Adventurer #08
31 августа 1998
  Игры  

Promotion - How to play the game Encyclopedia of WAR.

<b>Promotion</b> - How to play the game Encyclopedia of WAR.
     (C) Maltsev, VG (SLON / SCG)

     (C) Maltsev, AG (LEPA / SCG)

     (C) Ryumin PS (PAVLO / SCG)


        War - Father of all, the king of all:

        some of them she found the gods, others
        people, some she had made slaves

        other - free.


                                 Heraclitus


            ENCYCLOPEDIA of WAR


     Introduction.


     ... Day draws to a close, waning sunset. Hills, the 
valleys have been painted not a carpet of beautiful flowers, 
and mutilated corpses of men and horses, and the land was 
crimson red from the bloodshed. No evening song of birds filled 
the air, and the dying groans of the wounded, asking for the 
last grace. 

     And over all this horrifying picture
on the highest hill, covered with piles of
dead bodies, do you stand, the winner, the
who defeated the Egyptians, slaughtered the entire army
Assyrians, and now the army is formidable
Persians into a pile of corpses. Who?
Who will be next, who is your true
vtopchet soldiers in the mud with his boot to their wrought? ...

     What you just read is
the fruit of my imagination, but it can be
reality - just start playing the game ENC of WAR. You will dive 
into the wonderful world of ancient armies and ancient battles. 

     This is not only a huge variety of countries (24) and 
their periods, but the killer and the number of arms (a total 
of 13). Each country has individual and specific.

In addition, you can create a battlefield
each unit of the landscape in different effects on different 
kinds of troops. 


     Of the armed forces.


     1. General (GEN). The main steering unit in the army. With 
the help of General can control their troops. Direct the troops 
with a limited number persprikazov (ad'yutantov. I hope not

should be explained to that, giving the order, ad'yutanty 
returned to the general). Afraid firing and does not come into 
close combat in alone. Goes on 5 cells.



     2. Battle elephants (EL). Have a great frontal impact, but 
are afraid of fire. Converted into a panic elephant can beat

many "dishes" as the enemy, and on
his "kitchen". Go to 3 cells.


     3. Heavy infantry (HI). Well
attacking and defending well. Is
the main combat unit of virtually all
armies. Walks on 2 cells.


     4. Light Infantry (LI). The lowest combat unit in the 
field, but only in field! ;-). Used mainly in

As support and "meat" (a pretty
"Caruncle" Roman tells him or Macedonian
Archers!). As well as
"Pig" (which is what we all about food, but about
food?). Go to 3 cells.


     5. B. Infantry (BI. In fact, if
Honestly, we do find it difficult to give an exact transcript 
of this abriveatury. "I" - it is clear Infantry (infantry), but 
the "B" ... one word among us, this Battle

Infantry, although the more it looks like
Corps Support (Auxiliary). Something
a cross between heavy and light infantry.
Great fights in difficult
areas. Walks on 2 cells.


     6. Queen of the infantry (phalanx) (SP).
Excellent defending, but that raises a suspicion in the attack 
special pryti does not show. The effectiveness of the phalanx 
is in the density series. Do not let them fall apart! Walks on 
2 cells. 


     7. Heavy cavalry (HC). Not bad
operates in conjunction with other genera
troops. Indispensable for setting and pursuit of the enemy. As 
with other types of cavalry (Except katafraktov) peak is not 
infantry attacks. Running on 4 cells.



     8. Queen of the cavalry (lancers) (HCL).
In contrast to the heavy cavalry, can
applied for the collision head-on attacks.
And the rest, the same heavy. Walks on 4
cells.


     9. Katafrakty (CAT). Same lancers,
but try to shot them from a bow. Here
we must act with a sling. Not bad breaks infantry supported by 
four of a kind fire. Crawls on 3 cells. 


     10. Light Cavalry (LC). Winged, maneuverable, and if all 
is well and shoots, then save it shall not be! Under

Nut is cut "light infantry. Flies
5 cells.


     11. Serponosnye chariots (SCH). In
forehead, strangely enough, attack the poor, but
Give them someone to surround - a flight
scraps of zakoulochkam! Beware! With panic charioteer the same 
story that the elephants! Riding on 3 cells.



