Adventurer #10
30 сентября 1999 |
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Interface - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.
Welcome to the section, prescribed forever in the pages of our publication, since age-old question, arising when dealing with our mutual friend - Spec. Today, we again consider Several letters and attempt to answer all your questions. We begin with very interesting letter from Vyacheslav Maltsev aka Slon / SCG. Slon: Hey - la ADVENTURER, hey - la CPU! ADV: Mm-yeah, well, hello to you. Slon: Welcome to the group SCG. Well, how you doing there? As life-byte? We all seemed to be normalized, so we decided to emphasize to you a few lines. So, more to the point. Looking through the computer press, I faced with the fact that in sections like EXCHANGE OF EXPERIENCE published procedures primarily intended DEMO-maker'am, and rarely GAME-maker'am! (On some of their, DEMO-maker'ov and divorced like dogs nerezannyh:)) I believe that this injustice must be fought, and suggest YOU open the section in which GAME-maker'y all countries could freely (without fear of persecution by the DEMO-maker'ov:)) to discuss issues that arise during game creation. And they, in currently know, there is a big set! Here judge for yourself, how easy is it to stand young programmer on the true path, the path creation of gaming space, where everything around is full of temptations DEMO-world (Take for example "DEMO or DIE". It Well necessary, a magazine for DEMOnov! ). Creating a column titled, for example, would IGROTVORCHESTVO "Get on the wing" and many beginning Mednonogovym Matveev! It would be well cover the following topics: - Structuring the game; - A quick conclusion sprite'ov coordinates in pixels; - Creation of sound effects; - Interface is the problem; - Organizing and working with blocks data; - Work with interruptions; - Standardization issues; - Programmer's bag of tricks; - Placing the game in memory; - Problems of testing; - Work with the pages of the extended memory; - Work in assembly language, and Monitor; - Compatibility issues ("Left" and "Right" components, TURBO - mode ROM and etc.) - The use of ROM; - News of the world through the eyes GAMES GAME-maker'a; - And of many others. It would be nice if it was found a permanent leader of the veteran, who would chapter by chapter, "reissued" (unless, of course, have no problem with copyright rights), a remarkable book, "How to write a game in Assembly." Authors: Evdokimov, Kapiltsevich. Kapiltsevich publishing "Peter" (Piter Ltd.), 1995), most instruction is simply morally and technically outdated. Welcome visitors and would be novices and experienced CODER'y with their articles and issues. In the future, perhaps even the union's most active GAME-maker'ov the organization, for example, GAME-MAKERS GUILD! ADV: It may, of course, lead and exists, but is unlikely he will be out of series CPU, because we do not have enough experience creating games. Here DEMON / XPC / CPU dashed off an article about creating FULL SHIT, in the the first time a little, let's see whether the it is interesting to you. And so we, as usual, waiting for letters from more experienced people. Slon: Attention ALL GAME-makers and sympathetic! If you are interested in this idea, I ask you to show innitsiativu and Push ;) On the editorial ADVENTURER 'and to build on its base of improvised Bridgehead (well, and take a self- naiaktivneyshee participate in shaping it!), which could be implemented training of personnel of high class, and the height of which would have been possible to survey all the movements the world of games! For symmetry, let bow, with Best regards, Vyacheslav. ADV: Till you get. Write more. Well, here, here, incidentally, is a letter of about the games. Igor Sklyarov wrote. SM: Hello, dear editors ADVENTURER. Shadow Maker wrote you out of town Saransk. City, in principle, like and do not wilderness, but the software is not new, since no svaperov or traders. So all that is - is from Ineta (and even then rare that you see new). The scene in the city generally does not develop - I know ten people who have a Speck with the drive, well, no one he do not want to! All play! Although no new games! Something right? But I do not despair, because vsetaki couple of people in our city something do. This, of course, I (modestly so :)) And my friend Killer (who, incidentally, Speck not at all, and has pC | (). Here we are with him to do a couple of WORMS. Nothing? Well, not I know. I've already seen three demos, and no I did not like. What our version of will be different (and profitable) from otherwise, it's the fact that it is COLOR! No, not in terms of worm color and landscape. Of course, one could make a worm and color, but that the rubbish would be obtained? All the sprites are animated, the water runs, boxes jerk, crosses stagger. Finish quite a lot, but not PLAYABLE demo clearly enough (it should be at least a couple of types of weapons do). About parallax'a - STE unlikely to be (just do not have enough speed, and Brake worms - it's not worms). Except being prepared tricolor din type TCS with an erotic slant (well, the conversion it's the same pC). Yet little has been done, even the screens is not all skonvercheny (and there are about a hundred!), So it's not soon enough. Well all, perhaps. I still do diskovizatsiey (no, not to do sour faces!) adventyur, but ONLY 128K. That's one of them, namely MARSPORT from GARGOYLE GAMES (Gama love this company just before the madness) and I will send. I would like to know what people think about this type of diskovizatsii (and then RAY 'and Sun the drive IS-DOS - and x ...). By the way, DOS driver was written at