Echo #07
31 октября 2000
  Игры  

Razborochka with geymochkoy - parsing the game "Earth exorcists" (Magicians Land).

<b>Razborochka with geymochkoy</b> - parsing the game
         Razborochka with geymochkoy


(C) Draconus


   That's decided nakoryabat an article on the game
"Land of exorcists" (Magicians Land). In
the first version, this little article was a response to an 
article in a magazine and of course, was much shorter. But in

Due to the fact that your humble servant and
not learned to go to e-mail from FIDO, but with
this article and send the Editor
delayed, postponed until quite
not precipitated ... Therefore please do not kick me down, if 
hopelessly little article become obsolete, and safely ignore it 
and read the newspaper on.


   So, here we go: After reading an article about
Magicians Land, in ADVENTURER'e again I decided to try to pass 
muster. Before I could get a little further than author of the 
article. But the further passage (I made my way further) caused 
a strong disappointment.


   Well begin:

   Class adventure game with elements of RPG,
made in the fantasy genre. Of course, the idea
pretty standard, "the hero of a loner,
save the country, and along with the world, "but this is not
importantly, it is important to play it was interesting
but this game has, though to a limited extent and if not for 
the lack of Save possibility, then, in my opinion,

the game could well be attributed to the number of
successful. Sufficiently user-friendly interface,
dilution of the dry text, cute
images of locations and meet face-to-
face "with opponents, all of which gives the game
plus, but minus, of which I mentioned
can make any gamer, throw
the game after five to ten attempts. After
agree, after ten, fifteen
minutes or even half the game due to excess
step may take a zero stamina and
skip this step, believe me, oh
as easy, especially at level 2 and above,
result, the whole work is flying under the dog's tail,
a player mired in a depression, in anticipation of the tedious 
set of layers and the beating poor opponents that want to lose

game and get at least 2 or ELITE
EXOLON, to relax. But enough about the
sad, now specifically about the game:

   You are a hero, a race - a man, a specialty
- Warrior. Although you are a warrior, but do not take away the 
magic, if she will make your life easier. Your opponents

will have the following merits:

 Opponent! Power! Place of residence! Has cast
-----------+----+----------------+---------------- ----------- 
Savage! 15! Forest, the road! No 
-----------+----+----------------+---------------- ----------- 
Warlock! 10! Forest, the road! Electroshock 
-----------+----+----------------+---------------- ----------- 
Giant! 16! In the mountains! Paralysis 
-----------+----+----------------+---------------- ----------- 
Snake! 10! In the mountains! Revival 
-----------+----+----------------+---------------- ----------- 
Spider! 40! At the entrance to the mine! No 
-----------+----+----------------+---------------- ----------- 
Death! 27! In the dungeons! Paralysis, lightning, animation 
-----------+----+----------------+---------------- ----------- 
Demon! 25! At the castle Meshant! No 
-----------+----+----------------+---------------- ----------- 
spider! 17! The castle Meshant! Revival 
-----------+----+----------------+---------------- ----------- 
guard! 15! The castle Meshant! No 
-----------+----+----------------+---------------- ----------- 
Magician! 22! The castle Meshant! Paralysis, Invisibility, 
-----------+----+----------------+---------------- ----------- 
-= ABOK =-! 30! In the tower of the castle! All spells of the 
world -----------+----+----------------+---------------- 
----------- 

  In travel, you can help the magic:


  Force - as though I'm not sure, but sometimes
significantly increases the force of impact.

  Lightning - allows you to throw a fireball at an enemy (1-4 
strength). 

  Paralysis - paralyze the enemy, forcing him to skip the 
strike. 

  Invisibility - allows you to become invisible
and provides an opportunity to leave the battlefield.

  Renewal - heals the hero for 5 units
health.

  Light - is used in a dark room
acts similar to the subject of "Torch."

  Storm - pummeling the enemy ice
storm, acts more strongly than lightning.

  Illusion - removes the illusion.


  Spells are stored in the old scrolls
which must be delivered to the magician king. If your hero has 
reached the appropriate level, the magician teaches him a new 
spell otherwise, contact later.




  1 - Dead witch by the way, I think,
simply "revive" the situation.

  2 - At the cemetery, hardly anyone will, since it abandoned, 
and the word 'Now' simply means no visitors, no hints, this is

applies to locations Backyard LOCK
BON as mapping, and it was a very neat, square shape,
for the passage simply no room left.
Similar question in the initial phase I
called a monolith and a stone with the name Earldom I
and the specter of a collapse in screaming "Back
cmertny!. "But he died of passage, it became
clear that all that only the background to the game.

   The remaining questions do in fact play. So for example, 
author of the paper is hung so well as I do at first (not to be 
confused with the first load the game) trying to pass

it. It is my opinion on the conscience of the author:
the game should be in a location breakage,
this is where the report of the high ledge on the
which is not possible to get enough
use ancient scroll ... and gust
strong wind throws you onto the ledge.
I confess that when I got it I
delighted, but after a few angry at the authors do not argue 
for them in the script it seemed logical, but there are simple 
nick did not read the script, so that a few words on the part 
of magician or ARAHNUSA about this scroll (like "It lies a great

Power! "or" He is the Father of the Winds ")
well have helped to play without causing
claims on account of tips.

   Now about the future. Study Cards
leave for the players, because I know
that is much nicer MOST examine
card than go to a description of some
vain traveler route. I will only (as it was asked
), Which is the ninth scroll is kept in a cave with an altar 
near the entrance to the castle MESHANT. 

   I also want to warn you that in no
If not fight with the demon guarding the castle there is not in 
the hands FIERY dirk no I fear not for the life of the hero, 
the demon can quite win without the weapons, but

raise the level here, and HORNS sword does not give at a level 
higher than 4. 

   And last, the spell Illusion - better
was called REMOVAL OF ILLUSIONS. But when
I killed the last enemy is likely to
ABOK naikruteyshego chief and the magician, the computer tried 
to download something from the disk and ... curled up, breakup, 
folded ... It was a big bummer ... One hope,

I am the owner simply buggy or poorly kryaknuty copy otherwise, 
I very disappointed.



  R.S. All who can help with the definition
reasons for breakup help!

   Those wishing to contact me write -

      by e-mail'u: Draconus2000@mail.ru;

          on FIDO: 2:454 / 25.185.







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Razborochka with geymochkoy - parsing the game "Earth exorcists" (Magicians Land).

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Authors - the authors and their addresses.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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