     12. Heavy chariot (HCH).
Have a good frontal impact (especially
against B. infantry), but are afraid of fire.
Only effective in open terrain.
Strongly lose cavalry in maneuver
melee. Go to 3 cells.


     13. Light Chariots (LCH). Although
firing on losing light cavalry and
infantry, but in the melee much superior to them. Go to 4 cells.


     How to start the game?


     Start the game "ENCYCLOPEDIA of WAR"
you'll see the inscription:

     1 SELECT (optional)

     2 BATTLE (Battle)

     By pressing "1" you will find yourself (after podgruzki) 
in the selection of the army. And if you press "2", then load 
the main part of the game and you will be prompted to choose:


     LOAD NEW GAME - load a saved game.

     SELECTION PROGRAMM - recruit an army.


     Set the army.


     Management is carried out using cursor
keys, ENTER - choice, "Q" - output (in
menu of the country).

     In the beginning you will be prompted to select the number 
of points on which both players will to recruit an army. They 
are: 750, 1000, 1500, 2000 or the UNLIMITED (sunglasses are not 
limited to). Here we have to consider one feature of the game 
(especially when playing on UNLIMITED). The fact that the 
maximum the number of teams for both players together, not

exceeds 136, so that agree in advance, but who currently pick 
up orders. 

     By selecting a country, you can choose
his historical period and the corresponding allies (if they 
exist). 

     Next you'll see a list UNIT 's (
UNIT under so-called one or more identical or different units 
into one). By clicking ENTER you can alternately view the data 
on all military parts UNIT 'as well. These data along the lines 
of, for example: Elite Legion (Imperial Rome)


     1. Kohort * 2

     2. HI Unarmoured Shield

     3. JAV 100% Skill 100%

     4. STR 800 MOR 7120% FT 0%

     5. DIS DRILLED


     1. Title companies, and the number of its
in the compartment.

     2. Designation of the armed forces (HI,
HCL, EL, etc.) and protective gear
warriors. It is very diverse due to
combinations of items, such as:

     Shield - Shield.

     Armoured - kind of light armor.
Slightly worse than the Shield.

     Unarmoured - not Armoured.

     Plate - Heavy armor (in this version of the game is not 
implemented). 

     H Armoured - a cross between
Plate and Armoured.

     Bard - protective armor for the horse.

     3. The string is intended for infantry squads. Means:

     - View of small arms

     JAV - dart

     BOW - Bow

     SL - sling

     MIX - mixed range of their firing, respectively, 1, 3, 3 
and 3. 

     - The number of percentage shooters in
detachment.

     - Mastery of fire (also in percentage).

     4. Shows:

     STR - number of persons in the unit.

     MOR - the morale of soldiers.

     - Mastery of cold steel.

     FT - Fatigue (valid at the time
fight)

     5. The degree of discipline on the group. As well as 
protective equipment can be made up of several components:


     DIS - disciplined.

     DRILLED - otmushtrovany (can walk
without disturbing the general order).

     WILD - savages. Hard manageable. These data are also in 
some degree of influence on the detachment force (especially

WILD).

     Make your selection, you will be able to
find historical names to his generals or enter your own (ENTER
OWN NAME).

     Gaining first troops first, and
then the second (when playing against the computer will have to 
dial for him) a player. Followed by a load master

part of the game and the appearance on the following menu:

     DEPLOY FORCES

     CHANGE SETTINGS

     MAP EDIT MENU - Edit menu
card. Here, you can:


     1. EDIT MAP - edit the map.
Pressing in the bottom editor
button, you select the type of terrain, and
FIRE-click install on the map in the desired
quantity.

     2. NEW MAP - create a new map.
Once you answer yes to the question of erasing the previous
cards, you will be prompted to choose the length
(WIDTH) and height (DEPTH) of the future
battlefield so that their work was
approximately equal to 1500 (optimal
version 50 * 30). Can create. Try to create maps from as close 
as possible to the reality of the landscape (such For example, 
as proposed by us). 

     3. LOAD MAP - download the map (for
ease of loading (the game does not provide
Call directory disk), we have numbered
their cards: pole1 ... 12).