my request Killer 'th and is called the Advanced DOS (ADOS). I will take all suggestions and improvement Interface ... if there is someone who should ... ADV: Well, what can we say. We looked sent the game disc version which prilal us, Igor, made very qualitatively. But since we can not publish them, we decided to do this: if someone wants to get them (namely MARSPORT and MAGICIAN'S LAND), then let him contact with the Shadow Maker 'th, so he sent them. So it will be easier and more convenient, we think, everything. About Worms: send though have a working demo, we present in our journal. And by the way, what parallax? SM: And here is a radical solution to the problem raised by Dr. Laser 'om about QUILL 'as well. Of course, this system of mass deficiencies and global (with or) just so can not be solved. But the problem with "Yes / No very easily solved. I will not download much, just give an excerpt from the code responsible for this mess: # D778 3E59 LD A, # 59 (or simply "Y") # D77A BE CP (HL) Well here is just the first test symbol on it, "Y" or not. Just me at # D779 # 59 to # 64 (a "g") and the problem with "YES" is solved. Absolutely as we proceed with the "NO". # D78A 3E4E LD A, # 4E (this, of course, "N") # D78C BE CP (HL) Proceed similarly, ie, at # D78B puts # 6E (ie, the "H"). That everything. Now all these things done. Can STS 'om (the easiest option - uploaded, he brought, recorded and play). If it you do not, you can do it, and before start of the bend - POKE 55161, 100, and POKE 55179, 110. You can immediately unsubscribe and blochok (where and how many see the catalog). That and no nails:). Bye! ADV: Here it is probably useful information, we hope Dr. Laser will be pleased. Before the meeting, Shadow Maker. Something today about igruhi much. Read: GOOD GUYS HACKERS GROUP welcomes all! In the past, ADVENTURER 'e article Pokes were given cheat-codes to different toys, we decided to just make their contribution to this noble cause. But given that we found a huge cheat'ov set, we restrict ourselves only to the Codes several games, can someone help this -:))) ADV: Maybe. Let's go: "CARRIER COMMAND" by REALTIME SOFTWARE disk ver. by SOFTSTAR # BD22 - the coordinates of your ship (2 bytes) # BB30 - Hummerhead number on board # BB31 - number Drone # BB32 - the number of Manta # BB33 - number Varlus # BB34 - fuel for the Manta # BB35 - fuel for Varlus # BB36 - fuel for the ship and so on the whole we have found codes for the game over 30. "FEUDAL WARS" by X-STUDIO (original) # 87ED - the number of soldiers (2 bytes) # 87EC - the number of knights "MINI FLY" (original) The three versions of the game that we came across the counter life is in three different places, but finding it is not difficult must find a sequence: bytes: # 08 # 00 # 00 # 00 # 00 liv # 04 # 00 where liv - the number of lives Naturally, we must remember that here are given Pokey for the original version, so it is possible that in other versions, these changes will not cause any effect. If you have a version of the game, where These codes are not suitable, we will be happy would they consider, in addition to 8 months of our existence we have already accumulated a thick notebook with cheat'ami, and we willing to share, so write (address in the advertising section. ADV: Well. Also useful information for gamers. That the following letter. Wrote us Grandpa Volodya from the city of Cherepovets, we also call it just Deadie / HORRORSOFT / CPU. Deadie: I would like to acquaint you with the following bug: bug in PT 3.31 (out of nevylovlennyh in PT3. 4r it's not): in Filer, if you pull the column down, hold down fire, until the last file or by using DOWN, press fire on the column, will fly safely to the% $ # with the message about the place Arrival: (c) 1982 Sinclair Research Ltd (Manifested in the turbo-wheelbarrows enabled this same turbo). EXCESS DELUXE PAINT v0. 01demo. When writing a file to rezhime overwrite (!) editor rewrites (the decrease) kolichestva free sectors on the disk that leads to a situation Full Disk (treated in RC v1.x function "Correction of the catalog" button "1"). The menu Colors (RGB), move the arrow to the left side, closer to the frame, and then fire. Well, how? There are still One noticeable discomfort in the Filer: No refer to the latter the current file, and a situation may arise when (occasionally) overwrite the file instead of another file, in this case the latter will be lost forever. : (But in general, in my opinion, is the most convenient graph. Editor-in date for the spectrum, even the demo version allows you to draw a higher productivity than the same ARTSTUDIO or ARTWORKS by BYTEX, one speed arrows worth something!). ADV: Well, yes, we have already mentioned in the the last issue in the system. You see, people rights - EDP - cool thing. But where is the full version? This question remains unanswered. Deadie: In a few shells, in particular: PERFECT COMMANDER, DIRECT COMMANDER, to drive home (MS5313) is constantly spinning disk, which is not rulez is because the disk may come Khan, after a while. At As such things are very annoying (after all, not everyone has Teac'ovskie 5-inch Soup), therefore I never yuzayu these Cmdr. Generally among the commanders most convenient and reliable feel REAL COMMANDER v1. 