Voyager #04
19 февраля 1999 |
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Laboratory - How to konveptipovat gpafiku PC or Amiga at Spektpum
Edition 'comments by Alex Baskakov Music: BY KENOTRON ISTL How to convert graphics PC or Amiga at the Spectrum Slava Mednonogov: Then came a letter - asking how qualitatively convertible schedule ibm2zx (well, or amiga2zx). Judging from the quality, the conversion charts in most domestic programs is a weak spot (a pleasant exception - intro Max Romanov). Think is a time to dwell on this issue: a) suitable for converting any more or less at Wish graph. editor (Adobe PhotoShop, Photo Fi nish (from CorelDraw), Aldus Photo Styler, Photo Deluxe it.d.) b) if the original picture color - it must be transfer mode Gray Scale (grayscale). c) then it is desirable to increase the sharpness Sharpen or Sharpen More. You may have to Xia do this several times. g), followed by a mandatory increase in the contrast particular menu Brightnes' Contrast. Kontrastnost exhibited typically 20-60% brightness - "to taste" (-30 To +30). e) converting to black and white (Black 'White). For animations and large graphics preferably is chosen army Pattern, for images with fine details - Diffusion. e) the technical details of translation in Hobeta-format and further distillation at Spectrum fall, as means at least a hundred! :))) Kontrolem quality conversion (ie, the proper selection of the brightness and contrast in paragraph (g)) is: * On any picture in large quantities to present pure white / pure black (If the entire picture is filled Paterna, it is necessary at least to double contrast); * If there is a pure black, but not pure white second (or vice versa), you must change the balance of brightness bone; * Presence of rare points of different color, where must be pure black or pure white (For it to kill:)) - is treated with increasing Contrast; * Good visibility of image detail. If This does not, try to increase the contrast or use the Sharpen / Sharpen Edges, or an increase chit image (what to do - always have what sacrifice something); * Animations when converting to all its personnel to use the same setup parameters parameters of the conversion. >> A Autodesk Animator finally arrived abolished? AB: Autodesk Animator Pro - lulu ... There there is a built-in language that allows the realization zovyvat automatically any sequence action. The ideal thing is to convert animation, both in normal and in chankovom and am ributnom form. I do not know how he fits entoy goal. The only acceptable (IMHO) is a tool Adobe PhotoShop 4.xx, where there is a possibility of defining macro to be subject to any number of images. How to do it: Upload a single picture, which is typical for this anisotropy mation. 2 Select Windows / Action. 3 Press the button Record (red circle). 4 Next to perform a sequence of action conversion (see 1 letter conversion). 5 After pressing Stop button and turn on luchivshiysya macro in one line. 6 Next simple - upload all the pictures animation and apply to each button Play, after which all of them save. AB: And, you can display the menu on the window of Operations (Where you asked a macro) and select "Package Naya treatment. "Then: Specify the directory which stores the original pictures, where diretoriyu will be formed perekonverchennye pictures and name of the macro-operations, conducting convertible derivations. Enjoy the spectacle of fully automated matichekogo process! Finite, all this can be done manually, but very zaparno. Hint for "grabilschikov" - when yuzani win'95 simply press the Print Screen and Picture the screen gets to the clipboard, where you to collect your favorite editor. Almost like a shadow businesses to Scorpio ... Max Romanoff Zachem lameram convertible kachestvenno grafiku? I dumayu, those who want something sdelat, naydut programmy good. I can porekomendovat: Deluxe Paint - very good pabotat with animatsiyami. Personal Paint - obrabotka kartinok and animatsii. Art Departament Pro - stage of the heap in formatov another pile. ImageFX - paznye effects and many formatov. There are still tma programm, but these can be sdelat everything you need. Dazhe in PPaint. K Plus, it comes BESPLATNO. (Well it is for the Amiga). :) I take the first two. But only for the conversion. I do not zatronul sozdaniya side, although they oba for it too fit. Dmitry Grigoryev For the PC: Photoshop - creating, processing of "flat" image converted. Package COREL DRAW! - Generic package can all ... + 3D, animation, grabilka "screen, vectorization, and more. But if once or too lazy to deal with these monsters - ALCHEMY for WIN'95 - cuts, zooms, convert + ease of development - osutstvie adjust the brightness / contrast, do not know why ... Roman Alexandrov The most simple recipe for those who do not have "Thick" pisyukami: 1 Podgryzit kartinky in PV and play brightness contrast and color (usually falls ysilit second and pick up on vkysy first), from cut excess (thick file on the Spectrum is not a plowing), to save. 2 Using ALCHEMY upscale kartinky (If nyzhno usually yvelichivat not necessary, but strongly ymenshat does not make sense) and converted into format of IMG (optional - g, it seems). 