     4. SAVE MAP - stored on disk, their handiwork.

     5. EXIT TO MAIN MENU - exit to main menu.


     CHANGE SETTINGS - change the playing field
such as:


     1. MAX TURNS - clicking on this line
FIRE, you can change the duration of the game in TURN 's 
(ducts). 

     2. NORMAL VISIBILITY - if click on this line, you can 
change limit of visibility, which can be:


     NORMAL - good visibility. Seen
almost everything.

     POOR - poor visibility, but within a screen (6 cells).

     NIGHT - night. Have to fight
almost to the touch (2 cells !!!).

     Suggest that simulate combat in a few
days. For example: put the MAX TURNS 4,
and the appearance of doing POOR (there is a possibility in the 
predawn pomanevrirovat mist in front of the noses of the 
enemy), then after the 4 th TURN 'and, MAX TURNS =

12, and the visibility NORMAL (coming battle promises hot day), 
well then, so evening and night. Imagine how

killer looks week siege
city ​​with a desperate assault and defiant
forays!

     3. NORMAL DEPLOYMENT - similar to
imposes limits on the place
building armies.

     NORMAL - built only in
its (proportionally allocated) area.

     FREE - anywhere. Beware of enemy spies! ;-)

     4. CHANGE CONTROLS - a set of management standard.


     DEPLOY FORCES - selecting this option
you can determine who will play
for each of the parties:

     COMPUTER - computer (in the sense of a player).

     PLAYER - player (in the sense of people).

     SHARED - together.

     Meaning the first two seem to be clear and
Here SHARED ... So SHARED, is when
you allocate some of its troops components, and
part of managing themselves (see details
below). But beware, the army, under the power of artificial 
intelligence are becoming easy prey for the enemy - a man! To 
effectively use SHARED 'a (perfectly surrounds obflangovyvaet 
and finishes!) Should be well aim!


     Next you will see the ratio of troops
Both warring sides in the cavalry
(HORSE), infantry (FOOT), elephants
(ELEPHANTS), and chariots (CHARIOTS).
After that you start immediately
to work on building (well, at last!).
Rejecting the suggestion dirty AUTODEPLOY
(Autobuilding), you will see a
map the terrain and his troops. Describe
process (it's easy) and subtlety (a few
constructions we have given in the appendix) constructions, we 
will not, but at AUTODEPLOY 'e slightly delayed. This feature 
is designed for lazy people, beginners and experienced outright 
suicide. Here from you need to say what komp'u flank

What will:

     CHARGE - to attack (for cavalry)

     ADVANCE - advance (for infantry)

     DEFEND - defensive

     SKIRMISH - fire (for shooters), and all! (MDA-ah, no self 
respecting strategist malomalski not entrust such a fine 
operation a left procedure.) 

     When you postroetes and press "Q"
You can divide the forces between the generals (but only if you 
are installing the Army hand), ie, to show them what units they 
will be able to manage persprikazami (Personal orders). Last 
General (more first) to get the remaining squads. These "left" 
and you will control the "last" in general

If you install game modes SHARED.


     How to start a battle?


     And finally, you and your opponent
built. Now what? Now you can:

     BEGIN BATTLE - start the battle

     SAVE SCENARIO - save the game on
disc

     LOAD NEW GAME - download game
Disk


     Methods of control of forces is as follows:

     1. Select General separating him from
Detachment, where he "sits" button "G".

     2. Ordered him to go there and then.

     3. Give all the orders of his connection order 
FOLLOW-click "F". 

     Further, to change direction
this office, it will be necessary to give orders to only one 
general. 

     After both players will give
orders, you will be able to personally witness the fruits of 
their strategic research. 

     Key "Q" will be out in a menu from which you were actually 
here and hit.


     In this menu, except for adjustments of such equipment, 
you can view the changed balance of forces (DEBRIEFING), as 
well as complete shambles (END BATTLE). However, even pressing 
the END BATTLE, you leave this very remarkable

game, and tumbled to another menu, where
among those already known to you options, you will see:

     EXTENDED GAME - continue the game.

     RESTART BATTLE - to start fighting again.

     Just here you can download
redial the Army program, described above.


     Young strategist tips.


