Adventurer #10
30 сентября 1999

SS'99 - the interview: Real Masters (on the demo and future projects).

<b>SS'99</b> - the interview: Real Masters (on the demo and future projects).
             VLAD / REAL MASTERS



             SERG / REAL MASTERS


      (Editor's note. - Interviews taken after the trial 
component, but before the announcement of the results, but 
everyone understands that their deme take 1 st place, and most 
likely 512-bytes intro. Here: CPU - one of the

present cyberpunk, RM, respectively, one of the REAL MASTERS)


     CPU: You are already the third year speaking at
demo scene is gradually progressing, every year you have all 
the cool demos and steep, I personally in the last year voted 
for your DeMouy true third place bet, but today put 1-e, and 
hike your deme win. And I want to know your opinion all that 
was at the party, about works well and the future of the demo 
scene. 


     RM: As for the party, it is simply gorgeous, everything is 
fine ... 


     CPU: No, but you got to the party,
how much time you learned about it and how
do the job, especially at parties or
at all?


     RM: In short, look. In that year, yet
intended after FUNTOP 'a, that is
SS'98, who wanted to spend the winter,
then it bent, but as it is by this time we have already started 
the demo, well, just an outline, well, I think, if Th is, so 
will finish the demo. And then it all as it has covered, and we 
scored on the case. Then he decided that just any party

will not in St. Petersburg, as in Moscow, and of
DeMouy continued to write. Then he learned from
I-NET 'a, well here, so if strictly, the deme was written 4 
months, ie a long time wrote ... 


     CPU: This is, in fact, not long ...


     RM: No, well, 4 months ...


     M. A.: I can only say that the actors on the male and 
female roles they are not picked up, it would be too

long, they have finished ...


     RM: Yes, it was a video filmed with the movie, but we 
managed it, seen, what was all around a black background, the 
same all programs were converted ...



     CPU: Okay, one more question, recently
talked with Bulchukeem, and he felt an urge to do FUNTOP. Then 
another market with Random 'Om, he also wants to do SS'000. 
Duc, on what will be guided where to go? 


     RM: And we'll go back to where it will be
more advertising, what will be details in the press to know 
everything, most likely in Peter, in my opinion, the best party 
in St. Petersburg ... 


     CPU: Yes, No, it would be better to
Moscow was. We are here now straining
since we need to have to leave tomorrow afternoon,
and then on Tuesday. And from Moscow left
would be any day now ...


     RM: We are, in principle, no matter
where to go, only, of course, to Moscow, tickets more expensive 
... 


     CPU: Yes, but as you do with
Spectrum scene in your town?


     RM: That's okay, people dofiga,
basically all the nick as well, if we assume
those who are engaged in something, then no ...


     CPU: What do you think, do the demo scene, well, the 
Russian scale, well former Soviet Union?



     RM: Normally, all the coolest ...


     M. A.: Vlad, how do you do
We shall see in 99-th year, them, behold, the 3,
Well, a couple of dem, and that's the whole of Russia ...


     RM: A che, in pC that is more or
Amiga?


     CPU: So did you participate next year?


     RM: Yes, of course, true, but
party to another toy to finish.


     CPU: more details, please.


     RM: Well, write colored WORMS, well, more
multikoloriynaya a game ... (Editor's note.
- WORMS - really cool igruha will map - several times more than
in the other demos that you could
see, one-frame in the turbo mode, as well as
the coolest sound on GENERAL SOUND with russified pC version 
one to one, we've seen the source code for the SS at night, 
although not could enjoy the sound)



     CPU: What genre of game?


     RM: Well, like DIZZY, well, another
Toy, strategic, BATTLE TECH said, well, that the working title 
... 


     CPU: A type of what?


     RM: Well, there's like, people there are robots ...


     CPU: Turn-based or realtime?


     RM: No, step by step. But it has long been
is done ...


     CPU: Well, there is a plane view of ...?


     RM: Yes, yes, top view, such an awesome card ...


     CPU: Yes, well thanks for the interview,
frankly, from anyone who we have taken
interview, you have the most projects, well
all the while. (Editor's note. - Written yet SYS
COMMANDER, has cool features, for example, may find 98% 
nezapakovannyh screens on the disk, etc.) 






Other articles:

Authors - The authors of the next issue of the magazine.

Authors - from the authors: room is dedicated to the Petersburg party CHAOS CONSTRUCTION'99.

Presentation - Editor Font Rainbow Font Editor 1.0: a fascinating story of creation.

Presentation - Picture Viewer 1.14: Boot-viewer, graphics poderzhkoy ZX-ZIP archives.

Presentation - SpectrumGuide v2.0b: program for design assistance for its programs to produce newspapers, magazines and other things ...

Presentation - Turbo Debugger: demo version of the new monitor / debugger for a computer ZX-Spectrum.

Interface - letters from readers: A new version of Worms, refinement of QUILL, the need for articles on creating games, Poke to games are known for, the glitch in programs, etc.

Interface - report CPU with CC'999.

Interface - the problem of choosing a home computer: "Is Amiga Rulez?" (Continued)

Interface - a success story Apple Macintosh.

Interface - Ironman talks about the musicians an electronics: Tomas Heckmann, Maurizio, Joey Beltram, Fumiya Tanaka, Chigago Electro.

System - an overview of system software: E-Mage Work Station, Sprite Editor, X-DOS, Chunks Graphics Editor, Firestarter Viewer, Steep Format, XAS 9.10, Exhume.

SS'99 - Interview: Dude / Diogen (authors of the journal Voyager).

SS'99 - Interview: Kvazar / RUSH (editor Polesie) and leader of the Samara spektrumistov MMA (Unbeliever).

SS'99 - Interview: Wlodeck Black (organizer Funtop'98) and MMA.

SS'99 - Interview: Wolf / Rage (authors Games Monsterland and Mist).

SS'99 - Interview: XL-Design (creators of the magazine ZX-Format).

SS'99 - Interview: Vyacheslav Mednonogov / Copper Feet (the Black Raven 2).

SS'99 - Interview: Volga Soft.

SS'99 - Interview: SerzhSoft (winner of 4k).

SS'99 - Interview: Random / CC (weak excuses about oragnizatsii SS'99).

SS'99 - the interview: Real Masters (on the demo and future projects).

SS'99 - Interview: Digital Reality (past and future projects).

SS'99 - Interview: Paul Pavlov (creator of the site Virtual TR-DOS).

Promotion - adventyurnaya game "Souls of Darkon".

Exchange of experience - gamemaking: to create games for example, "Full Shit".

Exchange of experience - a library of mathematical procedures: (Work with IEEE numbers) Addition, subtraction, multiplication, division, cosine and sine.

Exchange of experience - Preset the 5.25 drives.

Novella - on mativam Spectrum games.

Ottyag - "Tuk, pull!"

Ottyag - Ilya Hanonovich Steiner: the real delusion of a real person from the USSR.

Ottyag - "I love my job," the seller of alcohol.

Ottyag - Little Red Riding Hood MIX (Fairy Tale for the little ones).

Ottyag - Terminator 3.5 or urinating day 2.

News - Spectrum news from Rybinsk.

Advertising - listing of Ironman and other spektrumistov.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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