Adventurer #08
31 августа 1998 |
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Exchange of experience - Russian glitches: The Island of Darkness Game (how NOT to write adventyurnye game).
I ask the author of the program described below do not take offense at me. If it reads this story as if we were talking about someone else's program, you learn a lot about how NOT to write adventyurnye program. Dr. Laser RUSSIAN TRIP or disassembly in the dark I, Dr. Laser, welcome you to Program RUSSIAN TRIP ". Today we have Game by Paul Moskow - "Island of darkness ". Well, what can we say about this game? It begins with what you report that your vehicle is hit by a storm and crashed off a mysterious island, and you ashore. What was that ship - military, commercial or passenger (and maybe even a pirate) - is unknown. Do not tell by whom you were this ship - an officer, sailor, or passenger (and maybe even a pirate). Who fault that the ship had crashed, too unknown. And so, in such a situation, you start the game, standing on the beach. By the way, it is unclear why standing up? Difficult imagine that a man stranded sea wave, was able to maintain standing position. If you give the command "Inventory," then you will be advised: "customary clothing (wearing). "Looks like for the performance This team is responsible "person of Caucasian nationality. "And in general, it is unclear which means "plain clothes"? Normal for Who? Or the author calculated that each the user will be the hero in normal for their clothes? But go ahead. You can go to the north or south. If you go to the north, you can stumble on trails leading to to the east. Going by him, you go to tree on which you can climb. Find someone who left their traces on no tree or the tree could not be (but There I found a fruit resembling a tomato). It turns out that these traces are left very tree, but that it grows tomatoes, makes it even more strange. Farther north are the remains of your vehicle. But to find out the name of the ship and what he is is, you are unlikely, because of all the debris remained only one box in which (if you believe the post) are your personal belongings. One of them is spyglass, which you gave the captain. True, use it for its intended appointment you do not succeed, but when you anger smite it, then become the owner of the lens, which (if you're lucky more than me) can be applied anywhere. Also in the box is slim and sturdy string, which also apply failed. And the last thing in the drawer box with your initials (the initials of the game itself does not lead and, in my opinion, rightly so: how to know, suddenly you are Norwegian and your name is Henrik Jørgensen, Ulrich)! There are wedding ring and cross on a chain. It can be assumed that you are married, but then wonder why you do not wear it on his finger, as all normal people? Perhaps you are divorced? Reply I could not find it. Going one step further along the coast, bump into the cave and you have reported that before there were treasures, and now just trash. Who stole all the treasures - it is unknown who namusoril too. Perhaps goal of the game just in the fact that to find out. Then it turns out that it is not adventyura fantastic, and the detective. But then and here cannot tomato tree? Most likely, this is a detective with the elements mysticism, something like "Twin Peaks". But uncover this crime will be difficult, since the evidence not enough to swear by. There is no fingerprints, cigarette butts, fiber material, hair, skin particles. Also, there are no traces of tampering, ink, blood, saliva or sperm. ADV: Well, suppose there are signs of tampering - whole ship. The only piece of evidence - an unknown plant seed, dropped by the perpetrator. Trying to view it gave no results, a message appears: "Nothing special." However, this message appears so often that it can be assume a standard response to a command "Inspect". Further along the coast is break and you, volens nolens, have to turn back. If, however, to go south, you can come across a bunch of rotten branches. It is easy guess what her captor collected treasures to signal accomplices, but For some reason he failed to do, and twigs and rotted. Nearby lies a curved stick. For what it needed to find and failed. You can also find a hut, in which he lived a criminal, but it does not anything that might bring on his trail, but dry kindling, which he used as kindling. Farther the creek with poisonous (!) water, and found it only after it from get drunk. What it is: natural anomalies or someone else's malice - is unknown. ADV: Maybe there is somewhere near burial of toxic waste? Still farther along the coast you see a giant cave wolf, to whom lies a heap of bones. "Here he is, Thief Treasure! What a disgraceful death! "- you exclaim, but closer inspection will understand that the bones are not human. Of course, if you could get into the cave in entrance to which is the wolf, then