Adventurer #10
30 сентября 1999
  Письма  

Interface - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.

<b>Interface</b> - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.
     Welcome to the section, prescribed forever in the pages of 
our publication, since age-old question, arising when dealing 
with our mutual friend - Spec. Today, we again consider Several 
letters and attempt to answer all your questions. We begin with

very interesting letter from Vyacheslav
Maltsev aka Slon / SCG.


     Slon: Hey - la ADVENTURER, hey - la
CPU!


     ADV: Mm-yeah, well, hello to you.


     Slon: Welcome to the group SCG.
Well, how you doing there? As life-byte?
We all seemed to be normalized, so we decided to emphasize to 
you a few lines. So, more to the point. 

     Looking through the computer press, I
faced with the fact that in sections like
EXCHANGE OF EXPERIENCE published procedures
primarily intended
DEMO-maker'am, and rarely
GAME-maker'am! (On some of their,
DEMO-maker'ov and divorced like dogs nerezannyh:)) I believe 
that this injustice must be fought, and suggest YOU open the 
section in which GAME-maker'y all countries could freely 
(without fear of persecution by the DEMO-maker'ov:)) to discuss 
issues that arise during game creation. And they, in currently 
know, there is a big set! Here judge for yourself, how easy is 
it to stand young programmer on the true path, the path

creation of gaming space, where
everything around is full of temptations DEMO-world
(Take for example "DEMO or DIE". It Well
necessary, a magazine for DEMOnov! ).

     Creating a column titled, for example, would 
IGROTVORCHESTVO "Get on the wing" and many beginning 
Mednonogovym Matveev! It would be well cover the following 
topics: 

     - Structuring the game;

     - A quick conclusion sprite'ov coordinates in pixels;

     - Creation of sound effects;

     - Interface is the problem;

     - Organizing and working with blocks
data;

     - Work with interruptions;

     - Standardization issues;

     - Programmer's bag of tricks;

     - Placing the game in memory;

     - Problems of testing;

     - Work with the pages of the extended
memory;

     - Work in assembly language, and Monitor;

     - Compatibility issues ("Left" and
"Right" components, TURBO - mode ROM and
etc.)

     - The use of ROM;

     - News of the world through the eyes GAMES
GAME-maker'a;

     - And of many others.

     It would be nice if it was found
a permanent leader of the veteran, who would
chapter by chapter, "reissued" (unless, of course, have no 
problem with copyright rights), a remarkable book, "How to 
write a game in Assembly." Authors: Evdokimov, Kapiltsevich. 
Kapiltsevich publishing "Peter" (Piter Ltd.), 1995), most 
instruction is simply morally and technically outdated. Welcome 
visitors and would be novices and experienced CODER'y with 
their articles and issues. In the future, perhaps even the 
union's most active GAME-maker'ov the organization, for example,

GAME-MAKERS GUILD!


     ADV: It may, of course, lead and
exists, but is unlikely he will be out of series
CPU, because we do not have enough experience
creating games. Here DEMON / XPC / CPU dashed off an article 
about creating FULL SHIT, in the the first time a little, let's 
see whether the it is interesting to you. And so we, as usual,

waiting for letters from more experienced people.


     Slon: Attention ALL GAME-makers
and sympathetic!

     If you are interested in this idea,
I ask you to show innitsiativu and Push
;) On the editorial ADVENTURER 'and to build on its base of 
improvised Bridgehead (well, and take a self-

naiaktivneyshee participate in shaping it!), which could be 
implemented training of personnel of high class, and

the height of which would have been possible to survey all the 
movements the world of games! 

     For symmetry, let bow, with
Best regards, Vyacheslav.

     ADV: Till you get. Write more.

     Well, here, here, incidentally, is a letter of
about the games. Igor Sklyarov wrote.


     SM: Hello, dear
editors ADVENTURER.

