Echo #03
31 марта 1997 |
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What are heard behind the hill - What is now doing all the known Western manufacturers software on Speccy? ..
What's there to be heard behind the hill? kAMIKAZe'97 All have, perhaps, know that Spectrum in the West died in a commercial computer (Only the "scene": demomeykery and other enthusiasts). But what happened to those companies and programmers, who became famous for it on the Spectrum? On the basis of popular computer magazines over the past 3-4 years can be traced the activities of these firms, which I tried to do. So, here we go: First, it is no secret that many well-known on the Spectrum manufacturers toys, in principle, the producers were not ...;) explain: for example, appeared on any other computer (Amiga, C-64, Atari, IBM) new game which enjoyed a certain popularity. The company is interested in obtaining the greatest profit, and seeks to move it to other platforms, but its staff members might not be programmers on Z80, and therefore, this work rely on any another firm or person (for example - SimCity, author - Maxis, the author at the Speccy - Probe). That is precisely such "cross platform" company virtually nothing is lost after withering away of the Spectrum. Notable examples - Ocean, Psygnosis, Gremlin Graphics (Gremlin interactive), Virgin (Virgin interactive), Domark, Codemasters, Activision, Core Design, etc. firms smaller, focused only on the Spectrum died almost immediately (Dinamic, TopoSoft, CRL, Hewson (too), MirrorSoft, etc.). Now go through the firms. -Codemasters: specialize only on budget software (deshevoe. .. (in the sense for the price!)). Last game at the Spectrum yet went somewhere before 1993. In 1994 they published a collection of games SMASH 1916: Sky High Stuntman, SAS Combat Simulator, The Guardian Angel, Super Hero, MiG 29, Ghost Hunters, Super Robin Hood, Frankenstein Junior, Super G-Man, Terra Cognita, KGB Super Spy, Ninja Massacre, Arcade Flight Simulator, Kamikaze, Poltergeist, Lazer Force, and everything was practically on the Spectrum culled. Instead, they tried to Spectrum to occupy with their games other platforms, but the quality of their products were not satisfied with the Amiga and PC users and, therefore, began to specialize Codemasters at 8 and 16-bit game consoles. Already in 1994 at the ECTS (European Computer Trade Show) in London, they are exposed to Console Global Golf, Excellent Dizzy, Capt'n Havoc, Drop Zone Dino Racer, Micro Machines 2. Roam the world and their other work poslespektrumovskogo period: Micro Machines 1, CJ Elephant Fugitive, Cosmic Spacehead, Dinobasher, etc., but the firm can already be considered dead, since their game remained on urovne Speccy, and such Level one is not satisfied. At the same while their counterparts from the Big Red Software, which released for Codemasters best work, still managed to rebuild and even managed to Coy what issue (eg Big Red Racing for PC). However, at ECTS 1996 Codemasters has announced Micro Machines 3 for Sony Playstation and Sega Saturn, see what comes of it ... -OCEAN: Spectrum after the decline continued to release games in large numbers and now clings to all the major platforms. -Psygnosis: continued to write games and was recently purchased by the Japanese with the giblets and now writes potryasmeyshie games at different Platform: Discworld, Benefactor, different Lemmings, Formula 1 (PSX), Krazy Ivan, Wipeout 2097, Destruction Derby 1'2, and so etc. Interested in the fate of Spectrum, and many programmers. For example, John Ritmen (John Ritman), dates back to ZX81, then a 1983 released their game Cosmic Debris, one year later released Matchday (published by company Ocean). Next were issued: Batman (a huge success, selling 100,000 copies, which at that time was incredible) Matchday 2, Head over Heels. All of these games out and Commodore-64. With the end of an eight-bit computer era Ritmen working at RARE, specializing in games for consoles, which participates in the creation of Donkey Kong Country. He then founded his own firm Cranberry Source, which worked on the game Citizens, published by Microprose, and now over Quintessential Art of Destruction. It He uses a new three-dimensional algorithms called Landscape System. When Ritmena Asked whether it was difficult to move from Spectrum on the PC, he replied: "Gentlemen, this is is only computers! "
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