Voyager #04
19 февраля 1999
  Игры  

Locman - On the game MECHANIC WARS.

<b>Locman</b> - On the game MECHANIC WARS.
(C) 1999 GreenFort Software Corp.
Music: BY KENOTRON ISTL



              MECHANIC WARS


               (C) GreenFort



     The game is already more than 2 years, and only because 
G_SOFT'u project esche alive ... 


     Without describing the background (yet secret), we go 
directly to the game itself. Thus, the game is turn-based, 
there are three warring parties: People Borghi and Dina. You 
can play for people or for Borg. Each of these races is divided 
into 3 clan. A total of 6 versions of the passing game.


     Dina - is a "non-corrosive residues Local
population "of the planet on which, in fact, brewed the whole 
mess, and you can not play for them. Borghi technologically 
more advanced than humans, and superior technology Dinov and 
human, and borgskuyu together. Dina will not attack, but they 
defend, if you attack them. When creating the game as a basis 
for was taken pisishnaya "Heroes of Might and Magic",

so if you played it, it is easier to deal with the "Mechanic 
Wars". 



                          A deal will be

                         with nothing. The game can be

                         play together, or one
                         nomu against computers
                         pa, or in a campaign

                         where you will you
                         Execute 15, very closely
                         but related

                         a scenario, mission
                        sions. Also, the game will
                         FLS not attend

                         less than 6 polnomasshtab
                         GOVERNMENTAL original 3D
                         commercials.


     And now, more detail about the game:



     Gameplay consists of 3 parts:

1) The main game
2) Work with the base
3) Fighting



                 *


The main game


     In it you make a move FLYERS
on the map.

     FLYERS - multifunction mobile flying unit. You have to be 
not more than 10. Flyers are bought in the databases. Flyers 
can also capture bases, mines, gather resources, etc. spending, 
respectively, action points ... 



                  On the map there are plenty of

             buildings and sites, aerial flyer

             in which you are currently pripodnosite

             a variety of surprises ... includ
             le and fight ...

             If successful, after the battle credited
             are points which are further

            increase the options flyer, which
             rye during the battle stack with

             parameters of robots (ie, the larger
             above flyer was involved in the fighting, the


             inflict great damage your

             Robots).

             Also, the Flyers have a special

            skills such as: "Car Robo
             Comrade, regeneration INDISOLA "etc.


                  Flyer may collect artifacts
             you have an impact on the parameters

             flyer. During the fighting,

             flyer can be used Equip
             KU - that he helps his or

             hurts other people's robots.


     ROBOTS - tridtsatimetrovoy height of fighting
mechanisms by which you are in combat,
in fact, fighting. Due to the nature
the planet's environment, robots can not themselves
move - they are transported flyer.

                            Flyer can be transmitted
                            carry hundreds of robots
                            Comrade, but sections

                            under which only 5.

                            Just a game about

                            60 species

                            robots, and each

                            They all have their

                            particular pair
                           meters and the susceptibility
                            bility to equip
                            Re. Robots an
                            are found in shops


                            which are on

                            map and in the databases.


     RESOURCES - it's minerals mined on the planet. Resources 
are necessary for the production of robots, the construction of 
buildings in the databases, etc. Resources collected flyers, 
they can also capture mine with any resource, in this case, the 
raw from this mine will be delivered to you daily

automatically.


     ACCESSORIES - specialized equipment,
purchased in the bases and set on the flyers.


                              Rigging is

                              3 levels of power
                              surface. A total of

                              16 species of game

                              Snap. When
                              measures - a "pair
                              congestion "," thermo
                              Strike ...



                 *


Working with base


     BASES - your command center.



                      Depending on the successful
                      GOVERNMENTAL fights and the number of 
results                       resources, you will be their time

                      Viva.

                      Each base brings up
                      stroke, and the more you

                      bases, so, consequently,

                     more income.



     INDISOL - one of six minerals
mined on the planet. A unique high-energy element is the 
equivalent of money. Indisol, incidentally, is one of the 
incidents against People, Borg and Dinov.


