Echo #03
31 марта 1997 |
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own opinion - IMP talks about the development of Russia's ZX-demoscene.
![<b>own opinion</b> - IMP talks about the development of Russia's ZX-demoscene.
<b>own opinion</b> - IMP talks about the development of Russia's ZX-demoscene.](http://zxpress.ru/screens/1/1859.png)
Own opinion ! Mp / DMS / Rush ispa 21. 01. 1997 By publishing this article, I venture to receive a gift of a bomb. Already for more than 4 years, I have the opportunity to follow the development of so-called ZX-SCENE. Several generations coders, and muzakerov grafistov ZX went through during that time. The past year has been crucial in the development stage. An original Revolution (regular, I must say; Kom.Red.) in the approach to the creation of demo programs. Interesting trends emerged in the formation of 'majors' (behind the hill so called big (serious) firms occupy a position in any industry). Most interesting discovery of 1996 is undoubtedly the group DigiTaL ReAliTy. Sufficiently large staff and high professional level of the people give all the chances of this group to become a trendsetter in the world of gaming. Have you ever been that is the foundation of any scene? This is not creative workers, but quite the contrary, ordinary user. Their interest in everything and hold on. First task obviously is to ensure that this interest be supported. This, in turn, is possible with the support of their self-interest. I mean incentives manufacturers P / O. With all the demo seems to be clear - this is art in its purest form. But this is what concerns the system and game P / O, the problem is. It is to give producers an incentive to potential. That is necessary link between producers and users. The allegation that the alleged ZX is a computer for people with low income, not true. ZX - this is the best 8-razradnaya machine. Prove the superiority of pC or AMIGA on Speccy well that prove the superiority of the car over the bike. This is entirely different things. I am convinced that there is a lot of people are able to buy P / O. I am often asked why we did not write games. Answer all: the process of writing games we are not interested. Another thing, if there was a firm / person for a predetermined requesting an amount of production of the product. In general, we create conditions and we will work. But until someone is fooling around and yell at each corner that he was an organizer, it will not budge. Musical accompaniment - it is an integral part of the demo and games. Personally, I have perplexed and angry that I hear in some programs. Is music written so tasteless and incompetent people? Enumerate a few people (known to the masses), whose works do not cause me vomiting: AGENT-X, IRON MAN, JAAN, WAKSON, NORO, MAD MAX, DREAMER. Although poslednie two and do not differ a good musical taste, but Yet professionalism remixes as stated on the face. Music won 1 st place at ENL'96 is nothing like a surrogate R. Miles. The three also present a parody of NORO ... But the worst thing is that some 'muzakerov' there is the absence of the presence of a musical ear! And while they manage to promote their creations to the masses. To describe such phenomena in English there is a universal word - SUXX. In general terms ENLIGHT'a, then in my opinion, Results of music and demo components absolutely do not reflect the true situation. The best musician of the past 96th, I would named musician of the group WARLOCKS since the soundtrack to the MIRACLE done in a very original way (feeling creative, not something that all adored KSA). Speaking of English. I totally understand why write about it in broken English, if so much effort invested in protecting the program from being viewed on the company car? (Subject to VAV / MEGACODE) People on our stage (we call it local) well versed in Inglish also can be counted on one hand: KAMIKAZE, E-MAGE, WARLOCKS, BACA, RAVER, perhaps, MAD MAX and ALEX RAIDER. One of the most common delusions that affect active young people today, is the production of publications electronically. The impression is that each newly-worker feels obliged to issue a magazine or at least a newspaper. And the richness of the material plays an important role. In fact, I have nothing against this, but I think that pick interesting, fresh stuff is much more reasonable and easier living in the metropolis than in the township. I know of electronic publications I note the following: ECHO (Interesno! but the interface could be more friendly), ZX FORMAT, FAULTLESS (Love znaeteli, add adrenalinchika in blood, reading the texts inimitable JOKER, or read the news scene type 'WAKSON - thanks for the muse'), ZX-NEWS (OMEGA HG Fresh material!), SUBLIMINAL ECSTASY (XTC-3. useful to read in order to improve the English + an abundance of jokes). Performed well in 1996 the following people: VAV (Do all to your new products work on branded machines and if you do the price will not be. People like you need a RUSH. Think), KSA (SOUNDTRACKER PRO - is exactly what we need! Now we just write it. We look forward to new versions without glitches) DIGITAL REALITY (Approved RUSH: -), XL-DESIGN (Excellent quality all!), JORDAN / EXODUS (DIES IRAE - this event), PHANTASY, VIRTUAL BROTHERS, COPPER FEET and others. While some are stepping up, others like her to pack. FLASH INC. - You can call itself "a lot of promise 'and little making group. Now, that is RUSH. Association RUSH (RUSH) was created at the end of the 1995th year. Its purpose unite talent people in one big group to further cooperation. That is, joining gives us the possibility of joint projects with other members of the association. The main condition of entry HIGH QUALITY (high quality) products. To date, the RUSH composition comprises: DREAMAKERS (IMP, EVOLVER, SHAMAN); LAVERS (HOTDOG BACA 'COOL CAT VICOK); ELF; AVALON (AFINA, ZNAHAR, SADMAN, SEM, VIATOR, FALCON); REACTION (JORDAN / EXODUS, KRISS / ILLUSION, PYZA / ILLUSION - Polish team); KAMIKAZE; APUS; ETC group (KT-SOFT, PANDA, etc.). .....
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