Adventurer #14
30 июня 2003

Scene - an interview with the Color of Magic taken on CAFe'2002.

<b>Scene</b> - an interview with the Color of Magic taken on CAFe'2002.
Interview with COM
elph / CPU

But this person seemed to me
very familiar - the first and last time I saw Demichron'a on
CC000 - even then I was very interested in game design over
whom he worked directly on partyplace ... And now, after two 
years during which almost no information about this team was 
not, we met again. 

Elf> Introduce yourself ...

Schafft> I graphics maker of the Color of Magic.

Keyser Soze> Music maker of the Color of Magic.

Demichron> organizer, coder. Color of Magic.

Elf> Here, you have to start with, I want to ask about igruhu 
that You then have at chaos constructions, done at night, very 
long finish, I thought to see her

game compo, but never saw, and
then do nothing more
was heard. What can you do to us
tell us?

Demichron> Well, let's start with the fact that
I'm lazy. Extend the fact that I did
yet completed yet, the past
Time did not stop nor hope,
no coding games. Well, sooner or
I'm late it completed yet, even now, planning to finish the 
engine, namely arkadnostrategichesky

engine, for six months, and there
may be released a demo, but not
sure. And already after that proceed to the second part of 
debugging game.


Elf> How much interest is now
done?

Demichron> The engine is ready to 80-85 percent. At the 
construction 000 was done by the chaos was the order,

probably 50-55 percent, and I still
do not know what I'll do. Ie
everything was done just under the chaotic solution, such as: 
"Come on do? Come on. - What to do? -

Yes FIGS knows! There is a game,
I like it, let's see? -
Come on - went and looked at
Playstation, famously done. By
course of coding, it became clear
that breaks me to do so.
First Speccy will not pull the whole
this garbage, and secondly to make realtime'ovy action of this 
type also does not work, well, it was decided do, in general, 
something of their own, although name was kept.


Elf> How, by the way, is called?

Demichron> The project is called "Wargames", at
least the last 3 years is nothing
did not change. All I can tell, the game will come for sure. At 
least ... 

Elf> Terms can not you say?

Demichron> time frame? I'm not going to
called principle. I am in this
plan does not ensure that superstitious, I'm lazy. If I say 
something and I promise, then chances are that I to this

time it has done - 25%. Ie multiply
period of 4, will be ready for it
time. Therefore it is better not to name - soon will.

Elf> In this project, you also involved?

Schafft> Of course. Initially,
schedule I did.

Keyser Soze> Most of the
Graphics done by them. Ie I'm so
Peripherals in the schedule, plus Mouzon dozen ready for 
"Wargames". 

Elf> A chart on how much interest is ready?

Demichron> Graphics ...? The percentage of charts to express it 
is impossible, because as yet to not fully decided how many 
will be despicable ...


Elf> The script has not completed your
completely?

Demichron> Here is the rub. About the scenario we keep silent, 
for good reason. Main, however, limitations. T.e. I personally 
now plagued by vague doubts, whether now sense to do everything 
at 128 KB. By 256 too little reason, as it were gone,

ie if I make a bigger
memory than the 128, it is likely to be 512 KB. That's the 
minimum. Rather, on the meter. 

Elf> No, I still think, it is necessary
under 128 delat.U us all, for example, computers that
more than 128 KB. Well, of course,
emulators out there for some people,
but on a real computer is better
Still playing.

Demichron> The fact that I can
work exclusively on the emulator. A couple of times losing the 
source from half year of work when their

Speck simple coffin, I realized that
once again this I can not stand. So now my work computer - a 
notebook, which I brought with me. Where I found an emulator

z80-stealth. By the way, I want to convey it to the author 
Thank you so much, even to his mailbox write something you 
could. Somehow, to him, no letter

does not reach. Well, I work
exclusively in the emulsion. Real
Speck turn to see
Does everything on it. There are suspicions that the emulsion 
sometimes works wrong.


Elf> Do you have a general
Spectrum'y real?

Demichron> All.

Elf> Well, clearly, good.





Other articles:

Editorial - Our Time Machine.

Editorial - Editorial.

Editorial - Seven years of the magazine, the fourteenth number. Magic numbers.

Editorial - a new shell magazine.

Editorial - addresses editors and authors of the magazine.

News - news from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

News - News from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

Scene - demokoderov survey about their favorite demah.

Scene - Democoders Questionnarie: best zx demo.

Scene - the current trends in demomeykinge.

Scene - Modern tendencies in demomaking.

Scene - Adventure Finns in Russia: Report on a trip to the Russian party CAFe'2002.

Scene - The Scene Behind A Curtain.

Scene - an epic trip report on the CPU CAFe'2002.

Scene - CPU global report on the visit to Belarus to party Millennium'1902.

Scene - a detailed report from Rostov party Paradox'2002.

Scene - a report of the Slovak party for 8-bit Forever Quatro 2003.

Scene - an interview with the famous Polish spektrumistom Yerzmyey / Hooy-Programm.

Scene - Interview with Yerzmyey / Hooy-Programm.

Scene - a conversation Sq, Diver, CJ about the fate of newspapers Insanity.

Scene - an interview with Brainwave taken on CAFe'2002.

Scene - an interview with the Color of Magic taken on CAFe'2002.

Scene - Interview with Mayhem taken on CAFe'2002.

Scene - an interview with the Power Of Sound taken on CAFe'2002.

Scene - an interview with a group of Antares taken on CAFe'2002.

Scene - interview with Triumph the commitment made by CAFe'2002.

Scene - an interview with a group of OCA taken on CAFe'2002.

Scene - an interview with a group Jeez taken on CAFe'2002.

Scene - an interview with ukraiskim spektrumistom Looker taken on CAFe'2002.

Scene - an interview with Kacuk taken on CAFe'2002.

Scene - an interview with the band Phantom Family taken on CAFe'2002.

Scene - an interview with a group of Master Home Computers Group taken on CAFe'2002.

Scene - an interview with the band Placebo taken on CAFe'2002.

Scene - an interview with Screamer'om taken on CAFe'2002.

Scene - an interview with the organizers CAFe'2002 - xPasha, Adam Bazaroff and Unbeliever.

Interface - Forever Music compo psychology.

Interface - psychology of voting for the music on the example of European demopati Forever.

Interface - The problems of Russian spekovskoy news scene. Review of the modern press.

Interface - the history of creation in the form of demos Summermilk IRC log.

Interface - the story of creating a virtual party of Antique Toy.

Interface - History of Antique Toy.

Reviews - an overview of demos for 2002: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Reviews - 2002 year demo review: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Review - Review sovrennogo Spectrum iron.

Reviews - ZX Spectrum 2002 year Hardware Review.

Review - zhelezyachny retro Fetishizm.

Review - Hardware Retrofetishism.

Tutorials - a new word in demomakinge: chankovy engine 2x2.

Tutorials - New trend in demomaking: Chunks 2x2.

Ottyag - observing life.

Ottyag - the secret places of my mind.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   29 April