6-7 by REAL SOFTWARE. ADV: We hope that these words will act on the creators of commanders and their software will run on any type of disk drives. The following letter, which should be carefully read GAME - MAKER 's and not only do good. Wrote Dr. Laser. Corr.: I think that every user in life has ever been such a case: to start a new program, like everything's cool all great, but there is some little thing that spoils the impression. It's about these little things I want to talk. About flowers (not field) - What are the juicy, exciting colors! - It's paint? Yes this is spotting immature! Children's book When I wrote my first program, the text I have eliminated, green on a black background and I like it very much. But once I was given the day off and I decided to work on the program (up to that I worked on it only at night and night). What I saw led me into horror: a black and white monitor letters blended with the background. Since I there was no certainty that all future users will use it only in the evening and night time, I had to change the text color to yellow. Commit the same mistake, and many magazine publishers, painted text all colors and absolutely no thought how it will look at the black and white monitor. Fortunately, advanced journals have the opportunity to change the color text or make it black and white, but there are also those with no such opportunity. These include, inter alia, ZX-GUIDE, DEMO OR DIE, Black Raven, ZX-CLUB. Originally, I joined them and FUNeral, but then it turned out that black and white there still is. But I'm not quite understood why he had included the key "I", rather than "C", as in other magazines, and do not understand why of it was not words in the description of controls. No better than the case with the programs. For example, in "PERFECT COMMANDER "the names of selected files and well as information about them is simply impossible read. Of course, this is not a serious drawback for the program and her you can still use (for example, I use it). Much worse, if such a color scheme made the main menu program as a TEXT MAKER of applications to FUNeral # 1. Even hurt the program like a good ... ADV: Thank God that we have such programs, like, do not treat, and then would come out hitting :-) Corr.: More the better Dali elephant shoes. He took one shoe And he said: "Looking more broadly, And not two, but all four. " Nursery rhyme Without doubt, computer equipment drive gave users a large gain in speed and productivity. Also, there is no doubt that equipping a computer with two drives to lead to much greater growth of these parameters. In this case, the emergence of programs, supporting two drives, provide them with further improvement? And this despite what drives! Just over a year ago to my computer hooked up a three-inch drive and I found that it is selected as the "C". I did not attach special significance to this until I found that all the programs that support two drives, for some reason think that the second drive can be only "B". In the end I had to use such programs as if Had they kept only one drive. following the establishment of the switch drives life has become easier, but not by much. AND only after the programs, the authors which does not change, did support all four drives, I felt like a man. I take this opportunity thank them and everyone else I advise to take example from them. Reader Opinion As is well able to read! No need to pester my mother, No need to ask my grandmother: "Read it, please read!" ... No need to call, no need to wait And just go and read! Nursery rhyme No doubt, be able to read very well. But in order to realize this skill, you'd have something to read, and when you're dealing with a computer, it is still in than read. It would seem that all browsers are now chock-full, from prostennkih to superkrutyh such as "Best View ". But, as if their authors have not tried make their programs more attractive and more unlike the others, there is one property, which unites them, is a text format - 64 characters per line. Therefore, loading text with the format of 42 characters, it is necessary contemplate the narrow column of text, composed of tiny bukovok, and located close empty space adds to the feeling idiocy. Well, if there are editors to 42 characters (ZX / IBM EDITOR rulez!), it should be similar to viewers. But so far I know only one such - "TXT_VIEW" Dmitry Bekkerman. He has two functions that I have nowhere else met: the change of regimes in the 42/64 symbol line and scrolling text up and down (very useful if you want to not close read the text, and only view). So I use it, and what you wish for. ADV: Well, it is very instructive. Well, sort of, and all. At this rounded. I must say that the editorial office came some more software products, in particular, ZONE. THE LAST STALKER, which was mentioned in the last issue, made by Fanat / TNT SECTOR, as well as TURBO COMMANDER by Cyber / COBRA SOFTWARE. What about STALKER 'a - demo igruhi adventyurnoy by Strugatsky brothers, with color graphics, if anyone should - send application. About TC - revealed some disadvantages, so we did not publish him in the room (and has no place) and ask authors to contact us. And who still wants to receive it, please write to: 290022, Ukraine, Lviv 22, Gorodok, 245-52, Debris Valerie. Finally another letter: BIG HELLO pedaktsii magazine ADVENTURER! But however good morning, guys. Thank you very much for what I paid their attention. A few words about myself: I not a little bit but 20 years old, my name is Max (Maxidrom), I live in the city Yoshkar-Ola address: Eshkinina, 5a, kv.43 code 424033. I send you my pictures that I paint in his spare time working and studying. I will be glad to see them in your journal and I want to hear your assessment. Thanks in advance. ADV: Pictures of Max, you can see and appreciate in the Gallery. Maxidrom: Also, all who are Interested my work or just want in touch with me (to exchange programs, or your creation), then write me. Meeting all! ADV: Now, that's all. Says Chasm - bye.
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