Voyager #04
19 февраля 1999 |
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Locman - On the game MECHANIC WARS.
(C) 1999 GreenFort Software Corp. Music: BY KENOTRON ISTL MECHANIC WARS (C) GreenFort The game is already more than 2 years, and only because G_SOFT'u project esche alive ... Without describing the background (yet secret), we go directly to the game itself. Thus, the game is turn-based, there are three warring parties: People Borghi and Dina. You can play for people or for Borg. Each of these races is divided into 3 clan. A total of 6 versions of the passing game. Dina - is a "non-corrosive residues Local population "of the planet on which, in fact, brewed the whole mess, and you can not play for them. Borghi technologically more advanced than humans, and superior technology Dinov and human, and borgskuyu together. Dina will not attack, but they defend, if you attack them. When creating the game as a basis for was taken pisishnaya "Heroes of Might and Magic", so if you played it, it is easier to deal with the "Mechanic Wars". A deal will be with nothing. The game can be play together, or one nomu against computers pa, or in a campaign where you will you Execute 15, very closely but related a scenario, mission sions. Also, the game will FLS not attend less than 6 polnomasshtab GOVERNMENTAL original 3D commercials. And now, more detail about the game: Gameplay consists of 3 parts: 1) The main game 2) Work with the base 3) Fighting * The main game In it you make a move FLYERS on the map. FLYERS - multifunction mobile flying unit. You have to be not more than 10. Flyers are bought in the databases. Flyers can also capture bases, mines, gather resources, etc. spending, respectively, action points ... On the map there are plenty of buildings and sites, aerial flyer in which you are currently pripodnosite a variety of surprises ... includ le and fight ... If successful, after the battle credited are points which are further increase the options flyer, which rye during the battle stack with parameters of robots (ie, the larger above flyer was involved in the fighting, the inflict great damage your Robots). Also, the Flyers have a special skills such as: "Car Robo Comrade, regeneration INDISOLA "etc. Flyer may collect artifacts you have an impact on the parameters flyer. During the fighting, flyer can be used Equip KU - that he helps his or hurts other people's robots. ROBOTS - tridtsatimetrovoy height of fighting mechanisms by which you are in combat, in fact, fighting. Due to the nature the planet's environment, robots can not themselves move - they are transported flyer. Flyer can be transmitted carry hundreds of robots Comrade, but sections under which only 5. Just a game about 60 species robots, and each They all have their particular pair meters and the susceptibility bility to equip Re. Robots an are found in shops which are on map and in the databases. RESOURCES - it's minerals mined on the planet. Resources are necessary for the production of robots, the construction of buildings in the databases, etc. Resources collected flyers, they can also capture mine with any resource, in this case, the raw from this mine will be delivered to you daily automatically. ACCESSORIES - specialized equipment, purchased in the bases and set on the flyers. Rigging is 3 levels of power surface. A total of 16 species of game Snap. When measures - a "pair congestion "," thermo Strike ... * Working with base BASES - your command center. Depending on the successful GOVERNMENTAL fights and the number of results resources, you will be their time Viva. Each base brings up stroke, and the more you bases, so, consequently, more income. INDISOL - one of six minerals mined on the planet. A unique high-energy element is the equivalent of money. Indisol, incidentally, is one of the incidents against People, Borg and Dinov. Within any base su there exists a principal buildings of which will enable one to construct other buildings of it and the same is Xia one of the sources Cove income. In the database, there is usually a factory with shops in which you can Do more to produce robots to protect the base, or in the future, for at substituted these robots on the flyer. The database so there is a 3-tier Building for the purchase of wasps nastki on the flyer. Su exists as those center, where you covers the development (design - is, for example, new buildings, new types of robots, new equipment). Only in the game about 60 projects. Number one simultaneously go ing development depends on you brane clan and the rate of their carrying out - of the number of those centers ... With the game on the missions, the development is 1 times in the game (ie, you have it remain until the end). There are a lot of other buildings, which you can find just playing the "Mechanic Wars ". * Combat Operations This step mode. The battle takes place in the hexagonal projection, in which you want to show remarkable skill command squad robots and skillful use of snap-flyers. Robots size 32 * 48 bits with a mask and a set of phases animation + Stereo SFX + separate animations for all weapons, equipment, and explosions. etc. * Now go to the technical part: Necessary: at least 128Kb of memory 3.5Mhz CPU, one floppy drive. Desirable: 256KB of memory and more 7Mhz CPU and more color monitor (since all the graphics - color!) mouse, Music coprocessor two drives. The question of support for General Sound and Covox not yet been resolved, due to the lack of disk space. * The game will ship on two discs with non-standard format and will be packed. By the way, When packing is used and modified by DMA G_SOFT'om for your personal Needs packer DSQ. And the degree of compression it exceeds the compression of all known packers on the Spectrum. So that "Unfolded" version of the game will take a drive three, or even more. We deliberately withhold release of the demo version, because both are afraid to miss some details, which may stop you make for yourself the right impression about the game. Game from the outset conceived as a completely commercial project, and therefore, we, for its part, can not afford issue, even as a demonstration of some parts of the game, which can not be judged on the game itself. And another thing ... In connection with many varieties of Speccy, the game will not be "cool protected" because there is a risk that the protection perenavorochennoy game will not run at all Speccy. : ( * Well, now a little about the composition of "GreenFort". -GreenFort Software Corporation 1. G_SOFT (Dmitry Gapkalov) - Programmer / or ganizator project "Mechanic Wars", and indeed de la, an organizer of "GreenFort". 2. DMA (Dmitry Abramov) - a leading developer and author of the idea of creating the game. 3. GODFATHER (Denis Markelov) - our artist. 4. STACK (Leonid Golynchik) - musician, as an eye shows help in creating tools. And recently joined the project: 5. AVATAR. He has engaged in a script and sound musical accompaniment playing. * P.S. Dear user! Probably, "Mechanic Wars "- is our attempt to slow the destruction Spectruma in our country. If you buy pirated games, then breaks off the last thread connecting authors with Spectrum'om. We have already one leg standing on the PC - programming and creation of graphics has long been going on it. After Spectrum kill not the ones who hacks into the program, and those Who are the hack program ... But, of course, we do not mean you, dear user! We are confident that the game will finish it successfully, and if hopes for "Mechanic Wars" are correct, then make sure "Mechanic Wars-2," which we realize our old ideas, such as: the number of players at least 4, support multimodemnoy games and, of course, the continuation of the script! ;))))). C Regards, Greenfort. For questions on the game contact 812-177-10-34 (Boris) continuations script! ;))))). C Regards, Greenfort. For questions on the game contact 812-177-10-34 (Boris)
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