     Shadow Maker wrote you out of town
Saransk. City, in principle, like and do not
wilderness, but the software is not new, since
no svaperov or traders. So
all that is - is from Ineta (and even then
rare that you see new). The scene in the city
generally does not develop - I know ten people who have a Speck 
with the drive, well, no one he do not want to! All play! 
Although no new games! Something right? But I do not despair, 
because vsetaki couple of people in our city something do. 
This, of course, I (modestly so :)) And my friend Killer (who, 
incidentally, Speck not at all, and has pC | (). Here we are 
with him to do a couple of WORMS. Nothing? Well, not

I know. I've already seen three demos, and no
I did not like. What our version of
will be different (and profitable) from
otherwise, it's the fact that it is COLOR!
No, not in terms of worm color and landscape.
Of course, one could make a worm and color, but that the 
rubbish would be obtained? All the sprites are animated, the 
water runs, boxes jerk, crosses stagger. Finish quite a lot, 
but not PLAYABLE demo clearly enough (it should be at least a 
couple of types of weapons do). About parallax'a - STE unlikely

to be (just do not have enough speed, and
Brake worms - it's not worms). Except
being prepared tricolor din type
TCS with an erotic slant (well, the conversion
it's the same pC). Yet little has been done, even the screens 
is not all skonvercheny (and there are about a hundred!), So 
it's not soon enough. Well all, perhaps. I still do 
diskovizatsiey (no, not to do sour faces!) adventyur, but ONLY 
128K. That's one of them, namely MARSPORT from

GARGOYLE GAMES (Gama love this company
just before the madness) and I will send. I
would like to know what people think about this type of 
diskovizatsii (and then RAY 'and Sun the drive IS-DOS - and x 
...). By the way, DOS driver was written at my request

Killer 'th and is called the Advanced DOS
(ADOS). I will take all suggestions and improvement
Interface ... if there is someone who should ...


     ADV: Well, what can we say. We looked sent the game disc 
version which prilal us, Igor, made very

qualitatively. But since we can not publish them, we decided to 
do this: if someone wants to get them (namely MARSPORT and 
MAGICIAN'S LAND), then let him contact with the Shadow

Maker 'th, so he sent them. So it will be
easier and more convenient, we think, everything.

     About Worms: send though
have a working demo, we present
in our journal. And by the way, what
parallax?


     SM: And here is a radical solution to the problem raised 
by Dr. Laser 'om about QUILL 'as well. Of course, this system 
of mass deficiencies and global (with or) just

so can not be solved. But the problem with "Yes / No
very easily solved. I will not download much, just give an 
excerpt from the code responsible for this mess:



   # D778 3E59 LD A, # 59 (or simply "Y")

   # D77A BE CP (HL)


     Well here is just the first test
symbol on it, "Y" or not. Just me at # D779 # 59 to # 64 (a "g")
and the problem with "YES" is solved. Absolutely
as we proceed with the "NO".


   # D78A 3E4E LD A, # 4E (this, of course, "N")

   # D78C BE CP (HL)


     Proceed similarly, ie, at # D78B puts # 6E (ie, the "H"). 
That everything. Now all these things done. Can

STS 'om (the easiest option - uploaded, he brought, recorded 
and play). If it you do not, you can do it, and before

start of the bend - POKE 55161, 100, and POKE
55179, 110. You can immediately unsubscribe and blochok (where 
and how many see the catalog). That and no nails:). Bye! 


     ADV: Here it is probably useful
information, we hope Dr. Laser will be pleased. Before the 
meeting, Shadow Maker. 

     Something today about igruhi much.
Read:


     GOOD GUYS HACKERS GROUP welcomes all! In the past, 
ADVENTURER 'e article Pokes were given cheat-codes to different

toys, we decided to just make their
contribution to this noble cause. But given
that we found a huge cheat'ov
set, we restrict ourselves only to the Codes
several games, can someone help this -:)))


     ADV: Maybe. Let's go:

 "CARRIER COMMAND" by REALTIME SOFTWARE
disk ver. by SOFTSTAR

# BD22 - the coordinates of your ship (2 bytes)
# BB30 - Hummerhead number on board
# BB31 - number Drone
# BB32 - the number of Manta
# BB33 - number Varlus
# BB34 - fuel for the Manta
# BB35 - fuel for Varlus
# BB36 - fuel for the ship


     and so on the whole we have found codes for the game over 
30. 


