Adventurer #08
31 августа 1998 |
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Promotion - How to play the game Encyclopedia of WAR.
(C) Maltsev, VG (SLON / SCG) (C) Maltsev, AG (LEPA / SCG) (C) Ryumin PS (PAVLO / SCG) War - Father of all, the king of all: some of them she found the gods, others people, some she had made slaves other - free. Heraclitus ENCYCLOPEDIA of WAR Introduction. ... Day draws to a close, waning sunset. Hills, the valleys have been painted not a carpet of beautiful flowers, and mutilated corpses of men and horses, and the land was crimson red from the bloodshed. No evening song of birds filled the air, and the dying groans of the wounded, asking for the last grace. And over all this horrifying picture on the highest hill, covered with piles of dead bodies, do you stand, the winner, the who defeated the Egyptians, slaughtered the entire army Assyrians, and now the army is formidable Persians into a pile of corpses. Who? Who will be next, who is your true vtopchet soldiers in the mud with his boot to their wrought? ... What you just read is the fruit of my imagination, but it can be reality - just start playing the game ENC of WAR. You will dive into the wonderful world of ancient armies and ancient battles. This is not only a huge variety of countries (24) and their periods, but the killer and the number of arms (a total of 13). Each country has individual and specific. In addition, you can create a battlefield each unit of the landscape in different effects on different kinds of troops. Of the armed forces. 1. General (GEN). The main steering unit in the army. With the help of General can control their troops. Direct the troops with a limited number persprikazov (ad'yutantov. I hope not should be explained to that, giving the order, ad'yutanty returned to the general). Afraid firing and does not come into close combat in alone. Goes on 5 cells. 2. Battle elephants (EL). Have a great frontal impact, but are afraid of fire. Converted into a panic elephant can beat many "dishes" as the enemy, and on his "kitchen". Go to 3 cells. 3. Heavy infantry (HI). Well attacking and defending well. Is the main combat unit of virtually all armies. Walks on 2 cells. 4. Light Infantry (LI). The lowest combat unit in the field, but only in field! ;-). Used mainly in As support and "meat" (a pretty "Caruncle" Roman tells him or Macedonian Archers!). As well as "Pig" (which is what we all about food, but about food?). Go to 3 cells. 5. B. Infantry (BI. In fact, if Honestly, we do find it difficult to give an exact transcript of this abriveatury. "I" - it is clear Infantry (infantry), but the "B" ... one word among us, this Battle Infantry, although the more it looks like Corps Support (Auxiliary). Something a cross between heavy and light infantry. Great fights in difficult areas. Walks on 2 cells. 6. Queen of the infantry (phalanx) (SP). Excellent defending, but that raises a suspicion in the attack special pryti does not show. The effectiveness of the phalanx is in the density series. Do not let them fall apart! Walks on 2 cells. 7. Heavy cavalry (HC). Not bad operates in conjunction with other genera troops. Indispensable for setting and pursuit of the enemy. As with other types of cavalry (Except katafraktov) peak is not infantry attacks. Running on 4 cells. 8. Queen of the cavalry (lancers) (HCL). In contrast to the heavy cavalry, can applied for the collision head-on attacks. And the rest, the same heavy. Walks on 4 cells. 9. Katafrakty (CAT). Same lancers, but try to shot them from a bow. Here we must act with a sling. Not bad breaks infantry supported by four of a kind fire. Crawls on 3 cells. 10. Light Cavalry (LC). Winged, maneuverable, and if all is well and shoots, then save it shall not be! Under Nut is cut "light infantry. Flies 5 cells. 11. Serponosnye chariots (SCH). In forehead, strangely enough, attack the poor, but Give them someone to surround - a flight scraps of zakoulochkam! Beware! With panic charioteer the same story that the elephants! Riding on 3 cells. 12. Heavy chariot (HCH). Have a good frontal impact (especially against B. infantry), but are afraid of fire. Only effective in open terrain. Strongly lose cavalry in maneuver melee. Go to 3 cells. 13. Light Chariots (LCH). Although firing on losing light cavalry and infantry, but in the melee much superior to them. Go to 4 cells. How to start the game? Start the game "ENCYCLOPEDIA of WAR" you'll see the inscription: 1 SELECT (optional) 2 BATTLE (Battle) By pressing "1" you will find yourself (after podgruzki) in the selection of the army. And if you press "2", then load the main part of the game and you will be prompted to choose: LOAD NEW GAME - load a saved game. SELECTION PROGRAMM - recruit an army. Set the army. Management is carried out using cursor keys, ENTER - choice, "Q" - output (in menu of the country). In the beginning you will be prompted to select the number of points on which both players will to recruit an army. They are: 750, 1000, 1500, 2000 or the UNLIMITED (sunglasses are not limited to). Here we have to consider one feature of the game (especially when playing on UNLIMITED). The fact that the maximum the number of teams for both players together, not exceeds 136, so that agree in advance, but who currently pick up orders. By selecting a country, you can choose his historical period and the corresponding allies (if they exist). Next you'll see a list UNIT 's ( UNIT under so-called one or more identical or different units into one). By clicking ENTER you can alternately view the data on all military parts UNIT 'as well. These data along the lines of, for example: Elite Legion (Imperial Rome) 1. Kohort * 2 2. HI Unarmoured Shield 3. JAV 100% Skill 100% 4. STR 800 MOR 7120% FT 0% 5. DIS DRILLED 1. Title companies, and the number of its in the compartment. 