ZX Pilot #08
28 апреля 1997
  Игры  

We will understand - A detailed report on the passing game Star Heritage - 1.

<b>We will understand</b> - A detailed report on the passing game Star Heritage - 1.
   Let us?


STAR INHERITANCE

       PART I BLACK COBRA

  STEP CREATIVE GROUP (C) 1995

  ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) VELSOFT


  I. Island of O.


   First of all, relax and explore the escape pod.
Turn on the computer and talk to him. Use the vial. Go
to the north. Kill the cat. Go to the east. Kill artanga.
Examine the corpse and take his piece of glass. Go on
east. Inspect amortization cocoon. Take a pill and
neyrohlyst. Go back to the crash site. With the help of the 
fragment glass, remove the battery from the instrument panel. 
Charge neyrohlyst. Go to the east. Kill fish. Go to one location

to the east and north. Kill the man. Inspect and take
credit card and blaster. Go back to the south. Go to the east.
Laying out neyrohlyst and blaster, lift the sheet of iron. Lift
blaster and neyrohlyst and enter the tunnel. Go north,
and then to the west. Vintolet inspect and make a hole in the 
blaster hatch. Byru inspect and remove from bone bracelet. Go on

west. Inspect the bushes and naeshtes to opupeniya berries.
Go back to the place of encounter with the man. Go to the east.
Go to the home of an old woman. Go one move to the west and two 
north. Go to the shop to Jameson. Give note and Jameson

show the medallion. Take a piece of paper. Drink liquor, break
bottle and take a piece of plastic. Take and look at the 
picture. With poems, numbers on a piece of paper and plastic,

Read the message and a password. Relax on the couch and go to a 
place fight with a man. Go to the west. Enter the cave and

Inspect the terminal. Insert a piece of plastic in the 
terminal. Enter Password - "self" and take a mask and carrying 
case. Go to the house of an old woman and Give her a bracelet. 
Wear a mask and go south. Give Captain skip and swim to the 
mainland. 


II. City Pulsar.


   Go to the south. Talk to the man. Go to the east. Sign
the bar. Talk to the captain and get him an electronic key
Exit the bar. At the heart of the city remove the mask. Walk 
around the south to the north so that the first and second night

provided at the bar. Udeyte kloredov. Wear a mask. Search the
corpses and take the money. Go to one location to the west and 
south. Inspect the bench, and several times, piles of debris. 
Take paper and wire. Go twice to the east and one to the south.

Inspect tiseyler and touch him. Order your ticket to
Tarana. A coin in the coin and get a ticket.
Insert the card into the receiver roboturniketa.


III. City Taran.


   Remove the mask. Go north. After walking a bit here, you can
see avtokraft. Inspect avtokraft and go inside.
Open wire cabin and go inside. Take a pass.
Avtokrafta Exit and go south. Use for APT pass
and go west. Coming out of the APP again to opupeniya naeshtes 
berries and go further west. Go to sever.Spryachtes in the 
bushes near villa. Wait a bit, kill the host villa. Search the 
corpse. Take note, documents and case. Open the door of the 
villa electronic key. Go inside and lock the door behind him.

Go into the room. Carefully inspect the key. With the help of
Read the clue and cipher. By using the set on the clock
image of the bee. Insert a clock in the slot and enter at safe
shifronabornike "con." Pull out the clock and get the card. Exit
from the office and inspect the painting. Unlock the front
door and went out of the villa, go back to AMS. Use
at AMS card. Coming out of the APT go twice to the east and one
just to the north. Inspect the quarter, boxing 12 and the door. 
Calling, attach to the peephole and a medallion holder. Enter 
the house and Talk with Edward chips, give him the case. Take

e-navigation and binoculars. Exit the house and go to the west 
and south. At night, climb into the canoe. Insert e-navigator 
and close the cockpit with the handle. The panel, select 
destination of the flight - Arkan. Click Start.



IV. Again, the island O.


   Go north. Kill the dwarf and pick them cobbles,
box and a spear. Go to the east. Lift the lid with a spear
cab. Take a look at the gap and take the e-navigation. Break
cobble-box and get the device. Go to the west. Inspect
bushes and back up berries. Switch on and go west.
Inspect Cobra MK-3 and go inside. Open the door. Inspect
the boat and kill the spider. Climb into the boat and paste it 
into the slot on e-card panel navigator. Using the console, 
type the target flight - the temporal area.



V. Temporal area.


   Remember what was depicted in the painting "The Gates of 
Tempora." Deciphering of the world, go to one location on the 
south, north, west, north, east. Look through the binoculars. 
Step into the clot. 


   You were playing "Star Heritage 1: The Black Cobra. Soon
wait for the release of the game "Star Heritage-2: Across the 
Universe" 


   P.S.: helpful tips:
After the transition from location to location to relax.
You can not relax in each location. People sleep at night, and 
predators hunt. With some characters need to speak without

mask, or vice versa. Some characters may appear in locations
at certain times of day.






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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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