 "FEUDAL WARS" by X-STUDIO (original)

# 87ED - the number of soldiers (2 bytes)
# 87EC - the number of knights


 "MINI FLY" (original)


     The three versions of the game that we came across the 
counter life is in three different places, but finding it is 
not difficult must find a sequence:



     bytes:

     # 08 # 00 # 00 # 00 # 00 liv # 04 # 00


     where liv - the number of lives


     Naturally, we must remember that
here are given Pokey for the original version, so it is 
possible that in other versions, these changes will not cause 
any effect. If you have a version of the game, where

These codes are not suitable, we will be happy
would they consider, in addition to 8 months of our existence 
we have already accumulated a thick notebook with cheat'ami, 
and we willing to share, so write (address

in the advertising section.


     ADV: Well. Also useful information for gamers.


     That the following letter. Wrote us
Grandpa Volodya from the city of Cherepovets, we
also call it just Deadie / HORRORSOFT /
CPU.


     Deadie: I would like to acquaint you with the following 
bug: bug in PT 3.31 (out of nevylovlennyh in PT3. 4r it's not): 
in Filer, if you pull the column down, hold down

fire, until the last file or by using
DOWN, press fire on the column, will fly safely to the% $ # 
with the message about the place Arrival: (c) 1982 Sinclair 
Research Ltd (Manifested in the turbo-wheelbarrows enabled

this same turbo).

     EXCESS DELUXE PAINT v0. 01demo. When
writing a file to rezhime overwrite (!) editor rewrites (the 
decrease) kolichestva free sectors on the disk that leads to a 
situation Full Disk (treated in RC v1.x function "Correction of 
the catalog" button "1"). The menu Colors (RGB), move the arrow 
to the left side, closer to the frame, and then fire. Well, 
how? There are still One noticeable discomfort in the Filer: No

refer to the latter the current file, and a situation may arise 
when (occasionally) overwrite the file instead of another file,

in this case the latter will be lost forever. : (But in 
general, in my opinion, is the most convenient graph. Editor-in 
date for the spectrum, even the demo version allows you to draw 
a higher productivity than the same ARTSTUDIO or ARTWORKS by 
BYTEX, one speed arrows worth something!). 


     ADV: Well, yes, we have already mentioned in the
the last issue in the system. You see,
people rights - EDP - cool thing. But where is the
full version? This question remains
unanswered.


     Deadie: In a few shells, in
particular: PERFECT COMMANDER, DIRECT
COMMANDER, to drive home
(MS5313) is constantly spinning disk, which is not
rulez is because the disk may come
Khan, after a while. At
As such things are very annoying (after all,
not everyone has Teac'ovskie 5-inch Soup), therefore I never 
yuzayu these Cmdr. Generally among the commanders most 
convenient and reliable feel REAL COMMANDER v1. 6-7 by REAL 
SOFTWARE. 


     ADV: We hope that these words will act on the creators of 
commanders and their software will run on

any type of disk drives.


     The following letter, which should be
carefully read GAME - MAKER 's
and not only do good. Wrote Dr.
Laser.


     Corr.: I think that every user in
life has ever been such a case: to start a new program, like 
everything's cool all great, but there is some little thing 
that spoils the impression. It's about these little things I 
want to talk. 



          About flowers (not field)



        - What are the juicy, exciting colors!

        - It's paint? Yes this is spotting

          immature!