there probably would have found something that could promote business, but getting there is impossible, just because of this very wolf. Attempt to burn wood chips with a lens to the fire to drive off a wolf, was not successful as trying to kill him. And to hell with them, go ahead. Still farther along the coast is dark and dense forest. Wandering through it, you discover a slender tree. If it break, get a good count of aspen, but to detect even very long unsold vampire that could be spread on This count is not possible. Also you will find a few berries, but the intuition you that they are poisoned. Who are they poisoned unknown; why intuition is so fine worked at this time, not helped in the case of poisoned water - is also unclear. Trying to throw these berries wolf, in the hope that he will eat them and poison, the result is not given. Back in the forest is a place with a loose soil suitable for planting. Naturally, you decide to plant their seed, but you have nothing to fertilize the soil. Pile rotten branches for this use is not was an attempt to anger the wolf, so that running away from him, to obtain the necessary fertilizer, has failed. Moving further east, exit on the eastern shore of the sea and see the broken submarine. But look at it in more detail or go inside does not work. If go north, go to a big rock, at the foot of which lies a skeleton with a crushed skull and an arrow in his back. The identity of the killed could not be established, one can only assume that he was an accomplice of the thief and he removed it. Climbing up the side of cliffs, stumble on one-eyed Cyclops. However, there is no not surprising, since all the cyclops on a life-eyed. Most likely, with the kidnappers treasures happened the same thing had almost happened to Odysseus, ie, Cyclops ate it. Of course, if we could get into the lair of one-eyed, it helped to the disclosure of the case, but there do not get: Cyclops will not let me. Deal with him Odyssey of the way (ie, knock his eye out) failed. How to defeat the foe is unclear. By now you probably decide that you have enough and want to out of the game. But you will have one more bummer, because a message appears: "Want to try again?" And regardless of what you said: "Yes" or "no", the game starts again. Those who worked with QUILL 'th or read my article in ADV # 7 on the work of QUILL 'Om, figure out what to do, and all other let him enjoy the button "RESET". And now, when I killed so much time telling that this game is, I will say a few words about what it No, but it could and should have been for so that she could with good reason be called adventyuroy. 1. The original descriptions of all subjects participating in the game. Since the advent of adventyurnyh Games command EXAMINE (translated into Russian VIEW) was used for a thorough inspection of the detected object to get on it more information. Does this problem message "nothing special "? For items such as wrack or debris Spy pipes, which are clearly no part in the the game does not take possible and performs but when this report describes a seed or a wedding ring, the user is left wondering whether these objects do not participate in the game, whether the author simply did not have fantasies of their description. If the game is the original description, it becomes more interesting and user-friendly. 2. Tips for the passing game. When the author wrote the script for future game, then everything in it seems to him absolutely logical and self-evident. AND the difference between good and bad scenario is that in a good scenario, all moves are logical also to the user. Of course, it is difficult to imagine anyone who is not able to guess that before using the object need to take it. But on the other hand, if Henry Ford did not think that his cars will be assembled idiots, he never not have invented the assembly line. Therefore, tips should be. It does not matter whether they are embedded in the game scenario, or will be displayed the command "help", or will be collected in a separate description, but their presence in the game is mandatory. 3. Assistance in managing the program. Experienced user knows basic commands used in adventyurah, as well as to reduce them. However, in games there are also non-standard abbreviations (eg, a dictionary program QUILL command "look" has not reduced only four, but up to two letters). K Moreover, should take into account the interests and inexperienced users. Therefore, the game should have at least a small manual, which would have listed the basic commands and reduce them. Finally, summarizing all the above, I would like to appeal to all, who, after reading this article might think I'm embarrassed creative thought, driving it kind of Procrustean bed. Do you really think that if your game can not pass one or two people, and all country, it means that it is boring and uninteresting?
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