3 Polychennye IMG-shki drag on the Spectrum, a gryzit in SCREENPRINTER and keep in regular display file. Usually I ydavalos achieved good reward for, and pornomyltik, dragged me out of pornotetrisa, did not look Too bad than ZX-Stag ... Kstati Skrinprinter sense podpatchit, that he correctly perceived the pictures, width not a multiple of 8 bits (that should not have been pykami krytit "chastoty lines), there is a 10 minute digits of the deal, just a year statute of limitations had forgotten that specifically changed, the format of IMG-file is simple and self-evident. Vyacheslav Mednonogov Yeah, in the end people got out and now had to All images converted to color. Okay, just found at least one interested person must share secrets ... :) 1. To convert color graphics require the picture is not too small elements and smoother color transitions. Ie painted comics probably will not work. 2. In a graphics editor, PC-cut piece 256h192 and convert the picture in 16-color, standard palette mode PATTERN. Pre-contrast will increase to about 80-90%. 3. Write it in the BMP (PCX) and convert in the Novgorod ZXConvertor'e v1.1 mode COLOR. The result is written again in the format of BMP (PCX). 4. Go back to the editor and carefully trim the resulting squares. 5. Paragraphs 3.4 to recur unless Your taste in art does not tell that the level of "Square flower in the picture has reached an acceptable level. This may take a 1-2,5 hours, depending on the complexity of the picture. The resulting image in Section 3 record in the format of SCR. 6. Inevitably, the appearance of bright-squares (glitches ZXC). Treated or subsequent modification in ArtStudio, a selection of palettes. 7. It is desirable for the final version of the "walk" Screen Optimaizer'om v.4.2. 6 That's all there for long. Finite, zest here represents only claim 2, to invent, it took a whole year! : ((( AB: Here come the files of - pcx2zx.exe (c) 1995 Sergey Sidorin, if you play around with it, we can obtain very good results even in color! Alex Baskakov How to make a 3-Colorno images? All very simple. We will need the Adobe Photoshop 4.0 (or above). Take any color image. a) If she is 16, 256 color - translates it into mode RGB. If this is the jpeg - it is already in RGB is. b) by means of the Image Size and Canvas Size cut piece or scale the original image size to 256x192. c) Make a sharpening filter or Sharpen. Raise contrast, change the brightness, saturation - by taste. d) Izmeyaem Mode: Image -> Mode -> Indexed Color. Choosing a window "Palette" - the uniform. Color Depth - 3 bits per pixel (8 colors). Settings / Setup: random (dither). Now we see picture for what it is about to Spectrum. d) takes the picture back to: Image -> Mode -> RGB. e) climb out the window "Kanaly" - click on the triangles and choose "Split channels". Obtain three pictures whose names end with _R, _G, _B. Translate each of them in 1-bit mode via the "50% Threshold" and save such as bmp. g) Using any utility (zxc, bmpspc v2.1 by Heaven Aeroplane) converting three bmp'shki in 3 standard images. Scr to 6912 bytes. Now from them be cut to 768 bytes of attribute and glue into one long file 18432 in the sequence R, G, B. So we got. Xpc picture, which can be viewed on the Spectrum in XColor +, but on the PC in Spectrum Navigator, ZX Screen Navigator. Of the picture. Xpv, which by default scans the X-Picture Viewer by Wolf, it differs only in that before stitching in paragraph g) had konvertnut All three images in the format of the sprite. Konvertirovanie xpc <-> xpv carries a great program ZX $ Navigator. It can also convert 4bit bmp in xpc. Again, 4-bit bmp should receive on the above mentioned rules a) - r). Responsible for the quality of the conversion parameter has a c). We must take into account that: for conversion is best suited to dark images bolshm of a black background - they will be less than the total twinkle in Speke. The image must be present clean colors. No other rare inclusions. You should also look to whether your picture quality control images of Glory Mednonogova (item 1) - these requirements are valid for 3x-Colorno pictures. Vyacheslav Mednonogov Here the idea, how to easily create attribute the video (where one pixel equals one familiarity): 1 3DStudioMax or where exist yet sozdaete color po face with a frame size of 32h24. 2 protection Each roller frame zooming to 8 times the X and Y. 3 are obtained footage size 256h192 (eg, format, bmp). AB: This method allows us to obtain only 15 CEE Comrade: in animation - not used for paternovaya livka screen. 4 Now trouble free convert them into a format scr (for example, by zxc). 5 In each scr cuts 6144 bytes with graphics and leaving 768 bytes of attributes, which, own respectively, and had to get it. AB: The theory is confirmed. I did a cartoon of 706 frames, 25 frames / sec, 32x24, 54 colors, packed Van 77Kb, unpacked during playback reference. * From the Editor: We hope that this FAQ will help you create real graphical masterpieces. And, of course, a huge thank you to everyone whose advice included in the in this material and some words of thanks Baskakov for putting all this in a digestible state, and comments. If you were interested to read this material - let us know and we will continue to publish such plan.
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