Adventurer #08
31 августа 1998 |
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Promotion - the passage of text adventyury Knightmare.
(C) Dmitry Ivanov (C) Sergei Cheburashkina (C) Ishutko Anton *** KNIGHTMARE *** __________________________ PREFACE. You control a knight. Right of the screen is lit candle-time given to you by game. On the back you have a hanging bag, which you can put things. Also, you can communicate with oracles, which will always prompt you need to do. Management SINCLAIR 'om. To enter a command, you can press the letter key in accordance with the first letter command and press ENTER. Likewise, with the subject. Listed below are the entire list commands and objects: TEAMS ASK ASK CLOSE CLOSE DIG COPA DRINK DRINK DROP PUT EAT EAT GIVE CEDE HIT IMPACT INVENTORY INVENTORY LOAD LOAD (RAM) LOOK VIEW OPEN OPEN SAVE RECORD (RAM) SPELL SPELL Speech TAKE TAKE THROW Throw SUBJECTS ALCHEMY ALCHEMY ANVIL ANVIL CASPAR OPEN ZAP.DVERI DOOR DOOR DUNGION MASTER Jailer EXECUTIONER EXECUTIONER FAT FAT FOOD FOOD GHOST GHOST GOBLIN Goblin GOLD GOLD EARTH GROUND HOLE HOLE ICE ICE KING OF KING MEVLUT Mevlut KNAPSACK BACKPACK LOCKET MEDAL MAID GIRL MERLIN MERLIN METAMORPH TRANSFORMATION OLD MAN OLD MAN ORACLES ORACLE TAR PITCH POTION magic drink ROCK STONE SCROLL SCROLL SNAKE SNAKE SPADE SHOVEL SWORD SWORD THE HAND HAND TOAD FROG TORCH TORCH TRAPDOOR HATCH WALL WALL WATER WATER All teams work with certain objects and not the whole list. HOME GAMES. You start the game in a castle in the room A1. Next to you goes the old man. On the right is the door. Take the food (TAKE FOOD). Give the old food (GIVE FOOD) and water (GIVE WATER). Then talk to them (ASK OLD MAN). He will give you the shovel, it can be used once. Take it (TAKE SPADE), not forgetting to pick up Stone (TAKE ROCK), which will serve you are a good weapon, unless you have a sword. Stand facing the door (it's required) and open it (OPEN DOOR). Go into the next room (B1). Do not forget to pick up stone. Dig up the ground (DIG GROUND) and be selected out. Here you find two guard configured not explicitly friendly. You can either kill them with stones (THROW ROCK), clicking on the "0" twice, or just run down (C2). But even and if you kill someone (be it either guard or evil, or even anyone), then only as long as exit off the screen. When you regard evil spirits (ghosts hand with a knife, snakes, etc. etc.), as well as security guards, the candle begins burn much faster. As you can see, the stones are scattered everywhere, just pick up. But best of all find the sword, it lies in the room D4 (see map below), then more stones you will not needed. You can use the sword key "0". As the game progresses, some characters are you guessing riddles, not guessed that you would condemn himself to certain death. Room in which these characters, as well as the number of responses to their puzzles are listed below. ROOM ANSWER 1 ANSWER 2 ANSWER 3 D5 2 1 2 G1 2 3 2 H4 2 2 1 I1 1 4 3 I3 2 1 2 K1 3 4 1 The rooms G4, L2 use graphic responses in the form of squares, drawn below. Squares can be turned on 90, 180, 270 degrees. - ANSWER TO ROOM G4 (C) - ANSWER TO ROOM L2 In order to get into the room L2 (After all, the door will not open it!), We need in room L3 take magic drink (POTION) and drink it (DRINK POTION) where there is easy access (eg, E2). Fly the witch, and out of the ground will come out evil spirits. Do not try to kill-it is useless, better run away for screen. Now, if you give the command INVENTORY, you'll see that you have each magic one. Next go into the room G4 and give the command SPELL CASPAR. Door opens. Once you could recognize riddle (the answer above), can take the items, as well as a shovel. And here is where ITS USE, YOUR PROBLEM.
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