                         Within any base su
                         there exists a principal buildings
                         of which will enable
                         one to construct other buildings
                         of it and the same is
                         Xia one of the sources
                         Cove income. In the database,

                         there is usually a

                         factory with shops in

                        which you can Do
                         more to produce robots

                         to protect the base, or

                         in the future, for at

                         substituted these robots

                         on the flyer. The database so
                         there is a 3-tier

                        Building for the purchase of wasps
                         nastki on the flyer. Su
                         exists as those
                         center, where you
covers the development (design - is, for example,
new buildings, new types of robots, new equipment).
Only in the game about 60 projects.

                              Number one
                              simultaneously go
                              ing development

                              depends on you
                              brane clan

                              and the rate of their

                              carrying out - of

                              the number of those
                              centers ...


     With the game on the missions, the development is
1 times in the game (ie, you have it remain until the end). 
There are a lot of other buildings, which you can find just 
playing the "Mechanic Wars ".




                 *


Combat Operations


     This step mode. The battle takes place in the hexagonal 
projection, in which you want to show remarkable skill command 
squad robots and skillful use of snap-flyers. Robots size 32 * 
48 bits with a mask and a set of phases animation + Stereo SFX 
+ separate animations for all weapons, equipment, and 
explosions. etc. 


                 *



     Now go to the technical part:


Necessary:
at least 128Kb of memory
3.5Mhz CPU,
one floppy drive.


Desirable:
256KB of memory and more
7Mhz CPU and more
color monitor (since all the graphics - color!)
mouse,
Music coprocessor
two drives.



     The question of support for General Sound and Covox not 
yet been resolved, due to the lack of disk space. 


                 *



     The game will ship on two discs with non-standard format 
and will be packed. By the way, When packing is used and 
modified by DMA G_SOFT'om for your personal Needs packer

DSQ. And the degree of compression it exceeds the compression 
of all known packers on the Spectrum. So that

"Unfolded" version of the game will take a drive
three, or even more.

     We deliberately withhold release of the demo version,
because both are afraid to miss some details, which may stop 
you make for yourself the right impression about the game. Game 
from the outset conceived as a completely commercial project, 
and therefore, we, for its part, can not afford

issue, even as a demonstration of some parts of the game, which 
can not be judged on the game itself. 

     And another thing ... In connection with many varieties of 
Speccy, the game will not be "cool protected" because there is 
a risk that the protection perenavorochennoy game will not run 
at all Speccy. : ( 



                 *



    Well, now a little about the composition of "GreenFort".



        -GreenFort Software Corporation

1. G_SOFT (Dmitry Gapkalov) - Programmer / or
  ganizator project "Mechanic Wars", and indeed de
  la, an organizer of "GreenFort".


2. DMA (Dmitry Abramov) - a leading developer and

  author of the idea of ​​creating the game.

3. GODFATHER (Denis Markelov) - our artist.

4. STACK (Leonid Golynchik) - musician, as an eye
  shows help in creating tools.

And recently joined the project:
5. AVATAR. He has engaged in a script and sound
  musical accompaniment playing.


                 *


P.S. Dear user! Probably, "Mechanic
Wars "- is our attempt to slow the destruction Spectruma in our 
country. If you buy pirated games, then breaks off the last 
thread connecting authors with Spectrum'om. We have already

one leg standing on the PC - programming and creation of 
graphics has long been going on it. After Spectrum kill not the 
ones who hacks into the program, and those Who are the hack 
program ... 

     But, of course, we do not mean you, dear user! We are 
confident that the game will finish it successfully, and if 
hopes for "Mechanic Wars" are correct, then make sure "Mechanic 
Wars-2," which we realize our old ideas, such as: the number of 
players at least 4, support multimodemnoy games and, of course, 
the continuation of the script! ;))))). 



            C Regards, Greenfort.



For questions on the game contact 812-177-10-34 (Boris)

continuations script! ;))))).



            C Regards, Greenfort.



For questions on the game contact 812-177-10-34 (Boris)





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Locman - On the game MECHANIC WARS.

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