Echo #03
31 марта 1997

own opinion - IMP talks about the development of Russia's ZX-demoscene.

<b>own opinion</b> - IMP talks about the development of Russia's ZX-demoscene.

                      Own opinion



     ! Mp / DMS / Rush ispa 21. 01. 1997



     By publishing this article, I venture to receive a gift of 
a bomb. 


     Already for more than 4 years, I have the opportunity to 
follow the development of so-called ZX-SCENE. Several 
generations coders, and muzakerov grafistov ZX went through 
during that time. The past year has been crucial in the 
development stage. An original Revolution (regular, I must say; 
Kom.Red.) in the approach to the creation of demo programs. 
Interesting trends emerged in the formation of 'majors' (behind 
the hill so called big (serious) firms occupy a position in any 
industry). Most interesting discovery of 1996 is undoubtedly 
the group DigiTaL ReAliTy. Sufficiently large staff and high 
professional level of the people give all the chances of this 
group to become a trendsetter in the world of gaming.



     Have you ever been that is the foundation of any scene? 
This is not creative workers, but quite the contrary, ordinary 
user. Their interest in everything and hold on. First task 
obviously is to ensure that this interest be supported. This, 
in turn, is possible with the support of their self-interest. I 
mean incentives manufacturers P / O. With all the demo seems to 
be clear - this is art in its purest form. But this is what 
concerns the system and game P / O, the problem is. It is to 
give producers an incentive to potential. That is necessary 
link between producers and users. The allegation that the 
alleged ZX is a computer for people with low income, not true. 
ZX - this is the best 8-razradnaya machine. Prove the 
superiority of pC or AMIGA on Speccy well that prove the 
superiority of the car over the bike. This is entirely 
different things. I am convinced that there is a lot of people 
are able to buy P / O. I am often asked why we did not write 
games. Answer all: the process of writing games we are not 
interested. Another thing, if there was a firm / person for a 
predetermined requesting an amount of production of the 
product. In general, we create conditions and we will work. But 
until someone is fooling around and yell at each corner that he 
was an organizer, it will not budge.



     Musical accompaniment - it is an integral part of the demo 
and games. Personally, I have perplexed and angry that I hear in

some programs. Is music written so tasteless
and incompetent people? Enumerate a few people (known to the 
masses), whose works do not cause me vomiting: AGENT-X, IRON 
MAN, JAAN, WAKSON, NORO, MAD MAX, DREAMER. Although poslednie 
two and do not differ a good musical taste, but Yet 
professionalism remixes as stated on the face. Music won 1 st 
place at ENL'96 is nothing like a surrogate R. Miles. The three 
also present a parody of NORO ... But the worst thing is that 
some 'muzakerov' there is the absence of the presence of a 
musical ear! And while they manage to promote their creations 
to the masses. To describe such phenomena in English there is a 
universal word - SUXX. In general terms ENLIGHT'a, then in my 
opinion, Results of music and demo components absolutely do not 
reflect the true situation. The best musician of the past 96th, 
I would named musician of the group WARLOCKS since the 
soundtrack to the MIRACLE done in a very original way (feeling 
creative, not something that all adored KSA).



     Speaking of English. I totally understand why write about 
it in broken English, if so much effort invested in protecting 
the program from being viewed on the company car? (Subject to 
VAV / MEGACODE) People on our stage (we call it local) well 
versed in Inglish also can be counted on one hand: KAMIKAZE, 
E-MAGE, WARLOCKS, BACA, RAVER, perhaps, MAD MAX and ALEX RAIDER.



     One of the most common delusions that affect active
young people today, is the production of publications 
electronically. The impression is that each newly-worker feels 
obliged to issue a magazine or at least a newspaper. And the 
richness of the material plays an important role. In fact, I 
have nothing against this, but I think that pick interesting, 
fresh stuff is much more reasonable and easier living in the 
metropolis than in the township. I know of electronic 
publications I note the following: ECHO (Interesno! but the 
interface could be more friendly), ZX FORMAT, FAULTLESS (Love 
znaeteli, add adrenalinchika in blood, reading the texts 
inimitable JOKER, or read the news scene type 'WAKSON - thanks 
for the muse'), ZX-NEWS (OMEGA HG Fresh material!), SUBLIMINAL 
ECSTASY (XTC-3. useful to read in order to improve the English +

an abundance of jokes).