     1. Substrate, "pig" to the enemy!

     2. Successful "pig" - a pledge of victory!

     3. Do not skimp on the generals and not
keep them in exploration alone!

     4. Troops, standing in close proximity (ie in focus) from 
General receive "free" persprikaz, as the saying goes, "first 
hand" -). 

     5. If the party, which was a general appeal to panic, then 
the general himself follow his example! Be scrupulous in the 
choice of the guard! 

     6. Watch for fatigue among the troops,
she is not sorry, not decrease!

     7. Use troops had run into
as the "meat", because the enemy will be happy to cut them, and 
accordingly spend FT!


     8. At the beginning of the battle (unless you have chosen
FREE DEPLOYMENT), while the enemy is far,
Your troops can jerk so that you
just do not believe your eyes!



     Impossible in a small description to describe all the 
details and merits this excellent game. Yes, we are not going 
to do this, you yourself will much nicer to know it.



         Good luck in your battle!

           (It is useful to you)


     Historical information about some

     armies of antiquity.


     The Immortals - Guard Persian
King of 10000 people, and one thousand was a bodyguard.


     Klibanarii - warriors of heavy cavalry
In DR. 4.6 Persia centuries BC. er., dialed only from the 
Persians and the armed spears, swords and axes. Riders and

some horses have been protected by armor. Were the shock force 
of the army. 


     Hoplites (Gr. hoplitai - heavily armed Marines.) - The 
soldiers in the DR. Greece 54 centuries BC. er. who formed a 
selective, the most part trained infantry. Armament: long (2-3 
meters) and short spear swords. Protective equipment: armor, 
shield, it, Greaves and Greaves. To maintain

battlefield applied closely serried postroeniefalangu.


     Peltasty - the kind of infantry in the DR. Greece in
4.5 centuries BC. er. occupy an intermediate
position between heavy and light infantry.
Weapons: spears and short swords. Protective
gear: a helmet, a canvas shell, lightweight leather leggings 
and a shield Pelt (hence name).



     Gastaty - in Ap. Rome 5.4 centuries BC. er.
- Most young warriors legion formed the first line. Equipment: 
Helmet, leather jacket, shield. Armament: long double-edged 
sword, spear-Gastaut (hence the name) and throwing spears 
piluma. At the beginning of the fight throwing spears at an 
enemy, then broke into the ranks and fought Gastaut. 


     Principles (Lat. princeps - first,
main, main) - heavy infantry soldiers
In DR. Rome in the early 5-2 in BC. er. Armament: long wooden 
(with 2. BC. er. short, iron-bound) spears.

Protective weapons: shield, helmet and armor.
Manned by experienced soldiers aged 30-40 years.


     Praetorians (Latin praetorium - rate, a tent commander) - 
the privileged part of the army in the DR. Rome (3-1 centuries 
up to Mr. e).. Originally made up protection

commanders. Emperor Augustus (63 g
BC. er. 14 n. Oe.) were converted into
Praetorian Guard (12-14 cohorts
960 people in each), which was
the core of the army. Had, in comparison with the legionnaires, 
a number of privileges. 



     (C) Maltsev, VG (SLON / SCG)


     To me this toy has got a certain odiskovannaya Shalaev, so 
that the lack of opportunities to call

directory of the drive all the fuck 'and send to him.
Ask him why I did not correct? My answer: "I'm not a hacker, 
and the wrong bend far laziyu! 

     And yet. I appeal to everyone who has ever
a little savvy in programming and
enjoys strategy. The game
ability to create new lists of armies
(File: ANCIENTS. L, loaded at
while typing forces command: Load new
lists.)! If someone wants to create a new
Army, then email me at:


     346340

     Gukovo, Rostov Region,

     st. Karl Marx, d. 63-A, Apt. 26

     Maltsev, Vyacheslav


     pre-investing it in an envelope
prototype a couple of armies (on a sheet). We all appreciate 
your team effort and if they prove worthy, then we

completely free of charge send unto this noble husband to 
format blocks of data groups and the countries with the 
necessary explanations and remarks. Just write to me about

every glyuchkov and errors than I can,
help.


     It's time to call it a day. Bye! Bye!


     Sincerely yours, Viatcheslav. 21. 7. 98g


     Text stuffed SLON Editor
ZX-WORD 2, 5 +







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