Echo #07
31 октября 2000 |
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Razborochka with geymochkoy - parsing the game "Earth exorcists" (Magicians Land).
Razborochka with geymochkoy (C) Draconus That's decided nakoryabat an article on the game "Land of exorcists" (Magicians Land). In the first version, this little article was a response to an article in a magazine and of course, was much shorter. But in Due to the fact that your humble servant and not learned to go to e-mail from FIDO, but with this article and send the Editor delayed, postponed until quite not precipitated ... Therefore please do not kick me down, if hopelessly little article become obsolete, and safely ignore it and read the newspaper on. So, here we go: After reading an article about Magicians Land, in ADVENTURER'e again I decided to try to pass muster. Before I could get a little further than author of the article. But the further passage (I made my way further) caused a strong disappointment. Well begin: Class adventure game with elements of RPG, made in the fantasy genre. Of course, the idea pretty standard, "the hero of a loner, save the country, and along with the world, "but this is not importantly, it is important to play it was interesting but this game has, though to a limited extent and if not for the lack of Save possibility, then, in my opinion, the game could well be attributed to the number of successful. Sufficiently user-friendly interface, dilution of the dry text, cute images of locations and meet face-to- face "with opponents, all of which gives the game plus, but minus, of which I mentioned can make any gamer, throw the game after five to ten attempts. After agree, after ten, fifteen minutes or even half the game due to excess step may take a zero stamina and skip this step, believe me, oh as easy, especially at level 2 and above, result, the whole work is flying under the dog's tail, a player mired in a depression, in anticipation of the tedious set of layers and the beating poor opponents that want to lose game and get at least 2 or ELITE EXOLON, to relax. But enough about the sad, now specifically about the game: You are a hero, a race - a man, a specialty - Warrior. Although you are a warrior, but do not take away the magic, if she will make your life easier. Your opponents will have the following merits: Opponent! Power! Place of residence! Has cast -----------+----+----------------+---------------- ----------- Savage! 15! Forest, the road! No -----------+----+----------------+---------------- ----------- Warlock! 10! Forest, the road! Electroshock -----------+----+----------------+---------------- ----------- Giant! 16! In the mountains! Paralysis -----------+----+----------------+---------------- ----------- Snake! 10! In the mountains! Revival -----------+----+----------------+---------------- ----------- Spider! 40! At the entrance to the mine! No -----------+----+----------------+---------------- ----------- Death! 27! In the dungeons! Paralysis, lightning, animation -----------+----+----------------+---------------- ----------- Demon! 25! At the castle Meshant! No -----------+----+----------------+---------------- ----------- spider! 17! The castle Meshant! Revival -----------+----+----------------+---------------- ----------- guard! 15! The castle Meshant! No -----------+----+----------------+---------------- ----------- Magician! 22! The castle Meshant! Paralysis, Invisibility, -----------+----+----------------+---------------- ----------- -= ABOK =-! 30! In the tower of the castle! All spells of the world -----------+----+----------------+---------------- ----------- In travel, you can help the magic: Force - as though I'm not sure, but sometimes significantly increases the force of impact. Lightning - allows you to throw a fireball at an enemy (1-4 strength). Paralysis - paralyze the enemy, forcing him to skip the strike. Invisibility - allows you to become invisible and provides an opportunity to leave the battlefield. Renewal - heals the hero for 5 units health. Light - is used in a dark room acts similar to the subject of "Torch." Storm - pummeling the enemy ice storm, acts more strongly than lightning. Illusion - removes the illusion. Spells are stored in the old scrolls which must be delivered to the magician king. If your hero has reached the appropriate level, the magician teaches him a new spell otherwise, contact later. 1 - Dead witch by the way, I think, simply "revive" the situation. 2 - At the cemetery, hardly anyone will, since it abandoned, and the word 'Now' simply means no visitors, no hints, this is applies to locations Backyard LOCK BON as mapping, and it was a very neat, square shape, for the passage simply no room left. Similar question in the initial phase I called a monolith and a stone with the name Earldom I and the specter of a collapse in screaming "Back cmertny!. "But he died of passage, it became clear that all that only the background to the game. The remaining questions do in fact play. So for example, author of the paper is hung so well as I do at first (not to be confused with the first load the game) trying to pass it. It is my opinion on the conscience of the author: the game should be in a location breakage, this is where the report of the high ledge on the which is not possible to get enough use ancient scroll ... and gust strong wind throws you onto the ledge. I confess that when I got it I delighted, but after a few angry at the authors do not argue for them in the script it seemed logical, but there are simple nick did not read the script, so that a few words on the part of magician or ARAHNUSA about this scroll (like "It lies a great Power! "or" He is the Father of the Winds ") well have helped to play without causing claims on account of tips. Now about the future. Study Cards leave for the players, because I know that is much nicer MOST examine card than go to a description of some vain traveler route. I will only (as it was asked ), Which is the ninth scroll is kept in a cave with an altar near the entrance to the castle MESHANT. I also want to warn you that in no If not fight with the demon guarding the castle there is not in the hands FIERY dirk no I fear not for the life of the hero, the demon can quite win without the weapons, but raise the level here, and HORNS sword does not give at a level higher than 4. And last, the spell Illusion - better was called REMOVAL OF ILLUSIONS. But when I killed the last enemy is likely to ABOK naikruteyshego chief and the magician, the computer tried to download something from the disk and ... curled up, breakup, folded ... It was a big bummer ... One hope, I am the owner simply buggy or poorly kryaknuty copy otherwise, I very disappointed. R.S. All who can help with the definition reasons for breakup help! Those wishing to contact me write - by e-mail'u: Draconus2000@mail.ru; on FIDO: 2:454 / 25.185.
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В этот день... 21 November