     Performed well in 1996 the following people: VAV (Do
all to your new products work on branded machines and
if you do the price will not be. People like you need a RUSH.
Think), KSA (SOUNDTRACKER PRO - is exactly what we need! Now we 
just write it. We look forward to new versions without 
glitches) DIGITAL REALITY (Approved RUSH: -), XL-DESIGN 
(Excellent quality all!), JORDAN / EXODUS (DIES IRAE - this 
event), PHANTASY, VIRTUAL BROTHERS, COPPER FEET and others. 
While some are stepping up, others like her to pack. FLASH INC. 
- You can call itself "a lot of promise 'and little making 
group. 


     Now, that is RUSH. Association RUSH (RUSH) was
created at the end of the 1995th year. Its purpose unite talent
people in one big group to further cooperation.
That is, joining gives us the possibility of joint projects 
with other members of the association. The main condition of 
entry HIGH QUALITY (high quality) products. To date, the

RUSH composition comprises: DREAMAKERS (IMP, EVOLVER, SHAMAN); 
LAVERS (HOTDOG BACA 'COOL CAT VICOK); ELF; AVALON (AFINA, 
ZNAHAR, SADMAN, SEM, VIATOR, FALCON); REACTION (JORDAN / EXODUS,

KRISS / ILLUSION, PYZA / ILLUSION - Polish team); KAMIKAZE; 
APUS; ETC group (KT-SOFT, PANDA, etc.).



     .....




Other articles:

Introduction - On the control interface of the newspaper.

Assembler - An interesting trick with the assembler.

roof was demolished - DI: HALT is not always caused a breakdown of ... Santa Claus.

fun begin - The main event of 1996. Dictionary programmer.

own opinion - IMP talks about the development of Russia's ZX-demoscene.

What are heard behind the hill - What is now doing all the known Western manufacturers software on Speccy? ..

Hour ottyaga - Notes of a Terminator T-1000.

Small news - What happens to the Speccy in Belarus? ..

Form - The survey goes on ...

Fantasy - A fantastic tale "Ice and Flame" (continued).

Prikolchik - Prikolchik's Navapolatsk?. What letter comes to us in the laboratory.

Description - Description, prohodilka game BLINKY'S SCARRY SCHOOL.

Presentation - REALSOFT is a strategic game Technodrom.

Ottyag - have a good time can be different. Book of problems - "puzzles" math.

Programmers - On additional functions TR-DOS 5.04.

Programmers - On the music format modules Sound Tracker Pro and source player.

HARDWARE - Mode switch Profi / Pentagon.

Tricks-2 - How to throw a screen to one INT.

Tricks-2 - On the correct handling Retry / Abort / Ignore in the TR-DOS.

interesting letter - Letters from readers containing two different things: - If you burn a floppy drive on the buggy;

Presentation-2 - Description of the TEXT PRINT v1.2.

Humor - A story about Stirlitz.

Humor - Stirlitz: Elephants go north.

Book - Secrets ZX-Spectrum: TOC.

Book - Secrets ZX-Spectrum: Keyboard.

Book - Secrets ZX-Spectrum: Editor.

Book - Secrets ZX-Spectrum: ZX-BASIC.

Book - Secrets ZX-Spectrum: Computer Arithmetic.

Book - Secrets ZX-Spectrum: memory usage.

Book - Secrets ZX-Spectrum: BASIC system variables.

Book - Secrets ZX-Spectrum: Channels and Streams.

Book - Secrets ZX-Spectrum: System Procedures.

Book - Secrets ZX-Spectrum: Bugs in the System.

Advertising - Advertisements and announcements ...

Afterword - That was not included in this number.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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