2. Designation of the armed forces (HI, HCL, EL, etc.) and protective gear warriors. It is very diverse due to combinations of items, such as: Shield - Shield. Armoured - kind of light armor. Slightly worse than the Shield. Unarmoured - not Armoured. Plate - Heavy armor (in this version of the game is not implemented). H Armoured - a cross between Plate and Armoured. Bard - protective armor for the horse. 3. The string is intended for infantry squads. Means: - View of small arms JAV - dart BOW - Bow SL - sling MIX - mixed range of their firing, respectively, 1, 3, 3 and 3. - The number of percentage shooters in detachment. - Mastery of fire (also in percentage). 4. Shows: STR - number of persons in the unit. MOR - the morale of soldiers. - Mastery of cold steel. FT - Fatigue (valid at the time fight) 5. The degree of discipline on the group. As well as protective equipment can be made up of several components: DIS - disciplined. DRILLED - otmushtrovany (can walk without disturbing the general order). WILD - savages. Hard manageable. These data are also in some degree of influence on the detachment force (especially WILD). Make your selection, you will be able to find historical names to his generals or enter your own (ENTER OWN NAME). Gaining first troops first, and then the second (when playing against the computer will have to dial for him) a player. Followed by a load master part of the game and the appearance on the following menu: DEPLOY FORCES CHANGE SETTINGS MAP EDIT MENU - Edit menu card. Here, you can: 1. EDIT MAP - edit the map. Pressing in the bottom editor button, you select the type of terrain, and FIRE-click install on the map in the desired quantity. 2. NEW MAP - create a new map. Once you answer yes to the question of erasing the previous cards, you will be prompted to choose the length (WIDTH) and height (DEPTH) of the future battlefield so that their work was approximately equal to 1500 (optimal version 50 * 30). Can create. Try to create maps from as close as possible to the reality of the landscape (such For example, as proposed by us). 3. LOAD MAP - download the map (for ease of loading (the game does not provide Call directory disk), we have numbered their cards: pole1 ... 12). 4. SAVE MAP - stored on disk, their handiwork. 5. EXIT TO MAIN MENU - exit to main menu. CHANGE SETTINGS - change the playing field such as: 1. MAX TURNS - clicking on this line FIRE, you can change the duration of the game in TURN 's (ducts). 2. NORMAL VISIBILITY - if click on this line, you can change limit of visibility, which can be: NORMAL - good visibility. Seen almost everything. POOR - poor visibility, but within a screen (6 cells). NIGHT - night. Have to fight almost to the touch (2 cells !!!). Suggest that simulate combat in a few days. For example: put the MAX TURNS 4, and the appearance of doing POOR (there is a possibility in the predawn pomanevrirovat mist in front of the noses of the enemy), then after the 4 th TURN 'and, MAX TURNS = 12, and the visibility NORMAL (coming battle promises hot day), well then, so evening and night. Imagine how killer looks week siege city with a desperate assault and defiant forays! 3. NORMAL DEPLOYMENT - similar to imposes limits on the place building armies. NORMAL - built only in its (proportionally allocated) area. FREE - anywhere. Beware of enemy spies! ;-) 4. CHANGE CONTROLS - a set of management standard. DEPLOY FORCES - selecting this option you can determine who will play for each of the parties: COMPUTER - computer (in the sense of a player). PLAYER - player (in the sense of people). SHARED - together. Meaning the first two seem to be clear and Here SHARED ... So SHARED, is when you allocate some of its troops components, and part of managing themselves (see details below). But beware, the army, under the power of artificial intelligence are becoming easy prey for the enemy - a man! To effectively use SHARED 'a (perfectly surrounds obflangovyvaet and finishes!) Should be well aim! Next you will see the ratio of troops Both warring sides in the cavalry (HORSE), infantry (FOOT), elephants (ELEPHANTS), and chariots (CHARIOTS). After that you start immediately to work on building (well, at last!). Rejecting the suggestion dirty AUTODEPLOY (Autobuilding), you will see a map the terrain and his troops. Describe process (it's easy) and subtlety (a few constructions we have given in the appendix) constructions, we will not, but at AUTODEPLOY 'e slightly delayed. This feature is designed for lazy people, beginners and experienced outright suicide. Here from you need to say what komp'u flank What will: CHARGE - to attack (for cavalry) ADVANCE - advance (for infantry) DEFEND - defensive SKIRMISH - fire (for shooters), and all! (MDA-ah, no self respecting strategist malomalski not entrust such a fine operation a left procedure.) When you postroetes and press "Q" You can divide the forces between the generals (but only if you are installing the Army hand), ie, to show them what units they will be able to manage persprikazami (Personal orders). Last General (more first) to get the remaining squads. These "left" and you will control the "last" in general If you install game modes SHARED. How to start a battle? And finally, you and your opponent built. Now what? Now you can: BEGIN BATTLE - start the battle SAVE SCENARIO - save the game on disc LOAD NEW GAME - download game Disk Methods of control of forces is as follows: 1. Select General separating him from Detachment, where he "sits" button "G". 