Adventurer #10
30 сентября 1999

SS'99 - Interview: Digital Reality (past and future projects).

<b>SS'99</b> - Interview: Digital Reality (past and future projects).
          FLYING / DIGITAL REALITY


                  OZ / DR


                  ARTY / DR


      (Editor's note. - Here DR - anyone
DIGITAL REALITY, since dialogue is messy, all interrupt each 
other) 


     CPU: The question is a bit provocative, embarrassing, of 
course, talking about it, you're promised a lot of projects, 
such as, MEGABALL, PARADISE LOST, DOOM ...



     DR: Yes, there will be no PARADISE
LOST 'a, if not dopishet someone ...


     CPU: Why not dopishet? ...


     DR: No, I say, if someone dopishet ...


     CPU: Okay, well MEGABALL? ...


     DR: MEGABALL is ready for 90%
2 years is ...


     CPU: Why?


     DR: And because there are a lot of everything else ...


     CPU: What else can you do? ...


     DR: Let's remember: FOREVER,
SCENERGY ...


     CPU: No, but why did the magazine 3
year? ...


     DR: Two ...


     CPU: Well, still 2 ...


     DR: Well, look, read, his
need to understand ...


     CPU: Come to the demo stage ...


     DR: Where is the demo scene? We have now 3
demos were on the computer, and in the past year -
15 ...


     CPU: On your demo-making organization,
here you are cool guys, cool demos, but here
What is your opinion on why you did not occupy the first place, 
just wondering ... 


     DR: And we have such a position ...


     CPU: A-ah, that is stability - an indicator of quality, 
right? 


     DR: Well, look, every time we take
second place, and then it turns out that our deme best of all, 
well, if so modestly ... The problem is that we are one step 
ahead of demo-making organization, to take same ANTARES, no 
offense will be said, again traced our

ideas, we somehow form a policy of demo-making organization, 
form representations of Deme as such ...



     CPU: In your new Deme present
some elements from the same LYRA,
where Heifer there tantsuet + from 9 FINGERS
respectively, with the Amiga, and then, in principle, the same 
thing ... 


     DR: Well, then, that after a year in each Deme heifers 
will dance, I'll just saying ...



     CPU: Okay, here's a question of fact,
how do we do getting on the demo scene
CIS, in your opinion?


     DR: Yes, some demo-scene? That is REAL
MASTERS up exactly, and nothing more
I can not say, we shall somehow no longer was
nothing to compare. Coders now grow
but the point is what it is. Demo-scene - it is not
Encoders, Encoders - it's just part of the demo scene.


     CPU: Your future projects?


     DR: SCENERGY going to do, and then
we'll see ...


     CPU: A demo scene?


     DR: Will pati - will be doing demos,
if you have time ...


     CPU: A Break games like?


     DR: Well, something is done, we just
did not want to promise you will - so it will ... MEGABALL 
vydet 100%, but for the rest I can not answer ... 


     CPU: And what do your retarded
projects: the lack of time, laziness or
lack of incentive?


     DR: In fact, both that and another and another ...


     CPU: No, well now, because on the Spectrum
everything is done, in large part, by Fanu. That is,
you all this fiasco? ...


     DR: Well, what is being done by Fanu, it is that not Fanu 
- something is not done ... 


     CPU: Well, in principle, the final
question, you're not going to go off at all?


     DR: No.


     CPU: Not gonna be a deme
next?


     DR: Let's see, do not die - we write.


     CPU: And you were going to die?


     DR: No, nobody is going to die.


     CPU: OK, why do you have a deme is so short?


     ARTY: Because I'm gone ...


     CPU: and there was none kodit?


     ARTY: No, there was no one design.


     CPU: Arty, you go right now guzzle vodka?


     ARTY: Vodka?


     CPU: Duc, and us, and do nothing, we're leaving tomorrow 
morning, last night we have here, now only vodka eat ...



     ARTY: You are, incidentally, know that
SUBLIMINAL EXTACY comes third.


     CPU: Yes?


     ARTY: Yeah, in August. Want, I can
agree to an exclusive import to you, you would have it totally 
cool translate, there will be a lot of humor, mad, mad to be 
such journalistic articles ... 


     CPU: And you with them on a channel to communicate?


     ARTY: Yeah, they have, incidentally, PENTAGON
have to drive ...


     CPU: Yes?


     ARTY: What do you mean, my orders is by 4 PENTAGON 'and 
for $ 100. Can take here we have $ 5, pay for transportation

$ 20, while the other put it in his pocket ...