                           Children's book


     When I wrote my first program,
the text I have eliminated, green
on a black background and I like it very much.
But once I was given the day off
and I decided to work on the program (up to
that I worked on it only at night
and night). What I saw led me into horror: a black and white 
monitor letters blended with the background. Since I

there was no certainty that all future users will use it
only in the evening and night time, I
had to change the text color to yellow.


     Commit the same mistake, and many magazine publishers, 
painted text all colors and absolutely no thought

how it will look at the black and white monitor. Fortunately, 
advanced journals have the opportunity to change the color

text or make it black and white, but
there are also those with no such opportunity. These
include, inter alia, ZX-GUIDE, DEMO OR
DIE, Black Raven, ZX-CLUB. Originally, I joined them and 
FUNeral, but then it turned out that black and white there 
still is. But I'm not quite understood why he had included the 
key "I", rather than "C", as in other magazines, and do not 
understand why of it was not words in the description of 
controls. 

     No better than the case with the programs. For example, in 
"PERFECT COMMANDER "the names of selected files and

well as information about them is simply impossible
read. Of course, this is not a serious drawback for the program 
and her you can still use (for example, I use it). Much worse, 
if such a color scheme made the main menu program as a TEXT 
MAKER of applications to FUNeral # 1. Even hurt the program

like a good ...


      ADV: Thank God that we have such
programs, like, do not treat, and then
would come out hitting :-)


     Corr.:


         More the better


                 Dali elephant shoes.

                 He took one shoe

                 And he said: "Looking more broadly,

                 And not two, but all four. "


                           Nursery rhyme


     Without doubt, computer equipment
drive gave users a large
gain in speed and productivity. Also, there is no doubt that 
equipping a computer with two drives to lead to much greater 
growth of these parameters. In this case, the emergence of 
programs, supporting two drives, provide them with further 
improvement? And this despite what drives! 

     Just over a year ago to my computer hooked up a three-inch 
drive and I found that it is selected as the "C".

I did not attach special significance to this until I found 
that all the programs that support two drives, for some reason 
think that the second drive can be only "B". In the end I had 
to use such programs as if Had they kept only one drive.


following the establishment of the switch drives life has 
become easier, but not by much. AND only after the programs, 
the authors which does not change, did support

all four drives, I felt
like a man. I take this opportunity
thank them and everyone else
I advise to take example from them.



            Reader Opinion


            As is well able to read!

            No need to pester my mother,

            No need to ask my grandmother:

            "Read it, please read!"

            ...

            No need to call, no need to wait

            And just go and read!


                           Nursery rhyme


     No doubt, be able to read very well. But in order to 
realize this skill, you'd have something to read, and when 
you're dealing with a computer, it is still in than read. It 
would seem that all browsers are now chock-full, from 
prostennkih to superkrutyh such as "Best View ". But, as if 
their authors have not tried make their programs more 
attractive and more unlike the others, there is one property,

which unites them, is a text format
- 64 characters per line. Therefore, loading
text with the format of 42 characters, it is necessary
contemplate the narrow column of text, composed
of tiny bukovok, and located close
empty space adds to the feeling
idiocy. Well, if there are editors
to 42 characters (ZX / IBM EDITOR rulez!),
it should be similar to viewers. But so far I know only one 
such - "TXT_VIEW" Dmitry Bekkerman. He has

two functions that I have nowhere else
met: the change of regimes in the 42/64 symbol
line and scrolling text up and down (very useful if you want to 
not close read the text, and only view).

So I use it, and what you wish for.


     ADV: Well, it is very instructive.

     Well, sort of, and all. At this rounded. I must say that 
the editorial office came some more software products, in 
particular, ZONE. THE LAST STALKER, which was mentioned in the 
last issue, made by Fanat / TNT SECTOR, as well as TURBO 
COMMANDER by Cyber ​​/ COBRA SOFTWARE. What about STALKER 'a - 
demo igruhi adventyurnoy by Strugatsky brothers, with color 
graphics, if anyone should - send application.