2. Ordered him to go there and then. 3. Give all the orders of his connection order FOLLOW-click "F". Further, to change direction this office, it will be necessary to give orders to only one general. After both players will give orders, you will be able to personally witness the fruits of their strategic research. Key "Q" will be out in a menu from which you were actually here and hit. In this menu, except for adjustments of such equipment, you can view the changed balance of forces (DEBRIEFING), as well as complete shambles (END BATTLE). However, even pressing the END BATTLE, you leave this very remarkable game, and tumbled to another menu, where among those already known to you options, you will see: EXTENDED GAME - continue the game. RESTART BATTLE - to start fighting again. Just here you can download redial the Army program, described above. Young strategist tips. 1. Substrate, "pig" to the enemy! 2. Successful "pig" - a pledge of victory! 3. Do not skimp on the generals and not keep them in exploration alone! 4. Troops, standing in close proximity (ie in focus) from General receive "free" persprikaz, as the saying goes, "first hand" -). 5. If the party, which was a general appeal to panic, then the general himself follow his example! Be scrupulous in the choice of the guard! 6. Watch for fatigue among the troops, she is not sorry, not decrease! 7. Use troops had run into as the "meat", because the enemy will be happy to cut them, and accordingly spend FT! 8. At the beginning of the battle (unless you have chosen FREE DEPLOYMENT), while the enemy is far, Your troops can jerk so that you just do not believe your eyes! Impossible in a small description to describe all the details and merits this excellent game. Yes, we are not going to do this, you yourself will much nicer to know it. Good luck in your battle! (It is useful to you) Historical information about some armies of antiquity. The Immortals - Guard Persian King of 10000 people, and one thousand was a bodyguard. Klibanarii - warriors of heavy cavalry In DR. 4.6 Persia centuries BC. er., dialed only from the Persians and the armed spears, swords and axes. Riders and some horses have been protected by armor. Were the shock force of the army. Hoplites (Gr. hoplitai - heavily armed Marines.) - The soldiers in the DR. Greece 54 centuries BC. er. who formed a selective, the most part trained infantry. Armament: long (2-3 meters) and short spear swords. Protective equipment: armor, shield, it, Greaves and Greaves. To maintain battlefield applied closely serried postroeniefalangu. Peltasty - the kind of infantry in the DR. Greece in 4.5 centuries BC. er. occupy an intermediate position between heavy and light infantry. Weapons: spears and short swords. Protective gear: a helmet, a canvas shell, lightweight leather leggings and a shield Pelt (hence name). Gastaty - in Ap. Rome 5.4 centuries BC. er. - Most young warriors legion formed the first line. Equipment: Helmet, leather jacket, shield. Armament: long double-edged sword, spear-Gastaut (hence the name) and throwing spears piluma. At the beginning of the fight throwing spears at an enemy, then broke into the ranks and fought Gastaut. Principles (Lat. princeps - first, main, main) - heavy infantry soldiers In DR. Rome in the early 5-2 in BC. er. Armament: long wooden (with 2. BC. er. short, iron-bound) spears. Protective weapons: shield, helmet and armor. Manned by experienced soldiers aged 30-40 years. Praetorians (Latin praetorium - rate, a tent commander) - the privileged part of the army in the DR. Rome (3-1 centuries up to Mr. e).. Originally made up protection commanders. Emperor Augustus (63 g BC. er. 14 n. Oe.) were converted into Praetorian Guard (12-14 cohorts 960 people in each), which was the core of the army. Had, in comparison with the legionnaires, a number of privileges. (C) Maltsev, VG (SLON / SCG) To me this toy has got a certain odiskovannaya Shalaev, so that the lack of opportunities to call directory of the drive all the fuck 'and send to him. Ask him why I did not correct? My answer: "I'm not a hacker, and the wrong bend far laziyu! And yet. I appeal to everyone who has ever a little savvy in programming and enjoys strategy. The game ability to create new lists of armies (File: ANCIENTS. L, loaded at while typing forces command: Load new lists.)! If someone wants to create a new Army, then email me at: 346340 Gukovo, Rostov Region, st. Karl Marx, d. 63-A, Apt. 26 Maltsev, Vyacheslav pre-investing it in an envelope prototype a couple of armies (on a sheet). We all appreciate your team effort and if they prove worthy, then we completely free of charge send unto this noble husband to format blocks of data groups and the countries with the necessary explanations and remarks. Just write to me about every glyuchkov and errors than I can, help. It's time to call it a day. Bye! Bye! Sincerely yours, Viatcheslav. 21. 7. 98g Text stuffed SLON Editor ZX-WORD 2, 5 +
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В этот день... 21 November