     CHASM: COOL! Duc, Elah, burns, I would
them as something to talk personally, I am able in English ...


     ARTY: I can tell you E-mail to give easy
write to me, I'll give you ... If you are also fun to translate 
... 


     CHASM: Well, I'll translate something, Elah-burns ...


     ARTY: You?!


     CHASM: Yes, I'm the coolest ...


     ARTY: Osebenno tests any majeure ...


     CHASM: Duc, well OTTYAG I'm doing all that's reading this 
number, you will understand that all that was - still s # $ AE 
... 


     ARTY: What can be done within 20 seconds, until the game 
is loaded from a floppy disk, Yes ...?



     CHASM: Do not, in general both have decided to write a 
sequel TERMINATOR 'and have come up with your own, there Mulder 
and Scully dragged ...



     ARTY: A SUBLIMINAL EXTACY general
funny to them, incidentally, will thrill, they
gathered under the TR-DOS releases, only
They did not have the SH-nis normal ...


     CPU: They are in Russian do not understand at all?


     ARTY: No, in Russian knows 3 words
his girlfriend ...


     CHASM: X $ d, $ n% yes ...?


     ARTY: No, "doodle", "quasi-quasi" and
"Shit" ...


     CHASM: Look, if we do not get to write to you, you, as 
soon as the third number comes out, we immediately Aw, Snap it, 
I it sharply translating, and in the 10 th ADVENTURER

immediately shove, and everyone will be nishtyak simple
trample all ...

     (Editor's note. - Apparently SUBLIMINAL
EXTACY # 3 has not come out, or he to us
reached, since you are in this room does not have its
publication. Here, in fact, interviews and
ends, apparently, they all went to eat
vodka)





Other articles:

Authors - The authors of the next issue of the magazine.

Authors - from the authors: room is dedicated to the Petersburg party CHAOS CONSTRUCTION'99.

Presentation - Editor Font Rainbow Font Editor 1.0: a fascinating story of creation.

Presentation - Picture Viewer 1.14: Boot-viewer, graphics poderzhkoy ZX-ZIP archives.

Presentation - SpectrumGuide v2.0b: program for design assistance for its programs to produce newspapers, magazines and other things ...

Presentation - Turbo Debugger: demo version of the new monitor / debugger for a computer ZX-Spectrum.

Interface - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.

Interface - report CPU with CC'999.

Interface - the problem of choosing a home computer: "Is Amiga Rulez?" (Continued)

Interface - a success story Apple Macintosh.

Interface - Ironman talks about the musicians an electronics: Tomas Heckmann, Maurizio, Joey Beltram, Fumiya Tanaka, Chigago Electro.

System - an overview of system software: E-Mage Work Station, Sprite Editor, X-DOS, Chunks Graphics Editor, Firestarter Viewer, Steep Format, XAS 9.10, Exhume.

SS'99 - Interview: Dude / Diogen (authors of the journal Voyager).

SS'99 - Interview: Kvazar / RUSH (editor Polesie) and leader of the Samara spektrumistov MMA (Unbeliever).

SS'99 - Interview: Wlodeck Black (organizer Funtop'98) and MMA.

SS'99 - Interview: Wolf / Rage (authors Games Monsterland and Mist).

SS'99 - Interview: XL-Design (creators of the magazine ZX-Format).

SS'99 - Interview: Vyacheslav Mednonogov / Copper Feet (the Black Raven 2).

SS'99 - Interview: Volga Soft.

SS'99 - Interview: SerzhSoft (winner of 4k).

SS'99 - Interview: Random / CC (weak excuses about oragnizatsii SS'99).

SS'99 - the interview: Real Masters (on the demo and future projects).

SS'99 - Interview: Digital Reality (past and future projects).

SS'99 - Interview: Paul Pavlov (creator of the site Virtual TR-DOS).

Promotion - adventyurnaya game "Souls of Darkon".

Exchange of experience - gamemaking: to create games for example, "Full Shit".

Exchange of experience - a library of mathematical procedures: (Work with IEEE numbers) Addition, subtraction, multiplication, division, cosine and sine.

Exchange of experience - Preset the 5.25 drives.

Novella - on mativam Spectrum games.

Ottyag - "Tuk, pull!"

Ottyag - Ilya Hanonovich Steiner: the real delusion of a real person from the USSR.

Ottyag - "I love my job," the seller of alcohol.

Ottyag - Little Red Riding Hood MIX (Fairy Tale for the little ones).

Ottyag - Terminator 3.5 or urinating day 2.

News - Spectrum news from Rybinsk.

Advertising - listing of Ironman and other spektrumistov.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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