     About TC - revealed some
disadvantages, so we did not publish
him in the room (and has no place) and ask
authors to contact us. And who still
wants to receive it, please write to:

     290022, Ukraine, Lviv 22,

     Gorodok, 245-52,

     Debris Valerie.

     Finally another letter:


     BIG HELLO pedaktsii magazine ADVENTURER! But however good 
morning, guys. Thank you very much for what I paid

their attention. A few words about myself: I
not a little bit but 20 years old, my name is Max (Maxidrom), I 
live in the city Yoshkar-Ola address:


     Eshkinina, 5a, kv.43

     code 424033.

     I send you my pictures that I
paint in his spare time working and studying. I will be glad to 
see them in your journal and I want to hear your assessment. 
Thanks in advance. 


     ADV: Pictures of Max, you can see and appreciate in the 
Gallery. 


     Maxidrom: Also, all who are Interested my work or just want
in touch with me (to exchange programs, or your creation), then 
write me.


     Meeting all!



     ADV: Now, that's all. Says
Chasm - bye.






Other articles:

Authors - The authors of the next issue of the magazine.

Authors - from the authors: room is dedicated to the Petersburg party CHAOS CONSTRUCTION'99.

Presentation - Editor Font Rainbow Font Editor 1.0: a fascinating story of creation.

Presentation - Picture Viewer 1.14: Boot-viewer, graphics poderzhkoy ZX-ZIP archives.

Presentation - SpectrumGuide v2.0b: program for design assistance for its programs to produce newspapers, magazines and other things ...

Presentation - Turbo Debugger: demo version of the new monitor / debugger for a computer ZX-Spectrum.

Interface - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.

Interface - report CPU with CC'999.

Interface - the problem of choosing a home computer: "Is Amiga Rulez?" (Continued)

Interface - a success story Apple Macintosh.

Interface - Ironman talks about the musicians an electronics: Tomas Heckmann, Maurizio, Joey Beltram, Fumiya Tanaka, Chigago Electro.

System - an overview of system software: E-Mage Work Station, Sprite Editor, X-DOS, Chunks Graphics Editor, Firestarter Viewer, Steep Format, XAS 9.10, Exhume.

SS'99 - Interview: Dude / Diogen (authors of the journal Voyager).

SS'99 - Interview: Kvazar / RUSH (editor Polesie) and leader of the Samara spektrumistov MMA (Unbeliever).

SS'99 - Interview: Wlodeck Black (organizer Funtop'98) and MMA.

SS'99 - Interview: Wolf / Rage (authors Games Monsterland and Mist).

SS'99 - Interview: XL-Design (creators of the magazine ZX-Format).

SS'99 - Interview: Vyacheslav Mednonogov / Copper Feet (the Black Raven 2).

SS'99 - Interview: Volga Soft.

SS'99 - Interview: SerzhSoft (winner of 4k).

SS'99 - Interview: Random / CC (weak excuses about oragnizatsii SS'99).

SS'99 - the interview: Real Masters (on the demo and future projects).

SS'99 - Interview: Digital Reality (past and future projects).

SS'99 - Interview: Paul Pavlov (creator of the site Virtual TR-DOS).

Promotion - adventyurnaya game "Souls of Darkon".

Exchange of experience - gamemaking: to create games for example, "Full Shit".

Exchange of experience - a library of mathematical procedures: (Work with IEEE numbers) Addition, subtraction, multiplication, division, cosine and sine.

Exchange of experience - Preset the 5.25 drives.

Novella - on mativam Spectrum games.

Ottyag - "Tuk, pull!"

Ottyag - Ilya Hanonovich Steiner: the real delusion of a real person from the USSR.

Ottyag - "I love my job," the seller of alcohol.

Ottyag - Little Red Riding Hood MIX (Fairy Tale for the little ones).

Ottyag - Terminator 3.5 or urinating day 2.

News - Spectrum news from Rybinsk.

Advertising - listing of Ironman and other spektrumistov.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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