Echo #03
31 марта 1997
  Игры  

Description - Description, prohodilka game BLINKY'S SCARRY SCHOOL.

<b>Description</b> - Description, prohodilka game BLINKY'S SCARRY SCHOOL.
                  


                AU-U-U! NOTHING ... ONLY Echo!

Good health to you USiM! Pryvet! Apyat DR.NPS hurry to please 
you with new igruhoy and pripodnosit AIR'om with this one we 
HELP.Nadeyus will help overcome any trudnosti.Est your 
questions? Call. Need advice? E-mail. Waiting! AIR, please! GO 
... 


                          Introduction:


  In this game you are a small white reduction, in which you 
turned the evil sorcerer. And, to again become a man, needed 
before dawn to wake her uncle, who will return to you previous 
form. 


                   Key Features:


  You'll travel through the castle, which is swarming with 
different creatures: spiders, snails, mosquitoes, clockwork 
mice and vampires. And they all, without exception, steal 
precious energy. The castle is also replete with various types 
of traps, pits, spikes and tiles falling from the ceiling right 
at you. Traps kill instantly. In addition, the floor of the 
castle is very slippery and you will often have oversteer, 
which brings some disadvantages. 


                Directly to the game description:


  You will start your path next to the scroll, which states that
In order to get on a high ledge, and move on, should be dipped 
in a boiler the following items: an enchanted pitcher a sack of 
grain, wine and goldfish. The first step is to find jar and a 
bag of grain, which are navrhu, near beginning. After you need 
to get to the screen with clockwork myshkami.Sleva from you 
will be located so-called dark room where no Lantern will show 
only your eyes. On the right, for a knight is This is necessary 
for you thing. 


  Taking a lantern, in any case do not fall into the abyss, 
because that you will once again risk losing (or occasionally 
use: Kom.Red.) Toilet paper, but more on that later.



  Now go into the dark room, and on the next screen you will 
find two necessary for you to object - a goldfish and a bottle 
of wine. Took them, jump back (up), because if go left, then 
work one of the traps - the incident plate. Then he falls down, 
avoiding a meeting with the spiders. 


  You do not need a tape recorder. Again, jump down and take 
your toilet paper. When you pass on the next screen - before 
You will have an amazing picture: you're in the comfortable 
furnished the toilet, where it will be a pot of flowers. Having 
carrying toilet paper, boldly jump into the drain bachok.I here 
lo and behold, you are surprised to find that you issued to the 
starting place, apparently for sewer pipes. Immediately throw 
into the pot the remaining items. You blurt out a gun and you 
find yourself on the other side of the embattled seemingly 
salient. We rise up, and took the candy, go to the second 
boiler and drop it there. Next to the boiler is a scroll that 
says us that by gum, we can clearly see

under water, and which also serves as a ballast. Are called 
objects mysterious eyes, balloon, cake and candy, which should 
be dipped into the pot, in order to swim under water. 


  After reading a scroll, follow the left and find ourselves in 
a room where the bed asleep is your uncle. And it must somehow 
wake up! Explore the second part of the castle (for 
projection). First of all, will visit the fortress walls of the 
castle, where we meet with vampires. Tip: if a vampire flying 
at you - jump up (in front of you moment there the night sky).



  To take the fortress wall cylinder, which can be immediately 
dipped in a cauldron. Then get down downward. Follow the left. 
Between two pits with spikes - take away the mysterious eyes 
and climb back. During the lifting pick chewing gum. Soon you 
find yourself next to the cake, and took her run to the boiler. 
Omitting the missing items in the pot, go there, where before 
lay a flashlight and do not forget on the way to capture paper. 


  Came and jump into the abyss, and soon found the water safely 
jump into it, so what effect the spell. Under the water you 
take a very strange and kind of funny - the ball with two big 
eyes. Under the water you have to avoid contact with fish that 
with such gusto it eats your energy. Soon found himself at an 
abandoned cemetery. It should not be afraid of ghosts, they are 
simply No, but as it should be in every cemetery, there are 
found bloodthirsty vampires who crave and eat you. At the end 
of cemetery, tucked away behind an empty pedestal is the most 
important object of the game - Alarm clock. Grab it and run to 
his uncle. Postavte it on a shelf, which is located above the 
head uncle. He wakes up and congratulate you with the victory. 
At this end of your adventure. 


  In this game there are so many strange things. For example, 
the mysterious room with an object, like a samovar. Just an 
extra toilet paper (the third), without which you can and do 
(?? And when will be awakened by a sweet sleep uncle? 
Kom.Red.). And yet a lot of unnecessary things, such as the 
player. 


                         Afterword:

Does dochitano.Molodtsy konechno.Vnimaniya your sorely missed.

                    Pokedova.Uvidimsya yet.

SUBJECT: BLINKY'S SCARRY SCHOOL HELP + PRECISION +
HELPER: AIR YET!
MISTAKER: DR.NPS SEE YOU ...
PLACE: NOVOPOLOTSK MAIN PHONE
REPUBLIC: BELARUS 0214429098
DATE AND TIME: 1997 YEAR Echos fans




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