cut sprite. "When you create a sprite with a mask byte mask will alternate with byte sprite, thanks to this you can significantly speed up the withdrawal of a sprite with a mask on the screen. The block produced by the generator can be any format sprites (with attributes or without a mask or no mask). Sprites are created in the progressive format, but if you need to create sprites, character by character format (eg create a font), then use the version 2. 1. (Or spetsializirovanOy programmoyprim. Ed.) When cutting out sprites attributes the latter will be positioned in front sprite is always better to take first attributes, then the sprite. After loading programs and short decompression appears on the screen main menu in Russian language, in the bottom window provides information about the number of sprites and created the amount of free area. Using the program is extremely simple, so you can deal with it without a detailed description. If you activate the arrow outside the main menu, you can watch the downloaded file on-screen. Information about the format of the program created an archive of sprites you can see help'e in the program. And yet, before running the program checks to himself on integrity, and, if damage it will restart the TR-DOS. The program is tested by many programmers, and I hope you will not find bugs in it, otherwise call me, correcting, and call if you have any ideas for improving the program. Supplement: Work with archives Function of preserving the archive of sprites allows you to store sprites along with their data that will easily get them in the sprite generator (hereafter SG) for further use. Keeping sprites in the archives, but not in the display file, you save your disk space and the time required for re-cutting sprites. With the unit sprites in the SH can be perform any operation: load file with the disc, remove any block sprites put the sprites to the screen and save it for further editing in a graphics editor, move sprites block. The latter possibility requires a more detailed description, as a direct the displacement of sprites in the SG no. To move a sprite to the end block is required to put this sprite screen, cut it and remove the old one. For move the whole block will be faster, preserving all files on disk, if it is not there, remove all the sprites, but moved the block to write the resulting archive and then download the complete, remove move blocks and load from disk Archives move blocks. Direct function moving sprites will be implemented in subsequent versions. If someone writes or intends to write a program for cutting out sprites of code blocks, edit sprites, creating multrolikov or any other program distortion of sprites, I propose to use a format created or used archives taken in SG. Probably many faced with the problem of a long assembly in the presence of a large number of block sprites. Copying itself SG, you solve such problems as it works with all types of sprites. K program included two archives of sprites, which converted from a well-known package LASER BASIC. Program C does not is commercial, and distributed free-conditions. MY PHONE IN BREST: 256-276 (Paul) (C) REAL SOFTWARE from "NEW" corp. ADV: SPRITES GENERATOR v. 4.7 is quite different from version 4.5, and not in appearance (same interface), and filling and adding new features. A sprite files - this is pretty good (that's why not much enough Sprite Land 'y).
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